radv: add radv_dump_pipeline_state() helper
[mesa.git] / src / amd / vulkan / radv_nir_to_llvm.c
index c2cc5038b8f330a99af9f547c6849dc1c6d05ca0..b174c027d959c2df35f86ece4c58f87b9c91ab42 100644 (file)
@@ -588,7 +588,6 @@ set_loc_desc(struct radv_shader_context *ctx, int idx,  uint8_t *sgpr_idx,
 
 struct user_sgpr_info {
        bool need_ring_offsets;
-       uint8_t sgpr_count;
        bool indirect_all_descriptor_sets;
 };
 
@@ -635,6 +634,8 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
                                bool needs_view_index,
                                struct user_sgpr_info *user_sgpr_info)
 {
+       uint8_t user_sgpr_count = 0;
+
        memset(user_sgpr_info, 0, sizeof(struct user_sgpr_info));
 
        /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
@@ -651,25 +652,25 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
 
        /* 2 user sgprs will nearly always be allocated for scratch/rings */
        if (ctx->options->supports_spill || user_sgpr_info->need_ring_offsets) {
-               user_sgpr_info->sgpr_count += 2;
+               user_sgpr_count += 2;
        }
 
        switch (stage) {
        case MESA_SHADER_COMPUTE:
                if (ctx->shader_info->info.cs.uses_grid_size)
-                       user_sgpr_info->sgpr_count += 3;
+                       user_sgpr_count += 3;
                break;
        case MESA_SHADER_FRAGMENT:
-               user_sgpr_info->sgpr_count += ctx->shader_info->info.ps.needs_sample_positions;
+               user_sgpr_count += ctx->shader_info->info.ps.needs_sample_positions;
                break;
        case MESA_SHADER_VERTEX:
                if (!ctx->is_gs_copy_shader)
-                       user_sgpr_info->sgpr_count += count_vs_user_sgprs(ctx);
+                       user_sgpr_count += count_vs_user_sgprs(ctx);
                break;
        case MESA_SHADER_TESS_CTRL:
                if (has_previous_stage) {
                        if (previous_stage == MESA_SHADER_VERTEX)
-                               user_sgpr_info->sgpr_count += count_vs_user_sgprs(ctx);
+                               user_sgpr_count += count_vs_user_sgprs(ctx);
                }
                break;
        case MESA_SHADER_TESS_EVAL:
@@ -677,7 +678,7 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
        case MESA_SHADER_GEOMETRY:
                if (has_previous_stage) {
                        if (previous_stage == MESA_SHADER_VERTEX) {
-                               user_sgpr_info->sgpr_count += count_vs_user_sgprs(ctx);
+                               user_sgpr_count += count_vs_user_sgprs(ctx);
                        }
                }
                break;
@@ -686,19 +687,18 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
        }
 
        if (needs_view_index)
-               user_sgpr_info->sgpr_count++;
+               user_sgpr_count++;
 
        if (ctx->shader_info->info.loads_push_constants)
-               user_sgpr_info->sgpr_count += HAVE_32BIT_POINTERS ? 1 : 2;
+               user_sgpr_count += HAVE_32BIT_POINTERS ? 1 : 2;
 
        uint32_t available_sgprs = ctx->options->chip_class >= GFX9 ? 32 : 16;
-       uint32_t remaining_sgprs = available_sgprs - user_sgpr_info->sgpr_count;
+       uint32_t remaining_sgprs = available_sgprs - user_sgpr_count;
+       uint32_t num_desc_set =
+               util_bitcount(ctx->shader_info->info.desc_set_used_mask);
 
-       if (remaining_sgprs / 2 < util_bitcount(ctx->shader_info->info.desc_set_used_mask)) {
-               user_sgpr_info->sgpr_count += HAVE_32BIT_POINTERS ? 1 : 2;
+       if (remaining_sgprs / (HAVE_32BIT_POINTERS ? 1 : 2) < num_desc_set) {
                user_sgpr_info->indirect_all_descriptor_sets = true;
-       } else {
-               user_sgpr_info->sgpr_count += util_bitcount(ctx->shader_info->info.desc_set_used_mask) * 2;
        }
 }