freedreno: re-work fd_batch_reference() locking
[mesa.git] / src / amd / vulkan / radv_nir_to_llvm.c
index e2d241e495ce6555467ece4c4600ecd72e92424a..c7d772fa652bad4ba5d32dfe3a6f3914aba0e2de 100644 (file)
@@ -27,6 +27,7 @@
 
 #include "radv_private.h"
 #include "radv_shader.h"
+#include "radv_shader_helper.h"
 #include "nir/nir.h"
 
 #include <llvm-c/Core.h>
@@ -81,7 +82,6 @@ struct radv_shader_context {
        LLVMValueRef hs_ring_tess_offchip;
        LLVMValueRef hs_ring_tess_factor;
 
-       LLVMValueRef sample_pos_offset;
        LLVMValueRef persp_sample, persp_center, persp_centroid;
        LLVMValueRef linear_sample, linear_center, linear_centroid;
 
@@ -124,6 +124,98 @@ radv_shader_context_from_abi(struct ac_shader_abi *abi)
        return container_of(abi, ctx, abi);
 }
 
+struct ac_build_if_state
+{
+       struct radv_shader_context *ctx;
+       LLVMValueRef condition;
+       LLVMBasicBlockRef entry_block;
+       LLVMBasicBlockRef true_block;
+       LLVMBasicBlockRef false_block;
+       LLVMBasicBlockRef merge_block;
+};
+
+static LLVMBasicBlockRef
+ac_build_insert_new_block(struct radv_shader_context *ctx, const char *name)
+{
+       LLVMBasicBlockRef current_block;
+       LLVMBasicBlockRef next_block;
+       LLVMBasicBlockRef new_block;
+
+       /* get current basic block */
+       current_block = LLVMGetInsertBlock(ctx->ac.builder);
+
+       /* chqeck if there's another block after this one */
+       next_block = LLVMGetNextBasicBlock(current_block);
+       if (next_block) {
+               /* insert the new block before the next block */
+               new_block = LLVMInsertBasicBlockInContext(ctx->context, next_block, name);
+       }
+       else {
+               /* append new block after current block */
+               LLVMValueRef function = LLVMGetBasicBlockParent(current_block);
+               new_block = LLVMAppendBasicBlockInContext(ctx->context, function, name);
+       }
+       return new_block;
+}
+
+static void
+ac_nir_build_if(struct ac_build_if_state *ifthen,
+               struct radv_shader_context *ctx,
+               LLVMValueRef condition)
+{
+       LLVMBasicBlockRef block = LLVMGetInsertBlock(ctx->ac.builder);
+
+       memset(ifthen, 0, sizeof *ifthen);
+       ifthen->ctx = ctx;
+       ifthen->condition = condition;
+       ifthen->entry_block = block;
+
+       /* create endif/merge basic block for the phi functions */
+       ifthen->merge_block = ac_build_insert_new_block(ctx, "endif-block");
+
+       /* create/insert true_block before merge_block */
+       ifthen->true_block =
+               LLVMInsertBasicBlockInContext(ctx->context,
+                                             ifthen->merge_block,
+                                             "if-true-block");
+
+       /* successive code goes into the true block */
+       LLVMPositionBuilderAtEnd(ctx->ac.builder, ifthen->true_block);
+}
+
+/**
+ * End a conditional.
+ */
+static void
+ac_nir_build_endif(struct ac_build_if_state *ifthen)
+{
+       LLVMBuilderRef builder = ifthen->ctx->ac.builder;
+
+       /* Insert branch to the merge block from current block */
+       LLVMBuildBr(builder, ifthen->merge_block);
+
+       /*
+        * Now patch in the various branch instructions.
+        */
+
+       /* Insert the conditional branch instruction at the end of entry_block */
+       LLVMPositionBuilderAtEnd(builder, ifthen->entry_block);
+       if (ifthen->false_block) {
+               /* we have an else clause */
+               LLVMBuildCondBr(builder, ifthen->condition,
+                               ifthen->true_block, ifthen->false_block);
+       }
+       else {
+               /* no else clause */
+               LLVMBuildCondBr(builder, ifthen->condition,
+                               ifthen->true_block, ifthen->merge_block);
+       }
+
+       /* Resume building code at end of the ifthen->merge_block */
+       LLVMPositionBuilderAtEnd(builder, ifthen->merge_block);
+}
+
+
 static LLVMValueRef get_rel_patch_id(struct radv_shader_context *ctx)
 {
        switch (ctx->stage) {
@@ -388,7 +480,7 @@ create_llvm_function(LLVMContextRef ctx, LLVMModuleRef module,
                      unsigned num_return_elems,
                     struct arg_info *args,
                     unsigned max_workgroup_size,
-                    bool unsafe_math)
+                    const struct radv_nir_compiler_options *options)
 {
        LLVMTypeRef main_function_type, ret_type;
        LLVMBasicBlockRef main_function_body;
@@ -419,12 +511,18 @@ create_llvm_function(LLVMContextRef ctx, LLVMModuleRef module,
                }
        }
 
+       if (options->address32_hi) {
+               ac_llvm_add_target_dep_function_attr(main_function,
+                                                    "amdgpu-32bit-address-high-bits",
+                                                    options->address32_hi);
+       }
+
        if (max_workgroup_size) {
                ac_llvm_add_target_dep_function_attr(main_function,
                                                     "amdgpu-max-work-group-size",
                                                     max_workgroup_size);
        }
-       if (unsafe_math) {
+       if (options->unsafe_math) {
                /* These were copied from some LLVM test. */
                LLVMAddTargetDependentFunctionAttr(main_function,
                                                   "less-precise-fpmad",
@@ -468,20 +566,31 @@ set_loc_shader(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx,
        set_loc(ud_info, sgpr_idx, num_sgprs, 0);
 }
 
+static void
+set_loc_shader_ptr(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx)
+{
+       bool use_32bit_pointers = HAVE_32BIT_POINTERS &&
+                                 idx != AC_UD_SCRATCH_RING_OFFSETS;
+
+       set_loc_shader(ctx, idx, sgpr_idx, use_32bit_pointers ? 1 : 2);
+}
+
 static void
 set_loc_desc(struct radv_shader_context *ctx, int idx,  uint8_t *sgpr_idx,
             uint32_t indirect_offset)
 {
-       struct radv_userdata_info *ud_info =
-               &ctx->shader_info->user_sgprs_locs.descriptor_sets[idx];
+       struct radv_userdata_locations *locs =
+               &ctx->shader_info->user_sgprs_locs;
+       struct radv_userdata_info *ud_info = &locs->descriptor_sets[idx];
        assert(ud_info);
 
-       set_loc(ud_info, sgpr_idx, 2, indirect_offset);
+       set_loc(ud_info, sgpr_idx, HAVE_32BIT_POINTERS ? 1 : 2, indirect_offset);
+       if (indirect_offset == 0)
+               locs->descriptor_sets_enabled |= 1 << idx;
 }
 
 struct user_sgpr_info {
        bool need_ring_offsets;
-       uint8_t sgpr_count;
        bool indirect_all_descriptor_sets;
 };
 
@@ -514,7 +623,8 @@ count_vs_user_sgprs(struct radv_shader_context *ctx)
 {
        uint8_t count = 0;
 
-       count += ctx->shader_info->info.vs.has_vertex_buffers ? 2 : 0;
+       if (ctx->shader_info->info.vs.has_vertex_buffers)
+               count += HAVE_32BIT_POINTERS ? 1 : 2;
        count += ctx->shader_info->info.vs.needs_draw_id ? 3 : 2;
 
        return count;
@@ -527,6 +637,8 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
                                bool needs_view_index,
                                struct user_sgpr_info *user_sgpr_info)
 {
+       uint8_t user_sgpr_count = 0;
+
        memset(user_sgpr_info, 0, sizeof(struct user_sgpr_info));
 
        /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
@@ -543,25 +655,25 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
 
        /* 2 user sgprs will nearly always be allocated for scratch/rings */
        if (ctx->options->supports_spill || user_sgpr_info->need_ring_offsets) {
-               user_sgpr_info->sgpr_count += 2;
+               user_sgpr_count += 2;
        }
 
        switch (stage) {
        case MESA_SHADER_COMPUTE:
                if (ctx->shader_info->info.cs.uses_grid_size)
-                       user_sgpr_info->sgpr_count += 3;
+                       user_sgpr_count += 3;
                break;
        case MESA_SHADER_FRAGMENT:
-               user_sgpr_info->sgpr_count += ctx->shader_info->info.ps.needs_sample_positions;
+               user_sgpr_count += ctx->shader_info->info.ps.needs_sample_positions;
                break;
        case MESA_SHADER_VERTEX:
                if (!ctx->is_gs_copy_shader)
-                       user_sgpr_info->sgpr_count += count_vs_user_sgprs(ctx);
+                       user_sgpr_count += count_vs_user_sgprs(ctx);
                break;
        case MESA_SHADER_TESS_CTRL:
                if (has_previous_stage) {
                        if (previous_stage == MESA_SHADER_VERTEX)
-                               user_sgpr_info->sgpr_count += count_vs_user_sgprs(ctx);
+                               user_sgpr_count += count_vs_user_sgprs(ctx);
                }
                break;
        case MESA_SHADER_TESS_EVAL:
@@ -569,7 +681,7 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
        case MESA_SHADER_GEOMETRY:
                if (has_previous_stage) {
                        if (previous_stage == MESA_SHADER_VERTEX) {
-                               user_sgpr_info->sgpr_count += count_vs_user_sgprs(ctx);
+                               user_sgpr_count += count_vs_user_sgprs(ctx);
                        }
                }
                break;
@@ -578,19 +690,18 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
        }
 
        if (needs_view_index)
-               user_sgpr_info->sgpr_count++;
+               user_sgpr_count++;
 
        if (ctx->shader_info->info.loads_push_constants)
-               user_sgpr_info->sgpr_count += 2;
+               user_sgpr_count += HAVE_32BIT_POINTERS ? 1 : 2;
 
        uint32_t available_sgprs = ctx->options->chip_class >= GFX9 ? 32 : 16;
-       uint32_t remaining_sgprs = available_sgprs - user_sgpr_info->sgpr_count;
+       uint32_t remaining_sgprs = available_sgprs - user_sgpr_count;
+       uint32_t num_desc_set =
+               util_bitcount(ctx->shader_info->info.desc_set_used_mask);
 
-       if (remaining_sgprs / 2 < util_bitcount(ctx->shader_info->info.desc_set_used_mask)) {
-               user_sgpr_info->sgpr_count += 2;
+       if (remaining_sgprs / (HAVE_32BIT_POINTERS ? 1 : 2) < num_desc_set) {
                user_sgpr_info->indirect_all_descriptor_sets = true;
-       } else {
-               user_sgpr_info->sgpr_count += util_bitcount(ctx->shader_info->info.desc_set_used_mask) * 2;
        }
 }
 
@@ -603,7 +714,7 @@ declare_global_input_sgprs(struct radv_shader_context *ctx,
                           struct arg_info *args,
                           LLVMValueRef *desc_sets)
 {
-       LLVMTypeRef type = ac_array_in_const_addr_space(ctx->ac.i8);
+       LLVMTypeRef type = ac_array_in_const32_addr_space(ctx->ac.i8);
        unsigned num_sets = ctx->options->layout ?
                            ctx->options->layout->num_sets : 0;
        unsigned stage_mask = 1 << stage;
@@ -621,7 +732,7 @@ declare_global_input_sgprs(struct radv_shader_context *ctx,
                        }
                }
        } else {
-               add_array_arg(args, ac_array_in_const_addr_space(type), desc_sets);
+               add_array_arg(args, ac_array_in_const32_addr_space(type), desc_sets);
        }
 
        if (ctx->shader_info->info.loads_push_constants) {
@@ -641,7 +752,8 @@ declare_vs_specific_input_sgprs(struct radv_shader_context *ctx,
            (stage == MESA_SHADER_VERTEX ||
             (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
                if (ctx->shader_info->info.vs.has_vertex_buffers) {
-                       add_arg(args, ARG_SGPR, ac_array_in_const_addr_space(ctx->ac.v4i32),
+                       add_arg(args, ARG_SGPR,
+                               ac_array_in_const32_addr_space(ctx->ac.v4i32),
                                &ctx->vertex_buffers);
                }
                add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.base_vertex);
@@ -699,8 +811,8 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
                                ctx->descriptor_sets[i] = NULL;
                }
        } else {
-               set_loc_shader(ctx, AC_UD_INDIRECT_DESCRIPTOR_SETS,
-                              user_sgpr_idx, 2);
+               set_loc_shader_ptr(ctx, AC_UD_INDIRECT_DESCRIPTOR_SETS,
+                                  user_sgpr_idx);
 
                for (unsigned i = 0; i < num_sets; ++i) {
                        if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
@@ -718,7 +830,7 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
        }
 
        if (ctx->shader_info->info.loads_push_constants) {
-               set_loc_shader(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx, 2);
+               set_loc_shader_ptr(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx);
        }
 }
 
@@ -732,8 +844,8 @@ set_vs_specific_input_locs(struct radv_shader_context *ctx,
            (stage == MESA_SHADER_VERTEX ||
             (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
                if (ctx->shader_info->info.vs.has_vertex_buffers) {
-                       set_loc_shader(ctx, AC_UD_VS_VERTEX_BUFFERS,
-                                      user_sgpr_idx, 2);
+                       set_loc_shader_ptr(ctx, AC_UD_VS_VERTEX_BUFFERS,
+                                          user_sgpr_idx);
                }
 
                unsigned vs_num = 2;
@@ -759,7 +871,7 @@ static void set_llvm_calling_convention(LLVMValueRef func,
                calling_conv = RADEON_LLVM_AMDGPU_GS;
                break;
        case MESA_SHADER_TESS_CTRL:
-               calling_conv = HAVE_LLVM >= 0x0500 ? RADEON_LLVM_AMDGPU_HS : RADEON_LLVM_AMDGPU_VS;
+               calling_conv = RADEON_LLVM_AMDGPU_HS;
                break;
        case MESA_SHADER_FRAGMENT:
                calling_conv = RADEON_LLVM_AMDGPU_PS;
@@ -986,10 +1098,6 @@ static void create_function(struct radv_shader_context *ctx,
                                           previous_stage, &user_sgpr_info,
                                           &args, &desc_sets);
 
-               if (ctx->shader_info->info.ps.needs_sample_positions)
-                       add_arg(&args, ARG_SGPR, ctx->ac.i32,
-                               &ctx->sample_pos_offset);
-
                add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.prim_mask);
                add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->persp_sample);
                add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->persp_center);
@@ -1014,8 +1122,7 @@ static void create_function(struct radv_shader_context *ctx,
 
        ctx->main_function = create_llvm_function(
            ctx->context, ctx->ac.module, ctx->ac.builder, NULL, 0, &args,
-           ctx->max_workgroup_size,
-           ctx->options->unsafe_math);
+           ctx->max_workgroup_size, ctx->options);
        set_llvm_calling_convention(ctx->main_function, stage);
 
 
@@ -1032,8 +1139,8 @@ static void create_function(struct radv_shader_context *ctx,
        user_sgpr_idx = 0;
 
        if (ctx->options->supports_spill || user_sgpr_info.need_ring_offsets) {
-               set_loc_shader(ctx, AC_UD_SCRATCH_RING_OFFSETS,
-                              &user_sgpr_idx, 2);
+               set_loc_shader_ptr(ctx, AC_UD_SCRATCH_RING_OFFSETS,
+                                  &user_sgpr_idx);
                if (ctx->options->supports_spill) {
                        ctx->ring_offsets = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.implicit.buffer.ptr",
                                                               LLVMPointerType(ctx->ac.i8, AC_CONST_ADDR_SPACE),
@@ -1086,10 +1193,6 @@ static void create_function(struct radv_shader_context *ctx,
                        set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
                break;
        case MESA_SHADER_FRAGMENT:
-               if (ctx->shader_info->info.ps.needs_sample_positions) {
-                       set_loc_shader(ctx, AC_UD_PS_SAMPLE_POS_OFFSET,
-                                      &user_sgpr_idx, 1);
-               }
                break;
        default:
                unreachable("Shader stage not implemented");
@@ -1519,6 +1622,30 @@ static LLVMValueRef lookup_interp_param(struct ac_shader_abi *abi,
        return NULL;
 }
 
+static uint32_t
+radv_get_sample_pos_offset(uint32_t num_samples)
+{
+       uint32_t sample_pos_offset = 0;
+
+       switch (num_samples) {
+       case 2:
+               sample_pos_offset = 1;
+               break;
+       case 4:
+               sample_pos_offset = 3;
+               break;
+       case 8:
+               sample_pos_offset = 7;
+               break;
+       case 16:
+               sample_pos_offset = 15;
+               break;
+       default:
+               break;
+       }
+       return sample_pos_offset;
+}
+
 static LLVMValueRef load_sample_position(struct ac_shader_abi *abi,
                                         LLVMValueRef sample_id)
 {
@@ -1530,7 +1657,12 @@ static LLVMValueRef load_sample_position(struct ac_shader_abi *abi,
        ptr = LLVMBuildBitCast(ctx->ac.builder, ptr,
                               ac_array_in_const_addr_space(ctx->ac.v2f32), "");
 
-       sample_id = LLVMBuildAdd(ctx->ac.builder, sample_id, ctx->sample_pos_offset, "");
+       uint32_t sample_pos_offset =
+               radv_get_sample_pos_offset(ctx->options->key.fs.num_samples);
+
+       sample_id =
+               LLVMBuildAdd(ctx->ac.builder, sample_id,
+                            LLVMConstInt(ctx->ac.i32, sample_pos_offset, false), "");
        result = ac_build_load_invariant(&ctx->ac, ptr, sample_id);
 
        return result;
@@ -1540,9 +1672,14 @@ static LLVMValueRef load_sample_position(struct ac_shader_abi *abi,
 static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
 {
        struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
-       uint8_t log2_ps_iter_samples = ctx->shader_info->info.ps.force_persample ?
-               ctx->options->key.fs.log2_num_samples :
-               ctx->options->key.fs.log2_ps_iter_samples;
+       uint8_t log2_ps_iter_samples;
+
+       if (ctx->shader_info->info.ps.force_persample) {
+               log2_ps_iter_samples =
+                       util_logbase2(ctx->options->key.fs.num_samples);
+       } else {
+               log2_ps_iter_samples = ctx->options->key.fs.log2_ps_iter_samples;
+       }
 
        /* The bit pattern matches that used by fixed function fragment
         * processing. */
@@ -1592,6 +1729,8 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
        /* loop num outputs */
        idx = 0;
        for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+               unsigned output_usage_mask =
+                       ctx->shader_info->info.gs.output_usage_mask[i];
                LLVMValueRef *out_ptr = &addrs[i * 4];
                int length = 4;
                int slot = idx;
@@ -1605,8 +1744,13 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
                        length = ctx->num_output_clips + ctx->num_output_culls;
                        if (length > 4)
                                slot_inc = 2;
+                       output_usage_mask = (1 << length) - 1;
                }
+
                for (unsigned j = 0; j < length; j++) {
+                       if (!(output_usage_mask & (1 << j)))
+                               continue;
+
                        LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder,
                                                             out_ptr[j], "");
                        LLVMValueRef voffset = LLVMConstInt(ctx->ac.i32, (slot * 4 + j) * ctx->gs_max_out_vertices, false);
@@ -1768,11 +1912,53 @@ static LLVMValueRef radv_get_sampler_desc(struct ac_shader_abi *abi,
        index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->ac.i32, stride / type_size, 0), "");
 
        list = ac_build_gep0(&ctx->ac, list, LLVMConstInt(ctx->ac.i32, offset, 0));
-       list = LLVMBuildPointerCast(builder, list, ac_array_in_const_addr_space(type), "");
+       list = LLVMBuildPointerCast(builder, list,
+                                   ac_array_in_const32_addr_space(type), "");
 
        return ac_build_load_to_sgpr(&ctx->ac, list, index);
 }
 
+/* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
+ * so we may need to fix it up. */
+static LLVMValueRef
+adjust_vertex_fetch_alpha(struct radv_shader_context *ctx,
+                          unsigned adjustment,
+                          LLVMValueRef alpha)
+{
+       if (adjustment == RADV_ALPHA_ADJUST_NONE)
+               return alpha;
+
+       LLVMValueRef c30 = LLVMConstInt(ctx->ac.i32, 30, 0);
+
+       if (adjustment == RADV_ALPHA_ADJUST_SSCALED)
+               alpha = LLVMBuildFPToUI(ctx->ac.builder, alpha, ctx->ac.i32, "");
+       else
+               alpha = ac_to_integer(&ctx->ac, alpha);
+
+       /* For the integer-like cases, do a natural sign extension.
+        *
+        * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
+        * and happen to contain 0, 1, 2, 3 as the two LSBs of the
+        * exponent.
+        */
+       alpha = LLVMBuildShl(ctx->ac.builder, alpha,
+                            adjustment == RADV_ALPHA_ADJUST_SNORM ?
+                            LLVMConstInt(ctx->ac.i32, 7, 0) : c30, "");
+       alpha = LLVMBuildAShr(ctx->ac.builder, alpha, c30, "");
+
+       /* Convert back to the right type. */
+       if (adjustment == RADV_ALPHA_ADJUST_SNORM) {
+               LLVMValueRef clamp;
+               LLVMValueRef neg_one = LLVMConstReal(ctx->ac.f32, -1.0);
+               alpha = LLVMBuildSIToFP(ctx->ac.builder, alpha, ctx->ac.f32, "");
+               clamp = LLVMBuildFCmp(ctx->ac.builder, LLVMRealULT, alpha, neg_one, "");
+               alpha = LLVMBuildSelect(ctx->ac.builder, clamp, neg_one, alpha, "");
+       } else if (adjustment == RADV_ALPHA_ADJUST_SSCALED) {
+               alpha = LLVMBuildSIToFP(ctx->ac.builder, alpha, ctx->ac.f32, "");
+       }
+
+       return alpha;
+}
 
 static void
 handle_vs_input_decl(struct radv_shader_context *ctx,
@@ -1783,18 +1969,19 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
        LLVMValueRef t_list;
        LLVMValueRef input;
        LLVMValueRef buffer_index;
-       int index = variable->data.location - VERT_ATTRIB_GENERIC0;
-       int idx = variable->data.location;
        unsigned attrib_count = glsl_count_attribute_slots(variable->type, true);
        uint8_t input_usage_mask =
                ctx->shader_info->info.vs.input_usage_mask[variable->data.location];
        unsigned num_channels = util_last_bit(input_usage_mask);
 
-       variable->data.driver_location = idx * 4;
+       variable->data.driver_location = variable->data.location * 4;
+
+       for (unsigned i = 0; i < attrib_count; ++i) {
+               LLVMValueRef output[4];
+               unsigned attrib_index = variable->data.location + i - VERT_ATTRIB_GENERIC0;
 
-       for (unsigned i = 0; i < attrib_count; ++i, ++idx) {
-               if (ctx->options->key.vs.instance_rate_inputs & (1u << (index + i))) {
-                       uint32_t divisor = ctx->options->key.vs.instance_rate_divisors[index + i];
+               if (ctx->options->key.vs.instance_rate_inputs & (1u << attrib_index)) {
+                       uint32_t divisor = ctx->options->key.vs.instance_rate_divisors[attrib_index];
 
                        if (divisor) {
                                buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.instance_id,
@@ -1818,7 +2005,7 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
                } else
                        buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.vertex_id,
                                                    ctx->abi.base_vertex, "");
-               t_offset = LLVMConstInt(ctx->ac.i32, index + i, false);
+               t_offset = LLVMConstInt(ctx->ac.i32, attrib_index, false);
 
                t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
 
@@ -1831,9 +2018,15 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
 
                for (unsigned chan = 0; chan < 4; chan++) {
                        LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
-                       ctx->inputs[ac_llvm_reg_index_soa(idx, chan)] =
-                               ac_to_integer(&ctx->ac, LLVMBuildExtractElement(ctx->ac.builder,
-                                                       input, llvm_chan, ""));
+                       output[chan] = LLVMBuildExtractElement(ctx->ac.builder, input, llvm_chan, "");
+               }
+
+               unsigned alpha_adjust = (ctx->options->key.vs.alpha_adjust >> (attrib_index * 2)) & 3;
+               output[3] = adjust_vertex_fetch_alpha(ctx, alpha_adjust, output[3]);
+
+               for (unsigned chan = 0; chan < 4; chan++) {
+                       ctx->inputs[ac_llvm_reg_index_soa(variable->data.location + i, chan)] =
+                               ac_to_integer(&ctx->ac, output[chan]);
                }
        }
 }
@@ -1929,9 +2122,6 @@ static void
 prepare_interp_optimize(struct radv_shader_context *ctx,
                         struct nir_shader *nir)
 {
-       if (!ctx->options->key.fs.multisample)
-               return;
-
        bool uses_center = false;
        bool uses_centroid = false;
        nir_foreach_variable(variable, &nir->inputs) {
@@ -2353,10 +2543,9 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
                        output_usage_mask =
                                ctx->shader_info->info.tes.output_usage_mask[i];
                } else {
-                       /* Enable all channels for the GS copy shader because
-                        * we don't know the output usage mask currently.
-                        */
-                       output_usage_mask = 0xf;
+                       assert(ctx->is_gs_copy_shader);
+                       output_usage_mask =
+                               ctx->shader_info->info.gs.output_usage_mask[i];
                }
 
                radv_export_param(ctx, param_count, values, output_usage_mask);
@@ -2436,14 +2625,26 @@ handle_es_outputs_post(struct radv_shader_context *ctx,
        for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
                LLVMValueRef dw_addr = NULL;
                LLVMValueRef *out_ptr = &ctx->abi.outputs[i * 4];
+               unsigned output_usage_mask;
                int param_index;
                int length = 4;
 
                if (!(ctx->output_mask & (1ull << i)))
                        continue;
 
-               if (i == VARYING_SLOT_CLIP_DIST0)
+               if (ctx->stage == MESA_SHADER_VERTEX) {
+                       output_usage_mask =
+                               ctx->shader_info->info.vs.output_usage_mask[i];
+               } else {
+                       assert(ctx->stage == MESA_SHADER_TESS_EVAL);
+                       output_usage_mask =
+                               ctx->shader_info->info.tes.output_usage_mask[i];
+               }
+
+               if (i == VARYING_SLOT_CLIP_DIST0) {
                        length = ctx->num_output_clips + ctx->num_output_culls;
+                       output_usage_mask = (1 << length) - 1;
+               }
 
                param_index = shader_io_get_unique_index(i);
 
@@ -2452,14 +2653,22 @@ handle_es_outputs_post(struct radv_shader_context *ctx,
                                               LLVMConstInt(ctx->ac.i32, param_index * 4, false),
                                               "");
                }
+
                for (j = 0; j < length; j++) {
+                       if (!(output_usage_mask & (1 << j)))
+                               continue;
+
                        LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, out_ptr[j], "");
                        out_val = LLVMBuildBitCast(ctx->ac.builder, out_val, ctx->ac.i32, "");
 
                        if (ctx->ac.chip_class  >= GFX9) {
-                               ac_lds_store(&ctx->ac, dw_addr,
+                               LLVMValueRef dw_addr_offset =
+                                       LLVMBuildAdd(ctx->ac.builder, dw_addr,
+                                                    LLVMConstInt(ctx->ac.i32,
+                                                                 j, false), "");
+
+                               ac_lds_store(&ctx->ac, dw_addr_offset,
                                             LLVMBuildLoad(ctx->ac.builder, out_ptr[j], ""));
-                               dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, ctx->ac.i32_1, "");
                        } else {
                                ac_build_buffer_store_dword(&ctx->ac,
                                                            ctx->esgs_ring,
@@ -2502,97 +2711,6 @@ handle_ls_outputs_post(struct radv_shader_context *ctx)
        }
 }
 
-struct ac_build_if_state
-{
-       struct radv_shader_context *ctx;
-       LLVMValueRef condition;
-       LLVMBasicBlockRef entry_block;
-       LLVMBasicBlockRef true_block;
-       LLVMBasicBlockRef false_block;
-       LLVMBasicBlockRef merge_block;
-};
-
-static LLVMBasicBlockRef
-ac_build_insert_new_block(struct radv_shader_context *ctx, const char *name)
-{
-       LLVMBasicBlockRef current_block;
-       LLVMBasicBlockRef next_block;
-       LLVMBasicBlockRef new_block;
-
-       /* get current basic block */
-       current_block = LLVMGetInsertBlock(ctx->ac.builder);
-
-       /* check if there's another block after this one */
-       next_block = LLVMGetNextBasicBlock(current_block);
-       if (next_block) {
-               /* insert the new block before the next block */
-               new_block = LLVMInsertBasicBlockInContext(ctx->context, next_block, name);
-       }
-       else {
-               /* append new block after current block */
-               LLVMValueRef function = LLVMGetBasicBlockParent(current_block);
-               new_block = LLVMAppendBasicBlockInContext(ctx->context, function, name);
-       }
-       return new_block;
-}
-
-static void
-ac_nir_build_if(struct ac_build_if_state *ifthen,
-               struct radv_shader_context *ctx,
-               LLVMValueRef condition)
-{
-       LLVMBasicBlockRef block = LLVMGetInsertBlock(ctx->ac.builder);
-
-       memset(ifthen, 0, sizeof *ifthen);
-       ifthen->ctx = ctx;
-       ifthen->condition = condition;
-       ifthen->entry_block = block;
-
-       /* create endif/merge basic block for the phi functions */
-       ifthen->merge_block = ac_build_insert_new_block(ctx, "endif-block");
-
-       /* create/insert true_block before merge_block */
-       ifthen->true_block =
-               LLVMInsertBasicBlockInContext(ctx->context,
-                                             ifthen->merge_block,
-                                             "if-true-block");
-
-       /* successive code goes into the true block */
-       LLVMPositionBuilderAtEnd(ctx->ac.builder, ifthen->true_block);
-}
-
-/**
- * End a conditional.
- */
-static void
-ac_nir_build_endif(struct ac_build_if_state *ifthen)
-{
-       LLVMBuilderRef builder = ifthen->ctx->ac.builder;
-
-       /* Insert branch to the merge block from current block */
-       LLVMBuildBr(builder, ifthen->merge_block);
-
-       /*
-        * Now patch in the various branch instructions.
-        */
-
-       /* Insert the conditional branch instruction at the end of entry_block */
-       LLVMPositionBuilderAtEnd(builder, ifthen->entry_block);
-       if (ifthen->false_block) {
-               /* we have an else clause */
-               LLVMBuildCondBr(builder, ifthen->condition,
-                               ifthen->true_block, ifthen->false_block);
-       }
-       else {
-               /* no else clause */
-               LLVMBuildCondBr(builder, ifthen->condition,
-                               ifthen->true_block, ifthen->merge_block);
-       }
-
-       /* Resume building code at end of the ifthen->merge_block */
-       LLVMPositionBuilderAtEnd(builder, ifthen->merge_block);
-}
-
 static void
 write_tess_factors(struct radv_shader_context *ctx)
 {
@@ -2878,30 +2996,12 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs,
        }
 }
 
-static void ac_llvm_finalize_module(struct radv_shader_context *ctx)
+static void ac_llvm_finalize_module(struct radv_shader_context *ctx,
+                                   LLVMPassManagerRef passmgr,
+                                   const struct radv_nir_compiler_options *options)
 {
-       LLVMPassManagerRef passmgr;
-       /* Create the pass manager */
-       passmgr = LLVMCreateFunctionPassManagerForModule(
-                                                       ctx->ac.module);
-
-       /* This pass should eliminate all the load and store instructions */
-       LLVMAddPromoteMemoryToRegisterPass(passmgr);
-
-       /* Add some optimization passes */
-       LLVMAddScalarReplAggregatesPass(passmgr);
-       LLVMAddLICMPass(passmgr);
-       LLVMAddAggressiveDCEPass(passmgr);
-       LLVMAddCFGSimplificationPass(passmgr);
-       LLVMAddInstructionCombiningPass(passmgr);
-
-       /* Run the pass */
-       LLVMInitializeFunctionPassManager(passmgr);
-       LLVMRunFunctionPassManager(passmgr, ctx->main_function);
-       LLVMFinalizeFunctionPassManager(passmgr);
-
+       LLVMRunPassManager(passmgr, ctx->ac.module);
        LLVMDisposeBuilder(ctx->ac.builder);
-       LLVMDisposePassManager(passmgr);
 
        ac_llvm_context_dispose(&ctx->ac);
 }
@@ -2942,9 +3042,16 @@ ac_nir_eliminate_const_vs_outputs(struct radv_shader_context *ctx)
 static void
 ac_setup_rings(struct radv_shader_context *ctx)
 {
-       if ((ctx->stage == MESA_SHADER_VERTEX && ctx->options->key.vs.as_es) ||
-           (ctx->stage == MESA_SHADER_TESS_EVAL && ctx->options->key.tes.as_es)) {
-               ctx->esgs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_ESGS_VS, false));
+       if (ctx->options->chip_class <= VI &&
+           (ctx->stage == MESA_SHADER_GEOMETRY ||
+            ctx->options->key.vs.as_es || ctx->options->key.tes.as_es)) {
+               unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS
+                                                                  : RING_ESGS_VS;
+               LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, ring, false);
+
+               ctx->esgs_ring = ac_build_load_to_sgpr(&ctx->ac,
+                                                      ctx->ring_offsets,
+                                                      offset);
        }
 
        if (ctx->is_gs_copy_shader) {
@@ -2955,7 +3062,6 @@ ac_setup_rings(struct radv_shader_context *ctx)
                uint32_t num_entries = 64;
                LLVMValueRef gsvs_ring_stride = LLVMConstInt(ctx->ac.i32, ctx->max_gsvs_emit_size, false);
                LLVMValueRef gsvs_ring_desc = LLVMConstInt(ctx->ac.i32, ctx->max_gsvs_emit_size << 16, false);
-               ctx->esgs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_ESGS_GS, false));
                ctx->gsvs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_GSVS_GS, false));
 
                ctx->gsvs_ring = LLVMBuildBitCast(ctx->ac.builder, ctx->gsvs_ring, ctx->ac.v4i32, "");
@@ -3006,7 +3112,6 @@ static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context *ctx)
        LLVMValueRef hs_empty = LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ, count,
                                              ctx->ac.i32_0, "");
        ctx->abi.instance_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->rel_auto_id, ctx->abi.instance_id, "");
-       ctx->vs_prim_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.vertex_id, ctx->vs_prim_id, "");
        ctx->rel_auto_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.tcs_rel_ids, ctx->rel_auto_id, "");
        ctx->abi.vertex_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.tcs_patch_id, ctx->abi.vertex_id, "");
 }
@@ -3026,7 +3131,7 @@ static void prepare_gs_input_vgprs(struct radv_shader_context *ctx)
 
 
 static
-LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
+LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
                                        struct nir_shader *const *shaders,
                                        int shader_count,
                                        struct radv_shader_variant_info *shader_info,
@@ -3036,18 +3141,10 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
        unsigned i;
        ctx.options = options;
        ctx.shader_info = shader_info;
-       ctx.context = LLVMContextCreate();
 
-       ac_llvm_context_init(&ctx.ac, ctx.context, options->chip_class,
-                            options->family);
-       ctx.ac.module = LLVMModuleCreateWithNameInContext("shader", ctx.context);
-       LLVMSetTarget(ctx.ac.module, options->supports_spill ? "amdgcn-mesa-mesa3d" : "amdgcn--");
-
-       LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(tm);
-       char *data_layout_str = LLVMCopyStringRepOfTargetData(data_layout);
-       LLVMSetDataLayout(ctx.ac.module, data_layout_str);
-       LLVMDisposeTargetData(data_layout);
-       LLVMDisposeMessage(data_layout_str);
+       ac_llvm_context_init(&ctx.ac, options->chip_class, options->family);
+       ctx.context = ctx.ac.context;
+       ctx.ac.module = ac_create_module(ac_llvm->tm, ctx.context);
 
        enum ac_float_mode float_mode =
                options->unsafe_math ? AC_FLOAT_MODE_UNSAFE_FP_MATH :
@@ -3202,7 +3299,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
        if (options->dump_preoptir)
                ac_dump_module(ctx.ac.module);
 
-       ac_llvm_finalize_module(&ctx);
+       ac_llvm_finalize_module(&ctx, ac_llvm->passmgr, options);
 
        if (shader_count == 1)
                ac_nir_eliminate_const_vs_outputs(&ctx);
@@ -3232,15 +3329,10 @@ static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di, void *context)
 
 static unsigned ac_llvm_compile(LLVMModuleRef M,
                                 struct ac_shader_binary *binary,
-                                LLVMTargetMachineRef tm)
+                                struct ac_llvm_compiler *ac_llvm)
 {
        unsigned retval = 0;
-       char *err;
        LLVMContextRef llvm_ctx;
-       LLVMMemoryBufferRef out_buffer;
-       unsigned buffer_size;
-       const char *buffer_data;
-       LLVMBool mem_err;
 
        /* Setup Diagnostic Handler*/
        llvm_ctx = LLVMGetModuleContext(M);
@@ -3249,31 +3341,12 @@ static unsigned ac_llvm_compile(LLVMModuleRef M,
                                        &retval);
 
        /* Compile IR*/
-       mem_err = LLVMTargetMachineEmitToMemoryBuffer(tm, M, LLVMObjectFile,
-                                                     &err, &out_buffer);
-
-       /* Process Errors/Warnings */
-       if (mem_err) {
-               fprintf(stderr, "%s: %s", __FUNCTION__, err);
-               free(err);
+       if (!radv_compile_to_binary(ac_llvm, M, binary))
                retval = 1;
-               goto out;
-       }
-
-       /* Extract Shader Code*/
-       buffer_size = LLVMGetBufferSize(out_buffer);
-       buffer_data = LLVMGetBufferStart(out_buffer);
-
-       ac_elf_read(buffer_data, buffer_size, binary);
-
-       /* Clean up */
-       LLVMDisposeMemoryBuffer(out_buffer);
-
-out:
        return retval;
 }
 
-static void ac_compile_llvm_module(LLVMTargetMachineRef tm,
+static void ac_compile_llvm_module(struct ac_llvm_compiler *ac_llvm,
                                   LLVMModuleRef llvm_module,
                                   struct ac_shader_binary *binary,
                                   struct ac_shader_config *config,
@@ -3292,7 +3365,7 @@ static void ac_compile_llvm_module(LLVMTargetMachineRef tm,
                LLVMDisposeMessage(llvm_ir);
        }
 
-       int v = ac_llvm_compile(llvm_module, binary, tm);
+       int v = ac_llvm_compile(llvm_module, binary, ac_llvm);
        if (v) {
                fprintf(stderr, "compile failed\n");
        }
@@ -3402,7 +3475,7 @@ ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_sha
 }
 
 void
-radv_compile_nir_shader(LLVMTargetMachineRef tm,
+radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm,
                        struct ac_shader_binary *binary,
                        struct ac_shader_config *config,
                        struct radv_shader_variant_info *shader_info,
@@ -3413,10 +3486,10 @@ radv_compile_nir_shader(LLVMTargetMachineRef tm,
 
        LLVMModuleRef llvm_module;
 
-       llvm_module = ac_translate_nir_to_llvm(tm, nir, nir_count, shader_info,
+       llvm_module = ac_translate_nir_to_llvm(ac_llvm, nir, nir_count, shader_info,
                                               options);
 
-       ac_compile_llvm_module(tm, llvm_module, binary, config, shader_info,
+       ac_compile_llvm_module(ac_llvm, llvm_module, binary, config, shader_info,
                               nir[0]->info.stage, options);
 
        for (int i = 0; i < nir_count; ++i)
@@ -3474,7 +3547,7 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
 }
 
 void
-radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
+radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
                            struct nir_shader *geom_shader,
                            struct ac_shader_binary *binary,
                            struct ac_shader_config *config,
@@ -3482,16 +3555,14 @@ radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
                            const struct radv_nir_compiler_options *options)
 {
        struct radv_shader_context ctx = {0};
-       ctx.context = LLVMContextCreate();
        ctx.options = options;
        ctx.shader_info = shader_info;
 
-       ac_llvm_context_init(&ctx.ac, ctx.context, options->chip_class,
-                            options->family);
-       ctx.ac.module = LLVMModuleCreateWithNameInContext("shader", ctx.context);
+       ac_llvm_context_init(&ctx.ac, options->chip_class, options->family);
+       ctx.context = ctx.ac.context;
+       ctx.ac.module = ac_create_module(ac_llvm->tm, ctx.context);
 
        ctx.is_gs_copy_shader = true;
-       LLVMSetTarget(ctx.ac.module, "amdgcn--");
 
        enum ac_float_mode float_mode =
                options->unsafe_math ? AC_FLOAT_MODE_UNSAFE_FP_MATH :
@@ -3500,6 +3571,8 @@ radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
        ctx.ac.builder = ac_create_builder(ctx.context, float_mode);
        ctx.stage = MESA_SHADER_VERTEX;
 
+       radv_nir_shader_info_pass(geom_shader, options, &shader_info->info);
+
        create_function(&ctx, MESA_SHADER_VERTEX, false, MESA_SHADER_VERTEX);
 
        ctx.gs_max_out_vertices = geom_shader->info.gs.vertices_out;
@@ -3518,8 +3591,8 @@ radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
 
        LLVMBuildRetVoid(ctx.ac.builder);
 
-       ac_llvm_finalize_module(&ctx);
+       ac_llvm_finalize_module(&ctx, ac_llvm->passmgr, options);
 
-       ac_compile_llvm_module(tm, ctx.ac.module, binary, config, shader_info,
+       ac_compile_llvm_module(ac_llvm, ctx.ac.module, binary, config, shader_info,
                               MESA_SHADER_VERTEX, options);
 }