LLVMValueRef hs_ring_tess_offchip;
LLVMValueRef hs_ring_tess_factor;
- LLVMValueRef sample_pos_offset;
LLVMValueRef persp_sample, persp_center, persp_centroid;
LLVMValueRef linear_sample, linear_center, linear_centroid;
previous_stage, &user_sgpr_info,
&args, &desc_sets);
- if (ctx->shader_info->info.ps.needs_sample_positions)
- add_arg(&args, ARG_SGPR, ctx->ac.i32,
- &ctx->sample_pos_offset);
-
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.prim_mask);
add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->persp_sample);
add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->persp_center);
set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
break;
case MESA_SHADER_FRAGMENT:
- if (ctx->shader_info->info.ps.needs_sample_positions) {
- set_loc_shader(ctx, AC_UD_PS_SAMPLE_POS_OFFSET,
- &user_sgpr_idx, 1);
- }
break;
default:
unreachable("Shader stage not implemented");
return NULL;
}
+static uint32_t
+radv_get_sample_pos_offset(uint32_t num_samples)
+{
+ uint32_t sample_pos_offset = 0;
+
+ switch (num_samples) {
+ case 2:
+ sample_pos_offset = 1;
+ break;
+ case 4:
+ sample_pos_offset = 3;
+ break;
+ case 8:
+ sample_pos_offset = 7;
+ break;
+ case 16:
+ sample_pos_offset = 15;
+ break;
+ default:
+ break;
+ }
+ return sample_pos_offset;
+}
+
static LLVMValueRef load_sample_position(struct ac_shader_abi *abi,
LLVMValueRef sample_id)
{
ptr = LLVMBuildBitCast(ctx->ac.builder, ptr,
ac_array_in_const_addr_space(ctx->ac.v2f32), "");
- sample_id = LLVMBuildAdd(ctx->ac.builder, sample_id, ctx->sample_pos_offset, "");
+ uint32_t sample_pos_offset =
+ radv_get_sample_pos_offset(ctx->options->key.fs.num_samples);
+
+ sample_id =
+ LLVMBuildAdd(ctx->ac.builder, sample_id,
+ LLVMConstInt(ctx->ac.i32, sample_pos_offset, false), "");
result = ac_build_load_invariant(&ctx->ac, ptr, sample_id);
return result;