#include "radv_private.h"
#include "radv_shader.h"
+#include "radv_shader_helper.h"
#include "nir/nir.h"
#include <llvm-c/Core.h>
#include <llvm-c/TargetMachine.h>
#include <llvm-c/Transforms/Scalar.h>
+#include <llvm-c/Transforms/Utils.h>
#include "sid.h"
#include "gfx9d.h"
LLVMValueRef vs_prim_id;
LLVMValueRef es2gs_offset;
- LLVMValueRef tcs_offchip_layout;
LLVMValueRef oc_lds;
LLVMValueRef merged_wave_info;
LLVMValueRef tess_factor_offset;
LLVMValueRef tes_u;
LLVMValueRef tes_v;
- LLVMValueRef gsvs_ring_stride;
- LLVMValueRef gsvs_num_entries;
LLVMValueRef gs2vs_offset;
LLVMValueRef gs_wave_id;
LLVMValueRef gs_vtx_offset[6];
LLVMValueRef esgs_ring;
- LLVMValueRef gsvs_ring;
+ LLVMValueRef gsvs_ring[4];
LLVMValueRef hs_ring_tess_offchip;
LLVMValueRef hs_ring_tess_factor;
- LLVMValueRef sample_pos_offset;
LLVMValueRef persp_sample, persp_center, persp_centroid;
LLVMValueRef linear_sample, linear_center, linear_centroid;
+ /* Streamout */
+ LLVMValueRef streamout_buffers;
+ LLVMValueRef streamout_write_idx;
+ LLVMValueRef streamout_config;
+ LLVMValueRef streamout_offset[4];
+
gl_shader_stage stage;
LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS * 4];
+ uint64_t float16_shaded_mask;
uint64_t input_mask;
uint64_t output_mask;
- uint8_t num_output_clips;
- uint8_t num_output_culls;
bool is_gs_copy_shader;
- LLVMValueRef gs_next_vertex;
+ LLVMValueRef gs_next_vertex[4];
unsigned gs_max_out_vertices;
unsigned tes_primitive_mode;
- uint64_t tess_outputs_written;
- uint64_t tess_patch_outputs_written;
uint32_t tcs_patch_outputs_read;
uint64_t tcs_outputs_read;
uint32_t tcs_vertices_per_patch;
uint32_t tcs_num_inputs;
uint32_t tcs_num_patches;
+ uint32_t max_gsvs_emit_size;
+ uint32_t gsvs_vertex_size;
};
enum radeon_llvm_calling_convention {
return container_of(abi, ctx, abi);
}
+struct ac_build_if_state
+{
+ struct radv_shader_context *ctx;
+ LLVMValueRef condition;
+ LLVMBasicBlockRef entry_block;
+ LLVMBasicBlockRef true_block;
+ LLVMBasicBlockRef false_block;
+ LLVMBasicBlockRef merge_block;
+};
+
+static LLVMBasicBlockRef
+ac_build_insert_new_block(struct radv_shader_context *ctx, const char *name)
+{
+ LLVMBasicBlockRef current_block;
+ LLVMBasicBlockRef next_block;
+ LLVMBasicBlockRef new_block;
+
+ /* get current basic block */
+ current_block = LLVMGetInsertBlock(ctx->ac.builder);
+
+ /* chqeck if there's another block after this one */
+ next_block = LLVMGetNextBasicBlock(current_block);
+ if (next_block) {
+ /* insert the new block before the next block */
+ new_block = LLVMInsertBasicBlockInContext(ctx->context, next_block, name);
+ }
+ else {
+ /* append new block after current block */
+ LLVMValueRef function = LLVMGetBasicBlockParent(current_block);
+ new_block = LLVMAppendBasicBlockInContext(ctx->context, function, name);
+ }
+ return new_block;
+}
+
+static void
+ac_nir_build_if(struct ac_build_if_state *ifthen,
+ struct radv_shader_context *ctx,
+ LLVMValueRef condition)
+{
+ LLVMBasicBlockRef block = LLVMGetInsertBlock(ctx->ac.builder);
+
+ memset(ifthen, 0, sizeof *ifthen);
+ ifthen->ctx = ctx;
+ ifthen->condition = condition;
+ ifthen->entry_block = block;
+
+ /* create endif/merge basic block for the phi functions */
+ ifthen->merge_block = ac_build_insert_new_block(ctx, "endif-block");
+
+ /* create/insert true_block before merge_block */
+ ifthen->true_block =
+ LLVMInsertBasicBlockInContext(ctx->context,
+ ifthen->merge_block,
+ "if-true-block");
+
+ /* successive code goes into the true block */
+ LLVMPositionBuilderAtEnd(ctx->ac.builder, ifthen->true_block);
+}
+
+/**
+ * End a conditional.
+ */
+static void
+ac_nir_build_endif(struct ac_build_if_state *ifthen)
+{
+ LLVMBuilderRef builder = ifthen->ctx->ac.builder;
+
+ /* Insert branch to the merge block from current block */
+ LLVMBuildBr(builder, ifthen->merge_block);
+
+ /*
+ * Now patch in the various branch instructions.
+ */
+
+ /* Insert the conditional branch instruction at the end of entry_block */
+ LLVMPositionBuilderAtEnd(builder, ifthen->entry_block);
+ if (ifthen->false_block) {
+ /* we have an else clause */
+ LLVMBuildCondBr(builder, ifthen->condition,
+ ifthen->true_block, ifthen->false_block);
+ }
+ else {
+ /* no else clause */
+ LLVMBuildCondBr(builder, ifthen->condition,
+ ifthen->true_block, ifthen->merge_block);
+ }
+
+ /* Resume building code at end of the ifthen->merge_block */
+ LLVMPositionBuilderAtEnd(builder, ifthen->merge_block);
+}
+
+
static LLVMValueRef get_rel_patch_id(struct radv_shader_context *ctx)
{
switch (ctx->stage) {
/* Make sure that the data fits in LDS. This assumes the shaders only
* use LDS for the inputs and outputs.
*/
- hardware_lds_size = ctx->options->chip_class >= CIK ? 65536 : 32768;
+ hardware_lds_size = 32768;
+
+ /* Looks like STONEY hangs if we use more than 32 KiB LDS in a single
+ * threadgroup, even though there is more than 32 KiB LDS.
+ *
+ * Test: dEQP-VK.tessellation.shader_input_output.barrier
+ */
+ if (ctx->options->chip_class >= CIK && ctx->options->family != CHIP_STONEY)
+ hardware_lds_size = 65536;
+
num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
/* Make sure the output data fits in the offchip buffer */
num_patches = MIN2(num_patches, (ctx->options->tess_offchip_block_dw_size * 4) / output_patch_size);
return num_patches;
}
+static unsigned
+calculate_tess_lds_size(struct radv_shader_context *ctx)
+{
+ unsigned num_tcs_input_cp = ctx->options->key.tcs.input_vertices;
+ unsigned num_tcs_output_cp;
+ unsigned num_tcs_outputs, num_tcs_patch_outputs;
+ unsigned input_vertex_size, output_vertex_size;
+ unsigned input_patch_size, output_patch_size;
+ unsigned pervertex_output_patch_size;
+ unsigned output_patch0_offset;
+ unsigned num_patches;
+ unsigned lds_size;
+
+ num_tcs_output_cp = ctx->tcs_vertices_per_patch;
+ num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written);
+ num_tcs_patch_outputs = util_last_bit64(ctx->shader_info->info.tcs.patch_outputs_written);
+
+ input_vertex_size = ctx->tcs_num_inputs * 16;
+ output_vertex_size = num_tcs_outputs * 16;
+
+ input_patch_size = num_tcs_input_cp * input_vertex_size;
+
+ pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size;
+ output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
+
+ num_patches = ctx->tcs_num_patches;
+ output_patch0_offset = input_patch_size * num_patches;
+
+ lds_size = output_patch0_offset + output_patch_size * num_patches;
+ return lds_size;
+}
+
/* Tessellation shaders pass outputs to the next shader using LDS.
*
* LS outputs = TCS inputs
LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
- return LLVMBuildAdd(ctx->ac.builder, patch0_offset,
- LLVMBuildMul(ctx->ac.builder, patch_stride,
- rel_patch_id, ""),
- "");
+ return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id,
+ patch0_offset);
}
static LLVMValueRef
LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
- return LLVMBuildAdd(ctx->ac.builder, patch0_patch_data_offset,
- LLVMBuildMul(ctx->ac.builder, patch_stride,
- rel_patch_id, ""),
- "");
+ return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id,
+ patch0_patch_data_offset);
}
-#define MAX_ARGS 23
+#define MAX_ARGS 64
struct arg_info {
LLVMTypeRef types[MAX_ARGS];
LLVMValueRef *assign[MAX_ARGS];
- unsigned array_params_mask;
uint8_t count;
uint8_t sgpr_count;
uint8_t num_sgprs_used;
}
}
-static inline void
-add_array_arg(struct arg_info *info, LLVMTypeRef type, LLVMValueRef *param_ptr)
-{
- info->array_params_mask |= (1 << info->count);
- add_arg(info, ARG_SGPR, type, param_ptr);
-}
-
static void assign_arguments(LLVMValueRef main_function,
struct arg_info *info)
{
unsigned num_return_elems,
struct arg_info *args,
unsigned max_workgroup_size,
- bool unsafe_math)
+ const struct radv_nir_compiler_options *options)
{
LLVMTypeRef main_function_type, ret_type;
LLVMBasicBlockRef main_function_body;
LLVMSetFunctionCallConv(main_function, RADEON_LLVM_AMDGPU_CS);
for (unsigned i = 0; i < args->sgpr_count; ++i) {
+ LLVMValueRef P = LLVMGetParam(main_function, i);
+
ac_add_function_attr(ctx, main_function, i + 1, AC_FUNC_ATTR_INREG);
- if (args->array_params_mask & (1 << i)) {
- LLVMValueRef P = LLVMGetParam(main_function, i);
+ if (LLVMGetTypeKind(LLVMTypeOf(P)) == LLVMPointerTypeKind) {
ac_add_function_attr(ctx, main_function, i + 1, AC_FUNC_ATTR_NOALIAS);
ac_add_attr_dereferenceable(P, UINT64_MAX);
}
}
+ if (options->address32_hi) {
+ ac_llvm_add_target_dep_function_attr(main_function,
+ "amdgpu-32bit-address-high-bits",
+ options->address32_hi);
+ }
+
if (max_workgroup_size) {
ac_llvm_add_target_dep_function_attr(main_function,
"amdgpu-max-work-group-size",
max_workgroup_size);
}
- if (unsafe_math) {
+ if (options->unsafe_math) {
/* These were copied from some LLVM test. */
LLVMAddTargetDependentFunctionAttr(main_function,
"less-precise-fpmad",
static void
-set_loc(struct radv_userdata_info *ud_info, uint8_t *sgpr_idx, uint8_t num_sgprs,
- uint32_t indirect_offset)
+set_loc(struct radv_userdata_info *ud_info, uint8_t *sgpr_idx,
+ uint8_t num_sgprs)
{
ud_info->sgpr_idx = *sgpr_idx;
ud_info->num_sgprs = num_sgprs;
- ud_info->indirect = indirect_offset > 0;
- ud_info->indirect_offset = indirect_offset;
*sgpr_idx += num_sgprs;
}
&ctx->shader_info->user_sgprs_locs.shader_data[idx];
assert(ud_info);
- set_loc(ud_info, sgpr_idx, num_sgprs, 0);
+ set_loc(ud_info, sgpr_idx, num_sgprs);
}
static void
-set_loc_desc(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx,
- uint32_t indirect_offset)
+set_loc_shader_ptr(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx)
{
- struct radv_userdata_info *ud_info =
- &ctx->shader_info->user_sgprs_locs.descriptor_sets[idx];
+ bool use_32bit_pointers = idx != AC_UD_SCRATCH_RING_OFFSETS;
+
+ set_loc_shader(ctx, idx, sgpr_idx, use_32bit_pointers ? 1 : 2);
+}
+
+static void
+set_loc_desc(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx)
+{
+ struct radv_userdata_locations *locs =
+ &ctx->shader_info->user_sgprs_locs;
+ struct radv_userdata_info *ud_info = &locs->descriptor_sets[idx];
assert(ud_info);
- set_loc(ud_info, sgpr_idx, 2, indirect_offset);
+ set_loc(ud_info, sgpr_idx, 1);
+
+ locs->descriptor_sets_enabled |= 1 << idx;
}
struct user_sgpr_info {
bool need_ring_offsets;
- uint8_t sgpr_count;
bool indirect_all_descriptor_sets;
+ uint8_t remaining_sgprs;
};
static bool needs_view_index_sgpr(struct radv_shader_context *ctx,
{
uint8_t count = 0;
- count += ctx->shader_info->info.vs.has_vertex_buffers ? 2 : 0;
+ if (ctx->shader_info->info.vs.has_vertex_buffers)
+ count++;
count += ctx->shader_info->info.vs.needs_draw_id ? 3 : 2;
return count;
}
+static void allocate_inline_push_consts(struct radv_shader_context *ctx,
+ struct user_sgpr_info *user_sgpr_info)
+{
+ uint8_t remaining_sgprs = user_sgpr_info->remaining_sgprs;
+
+ /* Only supported if shaders use push constants. */
+ if (ctx->shader_info->info.min_push_constant_used == UINT8_MAX)
+ return;
+
+ /* Only supported if shaders don't have indirect push constants. */
+ if (ctx->shader_info->info.has_indirect_push_constants)
+ return;
+
+ /* Only supported for 32-bit push constants. */
+ if (!ctx->shader_info->info.has_only_32bit_push_constants)
+ return;
+
+ uint8_t num_push_consts =
+ (ctx->shader_info->info.max_push_constant_used -
+ ctx->shader_info->info.min_push_constant_used) / 4;
+
+ /* Check if the number of user SGPRs is large enough. */
+ if (num_push_consts < remaining_sgprs) {
+ ctx->shader_info->info.num_inline_push_consts = num_push_consts;
+ } else {
+ ctx->shader_info->info.num_inline_push_consts = remaining_sgprs;
+ }
+
+ /* Clamp to the maximum number of allowed inlined push constants. */
+ if (ctx->shader_info->info.num_inline_push_consts > AC_MAX_INLINE_PUSH_CONSTS)
+ ctx->shader_info->info.num_inline_push_consts = AC_MAX_INLINE_PUSH_CONSTS;
+
+ if (ctx->shader_info->info.num_inline_push_consts == num_push_consts &&
+ !ctx->shader_info->info.loads_dynamic_offsets) {
+ /* Disable the default push constants path if all constants are
+ * inlined and if shaders don't use dynamic descriptors.
+ */
+ ctx->shader_info->info.loads_push_constants = false;
+ }
+
+ ctx->shader_info->info.base_inline_push_consts =
+ ctx->shader_info->info.min_push_constant_used / 4;
+}
+
static void allocate_user_sgprs(struct radv_shader_context *ctx,
gl_shader_stage stage,
bool has_previous_stage,
bool needs_view_index,
struct user_sgpr_info *user_sgpr_info)
{
+ uint8_t user_sgpr_count = 0;
+
memset(user_sgpr_info, 0, sizeof(struct user_sgpr_info));
/* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
/* 2 user sgprs will nearly always be allocated for scratch/rings */
if (ctx->options->supports_spill || user_sgpr_info->need_ring_offsets) {
- user_sgpr_info->sgpr_count += 2;
+ user_sgpr_count += 2;
}
switch (stage) {
case MESA_SHADER_COMPUTE:
if (ctx->shader_info->info.cs.uses_grid_size)
- user_sgpr_info->sgpr_count += 3;
+ user_sgpr_count += 3;
break;
case MESA_SHADER_FRAGMENT:
- user_sgpr_info->sgpr_count += ctx->shader_info->info.ps.needs_sample_positions;
+ user_sgpr_count += ctx->shader_info->info.ps.needs_sample_positions;
break;
case MESA_SHADER_VERTEX:
if (!ctx->is_gs_copy_shader)
- user_sgpr_info->sgpr_count += count_vs_user_sgprs(ctx);
+ user_sgpr_count += count_vs_user_sgprs(ctx);
break;
case MESA_SHADER_TESS_CTRL:
if (has_previous_stage) {
if (previous_stage == MESA_SHADER_VERTEX)
- user_sgpr_info->sgpr_count += count_vs_user_sgprs(ctx);
+ user_sgpr_count += count_vs_user_sgprs(ctx);
}
break;
case MESA_SHADER_TESS_EVAL:
- user_sgpr_info->sgpr_count += 1;
break;
case MESA_SHADER_GEOMETRY:
if (has_previous_stage) {
if (previous_stage == MESA_SHADER_VERTEX) {
- user_sgpr_info->sgpr_count += count_vs_user_sgprs(ctx);
- } else {
- user_sgpr_info->sgpr_count++;
+ user_sgpr_count += count_vs_user_sgprs(ctx);
}
}
- user_sgpr_info->sgpr_count += 2;
break;
default:
break;
}
if (needs_view_index)
- user_sgpr_info->sgpr_count++;
+ user_sgpr_count++;
if (ctx->shader_info->info.loads_push_constants)
- user_sgpr_info->sgpr_count += 2;
+ user_sgpr_count++;
- uint32_t available_sgprs = ctx->options->chip_class >= GFX9 ? 32 : 16;
- uint32_t remaining_sgprs = available_sgprs - user_sgpr_info->sgpr_count;
+ if (ctx->streamout_buffers)
+ user_sgpr_count++;
- if (remaining_sgprs / 2 < util_bitcount(ctx->shader_info->info.desc_set_used_mask)) {
- user_sgpr_info->sgpr_count += 2;
+ uint32_t available_sgprs = ctx->options->chip_class >= GFX9 && stage != MESA_SHADER_COMPUTE ? 32 : 16;
+ uint32_t remaining_sgprs = available_sgprs - user_sgpr_count;
+ uint32_t num_desc_set =
+ util_bitcount(ctx->shader_info->info.desc_set_used_mask);
+
+ if (remaining_sgprs < num_desc_set) {
user_sgpr_info->indirect_all_descriptor_sets = true;
+ user_sgpr_info->remaining_sgprs = remaining_sgprs - 1;
} else {
- user_sgpr_info->sgpr_count += util_bitcount(ctx->shader_info->info.desc_set_used_mask) * 2;
+ user_sgpr_info->remaining_sgprs = remaining_sgprs - num_desc_set;
}
+
+ allocate_inline_push_consts(ctx, user_sgpr_info);
}
static void
declare_global_input_sgprs(struct radv_shader_context *ctx,
- gl_shader_stage stage,
- bool has_previous_stage,
- gl_shader_stage previous_stage,
const struct user_sgpr_info *user_sgpr_info,
struct arg_info *args,
LLVMValueRef *desc_sets)
{
- LLVMTypeRef type = ac_array_in_const_addr_space(ctx->ac.i8);
- unsigned num_sets = ctx->options->layout ?
- ctx->options->layout->num_sets : 0;
- unsigned stage_mask = 1 << stage;
-
- if (has_previous_stage)
- stage_mask |= 1 << previous_stage;
+ LLVMTypeRef type = ac_array_in_const32_addr_space(ctx->ac.i8);
/* 1 for each descriptor set */
if (!user_sgpr_info->indirect_all_descriptor_sets) {
- for (unsigned i = 0; i < num_sets; ++i) {
- if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
- ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
- add_array_arg(args, type,
- &ctx->descriptor_sets[i]);
- }
+ uint32_t mask = ctx->shader_info->info.desc_set_used_mask;
+
+ while (mask) {
+ int i = u_bit_scan(&mask);
+
+ add_arg(args, ARG_SGPR, type, &ctx->descriptor_sets[i]);
}
} else {
- add_array_arg(args, ac_array_in_const_addr_space(type), desc_sets);
+ add_arg(args, ARG_SGPR, ac_array_in_const32_addr_space(type),
+ desc_sets);
}
if (ctx->shader_info->info.loads_push_constants) {
/* 1 for push constants and dynamic descriptors */
- add_array_arg(args, type, &ctx->abi.push_constants);
+ add_arg(args, ARG_SGPR, type, &ctx->abi.push_constants);
+ }
+
+ for (unsigned i = 0; i < ctx->shader_info->info.num_inline_push_consts; i++) {
+ add_arg(args, ARG_SGPR, ctx->ac.i32,
+ &ctx->abi.inline_push_consts[i]);
+ }
+ ctx->abi.num_inline_push_consts = ctx->shader_info->info.num_inline_push_consts;
+ ctx->abi.base_inline_push_consts = ctx->shader_info->info.base_inline_push_consts;
+
+ if (ctx->shader_info->info.so.num_outputs) {
+ add_arg(args, ARG_SGPR,
+ ac_array_in_const32_addr_space(ctx->ac.v4i32),
+ &ctx->streamout_buffers);
}
}
(stage == MESA_SHADER_VERTEX ||
(has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
if (ctx->shader_info->info.vs.has_vertex_buffers) {
- add_arg(args, ARG_SGPR, ac_array_in_const_addr_space(ctx->ac.v4i32),
+ add_arg(args, ARG_SGPR,
+ ac_array_in_const32_addr_space(ctx->ac.v4i32),
&ctx->vertex_buffers);
}
add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.base_vertex);
}
}
+static void
+declare_streamout_sgprs(struct radv_shader_context *ctx, gl_shader_stage stage,
+ struct arg_info *args)
+{
+ int i;
+
+ /* Streamout SGPRs. */
+ if (ctx->shader_info->info.so.num_outputs) {
+ assert(stage == MESA_SHADER_VERTEX ||
+ stage == MESA_SHADER_TESS_EVAL);
+
+ if (stage != MESA_SHADER_TESS_EVAL) {
+ add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->streamout_config);
+ } else {
+ args->assign[args->count - 1] = &ctx->streamout_config;
+ args->types[args->count - 1] = ctx->ac.i32;
+ }
+
+ add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->streamout_write_idx);
+ }
+
+ /* A streamout buffer offset is loaded if the stride is non-zero. */
+ for (i = 0; i < 4; i++) {
+ if (!ctx->shader_info->info.so.strides[i])
+ continue;
+
+ add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->streamout_offset[i]);
+ }
+}
+
static void
declare_tes_input_vgprs(struct radv_shader_context *ctx, struct arg_info *args)
{
}
static void
-set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
- bool has_previous_stage, gl_shader_stage previous_stage,
+set_global_input_locs(struct radv_shader_context *ctx,
const struct user_sgpr_info *user_sgpr_info,
LLVMValueRef desc_sets, uint8_t *user_sgpr_idx)
{
- unsigned num_sets = ctx->options->layout ?
- ctx->options->layout->num_sets : 0;
- unsigned stage_mask = 1 << stage;
-
- if (has_previous_stage)
- stage_mask |= 1 << previous_stage;
+ uint32_t mask = ctx->shader_info->info.desc_set_used_mask;
if (!user_sgpr_info->indirect_all_descriptor_sets) {
- for (unsigned i = 0; i < num_sets; ++i) {
- if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
- ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
- set_loc_desc(ctx, i, user_sgpr_idx, 0);
- } else
- ctx->descriptor_sets[i] = NULL;
+ while (mask) {
+ int i = u_bit_scan(&mask);
+
+ set_loc_desc(ctx, i, user_sgpr_idx);
}
} else {
- set_loc_shader(ctx, AC_UD_INDIRECT_DESCRIPTOR_SETS,
- user_sgpr_idx, 2);
+ set_loc_shader_ptr(ctx, AC_UD_INDIRECT_DESCRIPTOR_SETS,
+ user_sgpr_idx);
+
+ while (mask) {
+ int i = u_bit_scan(&mask);
- for (unsigned i = 0; i < num_sets; ++i) {
- if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
- ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
- set_loc_desc(ctx, i, user_sgpr_idx, i * 8);
- ctx->descriptor_sets[i] =
- ac_build_load_to_sgpr(&ctx->ac,
- desc_sets,
- LLVMConstInt(ctx->ac.i32, i, false));
+ ctx->descriptor_sets[i] =
+ ac_build_load_to_sgpr(&ctx->ac, desc_sets,
+ LLVMConstInt(ctx->ac.i32, i, false));
- } else
- ctx->descriptor_sets[i] = NULL;
}
+
ctx->shader_info->need_indirect_descriptor_sets = true;
}
if (ctx->shader_info->info.loads_push_constants) {
- set_loc_shader(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx, 2);
+ set_loc_shader_ptr(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx);
+ }
+
+ if (ctx->shader_info->info.num_inline_push_consts) {
+ set_loc_shader(ctx, AC_UD_INLINE_PUSH_CONSTANTS, user_sgpr_idx,
+ ctx->shader_info->info.num_inline_push_consts);
+ }
+
+ if (ctx->streamout_buffers) {
+ set_loc_shader_ptr(ctx, AC_UD_STREAMOUT_BUFFERS,
+ user_sgpr_idx);
}
}
(stage == MESA_SHADER_VERTEX ||
(has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
if (ctx->shader_info->info.vs.has_vertex_buffers) {
- set_loc_shader(ctx, AC_UD_VS_VERTEX_BUFFERS,
- user_sgpr_idx, 2);
+ set_loc_shader_ptr(ctx, AC_UD_VS_VERTEX_BUFFERS,
+ user_sgpr_idx);
}
unsigned vs_num = 2;
calling_conv = RADEON_LLVM_AMDGPU_GS;
break;
case MESA_SHADER_TESS_CTRL:
- calling_conv = HAVE_LLVM >= 0x0500 ? RADEON_LLVM_AMDGPU_HS : RADEON_LLVM_AMDGPU_VS;
+ calling_conv = RADEON_LLVM_AMDGPU_HS;
break;
case MESA_SHADER_FRAGMENT:
calling_conv = RADEON_LLVM_AMDGPU_PS;
switch (stage) {
case MESA_SHADER_COMPUTE:
- declare_global_input_sgprs(ctx, stage, has_previous_stage,
- previous_stage, &user_sgpr_info,
- &args, &desc_sets);
+ declare_global_input_sgprs(ctx, &user_sgpr_info, &args,
+ &desc_sets);
if (ctx->shader_info->info.cs.uses_grid_size) {
add_arg(&args, ARG_SGPR, ctx->ac.v3i32,
&ctx->abi.local_invocation_ids);
break;
case MESA_SHADER_VERTEX:
- declare_global_input_sgprs(ctx, stage, has_previous_stage,
- previous_stage, &user_sgpr_info,
- &args, &desc_sets);
+ declare_global_input_sgprs(ctx, &user_sgpr_info, &args,
+ &desc_sets);
+
declare_vs_specific_input_sgprs(ctx, stage, has_previous_stage,
previous_stage, &args);
if (needs_view_index)
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->abi.view_index);
- if (ctx->options->key.vs.as_es)
+ if (ctx->options->key.vs.as_es) {
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->es2gs_offset);
+ } else if (ctx->options->key.vs.as_ls) {
+ /* no extra parameters */
+ } else {
+ declare_streamout_sgprs(ctx, stage, &args);
+ }
declare_vs_input_vgprs(ctx, &args);
break;
add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // unknown
add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // unknown
- declare_global_input_sgprs(ctx, stage,
- has_previous_stage,
- previous_stage,
- &user_sgpr_info, &args,
+ declare_global_input_sgprs(ctx, &user_sgpr_info, &args,
&desc_sets);
+
declare_vs_specific_input_sgprs(ctx, stage,
has_previous_stage,
previous_stage, &args);
declare_vs_input_vgprs(ctx, &args);
} else {
- declare_global_input_sgprs(ctx, stage,
- has_previous_stage,
- previous_stage,
- &user_sgpr_info, &args,
+ declare_global_input_sgprs(ctx, &user_sgpr_info, &args,
&desc_sets);
if (needs_view_index)
}
break;
case MESA_SHADER_TESS_EVAL:
- declare_global_input_sgprs(ctx, stage, has_previous_stage,
- previous_stage, &user_sgpr_info,
- &args, &desc_sets);
+ declare_global_input_sgprs(ctx, &user_sgpr_info, &args,
+ &desc_sets);
- add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->tcs_offchip_layout);
if (needs_view_index)
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->abi.view_index);
&ctx->es2gs_offset);
} else {
add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL);
+ declare_streamout_sgprs(ctx, stage, &args);
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds);
}
declare_tes_input_vgprs(ctx, &args);
add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // unknown
add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // unknown
- declare_global_input_sgprs(ctx, stage,
- has_previous_stage,
- previous_stage,
- &user_sgpr_info, &args,
+ declare_global_input_sgprs(ctx, &user_sgpr_info, &args,
&desc_sets);
- if (previous_stage == MESA_SHADER_TESS_EVAL) {
- add_arg(&args, ARG_SGPR, ctx->ac.i32,
- &ctx->tcs_offchip_layout);
- } else {
+ if (previous_stage != MESA_SHADER_TESS_EVAL) {
declare_vs_specific_input_sgprs(ctx, stage,
has_previous_stage,
previous_stage,
&args);
}
- add_arg(&args, ARG_SGPR, ctx->ac.i32,
- &ctx->gsvs_ring_stride);
- add_arg(&args, ARG_SGPR, ctx->ac.i32,
- &ctx->gsvs_num_entries);
if (needs_view_index)
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->abi.view_index);
declare_tes_input_vgprs(ctx, &args);
}
} else {
- declare_global_input_sgprs(ctx, stage,
- has_previous_stage,
- previous_stage,
- &user_sgpr_info, &args,
+ declare_global_input_sgprs(ctx, &user_sgpr_info, &args,
&desc_sets);
- add_arg(&args, ARG_SGPR, ctx->ac.i32,
- &ctx->gsvs_ring_stride);
- add_arg(&args, ARG_SGPR, ctx->ac.i32,
- &ctx->gsvs_num_entries);
if (needs_view_index)
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->abi.view_index);
}
break;
case MESA_SHADER_FRAGMENT:
- declare_global_input_sgprs(ctx, stage, has_previous_stage,
- previous_stage, &user_sgpr_info,
- &args, &desc_sets);
-
- if (ctx->shader_info->info.ps.needs_sample_positions)
- add_arg(&args, ARG_SGPR, ctx->ac.i32,
- &ctx->sample_pos_offset);
+ declare_global_input_sgprs(ctx, &user_sgpr_info, &args,
+ &desc_sets);
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.prim_mask);
add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->persp_sample);
ctx->main_function = create_llvm_function(
ctx->context, ctx->ac.module, ctx->ac.builder, NULL, 0, &args,
- ctx->max_workgroup_size,
- ctx->options->unsafe_math);
+ ctx->max_workgroup_size, ctx->options);
set_llvm_calling_convention(ctx->main_function, stage);
user_sgpr_idx = 0;
if (ctx->options->supports_spill || user_sgpr_info.need_ring_offsets) {
- set_loc_shader(ctx, AC_UD_SCRATCH_RING_OFFSETS,
- &user_sgpr_idx, 2);
+ set_loc_shader_ptr(ctx, AC_UD_SCRATCH_RING_OFFSETS,
+ &user_sgpr_idx);
if (ctx->options->supports_spill) {
ctx->ring_offsets = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.implicit.buffer.ptr",
- LLVMPointerType(ctx->ac.i8, AC_CONST_ADDR_SPACE),
+ LLVMPointerType(ctx->ac.i8, AC_ADDR_SPACE_CONST),
NULL, 0, AC_FUNC_ATTR_READNONE);
ctx->ring_offsets = LLVMBuildBitCast(ctx->ac.builder, ctx->ring_offsets,
ac_array_in_const_addr_space(ctx->ac.v4i32), "");
if (has_previous_stage)
user_sgpr_idx = 0;
- set_global_input_locs(ctx, stage, has_previous_stage, previous_stage,
- &user_sgpr_info, desc_sets, &user_sgpr_idx);
+ set_global_input_locs(ctx, &user_sgpr_info, desc_sets, &user_sgpr_idx);
switch (stage) {
case MESA_SHADER_COMPUTE:
set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
break;
case MESA_SHADER_TESS_EVAL:
- set_loc_shader(ctx, AC_UD_TES_OFFCHIP_LAYOUT, &user_sgpr_idx, 1);
if (ctx->abi.view_index)
set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
break;
has_previous_stage,
previous_stage,
&user_sgpr_idx);
- else
- set_loc_shader(ctx, AC_UD_TES_OFFCHIP_LAYOUT,
- &user_sgpr_idx, 1);
}
- set_loc_shader(ctx, AC_UD_GS_VS_RING_STRIDE_ENTRIES,
- &user_sgpr_idx, 2);
if (ctx->abi.view_index)
set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
break;
case MESA_SHADER_FRAGMENT:
- if (ctx->shader_info->info.ps.needs_sample_positions) {
- set_loc_shader(ctx, AC_UD_PS_SAMPLE_POS_OFFSET,
- &user_sgpr_idx, 1);
- }
break;
default:
unreachable("Shader stage not implemented");
stride = LLVMConstInt(ctx->ac.i32, layout->binding[binding].size, false);
offset = LLVMConstInt(ctx->ac.i32, base_offset, false);
- index = LLVMBuildMul(ctx->ac.builder, index, stride, "");
- offset = LLVMBuildAdd(ctx->ac.builder, offset, index, "");
+
+ if (layout->binding[binding].type != VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT) {
+ offset = ac_build_imad(&ctx->ac, index, stride, offset);
+ }
desc_ptr = ac_build_gep0(&ctx->ac, desc_ptr, offset);
desc_ptr = ac_cast_ptr(&ctx->ac, desc_ptr, ctx->ac.v4i32);
LLVMSetMetadata(desc_ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md);
+ if (layout->binding[binding].type == VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT) {
+ uint32_t desc_type = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
+ S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+ S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
+ S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
+ S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+ S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+
+ LLVMValueRef desc_components[4] = {
+ LLVMBuildPtrToInt(ctx->ac.builder, desc_ptr, ctx->ac.intptr, ""),
+ LLVMConstInt(ctx->ac.i32, S_008F04_BASE_ADDRESS_HI(ctx->options->address32_hi), false),
+ /* High limit to support variable sizes. */
+ LLVMConstInt(ctx->ac.i32, 0xffffffff, false),
+ LLVMConstInt(ctx->ac.i32, desc_type, false),
+ };
+
+ return ac_build_gather_values(&ctx->ac, desc_components, 4);
+ }
+
return desc_ptr;
}
*/
static LLVMValueRef get_non_vertex_index_offset(struct radv_shader_context *ctx)
{
- if (ctx->stage == MESA_SHADER_TESS_CTRL) {
- uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written);
- uint32_t output_vertex_size = num_tcs_outputs * 16;
- uint32_t pervertex_output_patch_size = ctx->tcs_vertices_per_patch * output_vertex_size;
- uint32_t num_patches = ctx->tcs_num_patches;
+ uint32_t num_patches = ctx->tcs_num_patches;
+ uint32_t num_tcs_outputs;
+ if (ctx->stage == MESA_SHADER_TESS_CTRL)
+ num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written);
+ else
+ num_tcs_outputs = ctx->options->key.tes.tcs_num_outputs;
- return LLVMConstInt(ctx->ac.i32, pervertex_output_patch_size * num_patches, false);
- } else
- return ac_unpack_param(&ctx->ac, ctx->tcs_offchip_layout, 16, 16);
+ uint32_t output_vertex_size = num_tcs_outputs * 16;
+ uint32_t pervertex_output_patch_size = ctx->tcs_vertices_per_patch * output_vertex_size;
+
+ return LLVMConstInt(ctx->ac.i32, pervertex_output_patch_size * num_patches, false);
}
static LLVMValueRef calc_param_stride(struct radv_shader_context *ctx,
LLVMValueRef vertex_index)
{
LLVMValueRef param_stride;
- if (ctx->stage == MESA_SHADER_TESS_CTRL) {
- if (vertex_index)
- param_stride = LLVMConstInt(ctx->ac.i32, ctx->tcs_vertices_per_patch * ctx->tcs_num_patches, false);
- else
- param_stride = LLVMConstInt(ctx->ac.i32, ctx->tcs_num_patches, false);
- } else {
- LLVMValueRef num_patches = ac_unpack_param(&ctx->ac, ctx->tcs_offchip_layout, 0, 9);
- LLVMValueRef vertices_per_patch = LLVMConstInt(ctx->ac.i32, ctx->tcs_vertices_per_patch, false);
- if (vertex_index)
- param_stride = LLVMBuildMul(ctx->ac.builder, vertices_per_patch,
- num_patches, "");
- else
- param_stride = num_patches;
- }
+ if (vertex_index)
+ param_stride = LLVMConstInt(ctx->ac.i32, ctx->tcs_vertices_per_patch * ctx->tcs_num_patches, false);
+ else
+ param_stride = LLVMConstInt(ctx->ac.i32, ctx->tcs_num_patches, false);
return param_stride;
}
constant16 = LLVMConstInt(ctx->ac.i32, 16, false);
param_stride = calc_param_stride(ctx, vertex_index);
if (vertex_index) {
- base_addr = LLVMBuildMul(ctx->ac.builder, rel_patch_id,
- vertices_per_patch, "");
-
- base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
- vertex_index, "");
+ base_addr = ac_build_imad(&ctx->ac, rel_patch_id,
+ vertices_per_patch, vertex_index);
} else {
base_addr = rel_patch_id;
}
return get_tcs_tes_buffer_address(ctx, vertex_index, param_index);
}
-static void
-mark_tess_output(struct radv_shader_context *ctx,
- bool is_patch, uint32_t param, int num_slots)
-
-{
- uint64_t slot_mask = (1ull << num_slots) - 1;
- if (is_patch) {
- ctx->tess_patch_outputs_written |= (slot_mask << param);
- } else
- ctx->tess_outputs_written |= (slot_mask << param);
-}
-
static LLVMValueRef
get_dw_address(struct radv_shader_context *ctx,
LLVMValueRef dw_addr,
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
const unsigned location = var->data.location;
- const unsigned component = var->data.location_frac;
+ unsigned component = var->data.location_frac;
const bool is_patch = var->data.patch;
const bool is_compact = var->data.compact;
- const unsigned count = glsl_count_attribute_slots(var->type, false);
LLVMValueRef dw_addr;
LLVMValueRef stride = NULL;
LLVMValueRef buf_addr = NULL;
}
param = shader_io_get_unique_index(location);
- if (location == VARYING_SLOT_CLIP_DIST0 &&
- is_compact && const_index > 3) {
- const_index -= 3;
- param++;
+ if ((location == VARYING_SLOT_CLIP_DIST0 || location == VARYING_SLOT_CLIP_DIST1) && is_compact) {
+ const_index += component;
+ component = 0;
+
+ if (const_index >= 4) {
+ const_index -= 4;
+ param++;
+ }
}
if (!is_patch) {
dw_addr = get_tcs_out_current_patch_data_offset(ctx);
}
- if (param_index)
- mark_tess_output(ctx, is_patch, param, count);
- else
- mark_tess_output(ctx, is_patch, param, 1);
-
dw_addr = get_dw_address(ctx, dw_addr, param, const_index, is_compact, vertex_index, stride,
param_index);
buf_addr = get_tcs_tes_buffer_address_params(ctx, param, const_index, is_compact,
if (!(writemask & (1 << chan)))
continue;
LLVMValueRef value = ac_llvm_extract_elem(&ctx->ac, src, chan - component);
+ value = ac_to_integer(&ctx->ac, value);
+ value = LLVMBuildZExtOrBitCast(ctx->ac.builder, value, ctx->ac.i32, "");
if (store_lds || is_tess_factor) {
LLVMValueRef dw_addr_chan =
LLVMValueRef result;
unsigned param = shader_io_get_unique_index(location);
- if (location == VARYING_SLOT_CLIP_DIST0 && is_compact && const_index > 3) {
- const_index -= 3;
- param++;
+ if ((location == VARYING_SLOT_CLIP_DIST0 || location == VARYING_SLOT_CLIP_DIST1) && is_compact) {
+ const_index += component;
+ component = 0;
+ if (const_index >= 4) {
+ const_index -= 4;
+ param++;
+ }
}
buf_addr = get_tcs_tes_buffer_address_params(ctx, param, const_index,
ctx->ac.i32_0,
vtx_offset, soffset,
0, 1, 0, true, false);
+ }
- value[i] = LLVMBuildBitCast(ctx->ac.builder, value[i],
- type, "");
+ if (ac_get_type_size(type) == 2) {
+ value[i] = LLVMBuildBitCast(ctx->ac.builder, value[i], ctx->ac.i32, "");
+ value[i] = LLVMBuildTrunc(ctx->ac.builder, value[i], ctx->ac.i16, "");
}
+ value[i] = LLVMBuildBitCast(ctx->ac.builder, value[i], type, "");
}
result = ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
result = ac_to_integer(&ctx->ac, result);
return NULL;
}
+static uint32_t
+radv_get_sample_pos_offset(uint32_t num_samples)
+{
+ uint32_t sample_pos_offset = 0;
+
+ switch (num_samples) {
+ case 2:
+ sample_pos_offset = 1;
+ break;
+ case 4:
+ sample_pos_offset = 3;
+ break;
+ case 8:
+ sample_pos_offset = 7;
+ break;
+ default:
+ break;
+ }
+ return sample_pos_offset;
+}
+
static LLVMValueRef load_sample_position(struct ac_shader_abi *abi,
LLVMValueRef sample_id)
{
ptr = LLVMBuildBitCast(ctx->ac.builder, ptr,
ac_array_in_const_addr_space(ctx->ac.v2f32), "");
- sample_id = LLVMBuildAdd(ctx->ac.builder, sample_id, ctx->sample_pos_offset, "");
+ uint32_t sample_pos_offset =
+ radv_get_sample_pos_offset(ctx->options->key.fs.num_samples);
+
+ sample_id =
+ LLVMBuildAdd(ctx->ac.builder, sample_id,
+ LLVMConstInt(ctx->ac.i32, sample_pos_offset, false), "");
result = ac_build_load_invariant(&ctx->ac, ptr, sample_id);
return result;
static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
- uint8_t log2_ps_iter_samples = ctx->shader_info->info.ps.force_persample ?
- ctx->options->key.fs.log2_num_samples :
- ctx->options->key.fs.log2_ps_iter_samples;
+ uint8_t log2_ps_iter_samples;
+
+ if (ctx->shader_info->info.ps.force_persample) {
+ log2_ps_iter_samples =
+ util_logbase2(ctx->options->key.fs.num_samples);
+ } else {
+ log2_ps_iter_samples = ctx->options->key.fs.log2_ps_iter_samples;
+ }
/* The bit pattern matches that used by fixed function fragment
* processing. */
{
LLVMValueRef gs_next_vertex;
LLVMValueRef can_emit;
- int idx;
+ unsigned offset = 0;
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
- assert(stream == 0);
-
/* Write vertex attribute values to GSVS ring */
gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
- ctx->gs_next_vertex,
+ ctx->gs_next_vertex[stream],
"");
/* If this thread has already emitted the declared maximum number of
LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), "");
ac_build_kill_if_false(&ctx->ac, can_emit);
- /* loop num outputs */
- idx = 0;
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ unsigned output_usage_mask =
+ ctx->shader_info->info.gs.output_usage_mask[i];
+ uint8_t output_stream =
+ ctx->shader_info->info.gs.output_streams[i];
LLVMValueRef *out_ptr = &addrs[i * 4];
- int length = 4;
- int slot = idx;
- int slot_inc = 1;
+ int length = util_last_bit(output_usage_mask);
- if (!(ctx->output_mask & (1ull << i)))
+ if (!(ctx->output_mask & (1ull << i)) ||
+ output_stream != stream)
continue;
- if (i == VARYING_SLOT_CLIP_DIST0) {
- /* pack clip and cull into a single set of slots */
- length = ctx->num_output_clips + ctx->num_output_culls;
- if (length > 4)
- slot_inc = 2;
- }
for (unsigned j = 0; j < length; j++) {
+ if (!(output_usage_mask & (1 << j)))
+ continue;
+
LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder,
out_ptr[j], "");
- LLVMValueRef voffset = LLVMConstInt(ctx->ac.i32, (slot * 4 + j) * ctx->gs_max_out_vertices, false);
+ LLVMValueRef voffset =
+ LLVMConstInt(ctx->ac.i32, offset *
+ ctx->gs_max_out_vertices, false);
+
+ offset++;
+
voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
voffset = LLVMBuildMul(ctx->ac.builder, voffset, LLVMConstInt(ctx->ac.i32, 4, false), "");
- out_val = LLVMBuildBitCast(ctx->ac.builder, out_val, ctx->ac.i32, "");
+ out_val = ac_to_integer(&ctx->ac, out_val);
+ out_val = LLVMBuildZExtOrBitCast(ctx->ac.builder, out_val, ctx->ac.i32, "");
- ac_build_buffer_store_dword(&ctx->ac, ctx->gsvs_ring,
+ ac_build_buffer_store_dword(&ctx->ac,
+ ctx->gsvs_ring[stream],
out_val, 1,
voffset, ctx->gs2vs_offset, 0,
1, 1, true, true);
}
- idx += slot_inc;
}
gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex,
ctx->ac.i32_1, "");
- LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex);
+ LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]);
- ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (0 << 8), ctx->gs_wave_id);
+ ac_build_sendmsg(&ctx->ac,
+ AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
+ ctx->gs_wave_id);
}
static void
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
LLVMValueRef result;
+ if (LLVMGetTypeKind(LLVMTypeOf(buffer_ptr)) != LLVMPointerTypeKind) {
+ /* Do not load the descriptor for inlined uniform blocks. */
+ return buffer_ptr;
+ }
+
LLVMSetMetadata(buffer_ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md);
result = LLVMBuildLoad(ctx->ac.builder, buffer_ptr, "");
unsigned constant_index,
LLVMValueRef index,
enum ac_descriptor_type desc_type,
- bool image, bool write)
+ bool image, bool write,
+ bool bindless)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
LLVMValueRef list = ctx->descriptor_sets[descriptor_set];
break;
case AC_DESC_SAMPLER:
type = ctx->ac.v4i32;
- if (binding->type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
- offset += 64;
+ if (binding->type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
+ offset += radv_combined_image_descriptor_sampler_offset(binding);
+ }
type_size = 16;
break;
type = ctx->ac.v4i32;
type_size = 16;
break;
+ case AC_DESC_PLANE_0:
+ case AC_DESC_PLANE_1:
+ case AC_DESC_PLANE_2:
+ type = ctx->ac.v8i32;
+ type_size = 32;
+ offset += 32 * (desc_type - AC_DESC_PLANE_0);
+ break;
default:
unreachable("invalid desc_type\n");
}
assert(stride % type_size == 0);
- if (!index)
- index = ctx->ac.i32_0;
+ LLVMValueRef adjusted_index = index;
+ if (!adjusted_index)
+ adjusted_index = ctx->ac.i32_0;
- index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->ac.i32, stride / type_size, 0), "");
+ adjusted_index = LLVMBuildMul(builder, adjusted_index, LLVMConstInt(ctx->ac.i32, stride / type_size, 0), "");
list = ac_build_gep0(&ctx->ac, list, LLVMConstInt(ctx->ac.i32, offset, 0));
- list = LLVMBuildPointerCast(builder, list, ac_array_in_const_addr_space(type), "");
+ list = LLVMBuildPointerCast(builder, list,
+ ac_array_in_const32_addr_space(type), "");
- return ac_build_load_to_sgpr(&ctx->ac, list, index);
-}
+ LLVMValueRef descriptor = ac_build_load_to_sgpr(&ctx->ac, list, adjusted_index);
+ /* 3 plane formats always have same size and format for plane 1 & 2, so
+ * use the tail from plane 1 so that we can store only the first 16 bytes
+ * of the last plane. */
+ if (desc_type == AC_DESC_PLANE_2) {
+ LLVMValueRef descriptor2 = radv_get_sampler_desc(abi, descriptor_set, base_index, constant_index, index, AC_DESC_PLANE_1,image, write, bindless);
-static void
-handle_vs_input_decl(struct radv_shader_context *ctx,
+ LLVMValueRef components[8];
+ for (unsigned i = 0; i < 4; ++i)
+ components[i] = ac_llvm_extract_elem(&ctx->ac, descriptor, i);
+
+ for (unsigned i = 4; i < 8; ++i)
+ components[i] = ac_llvm_extract_elem(&ctx->ac, descriptor2, i);
+ descriptor = ac_build_gather_values(&ctx->ac, components, 8);
+ }
+
+ return descriptor;
+}
+
+/* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
+ * so we may need to fix it up. */
+static LLVMValueRef
+adjust_vertex_fetch_alpha(struct radv_shader_context *ctx,
+ unsigned adjustment,
+ LLVMValueRef alpha)
+{
+ if (adjustment == RADV_ALPHA_ADJUST_NONE)
+ return alpha;
+
+ LLVMValueRef c30 = LLVMConstInt(ctx->ac.i32, 30, 0);
+
+ alpha = LLVMBuildBitCast(ctx->ac.builder, alpha, ctx->ac.f32, "");
+
+ if (adjustment == RADV_ALPHA_ADJUST_SSCALED)
+ alpha = LLVMBuildFPToUI(ctx->ac.builder, alpha, ctx->ac.i32, "");
+ else
+ alpha = ac_to_integer(&ctx->ac, alpha);
+
+ /* For the integer-like cases, do a natural sign extension.
+ *
+ * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
+ * and happen to contain 0, 1, 2, 3 as the two LSBs of the
+ * exponent.
+ */
+ alpha = LLVMBuildShl(ctx->ac.builder, alpha,
+ adjustment == RADV_ALPHA_ADJUST_SNORM ?
+ LLVMConstInt(ctx->ac.i32, 7, 0) : c30, "");
+ alpha = LLVMBuildAShr(ctx->ac.builder, alpha, c30, "");
+
+ /* Convert back to the right type. */
+ if (adjustment == RADV_ALPHA_ADJUST_SNORM) {
+ LLVMValueRef clamp;
+ LLVMValueRef neg_one = LLVMConstReal(ctx->ac.f32, -1.0);
+ alpha = LLVMBuildSIToFP(ctx->ac.builder, alpha, ctx->ac.f32, "");
+ clamp = LLVMBuildFCmp(ctx->ac.builder, LLVMRealULT, alpha, neg_one, "");
+ alpha = LLVMBuildSelect(ctx->ac.builder, clamp, neg_one, alpha, "");
+ } else if (adjustment == RADV_ALPHA_ADJUST_SSCALED) {
+ alpha = LLVMBuildSIToFP(ctx->ac.builder, alpha, ctx->ac.f32, "");
+ }
+
+ return LLVMBuildBitCast(ctx->ac.builder, alpha, ctx->ac.i32, "");
+}
+
+static unsigned
+get_num_channels_from_data_format(unsigned data_format)
+{
+ switch (data_format) {
+ case V_008F0C_BUF_DATA_FORMAT_8:
+ case V_008F0C_BUF_DATA_FORMAT_16:
+ case V_008F0C_BUF_DATA_FORMAT_32:
+ return 1;
+ case V_008F0C_BUF_DATA_FORMAT_8_8:
+ case V_008F0C_BUF_DATA_FORMAT_16_16:
+ case V_008F0C_BUF_DATA_FORMAT_32_32:
+ return 2;
+ case V_008F0C_BUF_DATA_FORMAT_10_11_11:
+ case V_008F0C_BUF_DATA_FORMAT_11_11_10:
+ case V_008F0C_BUF_DATA_FORMAT_32_32_32:
+ return 3;
+ case V_008F0C_BUF_DATA_FORMAT_8_8_8_8:
+ case V_008F0C_BUF_DATA_FORMAT_10_10_10_2:
+ case V_008F0C_BUF_DATA_FORMAT_2_10_10_10:
+ case V_008F0C_BUF_DATA_FORMAT_16_16_16_16:
+ case V_008F0C_BUF_DATA_FORMAT_32_32_32_32:
+ return 4;
+ default:
+ break;
+ }
+
+ return 4;
+}
+
+static LLVMValueRef
+radv_fixup_vertex_input_fetches(struct radv_shader_context *ctx,
+ LLVMValueRef value,
+ unsigned num_channels,
+ bool is_float)
+{
+ LLVMValueRef zero = is_float ? ctx->ac.f32_0 : ctx->ac.i32_0;
+ LLVMValueRef one = is_float ? ctx->ac.f32_1 : ctx->ac.i32_1;
+ LLVMValueRef chan[4];
+
+ if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMVectorTypeKind) {
+ unsigned vec_size = LLVMGetVectorSize(LLVMTypeOf(value));
+
+ if (num_channels == 4 && num_channels == vec_size)
+ return value;
+
+ num_channels = MIN2(num_channels, vec_size);
+
+ for (unsigned i = 0; i < num_channels; i++)
+ chan[i] = ac_llvm_extract_elem(&ctx->ac, value, i);
+ } else {
+ if (num_channels) {
+ assert(num_channels == 1);
+ chan[0] = value;
+ }
+ }
+
+ for (unsigned i = num_channels; i < 4; i++) {
+ chan[i] = i == 3 ? one : zero;
+ chan[i] = ac_to_integer(&ctx->ac, chan[i]);
+ }
+
+ return ac_build_gather_values(&ctx->ac, chan, 4);
+}
+
+static void
+handle_vs_input_decl(struct radv_shader_context *ctx,
struct nir_variable *variable)
{
LLVMValueRef t_list_ptr = ctx->vertex_buffers;
LLVMValueRef t_list;
LLVMValueRef input;
LLVMValueRef buffer_index;
- int index = variable->data.location - VERT_ATTRIB_GENERIC0;
- int idx = variable->data.location;
unsigned attrib_count = glsl_count_attribute_slots(variable->type, true);
uint8_t input_usage_mask =
ctx->shader_info->info.vs.input_usage_mask[variable->data.location];
- unsigned num_channels = util_last_bit(input_usage_mask);
+ unsigned num_input_channels = util_last_bit(input_usage_mask);
- variable->data.driver_location = idx * 4;
+ variable->data.driver_location = variable->data.location * 4;
+
+ enum glsl_base_type type = glsl_get_base_type(variable->type);
+ for (unsigned i = 0; i < attrib_count; ++i) {
+ LLVMValueRef output[4];
+ unsigned attrib_index = variable->data.location + i - VERT_ATTRIB_GENERIC0;
+ unsigned attrib_format = ctx->options->key.vs.vertex_attribute_formats[attrib_index];
+ unsigned data_format = attrib_format & 0x0f;
+ unsigned num_format = (attrib_format >> 4) & 0x07;
+ bool is_float = num_format != V_008F0C_BUF_NUM_FORMAT_UINT &&
+ num_format != V_008F0C_BUF_NUM_FORMAT_SINT;
- for (unsigned i = 0; i < attrib_count; ++i, ++idx) {
- if (ctx->options->key.vs.instance_rate_inputs & (1u << (index + i))) {
- buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.instance_id,
- ctx->abi.start_instance, "");
- if (ctx->options->key.vs.as_ls) {
- ctx->shader_info->vs.vgpr_comp_cnt =
- MAX2(2, ctx->shader_info->vs.vgpr_comp_cnt);
+ if (ctx->options->key.vs.instance_rate_inputs & (1u << attrib_index)) {
+ uint32_t divisor = ctx->options->key.vs.instance_rate_divisors[attrib_index];
+
+ if (divisor) {
+ buffer_index = ctx->abi.instance_id;
+
+ if (divisor != 1) {
+ buffer_index = LLVMBuildUDiv(ctx->ac.builder, buffer_index,
+ LLVMConstInt(ctx->ac.i32, divisor, 0), "");
+ }
+
+ if (ctx->options->key.vs.as_ls) {
+ ctx->shader_info->vs.vgpr_comp_cnt =
+ MAX2(2, ctx->shader_info->vs.vgpr_comp_cnt);
+ } else {
+ ctx->shader_info->vs.vgpr_comp_cnt =
+ MAX2(1, ctx->shader_info->vs.vgpr_comp_cnt);
+ }
} else {
- ctx->shader_info->vs.vgpr_comp_cnt =
- MAX2(1, ctx->shader_info->vs.vgpr_comp_cnt);
+ buffer_index = ctx->ac.i32_0;
}
+
+ buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.start_instance, buffer_index, "");
} else
buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.vertex_id,
ctx->abi.base_vertex, "");
- t_offset = LLVMConstInt(ctx->ac.i32, index + i, false);
- t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
+ /* Adjust the number of channels to load based on the vertex
+ * attribute format.
+ */
+ unsigned num_format_channels = get_num_channels_from_data_format(data_format);
+ unsigned num_channels = MIN2(num_input_channels, num_format_channels);
+ unsigned attrib_binding = ctx->options->key.vs.vertex_attribute_bindings[attrib_index];
+ unsigned attrib_offset = ctx->options->key.vs.vertex_attribute_offsets[attrib_index];
+ unsigned attrib_stride = ctx->options->key.vs.vertex_attribute_strides[attrib_index];
+
+ if (ctx->options->key.vs.post_shuffle & (1 << attrib_index)) {
+ /* Always load, at least, 3 channels for formats that
+ * need to be shuffled because X<->Z.
+ */
+ num_channels = MAX2(num_channels, 3);
+ }
- input = ac_build_buffer_load_format(&ctx->ac, t_list,
+ if (attrib_stride != 0 && attrib_offset > attrib_stride) {
+ LLVMValueRef buffer_offset =
+ LLVMConstInt(ctx->ac.i32,
+ attrib_offset / attrib_stride, false);
+
+ buffer_index = LLVMBuildAdd(ctx->ac.builder,
buffer_index,
- ctx->ac.i32_0,
- num_channels, false, true);
+ buffer_offset, "");
+
+ attrib_offset = attrib_offset % attrib_stride;
+ }
+
+ t_offset = LLVMConstInt(ctx->ac.i32, attrib_binding, false);
+ t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
+
+ input = ac_build_struct_tbuffer_load(&ctx->ac, t_list,
+ buffer_index,
+ LLVMConstInt(ctx->ac.i32, attrib_offset, false),
+ ctx->ac.i32_0, ctx->ac.i32_0,
+ num_channels,
+ data_format, num_format,
+ false, false, true);
+
+ if (ctx->options->key.vs.post_shuffle & (1 << attrib_index)) {
+ LLVMValueRef c[4];
+ c[0] = ac_llvm_extract_elem(&ctx->ac, input, 2);
+ c[1] = ac_llvm_extract_elem(&ctx->ac, input, 1);
+ c[2] = ac_llvm_extract_elem(&ctx->ac, input, 0);
+ c[3] = ac_llvm_extract_elem(&ctx->ac, input, 3);
+
+ input = ac_build_gather_values(&ctx->ac, c, 4);
+ }
- input = ac_build_expand_to_vec4(&ctx->ac, input, num_channels);
+ input = radv_fixup_vertex_input_fetches(ctx, input, num_channels,
+ is_float);
for (unsigned chan = 0; chan < 4; chan++) {
LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
- ctx->inputs[ac_llvm_reg_index_soa(idx, chan)] =
- ac_to_integer(&ctx->ac, LLVMBuildExtractElement(ctx->ac.builder,
- input, llvm_chan, ""));
+ output[chan] = LLVMBuildExtractElement(ctx->ac.builder, input, llvm_chan, "");
+ if (type == GLSL_TYPE_FLOAT16) {
+ output[chan] = LLVMBuildBitCast(ctx->ac.builder, output[chan], ctx->ac.f32, "");
+ output[chan] = LLVMBuildFPTrunc(ctx->ac.builder, output[chan], ctx->ac.f16, "");
+ }
+ }
+
+ unsigned alpha_adjust = (ctx->options->key.vs.alpha_adjust >> (attrib_index * 2)) & 3;
+ output[3] = adjust_vertex_fetch_alpha(ctx, alpha_adjust, output[3]);
+
+ for (unsigned chan = 0; chan < 4; chan++) {
+ output[chan] = ac_to_integer(&ctx->ac, output[chan]);
+ if (type == GLSL_TYPE_UINT16 || type == GLSL_TYPE_INT16)
+ output[chan] = LLVMBuildTrunc(ctx->ac.builder, output[chan], ctx->ac.i16, "");
+
+ ctx->inputs[ac_llvm_reg_index_soa(variable->data.location + i, chan)] = output[chan];
}
}
}
unsigned attr,
LLVMValueRef interp_param,
LLVMValueRef prim_mask,
+ bool float16,
LLVMValueRef result[4])
{
LLVMValueRef attr_number;
unsigned chan;
LLVMValueRef i, j;
- bool interp = interp_param != NULL;
+ bool interp = !LLVMIsUndef(interp_param);
attr_number = LLVMConstInt(ctx->ac.i32, attr, false);
for (chan = 0; chan < 4; chan++) {
LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
- if (interp) {
+ if (interp && float16) {
+ result[chan] = ac_build_fs_interp_f16(&ctx->ac,
+ llvm_chan,
+ attr_number,
+ prim_mask, i, j);
+ } else if (interp) {
result[chan] = ac_build_fs_interp(&ctx->ac,
llvm_chan,
attr_number,
llvm_chan,
attr_number,
prim_mask);
+ result[chan] = LLVMBuildBitCast(ctx->ac.builder, result[chan], ctx->ac.i32, "");
+ result[chan] = LLVMBuildTruncOrBitCast(ctx->ac.builder, result[chan], float16 ? ctx->ac.i16 : ctx->ac.i32, "");
+ }
+ }
+}
+
+static void mark_16bit_fs_input(struct radv_shader_context *ctx,
+ const struct glsl_type *type,
+ int location)
+{
+ if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) {
+ unsigned attrib_count = glsl_count_attribute_slots(type, false);
+ if (glsl_type_is_16bit(type)) {
+ ctx->float16_shaded_mask |= ((1ull << attrib_count) - 1) << location;
+ }
+ } else if (glsl_type_is_array(type)) {
+ unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false);
+ for (unsigned i = 0; i < glsl_get_length(type); ++i) {
+ mark_16bit_fs_input(ctx, glsl_get_array_element(type), location + i * stride);
+ }
+ } else {
+ assert(glsl_type_is_struct_or_ifc(type));
+ for (unsigned i = 0; i < glsl_get_length(type); i++) {
+ mark_16bit_fs_input(ctx, glsl_get_struct_field(type, i), location);
+ location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false);
}
}
}
{
int idx = variable->data.location;
unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
- LLVMValueRef interp;
+ LLVMValueRef interp = NULL;
+ uint64_t mask;
variable->data.driver_location = idx * 4;
- ctx->input_mask |= ((1ull << attrib_count) - 1) << variable->data.location;
- if (glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT) {
+
+ if (variable->data.compact) {
+ unsigned component_count = variable->data.location_frac +
+ glsl_get_length(variable->type);
+ attrib_count = (component_count + 3) / 4;
+ } else
+ mark_16bit_fs_input(ctx, variable->type, idx);
+
+ mask = ((1ull << attrib_count) - 1) << variable->data.location;
+
+ if (glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT ||
+ glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT16 ||
+ glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_STRUCT) {
unsigned interp_type;
if (variable->data.sample)
interp_type = INTERP_SAMPLE;
interp_type = INTERP_CENTER;
interp = lookup_interp_param(&ctx->abi, variable->data.interpolation, interp_type);
- } else
- interp = NULL;
+ }
+ if (interp == NULL)
+ interp = LLVMGetUndef(ctx->ac.i32);
for (unsigned i = 0; i < attrib_count; ++i)
ctx->inputs[ac_llvm_reg_index_soa(idx + i, 0)] = interp;
+ ctx->input_mask |= mask;
}
static void
prepare_interp_optimize(struct radv_shader_context *ctx,
struct nir_shader *nir)
{
- if (!ctx->options->key.fs.multisample)
- return;
-
bool uses_center = false;
bool uses_centroid = false;
nir_foreach_variable(variable, &nir->inputs) {
unsigned index = 0;
if (ctx->shader_info->info.ps.uses_input_attachments ||
- ctx->shader_info->info.needs_multiview_view_index)
+ ctx->shader_info->info.needs_multiview_view_index) {
ctx->input_mask |= 1ull << VARYING_SLOT_LAYER;
+ ctx->inputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)] = LLVMGetUndef(ctx->ac.i32);
+ }
for (unsigned i = 0; i < RADEON_LLVM_MAX_INPUTS; ++i) {
LLVMValueRef interp_param;
if (i >= VARYING_SLOT_VAR0 || i == VARYING_SLOT_PNTC ||
i == VARYING_SLOT_PRIMITIVE_ID || i == VARYING_SLOT_LAYER) {
interp_param = *inputs;
- interp_fs_input(ctx, index, interp_param, ctx->abi.prim_mask,
+ bool float16 = (ctx->float16_shaded_mask >> i) & 1;
+ interp_fs_input(ctx, index, interp_param, ctx->abi.prim_mask, float16,
inputs);
- if (!interp_param)
+ if (LLVMIsUndef(interp_param))
ctx->shader_info->fs.flat_shaded_mask |= 1u << index;
+ if (float16)
+ ctx->shader_info->fs.float16_shaded_mask |= 1u << index;
+ if (i >= VARYING_SLOT_VAR0)
+ ctx->abi.fs_input_attr_indices[i - VARYING_SLOT_VAR0] = index;
++index;
+ } else if (i == VARYING_SLOT_CLIP_DIST0) {
+ int length = ctx->shader_info->info.ps.num_input_clips_culls;
+
+ for (unsigned j = 0; j < length; j += 4) {
+ inputs = ctx->inputs + ac_llvm_reg_index_soa(i, j);
+
+ interp_param = *inputs;
+ interp_fs_input(ctx, index, interp_param,
+ ctx->abi.prim_mask, false, inputs);
+ ++index;
+ }
} else if (i == VARYING_SLOT_POS) {
for(int i = 0; i < 3; ++i)
inputs[i] = ctx->abi.frag_pos[i];
if (stage == MESA_SHADER_TESS_CTRL)
return;
+ if (variable->data.compact) {
+ unsigned component_count = variable->data.location_frac +
+ glsl_get_length(variable->type);
+ attrib_count = (component_count + 3) / 4;
+ }
+
mask_attribs = ((1ull << attrib_count) - 1) << idx;
if (stage == MESA_SHADER_VERTEX ||
stage == MESA_SHADER_TESS_EVAL ||
stage == MESA_SHADER_GEOMETRY) {
if (idx == VARYING_SLOT_CLIP_DIST0) {
- int length = shader->info.clip_distance_array_size +
- shader->info.cull_distance_array_size;
if (stage == MESA_SHADER_VERTEX) {
ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
+ ctx->shader_info->vs.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
}
if (stage == MESA_SHADER_TESS_EVAL) {
ctx->shader_info->tes.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
ctx->shader_info->tes.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
+ ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
}
-
- if (length > 4)
- attrib_count = 2;
- else
- attrib_count = 1;
- mask_attribs = 1ull << idx;
}
}
args->out[2] = LLVMGetUndef(ctx->ac.f32);
args->out[3] = LLVMGetUndef(ctx->ac.f32);
- if (ctx->stage == MESA_SHADER_FRAGMENT && target >= V_008DFC_SQ_EXP_MRT) {
+ if (!values)
+ return;
+
+ bool is_16bit = ac_get_type_size(LLVMTypeOf(values[0])) == 2;
+ if (ctx->stage == MESA_SHADER_FRAGMENT) {
unsigned index = target - V_008DFC_SQ_EXP_MRT;
unsigned col_format = (ctx->options->key.fs.col_format >> (4 * index)) & 0xf;
bool is_int8 = (ctx->options->key.fs.is_int8 >> index) & 1;
case V_028714_SPI_SHADER_FP16_ABGR:
args->enabled_channels = 0x5;
packf = ac_build_cvt_pkrtz_f16;
+ if (is_16bit) {
+ for (unsigned chan = 0; chan < 4; chan++)
+ values[chan] = LLVMBuildFPExt(ctx->ac.builder,
+ values[chan],
+ ctx->ac.f32, "");
+ }
break;
case V_028714_SPI_SHADER_UNORM16_ABGR:
case V_028714_SPI_SHADER_UINT16_ABGR:
args->enabled_channels = 0x5;
packi = ac_build_cvt_pk_u16;
+ if (is_16bit) {
+ for (unsigned chan = 0; chan < 4; chan++)
+ values[chan] = LLVMBuildZExt(ctx->ac.builder,
+ ac_to_integer(&ctx->ac, values[chan]),
+ ctx->ac.i32, "");
+ }
break;
case V_028714_SPI_SHADER_SINT16_ABGR:
args->enabled_channels = 0x5;
packi = ac_build_cvt_pk_i16;
+ if (is_16bit) {
+ for (unsigned chan = 0; chan < 4; chan++)
+ values[chan] = LLVMBuildSExt(ctx->ac.builder,
+ ac_to_integer(&ctx->ac, values[chan]),
+ ctx->ac.i32, "");
+ }
break;
default:
return;
}
- memcpy(&args->out[0], values, sizeof(values[0]) * 4);
-
- for (unsigned i = 0; i < 4; ++i) {
- if (!(args->enabled_channels & (1 << i)))
- continue;
+ if (is_16bit) {
+ for (unsigned chan = 0; chan < 4; chan++) {
+ values[chan] = LLVMBuildBitCast(ctx->ac.builder, values[chan], ctx->ac.i16, "");
+ args->out[chan] = LLVMBuildZExt(ctx->ac.builder, values[chan], ctx->ac.i32, "");
+ }
+ } else
+ memcpy(&args->out[0], values, sizeof(values[0]) * 4);
+ for (unsigned i = 0; i < 4; ++i)
args->out[i] = ac_to_float(&ctx->ac, args->out[i]);
- }
}
static void
return LLVMBuildLoad(ctx->ac.builder, output, "");
}
+static void
+radv_emit_stream_output(struct radv_shader_context *ctx,
+ LLVMValueRef const *so_buffers,
+ LLVMValueRef const *so_write_offsets,
+ const struct radv_stream_output *output)
+{
+ unsigned num_comps = util_bitcount(output->component_mask);
+ unsigned loc = output->location;
+ unsigned buf = output->buffer;
+ unsigned offset = output->offset;
+ unsigned start;
+ LLVMValueRef out[4];
+
+ assert(num_comps && num_comps <= 4);
+ if (!num_comps || num_comps > 4)
+ return;
+
+ /* Get the first component. */
+ start = ffs(output->component_mask) - 1;
+
+ /* Load the output as int. */
+ for (int i = 0; i < num_comps; i++) {
+ out[i] = ac_to_integer(&ctx->ac,
+ radv_load_output(ctx, loc, start + i));
+ }
+
+ /* Pack the output. */
+ LLVMValueRef vdata = NULL;
+
+ switch (num_comps) {
+ case 1: /* as i32 */
+ vdata = out[0];
+ break;
+ case 2: /* as v2i32 */
+ case 3: /* as v4i32 (aligned to 4) */
+ out[3] = LLVMGetUndef(ctx->ac.i32);
+ /* fall through */
+ case 4: /* as v4i32 */
+ vdata = ac_build_gather_values(&ctx->ac, out,
+ util_next_power_of_two(num_comps));
+ break;
+ }
+
+ ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf],
+ vdata, num_comps, so_write_offsets[buf],
+ ctx->ac.i32_0, offset,
+ 1, 1, true, false);
+}
+
+static void
+radv_emit_streamout(struct radv_shader_context *ctx, unsigned stream)
+{
+ struct ac_build_if_state if_ctx;
+ int i;
+
+ /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
+ assert(ctx->streamout_config);
+ LLVMValueRef so_vtx_count =
+ ac_build_bfe(&ctx->ac, ctx->streamout_config,
+ LLVMConstInt(ctx->ac.i32, 16, false),
+ LLVMConstInt(ctx->ac.i32, 7, false), false);
+
+ LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
+
+ /* can_emit = tid < so_vtx_count; */
+ LLVMValueRef can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
+ tid, so_vtx_count, "");
+
+ /* Emit the streamout code conditionally. This actually avoids
+ * out-of-bounds buffer access. The hw tells us via the SGPR
+ * (so_vtx_count) which threads are allowed to emit streamout data.
+ */
+ ac_nir_build_if(&if_ctx, ctx, can_emit);
+ {
+ /* The buffer offset is computed as follows:
+ * ByteOffset = streamout_offset[buffer_id]*4 +
+ * (streamout_write_index + thread_id)*stride[buffer_id] +
+ * attrib_offset
+ */
+ LLVMValueRef so_write_index = ctx->streamout_write_idx;
+
+ /* Compute (streamout_write_index + thread_id). */
+ so_write_index =
+ LLVMBuildAdd(ctx->ac.builder, so_write_index, tid, "");
+
+ /* Load the descriptor and compute the write offset for each
+ * enabled buffer.
+ */
+ LLVMValueRef so_write_offset[4] = {};
+ LLVMValueRef so_buffers[4] = {};
+ LLVMValueRef buf_ptr = ctx->streamout_buffers;
+
+ for (i = 0; i < 4; i++) {
+ uint16_t stride = ctx->shader_info->info.so.strides[i];
+
+ if (!stride)
+ continue;
+
+ LLVMValueRef offset =
+ LLVMConstInt(ctx->ac.i32, i, false);
+
+ so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac,
+ buf_ptr, offset);
+
+ LLVMValueRef so_offset = ctx->streamout_offset[i];
+
+ so_offset = LLVMBuildMul(ctx->ac.builder, so_offset,
+ LLVMConstInt(ctx->ac.i32, 4, false), "");
+
+ so_write_offset[i] =
+ ac_build_imad(&ctx->ac, so_write_index,
+ LLVMConstInt(ctx->ac.i32,
+ stride * 4, false),
+ so_offset);
+ }
+
+ /* Write streamout data. */
+ for (i = 0; i < ctx->shader_info->info.so.num_outputs; i++) {
+ struct radv_stream_output *output =
+ &ctx->shader_info->info.so.outputs[i];
+
+ if (stream != output->stream)
+ continue;
+
+ radv_emit_stream_output(ctx, so_buffers,
+ so_write_offset, output);
+ }
+ }
+ ac_nir_build_endif(&if_ctx);
+}
+
static void
handle_vs_outputs_post(struct radv_shader_context *ctx,
- bool export_prim_id,
+ bool export_prim_id, bool export_layer_id,
struct radv_vs_output_info *outinfo)
{
uint32_t param_count = 0;
memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
sizeof(outinfo->vs_output_param_offset));
- if (ctx->output_mask & (1ull << VARYING_SLOT_CLIP_DIST0)) {
- LLVMValueRef slots[8];
- unsigned j;
+ for(unsigned location = VARYING_SLOT_CLIP_DIST0; location <= VARYING_SLOT_CLIP_DIST1; ++location) {
+ if (ctx->output_mask & (1ull << location)) {
+ unsigned output_usage_mask, length;
+ LLVMValueRef slots[4];
+ unsigned j;
+
+ if (ctx->stage == MESA_SHADER_VERTEX &&
+ !ctx->is_gs_copy_shader) {
+ output_usage_mask =
+ ctx->shader_info->info.vs.output_usage_mask[location];
+ } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
+ output_usage_mask =
+ ctx->shader_info->info.tes.output_usage_mask[location];
+ } else {
+ assert(ctx->is_gs_copy_shader);
+ output_usage_mask =
+ ctx->shader_info->info.gs.output_usage_mask[location];
+ }
- if (outinfo->cull_dist_mask)
- outinfo->cull_dist_mask <<= ctx->num_output_clips;
+ length = util_last_bit(output_usage_mask);
- i = VARYING_SLOT_CLIP_DIST0;
- for (j = 0; j < ctx->num_output_clips + ctx->num_output_culls; j++)
- slots[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
+ for (j = 0; j < length; j++)
+ slots[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, location, j));
- for (i = ctx->num_output_clips + ctx->num_output_culls; i < 8; i++)
- slots[i] = LLVMGetUndef(ctx->ac.f32);
+ for (i = length; i < 4; i++)
+ slots[i] = LLVMGetUndef(ctx->ac.f32);
- if (ctx->num_output_clips + ctx->num_output_culls > 4) {
- target = V_008DFC_SQ_EXP_POS + 3;
- si_llvm_init_export_args(ctx, &slots[4], 0xf, target, &args);
+ target = V_008DFC_SQ_EXP_POS + 2 + (location - VARYING_SLOT_CLIP_DIST0);
+ si_llvm_init_export_args(ctx, &slots[0], 0xf, target, &args);
memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS],
- &args, sizeof(args));
- }
-
- target = V_008DFC_SQ_EXP_POS + 2;
- si_llvm_init_export_args(ctx, &slots[0], 0xf, target, &args);
- memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS],
- &args, sizeof(args));
+ &args, sizeof(args));
+ /* Export the clip/cull distances values to the next stage. */
+ radv_export_param(ctx, param_count, &slots[0], 0xf);
+ outinfo->vs_output_param_offset[location] = param_count++;
+ }
}
LLVMValueRef pos_values[4] = {ctx->ac.f32_0, ctx->ac.f32_0, ctx->ac.f32_0, ctx->ac.f32_1};
viewport_index_value = radv_load_output(ctx, VARYING_SLOT_VIEWPORT, 0);
}
+ if (ctx->shader_info->info.so.num_outputs &&
+ !ctx->is_gs_copy_shader) {
+ /* The GS copy shader emission already emits streamout. */
+ radv_emit_streamout(ctx, 0);
+ }
+
if (outinfo->writes_pointsize ||
outinfo->writes_layer ||
outinfo->writes_viewport_index) {
output_usage_mask =
ctx->shader_info->info.tes.output_usage_mask[i];
} else {
- /* Enable all channels for the GS copy shader because
- * we don't know the output usage mask currently.
- */
- output_usage_mask = 0xf;
+ assert(ctx->is_gs_copy_shader);
+ output_usage_mask =
+ ctx->shader_info->info.gs.output_usage_mask[i];
}
radv_export_param(ctx, param_count, values, output_usage_mask);
for (unsigned j = 1; j < 4; j++)
values[j] = ctx->ac.f32_0;
- radv_export_param(ctx, param_count, values, 0xf);
+ radv_export_param(ctx, param_count, values, 0x1);
outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] = param_count++;
outinfo->export_prim_id = true;
}
+ if (export_layer_id && layer_value) {
+ LLVMValueRef values[4];
+
+ values[0] = layer_value;
+ for (unsigned j = 1; j < 4; j++)
+ values[j] = ctx->ac.f32_0;
+
+ radv_export_param(ctx, param_count, values, 0x1);
+
+ outinfo->vs_output_param_offset[VARYING_SLOT_LAYER] = param_count++;
+ }
+
outinfo->pos_exports = num_pos_exports;
outinfo->param_exports = param_count;
}
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
int param_index;
- int length = 4;
if (!(ctx->output_mask & (1ull << i)))
continue;
- if (i == VARYING_SLOT_CLIP_DIST0)
- length = ctx->num_output_clips + ctx->num_output_culls;
-
param_index = shader_io_get_unique_index(i);
- max_output_written = MAX2(param_index + (length > 4), max_output_written);
+ max_output_written = MAX2(param_index, max_output_written);
}
outinfo->esgs_itemsize = (max_output_written + 1) * 16;
if (ctx->ac.chip_class >= GFX9) {
unsigned itemsize_dw = outinfo->esgs_itemsize / 4;
LLVMValueRef vertex_idx = ac_get_thread_id(&ctx->ac);
- LLVMValueRef wave_idx = ac_build_bfe(&ctx->ac, ctx->merged_wave_info,
- LLVMConstInt(ctx->ac.i32, 24, false),
- LLVMConstInt(ctx->ac.i32, 4, false), false);
+ LLVMValueRef wave_idx = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 24, 4);
vertex_idx = LLVMBuildOr(ctx->ac.builder, vertex_idx,
LLVMBuildMul(ctx->ac.builder, wave_idx,
LLVMConstInt(ctx->ac.i32, 64, false), ""), "");
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
LLVMValueRef dw_addr = NULL;
LLVMValueRef *out_ptr = &ctx->abi.outputs[i * 4];
+ unsigned output_usage_mask;
int param_index;
- int length = 4;
if (!(ctx->output_mask & (1ull << i)))
continue;
- if (i == VARYING_SLOT_CLIP_DIST0)
- length = ctx->num_output_clips + ctx->num_output_culls;
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ output_usage_mask =
+ ctx->shader_info->info.vs.output_usage_mask[i];
+ } else {
+ assert(ctx->stage == MESA_SHADER_TESS_EVAL);
+ output_usage_mask =
+ ctx->shader_info->info.tes.output_usage_mask[i];
+ }
param_index = shader_io_get_unique_index(i);
LLVMConstInt(ctx->ac.i32, param_index * 4, false),
"");
}
- for (j = 0; j < length; j++) {
+
+ for (j = 0; j < 4; j++) {
+ if (!(output_usage_mask & (1 << j)))
+ continue;
+
LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, out_ptr[j], "");
- out_val = LLVMBuildBitCast(ctx->ac.builder, out_val, ctx->ac.i32, "");
+ out_val = ac_to_integer(&ctx->ac, out_val);
+ out_val = LLVMBuildZExtOrBitCast(ctx->ac.builder, out_val, ctx->ac.i32, "");
if (ctx->ac.chip_class >= GFX9) {
- ac_lds_store(&ctx->ac, dw_addr,
- LLVMBuildLoad(ctx->ac.builder, out_ptr[j], ""));
- dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, ctx->ac.i32_1, "");
+ LLVMValueRef dw_addr_offset =
+ LLVMBuildAdd(ctx->ac.builder, dw_addr,
+ LLVMConstInt(ctx->ac.i32,
+ j, false), "");
+
+ ac_lds_store(&ctx->ac, dw_addr_offset, out_val);
} else {
ac_build_buffer_store_dword(&ctx->ac,
ctx->esgs_ring,
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
LLVMValueRef *out_ptr = &ctx->abi.outputs[i * 4];
- int length = 4;
if (!(ctx->output_mask & (1ull << i)))
continue;
- if (i == VARYING_SLOT_CLIP_DIST0)
- length = ctx->num_output_clips + ctx->num_output_culls;
int param = shader_io_get_unique_index(i);
- mark_tess_output(ctx, false, param, 1);
- if (length > 4)
- mark_tess_output(ctx, false, param + 1, 1);
LLVMValueRef dw_addr = LLVMBuildAdd(ctx->ac.builder, base_dw_addr,
LLVMConstInt(ctx->ac.i32, param * 4, false),
"");
- for (unsigned j = 0; j < length; j++) {
- ac_lds_store(&ctx->ac, dw_addr,
- LLVMBuildLoad(ctx->ac.builder, out_ptr[j], ""));
+ for (unsigned j = 0; j < 4; j++) {
+ LLVMValueRef value = LLVMBuildLoad(ctx->ac.builder, out_ptr[j], "");
+ value = ac_to_integer(&ctx->ac, value);
+ value = LLVMBuildZExtOrBitCast(ctx->ac.builder, value, ctx->ac.i32, "");
+ ac_lds_store(&ctx->ac, dw_addr, value);
dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, ctx->ac.i32_1, "");
}
}
}
-struct ac_build_if_state
-{
- struct radv_shader_context *ctx;
- LLVMValueRef condition;
- LLVMBasicBlockRef entry_block;
- LLVMBasicBlockRef true_block;
- LLVMBasicBlockRef false_block;
- LLVMBasicBlockRef merge_block;
-};
-
-static LLVMBasicBlockRef
-ac_build_insert_new_block(struct radv_shader_context *ctx, const char *name)
-{
- LLVMBasicBlockRef current_block;
- LLVMBasicBlockRef next_block;
- LLVMBasicBlockRef new_block;
-
- /* get current basic block */
- current_block = LLVMGetInsertBlock(ctx->ac.builder);
-
- /* chqeck if there's another block after this one */
- next_block = LLVMGetNextBasicBlock(current_block);
- if (next_block) {
- /* insert the new block before the next block */
- new_block = LLVMInsertBasicBlockInContext(ctx->context, next_block, name);
- }
- else {
- /* append new block after current block */
- LLVMValueRef function = LLVMGetBasicBlockParent(current_block);
- new_block = LLVMAppendBasicBlockInContext(ctx->context, function, name);
- }
- return new_block;
-}
-
-static void
-ac_nir_build_if(struct ac_build_if_state *ifthen,
- struct radv_shader_context *ctx,
- LLVMValueRef condition)
-{
- LLVMBasicBlockRef block = LLVMGetInsertBlock(ctx->ac.builder);
-
- memset(ifthen, 0, sizeof *ifthen);
- ifthen->ctx = ctx;
- ifthen->condition = condition;
- ifthen->entry_block = block;
-
- /* create endif/merge basic block for the phi functions */
- ifthen->merge_block = ac_build_insert_new_block(ctx, "endif-block");
-
- /* create/insert true_block before merge_block */
- ifthen->true_block =
- LLVMInsertBasicBlockInContext(ctx->context,
- ifthen->merge_block,
- "if-true-block");
-
- /* successive code goes into the true block */
- LLVMPositionBuilderAtEnd(ctx->ac.builder, ifthen->true_block);
-}
-
-/**
- * End a conditional.
- */
-static void
-ac_nir_build_endif(struct ac_build_if_state *ifthen)
-{
- LLVMBuilderRef builder = ifthen->ctx->ac.builder;
-
- /* Insert branch to the merge block from current block */
- LLVMBuildBr(builder, ifthen->merge_block);
-
- /*
- * Now patch in the various branch instructions.
- */
-
- /* Insert the conditional branch instruction at the end of entry_block */
- LLVMPositionBuilderAtEnd(builder, ifthen->entry_block);
- if (ifthen->false_block) {
- /* we have an else clause */
- LLVMBuildCondBr(builder, ifthen->condition,
- ifthen->true_block, ifthen->false_block);
- }
- else {
- /* no else clause */
- LLVMBuildCondBr(builder, ifthen->condition,
- ifthen->true_block, ifthen->merge_block);
- }
-
- /* Resume building code at end of the ifthen->merge_block */
- LLVMPositionBuilderAtEnd(builder, ifthen->merge_block);
-}
-
static void
write_tess_factors(struct radv_shader_context *ctx)
{
if (inner_comps) {
tess_inner_index = shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER);
- mark_tess_output(ctx, true, tess_inner_index, 1);
lds_inner = LLVMBuildAdd(ctx->ac.builder, lds_base,
LLVMConstInt(ctx->ac.i32, tess_inner_index * 4, false), "");
}
tess_outer_index = shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER);
- mark_tess_output(ctx, true, tess_outer_index, 1);
lds_outer = LLVMBuildAdd(ctx->ac.builder, lds_base,
LLVMConstInt(ctx->ac.i32, tess_outer_index * 4, false), "");
outer[i] = LLVMGetUndef(ctx->ac.i32);
}
- // LINES reverseal
+ // LINES reversal
if (ctx->options->key.tcs.primitive_mode == GL_ISOLINES) {
outer[0] = out[1] = ac_lds_load(&ctx->ac, lds_outer);
lds_outer = LLVMBuildAdd(ctx->ac.builder, lds_outer,
handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info);
else
handle_vs_outputs_post(ctx, ctx->options->key.vs.export_prim_id,
+ ctx->options->key.vs.export_layer_id,
&ctx->shader_info->vs.outinfo);
break;
case MESA_SHADER_FRAGMENT:
handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info);
else
handle_vs_outputs_post(ctx, ctx->options->key.tes.export_prim_id,
+ ctx->options->key.tes.export_layer_id,
&ctx->shader_info->tes.outinfo);
break;
default:
}
}
-static void ac_llvm_finalize_module(struct radv_shader_context *ctx)
+static void ac_llvm_finalize_module(struct radv_shader_context *ctx,
+ LLVMPassManagerRef passmgr,
+ const struct radv_nir_compiler_options *options)
{
- LLVMPassManagerRef passmgr;
- /* Create the pass manager */
- passmgr = LLVMCreateFunctionPassManagerForModule(
- ctx->ac.module);
-
- /* This pass should eliminate all the load and store instructions */
- LLVMAddPromoteMemoryToRegisterPass(passmgr);
-
- /* Add some optimization passes */
- LLVMAddScalarReplAggregatesPass(passmgr);
- LLVMAddLICMPass(passmgr);
- LLVMAddAggressiveDCEPass(passmgr);
- LLVMAddCFGSimplificationPass(passmgr);
- LLVMAddInstructionCombiningPass(passmgr);
-
- /* Run the pass */
- LLVMInitializeFunctionPassManager(passmgr);
- LLVMRunFunctionPassManager(passmgr, ctx->main_function);
- LLVMFinalizeFunctionPassManager(passmgr);
-
+ LLVMRunPassManager(passmgr, ctx->ac.module);
LLVMDisposeBuilder(ctx->ac.builder);
- LLVMDisposePassManager(passmgr);
ac_llvm_context_dispose(&ctx->ac);
}
static void
ac_setup_rings(struct radv_shader_context *ctx)
{
- if ((ctx->stage == MESA_SHADER_VERTEX && ctx->options->key.vs.as_es) ||
- (ctx->stage == MESA_SHADER_TESS_EVAL && ctx->options->key.tes.as_es)) {
- ctx->esgs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_ESGS_VS, false));
+ if (ctx->options->chip_class <= VI &&
+ (ctx->stage == MESA_SHADER_GEOMETRY ||
+ ctx->options->key.vs.as_es || ctx->options->key.tes.as_es)) {
+ unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS
+ : RING_ESGS_VS;
+ LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, ring, false);
+
+ ctx->esgs_ring = ac_build_load_to_sgpr(&ctx->ac,
+ ctx->ring_offsets,
+ offset);
}
if (ctx->is_gs_copy_shader) {
- ctx->gsvs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_GSVS_VS, false));
+ ctx->gsvs_ring[0] =
+ ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets,
+ LLVMConstInt(ctx->ac.i32,
+ RING_GSVS_VS, false));
}
- if (ctx->stage == MESA_SHADER_GEOMETRY) {
- LLVMValueRef tmp;
- ctx->esgs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_ESGS_GS, false));
- ctx->gsvs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_GSVS_GS, false));
-
- ctx->gsvs_ring = LLVMBuildBitCast(ctx->ac.builder, ctx->gsvs_ring, ctx->ac.v4i32, "");
- ctx->gsvs_ring = LLVMBuildInsertElement(ctx->ac.builder, ctx->gsvs_ring, ctx->gsvs_num_entries, LLVMConstInt(ctx->ac.i32, 2, false), "");
- tmp = LLVMBuildExtractElement(ctx->ac.builder, ctx->gsvs_ring, ctx->ac.i32_1, "");
- tmp = LLVMBuildOr(ctx->ac.builder, tmp, ctx->gsvs_ring_stride, "");
- ctx->gsvs_ring = LLVMBuildInsertElement(ctx->ac.builder, ctx->gsvs_ring, tmp, ctx->ac.i32_1, "");
+ if (ctx->stage == MESA_SHADER_GEOMETRY) {
+ /* The conceptual layout of the GSVS ring is
+ * v0c0 .. vLv0 v0c1 .. vLc1 ..
+ * but the real memory layout is swizzled across
+ * threads:
+ * t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
+ * t16v0c0 ..
+ * Override the buffer descriptor accordingly.
+ */
+ LLVMTypeRef v2i64 = LLVMVectorType(ctx->ac.i64, 2);
+ uint64_t stream_offset = 0;
+ unsigned num_records = 64;
+ LLVMValueRef base_ring;
+
+ base_ring =
+ ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets,
+ LLVMConstInt(ctx->ac.i32,
+ RING_GSVS_GS, false));
+
+ for (unsigned stream = 0; stream < 4; stream++) {
+ unsigned num_components, stride;
+ LLVMValueRef ring, tmp;
+
+ num_components =
+ ctx->shader_info->info.gs.num_stream_output_components[stream];
+
+ if (!num_components)
+ continue;
+
+ stride = 4 * num_components * ctx->gs_max_out_vertices;
+
+ /* Limit on the stride field for <= CIK. */
+ assert(stride < (1 << 14));
+
+ ring = LLVMBuildBitCast(ctx->ac.builder,
+ base_ring, v2i64, "");
+ tmp = LLVMBuildExtractElement(ctx->ac.builder,
+ ring, ctx->ac.i32_0, "");
+ tmp = LLVMBuildAdd(ctx->ac.builder, tmp,
+ LLVMConstInt(ctx->ac.i64,
+ stream_offset, 0), "");
+ ring = LLVMBuildInsertElement(ctx->ac.builder,
+ ring, tmp, ctx->ac.i32_0, "");
+
+ stream_offset += stride * 64;
+
+ ring = LLVMBuildBitCast(ctx->ac.builder, ring,
+ ctx->ac.v4i32, "");
+
+ tmp = LLVMBuildExtractElement(ctx->ac.builder, ring,
+ ctx->ac.i32_1, "");
+ tmp = LLVMBuildOr(ctx->ac.builder, tmp,
+ LLVMConstInt(ctx->ac.i32,
+ S_008F04_STRIDE(stride), false), "");
+ ring = LLVMBuildInsertElement(ctx->ac.builder, ring, tmp,
+ ctx->ac.i32_1, "");
+
+ ring = LLVMBuildInsertElement(ctx->ac.builder, ring,
+ LLVMConstInt(ctx->ac.i32,
+ num_records, false),
+ LLVMConstInt(ctx->ac.i32, 2, false), "");
+
+ ctx->gsvs_ring[stream] = ring;
+ }
}
if (ctx->stage == MESA_SHADER_TESS_CTRL ||
}
}
-static unsigned
-ac_nir_get_max_workgroup_size(enum chip_class chip_class,
- const struct nir_shader *nir)
+unsigned
+radv_nir_get_max_workgroup_size(enum chip_class chip_class,
+ const struct nir_shader *nir)
{
switch (nir->info.stage) {
case MESA_SHADER_TESS_CTRL:
/* Fixup the HW not emitting the TCS regs if there are no HS threads. */
static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context *ctx)
{
- LLVMValueRef count = ac_build_bfe(&ctx->ac, ctx->merged_wave_info,
- LLVMConstInt(ctx->ac.i32, 8, false),
- LLVMConstInt(ctx->ac.i32, 8, false), false);
+ LLVMValueRef count = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 8, 8);
LLVMValueRef hs_empty = LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ, count,
ctx->ac.i32_0, "");
ctx->abi.instance_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->rel_auto_id, ctx->abi.instance_id, "");
- ctx->vs_prim_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.vertex_id, ctx->vs_prim_id, "");
ctx->rel_auto_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.tcs_rel_ids, ctx->rel_auto_id, "");
ctx->abi.vertex_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.tcs_patch_id, ctx->abi.vertex_id, "");
}
static void prepare_gs_input_vgprs(struct radv_shader_context *ctx)
{
for(int i = 5; i >= 0; --i) {
- ctx->gs_vtx_offset[i] = ac_build_bfe(&ctx->ac, ctx->gs_vtx_offset[i & ~1],
- LLVMConstInt(ctx->ac.i32, (i & 1) * 16, false),
- LLVMConstInt(ctx->ac.i32, 16, false), false);
+ ctx->gs_vtx_offset[i] = ac_unpack_param(&ctx->ac, ctx->gs_vtx_offset[i & ~1],
+ (i & 1) * 16, 16);
}
- ctx->gs_wave_id = ac_build_bfe(&ctx->ac, ctx->merged_wave_info,
- LLVMConstInt(ctx->ac.i32, 16, false),
- LLVMConstInt(ctx->ac.i32, 8, false), false);
+ ctx->gs_wave_id = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 16, 8);
}
static
-LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
+LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
struct nir_shader *const *shaders,
int shader_count,
struct radv_shader_variant_info *shader_info,
unsigned i;
ctx.options = options;
ctx.shader_info = shader_info;
- ctx.context = LLVMContextCreate();
-
- ac_llvm_context_init(&ctx.ac, ctx.context, options->chip_class,
- options->family);
- ctx.ac.module = LLVMModuleCreateWithNameInContext("shader", ctx.context);
- LLVMSetTarget(ctx.ac.module, options->supports_spill ? "amdgcn-mesa-mesa3d" : "amdgcn--");
- LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(tm);
- char *data_layout_str = LLVMCopyStringRepOfTargetData(data_layout);
- LLVMSetDataLayout(ctx.ac.module, data_layout_str);
- LLVMDisposeTargetData(data_layout);
- LLVMDisposeMessage(data_layout_str);
+ ac_llvm_context_init(&ctx.ac, options->chip_class, options->family);
+ ctx.context = ctx.ac.context;
+ ctx.ac.module = ac_create_module(ac_llvm->tm, ctx.context);
enum ac_float_mode float_mode =
options->unsafe_math ? AC_FLOAT_MODE_UNSAFE_FP_MATH :
memset(shader_info, 0, sizeof(*shader_info));
+ radv_nir_shader_info_init(&shader_info->info);
+
for(int i = 0; i < shader_count; ++i)
radv_nir_shader_info_pass(shaders[i], options, &shader_info->info);
ctx.max_workgroup_size = 0;
for (int i = 0; i < shader_count; ++i) {
ctx.max_workgroup_size = MAX2(ctx.max_workgroup_size,
- ac_nir_get_max_workgroup_size(ctx.options->chip_class,
+ radv_nir_get_max_workgroup_size(ctx.options->chip_class,
shaders[i]));
}
ctx.abi.load_sampler_desc = radv_get_sampler_desc;
ctx.abi.load_resource = radv_load_resource;
ctx.abi.clamp_shadow_reference = false;
+ ctx.abi.gfx9_stride_size_workaround = ctx.ac.chip_class == GFX9 && HAVE_LLVM < 0x800;
+
+ /* Because the new raw/struct atomic intrinsics are buggy with LLVM 8,
+ * we fallback to the old intrinsics for atomic buffer image operations
+ * and thus we need to apply the indexing workaround...
+ */
+ ctx.abi.gfx9_stride_size_workaround_for_atomic = ctx.ac.chip_class == GFX9 && HAVE_LLVM < 0x900;
if (shader_count >= 2)
ac_init_exec_full_mask(&ctx.ac);
- if (ctx.ac.chip_class == GFX9 &&
+ if ((ctx.ac.family == CHIP_VEGA10 ||
+ ctx.ac.family == CHIP_RAVEN) &&
shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL)
ac_nir_fixup_ls_hs_input_vgprs(&ctx);
for(int i = 0; i < shader_count; ++i) {
ctx.stage = shaders[i]->info.stage;
ctx.output_mask = 0;
- ctx.tess_outputs_written = 0;
- ctx.num_output_clips = shaders[i]->info.clip_distance_array_size;
- ctx.num_output_culls = shaders[i]->info.cull_distance_array_size;
if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
- ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, ctx.ac.i32, "gs_next_vertex");
+ for (int i = 0; i < 4; i++) {
+ ctx.gs_next_vertex[i] =
+ ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
+ }
ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out;
ctx.abi.load_inputs = load_gs_input;
ctx.abi.emit_primitive = visit_end_primitive;
ctx.abi.load_tess_coord = load_tess_coord;
ctx.abi.load_patch_vertices_in = load_patch_vertices_in;
ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out;
+ ctx.tcs_num_patches = ctx.options->key.tes.num_patches;
} else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) {
if (shader_info->info.vs.needs_instance_id) {
if (ctx.options->key.vs.as_ls) {
if (i)
ac_emit_barrier(&ctx.ac, ctx.stage);
+ nir_foreach_variable(variable, &shaders[i]->outputs)
+ scan_shader_output_decl(&ctx, variable, shaders[i], shaders[i]->info.stage);
+
+ if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
+ unsigned addclip = shaders[i]->info.clip_distance_array_size +
+ shaders[i]->info.cull_distance_array_size > 4;
+ ctx.gsvs_vertex_size = (util_bitcount64(ctx.output_mask) + addclip) * 16;
+ ctx.max_gsvs_emit_size = ctx.gsvs_vertex_size *
+ shaders[i]->info.gs.vertices_out;
+ }
+
ac_setup_rings(&ctx);
LLVMBasicBlockRef merge_block;
LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
merge_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
- LLVMValueRef count = ac_build_bfe(&ctx.ac, ctx.merged_wave_info,
- LLVMConstInt(ctx.ac.i32, 8 * i, false),
- LLVMConstInt(ctx.ac.i32, 8, false), false);
+ LLVMValueRef count = ac_unpack_param(&ctx.ac, ctx.merged_wave_info, 8 * i, 8);
LLVMValueRef thread_id = ac_get_thread_id(&ctx.ac);
LLVMValueRef cond = LLVMBuildICmp(ctx.ac.builder, LLVMIntULT,
thread_id, count, "");
else if(shader_count >= 2 && shaders[i]->info.stage == MESA_SHADER_GEOMETRY)
prepare_gs_input_vgprs(&ctx);
- nir_foreach_variable(variable, &shaders[i]->outputs)
- scan_shader_output_decl(&ctx, variable, shaders[i], shaders[i]->info.stage);
-
ac_nir_translate(&ctx.ac, &ctx.abi, shaders[i]);
if (shader_count >= 2) {
}
if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
- unsigned addclip = shaders[i]->info.clip_distance_array_size +
- shaders[i]->info.cull_distance_array_size > 4;
- shader_info->gs.gsvs_vertex_size = (util_bitcount64(ctx.output_mask) + addclip) * 16;
- shader_info->gs.max_gsvs_emit_size = shader_info->gs.gsvs_vertex_size *
- shaders[i]->info.gs.vertices_out;
+ shader_info->gs.gsvs_vertex_size = ctx.gsvs_vertex_size;
+ shader_info->gs.max_gsvs_emit_size = ctx.max_gsvs_emit_size;
} else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
- shader_info->tcs.outputs_written = ctx.tess_outputs_written;
- shader_info->tcs.patch_outputs_written = ctx.tess_patch_outputs_written;
- assert(ctx.tess_outputs_written == ctx.shader_info->info.tcs.outputs_written);
- assert(ctx.tess_patch_outputs_written == ctx.shader_info->info.tcs.patch_outputs_written);
- } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX && ctx.options->key.vs.as_ls) {
- shader_info->vs.outputs_written = ctx.tess_outputs_written;
- assert(ctx.tess_outputs_written == ctx.shader_info->info.vs.ls_outputs_written);
+ shader_info->tcs.num_patches = ctx.tcs_num_patches;
+ shader_info->tcs.lds_size = calculate_tess_lds_size(&ctx);
}
}
if (options->dump_preoptir)
ac_dump_module(ctx.ac.module);
- ac_llvm_finalize_module(&ctx);
+ ac_llvm_finalize_module(&ctx, ac_llvm->passmgr, options);
if (shader_count == 1)
ac_nir_eliminate_const_vs_outputs(&ctx);
static unsigned ac_llvm_compile(LLVMModuleRef M,
struct ac_shader_binary *binary,
- LLVMTargetMachineRef tm)
+ struct ac_llvm_compiler *ac_llvm)
{
unsigned retval = 0;
- char *err;
LLVMContextRef llvm_ctx;
- LLVMMemoryBufferRef out_buffer;
- unsigned buffer_size;
- const char *buffer_data;
- LLVMBool mem_err;
/* Setup Diagnostic Handler*/
llvm_ctx = LLVMGetModuleContext(M);
&retval);
/* Compile IR*/
- mem_err = LLVMTargetMachineEmitToMemoryBuffer(tm, M, LLVMObjectFile,
- &err, &out_buffer);
-
- /* Process Errors/Warnings */
- if (mem_err) {
- fprintf(stderr, "%s: %s", __FUNCTION__, err);
- free(err);
+ if (!radv_compile_to_binary(ac_llvm, M, binary))
retval = 1;
- goto out;
- }
-
- /* Extract Shader Code*/
- buffer_size = LLVMGetBufferSize(out_buffer);
- buffer_data = LLVMGetBufferStart(out_buffer);
-
- ac_elf_read(buffer_data, buffer_size, binary);
-
- /* Clean up */
- LLVMDisposeMemoryBuffer(out_buffer);
-
-out:
return retval;
}
-static void ac_compile_llvm_module(LLVMTargetMachineRef tm,
+static void ac_compile_llvm_module(struct ac_llvm_compiler *ac_llvm,
LLVMModuleRef llvm_module,
struct ac_shader_binary *binary,
struct ac_shader_config *config,
LLVMDisposeMessage(llvm_ir);
}
- int v = ac_llvm_compile(llvm_module, binary, tm);
+ int v = ac_llvm_compile(llvm_module, binary, ac_llvm);
if (v) {
fprintf(stderr, "compile failed\n");
}
}
void
-radv_compile_nir_shader(LLVMTargetMachineRef tm,
+radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm,
struct ac_shader_binary *binary,
struct ac_shader_config *config,
struct radv_shader_variant_info *shader_info,
LLVMModuleRef llvm_module;
- llvm_module = ac_translate_nir_to_llvm(tm, nir, nir_count, shader_info,
+ llvm_module = ac_translate_nir_to_llvm(ac_llvm, nir, nir_count, shader_info,
options);
- ac_compile_llvm_module(tm, llvm_module, binary, config, shader_info,
+ ac_compile_llvm_module(ac_llvm, llvm_module, binary, config, shader_info,
nir[0]->info.stage, options);
for (int i = 0; i < nir_count; ++i)
LLVMValueRef vtx_offset =
LLVMBuildMul(ctx->ac.builder, ctx->abi.vertex_id,
LLVMConstInt(ctx->ac.i32, 4, false), "");
- int idx = 0;
+ LLVMValueRef stream_id;
- for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
- int length = 4;
- int slot = idx;
- int slot_inc = 1;
- if (!(ctx->output_mask & (1ull << i)))
+ /* Fetch the vertex stream ID. */
+ if (ctx->shader_info->info.so.num_outputs) {
+ stream_id =
+ ac_unpack_param(&ctx->ac, ctx->streamout_config, 24, 2);
+ } else {
+ stream_id = ctx->ac.i32_0;
+ }
+
+ LLVMBasicBlockRef end_bb;
+ LLVMValueRef switch_inst;
+
+ end_bb = LLVMAppendBasicBlockInContext(ctx->ac.context,
+ ctx->main_function, "end");
+ switch_inst = LLVMBuildSwitch(ctx->ac.builder, stream_id, end_bb, 4);
+
+ for (unsigned stream = 0; stream < 4; stream++) {
+ unsigned num_components =
+ ctx->shader_info->info.gs.num_stream_output_components[stream];
+ LLVMBasicBlockRef bb;
+ unsigned offset;
+
+ if (!num_components)
continue;
- if (i == VARYING_SLOT_CLIP_DIST0) {
- /* unpack clip and cull from a single set of slots */
- length = ctx->num_output_clips + ctx->num_output_culls;
- if (length > 4)
- slot_inc = 2;
- }
+ if (stream > 0 && !ctx->shader_info->info.so.num_outputs)
+ continue;
- for (unsigned j = 0; j < length; j++) {
- LLVMValueRef value, soffset;
+ bb = LLVMInsertBasicBlockInContext(ctx->ac.context, end_bb, "out");
+ LLVMAddCase(switch_inst, LLVMConstInt(ctx->ac.i32, stream, 0), bb);
+ LLVMPositionBuilderAtEnd(ctx->ac.builder, bb);
+
+ offset = 0;
+ for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ unsigned output_usage_mask =
+ ctx->shader_info->info.gs.output_usage_mask[i];
+ unsigned output_stream =
+ ctx->shader_info->info.gs.output_streams[i];
+ int length = util_last_bit(output_usage_mask);
+
+ if (!(ctx->output_mask & (1ull << i)) ||
+ output_stream != stream)
+ continue;
- soffset = LLVMConstInt(ctx->ac.i32,
- (slot * 4 + j) *
- ctx->gs_max_out_vertices * 16 * 4, false);
+ for (unsigned j = 0; j < length; j++) {
+ LLVMValueRef value, soffset;
- value = ac_build_buffer_load(&ctx->ac, ctx->gsvs_ring,
- 1, ctx->ac.i32_0,
- vtx_offset, soffset,
- 0, 1, 1, true, false);
+ if (!(output_usage_mask & (1 << j)))
+ continue;
+
+ soffset = LLVMConstInt(ctx->ac.i32,
+ offset *
+ ctx->gs_max_out_vertices * 16 * 4, false);
+
+ offset++;
+
+ value = ac_build_buffer_load(&ctx->ac,
+ ctx->gsvs_ring[0],
+ 1, ctx->ac.i32_0,
+ vtx_offset, soffset,
+ 0, 1, 1, true, false);
+
+ LLVMTypeRef type = LLVMGetAllocatedType(ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
+ if (ac_get_type_size(type) == 2) {
+ value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->ac.i32, "");
+ value = LLVMBuildTrunc(ctx->ac.builder, value, ctx->ac.i16, "");
+ }
- LLVMBuildStore(ctx->ac.builder,
- ac_to_float(&ctx->ac, value), ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
+ LLVMBuildStore(ctx->ac.builder,
+ ac_to_float(&ctx->ac, value), ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
+ }
+ }
+
+ if (ctx->shader_info->info.so.num_outputs)
+ radv_emit_streamout(ctx, stream);
+
+ if (stream == 0) {
+ handle_vs_outputs_post(ctx, false, false,
+ &ctx->shader_info->vs.outinfo);
}
- idx += slot_inc;
+
+ LLVMBuildBr(ctx->ac.builder, end_bb);
}
- handle_vs_outputs_post(ctx, false, &ctx->shader_info->vs.outinfo);
+
+ LLVMPositionBuilderAtEnd(ctx->ac.builder, end_bb);
}
void
-radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
+radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
struct nir_shader *geom_shader,
struct ac_shader_binary *binary,
struct ac_shader_config *config,
const struct radv_nir_compiler_options *options)
{
struct radv_shader_context ctx = {0};
- ctx.context = LLVMContextCreate();
ctx.options = options;
ctx.shader_info = shader_info;
- ac_llvm_context_init(&ctx.ac, ctx.context, options->chip_class,
- options->family);
- ctx.ac.module = LLVMModuleCreateWithNameInContext("shader", ctx.context);
+ ac_llvm_context_init(&ctx.ac, options->chip_class, options->family);
+ ctx.context = ctx.ac.context;
+ ctx.ac.module = ac_create_module(ac_llvm->tm, ctx.context);
ctx.is_gs_copy_shader = true;
- LLVMSetTarget(ctx.ac.module, "amdgcn--");
enum ac_float_mode float_mode =
options->unsafe_math ? AC_FLOAT_MODE_UNSAFE_FP_MATH :
ctx.ac.builder = ac_create_builder(ctx.context, float_mode);
ctx.stage = MESA_SHADER_VERTEX;
+ radv_nir_shader_info_pass(geom_shader, options, &shader_info->info);
+
create_function(&ctx, MESA_SHADER_VERTEX, false, MESA_SHADER_VERTEX);
ctx.gs_max_out_vertices = geom_shader->info.gs.vertices_out;
ac_setup_rings(&ctx);
- ctx.num_output_clips = geom_shader->info.clip_distance_array_size;
- ctx.num_output_culls = geom_shader->info.cull_distance_array_size;
-
nir_foreach_variable(variable, &geom_shader->outputs) {
scan_shader_output_decl(&ctx, variable, geom_shader, MESA_SHADER_VERTEX);
ac_handle_shader_output_decl(&ctx.ac, &ctx.abi, geom_shader,
LLVMBuildRetVoid(ctx.ac.builder);
- ac_llvm_finalize_module(&ctx);
+ ac_llvm_finalize_module(&ctx, ac_llvm->passmgr, options);
- ac_compile_llvm_module(tm, ctx.ac.module, binary, config, shader_info,
+ ac_compile_llvm_module(ac_llvm, ctx.ac.module, binary, config, shader_info,
MESA_SHADER_VERTEX, options);
}