radv: gather primitive ID in the shader info pass
[mesa.git] / src / amd / vulkan / radv_nir_to_llvm.c
index 27567317c8c7eaaa0adc8fd3ad29ed82161bfee6..e0503908ee3e43fedc4781d142daf85d6ff8166d 100644 (file)
@@ -48,7 +48,7 @@
 struct radv_shader_context {
        struct ac_llvm_context ac;
        const struct radv_nir_compiler_options *options;
-       struct radv_shader_variant_info *shader_info;
+       struct radv_shader_info *shader_info;
        const struct nir_shader *shader;
        struct ac_shader_abi abi;
 
@@ -156,8 +156,8 @@ get_tcs_num_patches(struct radv_shader_context *ctx)
        unsigned num_tcs_output_cp = ctx->shader->info.tess.tcs_vertices_out;
        uint32_t input_vertex_size = ctx->tcs_num_inputs * 16;
        uint32_t input_patch_size = ctx->options->key.tcs.input_vertices * input_vertex_size;
-       uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written);
-       uint32_t num_tcs_patch_outputs = util_last_bit64(ctx->shader_info->info.tcs.patch_outputs_written);
+       uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->tcs.outputs_written);
+       uint32_t num_tcs_patch_outputs = util_last_bit64(ctx->shader_info->tcs.patch_outputs_written);
        uint32_t output_vertex_size = num_tcs_outputs * 16;
        uint32_t pervertex_output_patch_size = ctx->shader->info.tess.tcs_vertices_out * output_vertex_size;
        uint32_t output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
@@ -212,8 +212,8 @@ calculate_tess_lds_size(struct radv_shader_context *ctx)
        unsigned lds_size;
 
        num_tcs_output_cp = ctx->shader->info.tess.tcs_vertices_out;
-       num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written);
-       num_tcs_patch_outputs = util_last_bit64(ctx->shader_info->info.tcs.patch_outputs_written);
+       num_tcs_outputs = util_last_bit64(ctx->shader_info->tcs.outputs_written);
+       num_tcs_patch_outputs = util_last_bit64(ctx->shader_info->tcs.patch_outputs_written);
 
        input_vertex_size = ctx->tcs_num_inputs * 16;
        output_vertex_size = num_tcs_outputs * 16;
@@ -264,8 +264,8 @@ get_tcs_in_patch_stride(struct radv_shader_context *ctx)
 static LLVMValueRef
 get_tcs_out_patch_stride(struct radv_shader_context *ctx)
 {
-       uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written);
-       uint32_t num_tcs_patch_outputs = util_last_bit64(ctx->shader_info->info.tcs.patch_outputs_written);
+       uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->tcs.outputs_written);
+       uint32_t num_tcs_patch_outputs = util_last_bit64(ctx->shader_info->tcs.patch_outputs_written);
        uint32_t output_vertex_size = num_tcs_outputs * 16;
        uint32_t pervertex_output_patch_size = ctx->shader->info.tess.tcs_vertices_out * output_vertex_size;
        uint32_t output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
@@ -276,7 +276,7 @@ get_tcs_out_patch_stride(struct radv_shader_context *ctx)
 static LLVMValueRef
 get_tcs_out_vertex_stride(struct radv_shader_context *ctx)
 {
-       uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written);
+       uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->tcs.outputs_written);
        uint32_t output_vertex_size = num_tcs_outputs * 16;
        output_vertex_size /= 4;
        return LLVMConstInt(ctx->ac.i32, output_vertex_size, false);
@@ -304,7 +304,7 @@ get_tcs_out_patch0_patch_data_offset(struct radv_shader_context *ctx)
        uint32_t input_patch_size = ctx->options->key.tcs.input_vertices * input_vertex_size;
        uint32_t output_patch0_offset = input_patch_size;
 
-       uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written);
+       uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->tcs.outputs_written);
        uint32_t output_vertex_size = num_tcs_outputs * 16;
        uint32_t pervertex_output_patch_size = ctx->shader->info.tess.tcs_vertices_out * output_vertex_size;
        unsigned num_patches = ctx->tcs_num_patches;
@@ -511,17 +511,17 @@ static bool needs_view_index_sgpr(struct radv_shader_context *ctx,
 {
        switch (stage) {
        case MESA_SHADER_VERTEX:
-               if (ctx->shader_info->info.needs_multiview_view_index ||
+               if (ctx->shader_info->needs_multiview_view_index ||
                    (!ctx->options->key.vs_common_out.as_es && !ctx->options->key.vs_common_out.as_ls && ctx->options->key.has_multiview_view_index))
                        return true;
                break;
        case MESA_SHADER_TESS_EVAL:
-               if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.vs_common_out.as_es && ctx->options->key.has_multiview_view_index))
+               if (ctx->shader_info->needs_multiview_view_index || (!ctx->options->key.vs_common_out.as_es && ctx->options->key.has_multiview_view_index))
                        return true;
                break;
        case MESA_SHADER_GEOMETRY:
        case MESA_SHADER_TESS_CTRL:
-               if (ctx->shader_info->info.needs_multiview_view_index)
+               if (ctx->shader_info->needs_multiview_view_index)
                        return true;
                break;
        default:
@@ -535,9 +535,9 @@ count_vs_user_sgprs(struct radv_shader_context *ctx)
 {
        uint8_t count = 0;
 
-       if (ctx->shader_info->info.vs.has_vertex_buffers)
+       if (ctx->shader_info->vs.has_vertex_buffers)
                count++;
-       count += ctx->shader_info->info.vs.needs_draw_id ? 3 : 2;
+       count += ctx->shader_info->vs.needs_draw_id ? 3 : 2;
 
        return count;
 }
@@ -548,42 +548,42 @@ static void allocate_inline_push_consts(struct radv_shader_context *ctx,
        uint8_t remaining_sgprs = user_sgpr_info->remaining_sgprs;
 
        /* Only supported if shaders use push constants. */
-       if (ctx->shader_info->info.min_push_constant_used == UINT8_MAX)
+       if (ctx->shader_info->min_push_constant_used == UINT8_MAX)
                return;
 
        /* Only supported if shaders don't have indirect push constants. */
-       if (ctx->shader_info->info.has_indirect_push_constants)
+       if (ctx->shader_info->has_indirect_push_constants)
                return;
 
        /* Only supported for 32-bit push constants. */
-       if (!ctx->shader_info->info.has_only_32bit_push_constants)
+       if (!ctx->shader_info->has_only_32bit_push_constants)
                return;
 
        uint8_t num_push_consts =
-               (ctx->shader_info->info.max_push_constant_used -
-                ctx->shader_info->info.min_push_constant_used) / 4;
+               (ctx->shader_info->max_push_constant_used -
+                ctx->shader_info->min_push_constant_used) / 4;
 
        /* Check if the number of user SGPRs is large enough. */
        if (num_push_consts < remaining_sgprs) {
-               ctx->shader_info->info.num_inline_push_consts = num_push_consts;
+               ctx->shader_info->num_inline_push_consts = num_push_consts;
        } else {
-               ctx->shader_info->info.num_inline_push_consts = remaining_sgprs;
+               ctx->shader_info->num_inline_push_consts = remaining_sgprs;
        }
 
        /* Clamp to the maximum number of allowed inlined push constants. */
-       if (ctx->shader_info->info.num_inline_push_consts > AC_MAX_INLINE_PUSH_CONSTS)
-               ctx->shader_info->info.num_inline_push_consts = AC_MAX_INLINE_PUSH_CONSTS;
+       if (ctx->shader_info->num_inline_push_consts > AC_MAX_INLINE_PUSH_CONSTS)
+               ctx->shader_info->num_inline_push_consts = AC_MAX_INLINE_PUSH_CONSTS;
 
-       if (ctx->shader_info->info.num_inline_push_consts == num_push_consts &&
-           !ctx->shader_info->info.loads_dynamic_offsets) {
+       if (ctx->shader_info->num_inline_push_consts == num_push_consts &&
+           !ctx->shader_info->loads_dynamic_offsets) {
                /* Disable the default push constants path if all constants are
                 * inlined and if shaders don't use dynamic descriptors.
                 */
-               ctx->shader_info->info.loads_push_constants = false;
+               ctx->shader_info->loads_push_constants = false;
        }
 
-       ctx->shader_info->info.base_inline_push_consts =
-               ctx->shader_info->info.min_push_constant_used / 4;
+       ctx->shader_info->base_inline_push_consts =
+               ctx->shader_info->min_push_constant_used / 4;
 }
 
 static void allocate_user_sgprs(struct radv_shader_context *ctx,
@@ -606,7 +606,7 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
                user_sgpr_info->need_ring_offsets = true;
 
        if (stage == MESA_SHADER_FRAGMENT &&
-           ctx->shader_info->info.ps.needs_sample_positions)
+           ctx->shader_info->ps.needs_sample_positions)
                user_sgpr_info->need_ring_offsets = true;
 
        /* 2 user sgprs will nearly always be allocated for scratch/rings */
@@ -616,11 +616,11 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
 
        switch (stage) {
        case MESA_SHADER_COMPUTE:
-               if (ctx->shader_info->info.cs.uses_grid_size)
+               if (ctx->shader_info->cs.uses_grid_size)
                        user_sgpr_count += 3;
                break;
        case MESA_SHADER_FRAGMENT:
-               user_sgpr_count += ctx->shader_info->info.ps.needs_sample_positions;
+               user_sgpr_count += ctx->shader_info->ps.needs_sample_positions;
                break;
        case MESA_SHADER_VERTEX:
                if (!ctx->is_gs_copy_shader)
@@ -648,7 +648,7 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
        if (needs_view_index)
                user_sgpr_count++;
 
-       if (ctx->shader_info->info.loads_push_constants)
+       if (ctx->shader_info->loads_push_constants)
                user_sgpr_count++;
 
        if (ctx->streamout_buffers)
@@ -657,7 +657,7 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
        uint32_t available_sgprs = ctx->options->chip_class >= GFX9 && stage != MESA_SHADER_COMPUTE ? 32 : 16;
        uint32_t remaining_sgprs = available_sgprs - user_sgpr_count;
        uint32_t num_desc_set =
-               util_bitcount(ctx->shader_info->info.desc_set_used_mask);
+               util_bitcount(ctx->shader_info->desc_set_used_mask);
 
        if (remaining_sgprs < num_desc_set) {
                user_sgpr_info->indirect_all_descriptor_sets = true;
@@ -679,7 +679,7 @@ declare_global_input_sgprs(struct radv_shader_context *ctx,
 
        /* 1 for each descriptor set */
        if (!user_sgpr_info->indirect_all_descriptor_sets) {
-               uint32_t mask = ctx->shader_info->info.desc_set_used_mask;
+               uint32_t mask = ctx->shader_info->desc_set_used_mask;
 
                while (mask) {
                        int i = u_bit_scan(&mask);
@@ -691,19 +691,19 @@ declare_global_input_sgprs(struct radv_shader_context *ctx,
                        desc_sets);
        }
 
-       if (ctx->shader_info->info.loads_push_constants) {
+       if (ctx->shader_info->loads_push_constants) {
                /* 1 for push constants and dynamic descriptors */
                add_arg(args, ARG_SGPR, type, &ctx->abi.push_constants);
        }
 
-       for (unsigned i = 0; i < ctx->shader_info->info.num_inline_push_consts; i++) {
+       for (unsigned i = 0; i < ctx->shader_info->num_inline_push_consts; i++) {
                add_arg(args, ARG_SGPR, ctx->ac.i32,
                        &ctx->abi.inline_push_consts[i]);
        }
-       ctx->abi.num_inline_push_consts = ctx->shader_info->info.num_inline_push_consts;
-       ctx->abi.base_inline_push_consts = ctx->shader_info->info.base_inline_push_consts;
+       ctx->abi.num_inline_push_consts = ctx->shader_info->num_inline_push_consts;
+       ctx->abi.base_inline_push_consts = ctx->shader_info->base_inline_push_consts;
 
-       if (ctx->shader_info->info.so.num_outputs) {
+       if (ctx->shader_info->so.num_outputs) {
                add_arg(args, ARG_SGPR,
                        ac_array_in_const32_addr_space(ctx->ac.v4i32),
                        &ctx->streamout_buffers);
@@ -720,14 +720,14 @@ declare_vs_specific_input_sgprs(struct radv_shader_context *ctx,
        if (!ctx->is_gs_copy_shader &&
            (stage == MESA_SHADER_VERTEX ||
             (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
-               if (ctx->shader_info->info.vs.has_vertex_buffers) {
+               if (ctx->shader_info->vs.has_vertex_buffers) {
                        add_arg(args, ARG_SGPR,
                                ac_array_in_const32_addr_space(ctx->ac.v4i32),
                                &ctx->vertex_buffers);
                }
                add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.base_vertex);
                add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.start_instance);
-               if (ctx->shader_info->info.vs.needs_draw_id) {
+               if (ctx->shader_info->vs.needs_draw_id) {
                        add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.draw_id);
                }
        }
@@ -774,7 +774,7 @@ declare_streamout_sgprs(struct radv_shader_context *ctx, gl_shader_stage stage,
        int i;
 
        /* Streamout SGPRs. */
-       if (ctx->shader_info->info.so.num_outputs) {
+       if (ctx->shader_info->so.num_outputs) {
                assert(stage == MESA_SHADER_VERTEX ||
                       stage == MESA_SHADER_TESS_EVAL);
 
@@ -790,7 +790,7 @@ declare_streamout_sgprs(struct radv_shader_context *ctx, gl_shader_stage stage,
 
        /* A streamout buffer offset is loaded if the stride is non-zero. */
        for (i = 0; i < 4; i++) {
-               if (!ctx->shader_info->info.so.strides[i])
+               if (!ctx->shader_info->so.strides[i])
                        continue;
 
                add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->streamout_offset[i]);
@@ -811,7 +811,7 @@ set_global_input_locs(struct radv_shader_context *ctx,
                      const struct user_sgpr_info *user_sgpr_info,
                      LLVMValueRef desc_sets, uint8_t *user_sgpr_idx)
 {
-       uint32_t mask = ctx->shader_info->info.desc_set_used_mask;
+       uint32_t mask = ctx->shader_info->desc_set_used_mask;
 
        if (!user_sgpr_info->indirect_all_descriptor_sets) {
                while (mask) {
@@ -835,13 +835,13 @@ set_global_input_locs(struct radv_shader_context *ctx,
                ctx->shader_info->need_indirect_descriptor_sets = true;
        }
 
-       if (ctx->shader_info->info.loads_push_constants) {
+       if (ctx->shader_info->loads_push_constants) {
                set_loc_shader_ptr(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx);
        }
 
-       if (ctx->shader_info->info.num_inline_push_consts) {
+       if (ctx->shader_info->num_inline_push_consts) {
                set_loc_shader(ctx, AC_UD_INLINE_PUSH_CONSTANTS, user_sgpr_idx,
-                              ctx->shader_info->info.num_inline_push_consts);
+                              ctx->shader_info->num_inline_push_consts);
        }
 
        if (ctx->streamout_buffers) {
@@ -859,13 +859,13 @@ set_vs_specific_input_locs(struct radv_shader_context *ctx,
        if (!ctx->is_gs_copy_shader &&
            (stage == MESA_SHADER_VERTEX ||
             (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
-               if (ctx->shader_info->info.vs.has_vertex_buffers) {
+               if (ctx->shader_info->vs.has_vertex_buffers) {
                        set_loc_shader_ptr(ctx, AC_UD_VS_VERTEX_BUFFERS,
                                           user_sgpr_idx);
                }
 
                unsigned vs_num = 2;
-               if (ctx->shader_info->info.vs.needs_draw_id)
+               if (ctx->shader_info->vs.needs_draw_id)
                        vs_num++;
 
                set_loc_shader(ctx, AC_UD_VS_BASE_VERTEX_START_INSTANCE,
@@ -941,20 +941,20 @@ static void create_function(struct radv_shader_context *ctx,
                declare_global_input_sgprs(ctx, &user_sgpr_info, &args,
                                           &desc_sets);
 
-               if (ctx->shader_info->info.cs.uses_grid_size) {
+               if (ctx->shader_info->cs.uses_grid_size) {
                        add_arg(&args, ARG_SGPR, ctx->ac.v3i32,
                                &ctx->abi.num_work_groups);
                }
 
                for (int i = 0; i < 3; i++) {
                        ctx->abi.workgroup_ids[i] = NULL;
-                       if (ctx->shader_info->info.cs.uses_block_id[i]) {
+                       if (ctx->shader_info->cs.uses_block_id[i]) {
                                add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                        &ctx->abi.workgroup_ids[i]);
                        }
                }
 
-               if (ctx->shader_info->info.cs.uses_local_invocation_idx)
+               if (ctx->shader_info->cs.uses_local_invocation_idx)
                        add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.tg_size);
                add_arg(&args, ARG_VGPR, ctx->ac.v3i32,
                        &ctx->abi.local_invocation_ids);
@@ -1189,7 +1189,7 @@ static void create_function(struct radv_shader_context *ctx,
 
        switch (stage) {
        case MESA_SHADER_COMPUTE:
-               if (ctx->shader_info->info.cs.uses_grid_size) {
+               if (ctx->shader_info->cs.uses_grid_size) {
                        set_loc_shader(ctx, AC_UD_CS_GRID_SIZE,
                                       &user_sgpr_idx, 3);
                }
@@ -1322,7 +1322,7 @@ static LLVMValueRef get_non_vertex_index_offset(struct radv_shader_context *ctx)
        uint32_t num_patches = ctx->tcs_num_patches;
        uint32_t num_tcs_outputs;
        if (ctx->stage == MESA_SHADER_TESS_CTRL)
-               num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written);
+               num_tcs_outputs = util_last_bit64(ctx->shader_info->tcs.outputs_written);
        else
                num_tcs_outputs = ctx->options->key.tes.tcs_num_outputs;
 
@@ -1709,7 +1709,7 @@ static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
        struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
        uint8_t log2_ps_iter_samples;
 
-       if (ctx->shader_info->info.ps.force_persample) {
+       if (ctx->shader_info->ps.force_persample) {
                log2_ps_iter_samples =
                        util_logbase2(ctx->options->key.fs.num_samples);
        } else {
@@ -1770,9 +1770,9 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
 
        for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
                unsigned output_usage_mask =
-                       ctx->shader_info->info.gs.output_usage_mask[i];
+                       ctx->shader_info->gs.output_usage_mask[i];
                uint8_t output_stream =
-                       ctx->shader_info->info.gs.output_streams[i];
+                       ctx->shader_info->gs.output_streams[i];
                LLVMValueRef *out_ptr = &addrs[i * 4];
                int length = util_last_bit(output_usage_mask);
 
@@ -2116,7 +2116,7 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
        LLVMValueRef buffer_index;
        unsigned attrib_count = glsl_count_attribute_slots(variable->type, true);
        uint8_t input_usage_mask =
-               ctx->shader_info->info.vs.input_usage_mask[variable->data.location];
+               ctx->shader_info->vs.input_usage_mask[variable->data.location];
        unsigned num_input_channels = util_last_bit(input_usage_mask);
 
        variable->data.driver_location = variable->data.location * 4;
@@ -2277,27 +2277,6 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
        }
 
        mask_attribs = ((1ull << attrib_count) - 1) << idx;
-       if (stage == MESA_SHADER_VERTEX ||
-           stage == MESA_SHADER_TESS_EVAL ||
-           stage == MESA_SHADER_GEOMETRY) {
-               if (idx == VARYING_SLOT_CLIP_DIST0) {
-                       if (stage == MESA_SHADER_VERTEX) {
-                               ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
-                               ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
-                               ctx->shader_info->vs.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
-                       }
-                       if (stage == MESA_SHADER_TESS_EVAL) {
-                               ctx->shader_info->tes.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
-                               ctx->shader_info->tes.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
-                               ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
-                       }
-                       if (stage == MESA_SHADER_GEOMETRY) {
-                               ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
-                               ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
-                               ctx->shader_info->vs.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
-                       }
-               }
-       }
 
        ctx->output_mask |= mask_attribs;
 }
@@ -2579,7 +2558,7 @@ radv_emit_streamout(struct radv_shader_context *ctx, unsigned stream)
                LLVMValueRef buf_ptr = ctx->streamout_buffers;
 
                for (i = 0; i < 4; i++) {
-                       uint16_t stride = ctx->shader_info->info.so.strides[i];
+                       uint16_t stride = ctx->shader_info->so.strides[i];
 
                        if (!stride)
                                continue;
@@ -2603,10 +2582,10 @@ radv_emit_streamout(struct radv_shader_context *ctx, unsigned stream)
                }
 
                /* Write streamout data. */
-               for (i = 0; i < ctx->shader_info->info.so.num_outputs; i++) {
+               for (i = 0; i < ctx->shader_info->so.num_outputs; i++) {
                        struct radv_shader_output_values shader_out = {};
                        struct radv_stream_output *output =
-                               &ctx->shader_info->info.so.outputs[i];
+                               &ctx->shader_info->so.outputs[i];
 
                        if (stream != output->stream)
                                continue;
@@ -2809,19 +2788,7 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
               sizeof(outinfo->vs_output_param_offset));
        outinfo->pos_exports = 0;
 
-       if (ctx->output_mask & (1ull << VARYING_SLOT_PSIZ)) {
-               outinfo->writes_pointsize = true;
-       }
-
-       if (ctx->output_mask & (1ull << VARYING_SLOT_LAYER)) {
-               outinfo->writes_layer = true;
-       }
-
-       if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) {
-               outinfo->writes_viewport_index = true;
-       }
-
-       if (ctx->shader_info->info.so.num_outputs &&
+       if (ctx->shader_info->so.num_outputs &&
            !ctx->is_gs_copy_shader) {
                /* The GS copy shader emission already emits streamout. */
                radv_emit_streamout(ctx, 0);
@@ -2841,14 +2808,14 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
                if (ctx->stage == MESA_SHADER_VERTEX &&
                    !ctx->is_gs_copy_shader) {
                        outputs[noutput].usage_mask =
-                               ctx->shader_info->info.vs.output_usage_mask[i];
+                               ctx->shader_info->vs.output_usage_mask[i];
                } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
                        outputs[noutput].usage_mask =
-                               ctx->shader_info->info.tes.output_usage_mask[i];
+                               ctx->shader_info->tes.output_usage_mask[i];
                } else {
                        assert(ctx->is_gs_copy_shader);
                        outputs[noutput].usage_mask =
-                               ctx->shader_info->info.gs.output_usage_mask[i];
+                               ctx->shader_info->gs.output_usage_mask[i];
                }
 
                for (unsigned j = 0; j < 4; j++) {
@@ -2861,8 +2828,6 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
 
        /* Export PrimitiveID. */
        if (export_prim_id) {
-               outinfo->export_prim_id = true;
-
                outputs[noutput].slot_name = VARYING_SLOT_PRIMITIVE_ID;
                outputs[noutput].slot_index = 0;
                outputs[noutput].usage_mask = 0x1;
@@ -2921,11 +2886,11 @@ handle_es_outputs_post(struct radv_shader_context *ctx,
 
                if (ctx->stage == MESA_SHADER_VERTEX) {
                        output_usage_mask =
-                               ctx->shader_info->info.vs.output_usage_mask[i];
+                               ctx->shader_info->vs.output_usage_mask[i];
                } else {
                        assert(ctx->stage == MESA_SHADER_TESS_EVAL);
                        output_usage_mask =
-                               ctx->shader_info->info.tes.output_usage_mask[i];
+                               ctx->shader_info->tes.output_usage_mask[i];
                }
 
                param_index = shader_io_get_unique_index(i);
@@ -2967,7 +2932,7 @@ static void
 handle_ls_outputs_post(struct radv_shader_context *ctx)
 {
        LLVMValueRef vertex_id = ctx->rel_auto_id;
-       uint32_t num_tcs_inputs = util_last_bit64(ctx->shader_info->info.vs.ls_outputs_written);
+       uint32_t num_tcs_inputs = util_last_bit64(ctx->shader_info->vs.ls_outputs_written);
        LLVMValueRef vertex_dw_stride = LLVMConstInt(ctx->ac.i32, num_tcs_inputs * 4, false);
        LLVMValueRef base_dw_addr = LLVMBuildMul(ctx->ac.builder, vertex_id,
                                                 vertex_dw_stride, "");
@@ -3289,7 +3254,6 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx)
                        radv_export_param(ctx, param_count, values, 0x1);
 
                        outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] = param_count++;
-                       outinfo->export_prim_id = true;
                        outinfo->param_exports = param_count;
                }
        }
@@ -3341,7 +3305,7 @@ static void gfx10_ngg_gs_emit_epilogue_1(struct radv_shader_context *ctx)
                unsigned num_components;
 
                num_components =
-                       ctx->shader_info->info.gs.num_stream_output_components[stream];
+                       ctx->shader_info->gs.num_stream_output_components[stream];
                if (!num_components)
                        continue;
 
@@ -3535,18 +3499,6 @@ static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx)
                tmp = LLVMBuildZExt(builder, tmp, ctx->ac.i32, "");
                const LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tmp);
 
-               if (ctx->output_mask & (1ull << VARYING_SLOT_PSIZ)) {
-                       outinfo->writes_pointsize = true;
-               }
-
-               if (ctx->output_mask & (1ull << VARYING_SLOT_LAYER)) {
-                       outinfo->writes_layer = true;
-               }
-
-               if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) {
-                       outinfo->writes_viewport_index = true;
-               }
-
                unsigned out_idx = 0;
                gep_idx[1] = ctx->ac.i32_0;
                for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
@@ -3556,7 +3508,7 @@ static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx)
                        outputs[noutput].slot_name = i;
                        outputs[noutput].slot_index = i == VARYING_SLOT_CLIP_DIST1;
 
-                       outputs[noutput].usage_mask = ctx->shader_info->info.gs.output_usage_mask[i];
+                       outputs[noutput].usage_mask = ctx->shader_info->gs.output_usage_mask[i];
                        int length = util_last_bit(outputs[noutput].usage_mask);
 
                        for (unsigned j = 0; j < length; j++, out_idx++) {
@@ -3581,8 +3533,6 @@ static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx)
 
                /* Export ViewIndex. */
                if (export_view_index) {
-                       outinfo->writes_layer = true;
-
                        outputs[noutput].slot_name = VARYING_SLOT_LAYER;
                        outputs[noutput].slot_index = 0;
                        outputs[noutput].usage_mask = 0x1;
@@ -3626,9 +3576,9 @@ static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
        unsigned out_idx = 0;
        for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
                unsigned output_usage_mask =
-                       ctx->shader_info->info.gs.output_usage_mask[i];
+                       ctx->shader_info->gs.output_usage_mask[i];
                uint8_t output_stream =
-                       ctx->shader_info->info.gs.output_streams[i];
+                       ctx->shader_info->gs.output_streams[i];
                LLVMValueRef *out_ptr = &addrs[i * 4];
                int length = util_last_bit(output_usage_mask);
 
@@ -3887,15 +3837,15 @@ handle_fs_outputs_post(struct radv_shader_context *ctx)
        }
 
        /* Process depth, stencil, samplemask. */
-       if (ctx->shader_info->info.ps.writes_z) {
+       if (ctx->shader_info->ps.writes_z) {
                depth = ac_to_float(&ctx->ac,
                                    radv_load_output(ctx, FRAG_RESULT_DEPTH, 0));
        }
-       if (ctx->shader_info->info.ps.writes_stencil) {
+       if (ctx->shader_info->ps.writes_stencil) {
                stencil = ac_to_float(&ctx->ac,
                                      radv_load_output(ctx, FRAG_RESULT_STENCIL, 0));
        }
-       if (ctx->shader_info->info.ps.writes_sample_mask) {
+       if (ctx->shader_info->ps.writes_sample_mask) {
                samplemask = ac_to_float(&ctx->ac,
                                         radv_load_output(ctx, FRAG_RESULT_SAMPLE_MASK, 0));
        }
@@ -3904,9 +3854,9 @@ handle_fs_outputs_post(struct radv_shader_context *ctx)
         * exported.
         */
        if (index > 0 &&
-           !ctx->shader_info->info.ps.writes_z &&
-           !ctx->shader_info->info.ps.writes_stencil &&
-           !ctx->shader_info->info.ps.writes_sample_mask) {
+           !ctx->shader_info->ps.writes_z &&
+           !ctx->shader_info->ps.writes_stencil &&
+           !ctx->shader_info->ps.writes_sample_mask) {
                unsigned last = index - 1;
 
                color_args[last].valid_mask = 1; /* whether the EXEC mask is valid */
@@ -4069,7 +4019,7 @@ ac_setup_rings(struct radv_shader_context *ctx)
                        LLVMValueRef ring, tmp;
 
                        num_components =
-                               ctx->shader_info->info.gs.num_stream_output_components[stream];
+                               ctx->shader_info->gs.num_stream_output_components[stream];
 
                        if (!num_components)
                                continue;
@@ -4172,7 +4122,7 @@ static
 LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
                                        struct nir_shader *const *shaders,
                                        int shader_count,
-                                       struct radv_shader_variant_info *shader_info,
+                                       struct radv_shader_info *shader_info,
                                        const struct radv_nir_compiler_options *options)
 {
        struct radv_shader_context ctx = {0};
@@ -4188,10 +4138,10 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
                             options->family, float_mode, options->wave_size, 64);
        ctx.context = ctx.ac.context;
 
-       radv_nir_shader_info_init(&shader_info->info);
+       radv_nir_shader_info_init(shader_info);
 
        for(int i = 0; i < shader_count; ++i)
-               radv_nir_shader_info_pass(shaders[i], options, &shader_info->info);
+               radv_nir_shader_info_pass(shaders[i], options, shader_info);
 
        for (i = 0; i < MAX_SETS; i++)
                shader_info->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1;
@@ -4275,7 +4225,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
                        if (shader_count == 1)
                                ctx.tcs_num_inputs = ctx.options->key.tcs.num_inputs;
                        else
-                               ctx.tcs_num_inputs = util_last_bit64(shader_info->info.vs.ls_outputs_written);
+                               ctx.tcs_num_inputs = util_last_bit64(shader_info->vs.ls_outputs_written);
                        ctx.tcs_num_patches = get_tcs_num_patches(&ctx);
                } else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) {
                        ctx.abi.load_tess_varyings = load_tes_input;
@@ -4498,52 +4448,10 @@ static void ac_compile_llvm_module(struct ac_llvm_compiler *ac_llvm,
        free(elf_buffer);
 }
 
-static void
-ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_shader *nir, const struct radv_nir_compiler_options *options)
-{
-        switch (nir->info.stage) {
-        case MESA_SHADER_COMPUTE:
-                for (int i = 0; i < 3; ++i)
-                        shader_info->cs.block_size[i] = nir->info.cs.local_size[i];
-                break;
-        case MESA_SHADER_FRAGMENT:
-               shader_info->fs.can_discard = nir->info.fs.uses_discard;
-                shader_info->fs.early_fragment_test = nir->info.fs.early_fragment_tests;
-                shader_info->fs.post_depth_coverage = nir->info.fs.post_depth_coverage;
-                break;
-        case MESA_SHADER_GEOMETRY:
-                shader_info->gs.vertices_in = nir->info.gs.vertices_in;
-                shader_info->gs.vertices_out = nir->info.gs.vertices_out;
-                shader_info->gs.output_prim = nir->info.gs.output_primitive;
-                shader_info->gs.invocations = nir->info.gs.invocations;
-                break;
-        case MESA_SHADER_TESS_EVAL:
-                shader_info->tes.primitive_mode = nir->info.tess.primitive_mode;
-                shader_info->tes.spacing = nir->info.tess.spacing;
-                shader_info->tes.ccw = nir->info.tess.ccw;
-                shader_info->tes.point_mode = nir->info.tess.point_mode;
-                shader_info->tes.as_es = options->key.vs_common_out.as_es;
-                shader_info->tes.export_prim_id = options->key.vs_common_out.export_prim_id;
-                shader_info->is_ngg = options->key.vs_common_out.as_ngg;
-                break;
-        case MESA_SHADER_TESS_CTRL:
-                shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
-                break;
-        case MESA_SHADER_VERTEX:
-                shader_info->vs.as_es = options->key.vs_common_out.as_es;
-                shader_info->vs.as_ls = options->key.vs_common_out.as_ls;
-                shader_info->vs.export_prim_id = options->key.vs_common_out.export_prim_id;
-                shader_info->is_ngg = options->key.vs_common_out.as_ngg;
-                break;
-        default:
-                break;
-        }
-}
-
 void
 radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm,
                        struct radv_shader_binary **rbinary,
-                       struct radv_shader_variant_info *shader_info,
+                       struct radv_shader_info *shader_info,
                        struct nir_shader *const *nir,
                        int nir_count,
                        const struct radv_nir_compiler_options *options)
@@ -4560,9 +4468,6 @@ radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm,
                                                    nir[nir_count - 1]->info.stage),
                               options);
 
-       for (int i = 0; i < nir_count; ++i)
-               ac_fill_shader_info(shader_info, nir[i], options);
-
        /* Determine the ES type (VS or TES) for the GS on GFX9. */
        if (options->chip_class >= GFX9) {
                if (nir_count == 2 &&
@@ -4570,7 +4475,7 @@ radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm,
                        shader_info->gs.es_type = nir[0]->info.stage;
                }
        }
-       shader_info->info.wave_size = options->wave_size;
+       shader_info->wave_size = options->wave_size;
 }
 
 static void
@@ -4582,7 +4487,7 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
        LLVMValueRef stream_id;
 
        /* Fetch the vertex stream ID. */
-       if (ctx->shader_info->info.so.num_outputs) {
+       if (ctx->shader_info->so.num_outputs) {
                stream_id =
                        ac_unpack_param(&ctx->ac, ctx->streamout_config, 24, 2);
        } else {
@@ -4598,14 +4503,14 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
 
        for (unsigned stream = 0; stream < 4; stream++) {
                unsigned num_components =
-                       ctx->shader_info->info.gs.num_stream_output_components[stream];
+                       ctx->shader_info->gs.num_stream_output_components[stream];
                LLVMBasicBlockRef bb;
                unsigned offset;
 
                if (!num_components)
                        continue;
 
-               if (stream > 0 && !ctx->shader_info->info.so.num_outputs)
+               if (stream > 0 && !ctx->shader_info->so.num_outputs)
                        continue;
 
                bb = LLVMInsertBasicBlockInContext(ctx->ac.context, end_bb, "out");
@@ -4615,9 +4520,9 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
                offset = 0;
                for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
                        unsigned output_usage_mask =
-                               ctx->shader_info->info.gs.output_usage_mask[i];
+                               ctx->shader_info->gs.output_usage_mask[i];
                        unsigned output_stream =
-                               ctx->shader_info->info.gs.output_streams[i];
+                               ctx->shader_info->gs.output_streams[i];
                        int length = util_last_bit(output_usage_mask);
 
                        if (!(ctx->output_mask & (1ull << i)) ||
@@ -4653,7 +4558,7 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
                        }
                }
 
-               if (ctx->shader_info->info.so.num_outputs)
+               if (ctx->shader_info->so.num_outputs)
                        radv_emit_streamout(ctx, stream);
 
                if (stream == 0) {
@@ -4671,7 +4576,7 @@ void
 radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
                            struct nir_shader *geom_shader,
                            struct radv_shader_binary **rbinary,
-                           struct radv_shader_variant_info *shader_info,
+                           struct radv_shader_info *shader_info,
                            const struct radv_nir_compiler_options *options)
 {
        struct radv_shader_context ctx = {0};
@@ -4690,7 +4595,7 @@ radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
        ctx.stage = MESA_SHADER_VERTEX;
        ctx.shader = geom_shader;
 
-       radv_nir_shader_info_pass(geom_shader, options, &shader_info->info);
+       radv_nir_shader_info_pass(geom_shader, options, shader_info);
 
        create_function(&ctx, MESA_SHADER_VERTEX, false, MESA_SHADER_VERTEX);