LLVMContextRef context;
LLVMValueRef main_function;
- LLVMValueRef descriptor_sets[RADV_UD_MAX_SETS];
+ LLVMValueRef descriptor_sets[MAX_SETS];
LLVMValueRef ring_offsets;
LLVMValueRef vertex_buffers;
bool is_gs_copy_shader;
LLVMValueRef gs_next_vertex[4];
+ LLVMValueRef gs_curprim_verts[4];
+ LLVMValueRef gs_generated_prims[4];
+ LLVMValueRef gs_ngg_emit;
+ LLVMValueRef gs_ngg_scratch;
unsigned gs_max_out_vertices;
+ unsigned gs_output_prim;
unsigned tes_primitive_mode;
uint32_t tcs_num_patches;
uint32_t max_gsvs_emit_size;
uint32_t gsvs_vertex_size;
+
+ LLVMValueRef vertexptr; /* GFX10 only */
+};
+
+struct radv_shader_output_values {
+ LLVMValueRef values[4];
+ unsigned slot_name;
+ unsigned slot_index;
+ unsigned usage_mask;
};
enum radeon_llvm_calling_convention {
/* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
if (ctx->options->chip_class == GFX6) {
- unsigned one_wave = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp);
+ unsigned one_wave = ctx->options->wave_size / MAX2(num_tcs_input_cp, num_tcs_output_cp);
num_patches = MIN2(num_patches, one_wave);
}
return num_patches;
switch (stage) {
case MESA_SHADER_VERTEX:
if (ctx->shader_info->info.needs_multiview_view_index ||
- (!ctx->options->key.vs.out.as_es && !ctx->options->key.vs.out.as_ls && ctx->options->key.has_multiview_view_index))
+ (!ctx->options->key.vs_common_out.as_es && !ctx->options->key.vs_common_out.as_ls && ctx->options->key.has_multiview_view_index))
return true;
break;
case MESA_SHADER_TESS_EVAL:
- if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.out.as_es && ctx->options->key.has_multiview_view_index))
+ if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.vs_common_out.as_es && ctx->options->key.has_multiview_view_index))
return true;
break;
case MESA_SHADER_GEOMETRY:
{
add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.vertex_id);
if (!ctx->is_gs_copy_shader) {
- if (ctx->options->key.vs.out.as_ls) {
+ if (ctx->options->key.vs_common_out.as_ls) {
add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->rel_auto_id);
- add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
- add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* unused */
- } else {
if (ctx->ac.chip_class >= GFX10) {
- add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* user vgpr */
add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* user vgpr */
add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
+ } else {
+ add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
+ add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* unused */
+ }
+ } else {
+ if (ctx->ac.chip_class >= GFX10) {
+ if (ctx->options->key.vs_common_out.as_ngg) {
+ add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* user vgpr */
+ add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* user vgpr */
+ add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
+ } else {
+ add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* unused */
+ add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->vs_prim_id);
+ add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
+ }
} else {
add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->vs_prim_id);
{
int i;
- if (ctx->ac.chip_class >= GFX10)
- return;
-
/* Streamout SGPRs. */
if (ctx->shader_info->info.so.num_outputs) {
assert(stage == MESA_SHADER_VERTEX ||
struct arg_info args = {};
LLVMValueRef desc_sets;
bool needs_view_index = needs_view_index_sgpr(ctx, stage);
- allocate_user_sgprs(ctx, stage, has_previous_stage,
- previous_stage, needs_view_index, &user_sgpr_info);
-
- if (user_sgpr_info.need_ring_offsets && !ctx->options->supports_spill) {
- add_arg(&args, ARG_SGPR, ac_array_in_const_addr_space(ctx->ac.v4i32),
- &ctx->ring_offsets);
- }
if (ctx->ac.chip_class >= GFX10) {
- if (stage == MESA_SHADER_VERTEX && ctx->options->key.vs.out.as_ngg) {
+ if (is_pre_gs_stage(stage) && ctx->options->key.vs_common_out.as_ngg) {
/* On GFX10, VS is merged into GS for NGG. */
+ previous_stage = stage;
stage = MESA_SHADER_GEOMETRY;
has_previous_stage = true;
- previous_stage = MESA_SHADER_VERTEX;
}
}
+ allocate_user_sgprs(ctx, stage, has_previous_stage,
+ previous_stage, needs_view_index, &user_sgpr_info);
+
+ if (user_sgpr_info.need_ring_offsets && !ctx->options->supports_spill) {
+ add_arg(&args, ARG_SGPR, ac_array_in_const_addr_space(ctx->ac.v4i32),
+ &ctx->ring_offsets);
+ }
+
switch (stage) {
case MESA_SHADER_COMPUTE:
declare_global_input_sgprs(ctx, &user_sgpr_info, &args,
if (needs_view_index)
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->abi.view_index);
- if (ctx->options->key.vs.out.as_es) {
+ if (ctx->options->key.vs_common_out.as_es) {
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->es2gs_offset);
- } else if (ctx->options->key.vs.out.as_ls) {
+ } else if (ctx->options->key.vs_common_out.as_ls) {
/* no extra parameters */
} else {
declare_streamout_sgprs(ctx, stage, &args);
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->abi.view_index);
- if (ctx->options->key.tes.out.as_es) {
+ if (ctx->options->key.vs_common_out.as_es) {
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds);
add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL);
add_arg(&args, ARG_SGPR, ctx->ac.i32,
case MESA_SHADER_GEOMETRY:
if (has_previous_stage) {
// First 6 system regs
- if (ctx->options->key.vs.out.as_ngg) {
+ if (ctx->options->key.vs_common_out.as_ngg) {
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->gs_tg_info);
} else {
}
if (stage == MESA_SHADER_TESS_CTRL ||
- (stage == MESA_SHADER_VERTEX && ctx->options->key.vs.out.as_ls) ||
+ (stage == MESA_SHADER_VERTEX && ctx->options->key.vs_common_out.as_ls) ||
/* GFX9 has the ESGS ring buffer in LDS. */
(stage == MESA_SHADER_GEOMETRY && has_previous_stage)) {
ac_declare_lds_as_pointer(&ctx->ac);
uint32_t desc_type = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
- S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
- S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
- S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+ S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
+
+ if (ctx->ac.chip_class >= GFX10) {
+ desc_type |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+ S_008F0C_OOB_SELECT(3) |
+ S_008F0C_RESOURCE_LEVEL(1);
+ } else {
+ desc_type |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+ S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+ }
LLVMValueRef desc_components[4] = {
LLVMBuildPtrToInt(ctx->ac.builder, desc_ptr, ctx->ac.intptr, ""),
}
+static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
+ unsigned stream,
+ LLVMValueRef *addrs);
+
static void
visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs)
{
unsigned offset = 0;
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ if (ctx->options->key.vs_common_out.as_ngg) {
+ gfx10_ngg_gs_emit_vertex(ctx, stream, addrs);
+ return;
+ }
+
/* Write vertex attribute values to GSVS ring */
gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
ctx->gs_next_vertex[stream],
visit_end_primitive(struct ac_shader_abi *abi, unsigned stream)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+
+ if (ctx->options->key.vs_common_out.as_ngg) {
+ LLVMBuildStore(ctx->ac.builder, ctx->ac.i32_0, ctx->gs_curprim_verts[stream]);
+ return;
+ }
+
ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8), ctx->gs_wave_id);
}
}
}
-static void interp_fs_input(struct radv_shader_context *ctx,
- unsigned attr,
- LLVMValueRef interp_param,
- LLVMValueRef prim_mask,
- bool float16,
- LLVMValueRef result[4])
-{
- LLVMValueRef attr_number;
- unsigned chan;
- LLVMValueRef i, j;
- bool interp = !LLVMIsUndef(interp_param);
-
- attr_number = LLVMConstInt(ctx->ac.i32, attr, false);
-
- /* fs.constant returns the param from the middle vertex, so it's not
- * really useful for flat shading. It's meant to be used for custom
- * interpolation (but the intrinsic can't fetch from the other two
- * vertices).
- *
- * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
- * to do the right thing. The only reason we use fs.constant is that
- * fs.interp cannot be used on integers, because they can be equal
- * to NaN.
- */
- if (interp) {
- interp_param = LLVMBuildBitCast(ctx->ac.builder, interp_param,
- ctx->ac.v2f32, "");
-
- i = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
- ctx->ac.i32_0, "");
- j = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
- ctx->ac.i32_1, "");
- }
-
- for (chan = 0; chan < 4; chan++) {
- LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
-
- if (interp && float16) {
- result[chan] = ac_build_fs_interp_f16(&ctx->ac,
- llvm_chan,
- attr_number,
- prim_mask, i, j);
- } else if (interp) {
- result[chan] = ac_build_fs_interp(&ctx->ac,
- llvm_chan,
- attr_number,
- prim_mask, i, j);
- } else {
- result[chan] = ac_build_fs_interp_mov(&ctx->ac,
- LLVMConstInt(ctx->ac.i32, 2, false),
- llvm_chan,
- attr_number,
- prim_mask);
- result[chan] = LLVMBuildBitCast(ctx->ac.builder, result[chan], ctx->ac.i32, "");
- result[chan] = LLVMBuildTruncOrBitCast(ctx->ac.builder, result[chan], float16 ? ctx->ac.i16 : ctx->ac.i32, "");
- }
- }
-}
-
-static void mark_16bit_fs_input(struct radv_shader_context *ctx,
- const struct glsl_type *type,
- int location)
-{
- if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) {
- unsigned attrib_count = glsl_count_attribute_slots(type, false);
- if (glsl_type_is_16bit(type)) {
- ctx->float16_shaded_mask |= ((1ull << attrib_count) - 1) << location;
- }
- } else if (glsl_type_is_array(type)) {
- unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false);
- for (unsigned i = 0; i < glsl_get_length(type); ++i) {
- mark_16bit_fs_input(ctx, glsl_get_array_element(type), location + i * stride);
- }
- } else {
- assert(glsl_type_is_struct_or_ifc(type));
- for (unsigned i = 0; i < glsl_get_length(type); i++) {
- mark_16bit_fs_input(ctx, glsl_get_struct_field(type, i), location);
- location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false);
- }
- }
-}
-
-static void
-handle_fs_input_decl(struct radv_shader_context *ctx,
- struct nir_variable *variable)
-{
- int idx = variable->data.location;
- unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
- LLVMValueRef interp = NULL;
- uint64_t mask;
-
- variable->data.driver_location = idx * 4;
-
-
- if (variable->data.compact) {
- unsigned component_count = variable->data.location_frac +
- glsl_get_length(variable->type);
- attrib_count = (component_count + 3) / 4;
- } else
- mark_16bit_fs_input(ctx, variable->type, idx);
-
- mask = ((1ull << attrib_count) - 1) << variable->data.location;
-
- if (glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT ||
- glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT16 ||
- glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_STRUCT) {
- unsigned interp_type;
- if (variable->data.sample)
- interp_type = INTERP_SAMPLE;
- else if (variable->data.centroid)
- interp_type = INTERP_CENTROID;
- else
- interp_type = INTERP_CENTER;
-
- interp = lookup_interp_param(&ctx->abi, variable->data.interpolation, interp_type);
- }
- if (interp == NULL)
- interp = LLVMGetUndef(ctx->ac.i32);
-
- for (unsigned i = 0; i < attrib_count; ++i)
- ctx->inputs[ac_llvm_reg_index_soa(idx + i, 0)] = interp;
-
- ctx->input_mask |= mask;
-}
-
static void
handle_vs_inputs(struct radv_shader_context *ctx,
struct nir_shader *nir) {
}
}
-static void
-handle_fs_inputs(struct radv_shader_context *ctx,
- struct nir_shader *nir)
-{
- prepare_interp_optimize(ctx, nir);
-
- nir_foreach_variable(variable, &nir->inputs)
- handle_fs_input_decl(ctx, variable);
-
- unsigned index = 0;
-
- if (ctx->shader_info->info.needs_multiview_view_index ||
- ctx->shader_info->info.ps.layer_input) {
- ctx->input_mask |= 1ull << VARYING_SLOT_LAYER;
- ctx->inputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)] = LLVMGetUndef(ctx->ac.i32);
- }
-
- for (unsigned i = 0; i < RADEON_LLVM_MAX_INPUTS; ++i) {
- LLVMValueRef interp_param;
- LLVMValueRef *inputs = ctx->inputs +ac_llvm_reg_index_soa(i, 0);
-
- if (!(ctx->input_mask & (1ull << i)))
- continue;
-
- if (i >= VARYING_SLOT_VAR0 || i == VARYING_SLOT_PNTC ||
- i == VARYING_SLOT_PRIMITIVE_ID || i == VARYING_SLOT_LAYER) {
- interp_param = *inputs;
- bool float16 = (ctx->float16_shaded_mask >> i) & 1;
- interp_fs_input(ctx, index, interp_param, ctx->abi.prim_mask, float16,
- inputs);
-
- if (LLVMIsUndef(interp_param))
- ctx->shader_info->fs.flat_shaded_mask |= 1u << index;
- if (float16)
- ctx->shader_info->fs.float16_shaded_mask |= 1u << index;
- if (i >= VARYING_SLOT_VAR0)
- ctx->abi.fs_input_attr_indices[i - VARYING_SLOT_VAR0] = index;
- ++index;
- } else if (i == VARYING_SLOT_CLIP_DIST0) {
- int length = ctx->shader_info->info.ps.num_input_clips_culls;
-
- for (unsigned j = 0; j < length; j += 4) {
- inputs = ctx->inputs + ac_llvm_reg_index_soa(i, j);
-
- interp_param = *inputs;
- interp_fs_input(ctx, index, interp_param,
- ctx->abi.prim_mask, false, inputs);
- ++index;
- }
- } else if (i == VARYING_SLOT_POS) {
- for(int i = 0; i < 3; ++i)
- inputs[i] = ctx->abi.frag_pos[i];
-
- inputs[3] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
- ctx->abi.frag_pos[3]);
- }
- }
- ctx->shader_info->fs.num_interp = index;
- ctx->shader_info->fs.input_mask = ctx->input_mask >> VARYING_SLOT_VAR0;
-
- if (ctx->shader_info->info.needs_multiview_view_index)
- ctx->abi.view_index = ctx->inputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)];
-}
-
static void
scan_shader_output_decl(struct radv_shader_context *ctx,
struct nir_variable *variable,
ctx->shader_info->tes.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
}
+ if (stage == MESA_SHADER_GEOMETRY) {
+ ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
+ ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
+ ctx->shader_info->vs.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
+ }
}
}
static LLVMValueRef
radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan)
{
- LLVMValueRef output =
- ctx->abi.outputs[ac_llvm_reg_index_soa(index, chan)];
-
+ LLVMValueRef output = ctx->abi.outputs[ac_llvm_reg_index_soa(index, chan)];
return LLVMBuildLoad(ctx->ac.builder, output, "");
}
radv_emit_stream_output(struct radv_shader_context *ctx,
LLVMValueRef const *so_buffers,
LLVMValueRef const *so_write_offsets,
- const struct radv_stream_output *output)
+ const struct radv_stream_output *output,
+ struct radv_shader_output_values *shader_out)
{
unsigned num_comps = util_bitcount(output->component_mask);
- unsigned loc = output->location;
unsigned buf = output->buffer;
unsigned offset = output->offset;
unsigned start;
/* Load the output as int. */
for (int i = 0; i < num_comps; i++) {
- out[i] = ac_to_integer(&ctx->ac,
- radv_load_output(ctx, loc, start + i));
+ out[i] = ac_to_integer(&ctx->ac, shader_out->values[start + i]);
}
/* Pack the output. */
/* Write streamout data. */
for (i = 0; i < ctx->shader_info->info.so.num_outputs; i++) {
+ struct radv_shader_output_values shader_out = {};
struct radv_stream_output *output =
&ctx->shader_info->info.so.outputs[i];
if (stream != output->stream)
continue;
- radv_emit_stream_output(ctx, so_buffers,
- so_write_offset, output);
+ for (int j = 0; j < 4; j++) {
+ shader_out.values[j] =
+ radv_load_output(ctx, output->location, j);
+ }
+
+ radv_emit_stream_output(ctx, so_buffers,so_write_offset,
+ output, &shader_out);
}
}
ac_nir_build_endif(&if_ctx);
}
static void
-handle_vs_outputs_post(struct radv_shader_context *ctx,
- bool export_prim_id, bool export_layer_id,
- bool export_clip_dists,
- struct radv_vs_output_info *outinfo)
+radv_build_param_exports(struct radv_shader_context *ctx,
+ struct radv_shader_output_values *outputs,
+ unsigned noutput,
+ struct radv_vs_output_info *outinfo,
+ bool export_clip_dists)
{
- uint32_t param_count = 0;
- unsigned target;
- unsigned pos_idx, num_pos_exports = 0;
- struct ac_export_args args, pos_args[4] = {};
- LLVMValueRef psize_value = NULL, layer_value = NULL, viewport_index_value = NULL;
- int i;
-
- if (ctx->options->key.has_multiview_view_index) {
- LLVMValueRef* tmp_out = &ctx->abi.outputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)];
- if(!*tmp_out) {
- for(unsigned i = 0; i < 4; ++i)
- ctx->abi.outputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, i)] =
- ac_build_alloca_undef(&ctx->ac, ctx->ac.f32, "");
- }
+ unsigned param_count = 0;
- LLVMBuildStore(ctx->ac.builder, ac_to_float(&ctx->ac, ctx->abi.view_index), *tmp_out);
- ctx->output_mask |= 1ull << VARYING_SLOT_LAYER;
- }
+ for (unsigned i = 0; i < noutput; i++) {
+ unsigned slot_name = outputs[i].slot_name;
+ unsigned usage_mask = outputs[i].usage_mask;
- memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
- sizeof(outinfo->vs_output_param_offset));
+ if (slot_name != VARYING_SLOT_LAYER &&
+ slot_name != VARYING_SLOT_PRIMITIVE_ID &&
+ slot_name != VARYING_SLOT_CLIP_DIST0 &&
+ slot_name != VARYING_SLOT_CLIP_DIST1 &&
+ slot_name < VARYING_SLOT_VAR0)
+ continue;
- for(unsigned location = VARYING_SLOT_CLIP_DIST0; location <= VARYING_SLOT_CLIP_DIST1; ++location) {
- if (ctx->output_mask & (1ull << location)) {
- unsigned output_usage_mask, length;
- LLVMValueRef slots[4];
- unsigned j;
-
- if (ctx->stage == MESA_SHADER_VERTEX &&
- !ctx->is_gs_copy_shader) {
- output_usage_mask =
- ctx->shader_info->info.vs.output_usage_mask[location];
- } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
- output_usage_mask =
- ctx->shader_info->info.tes.output_usage_mask[location];
- } else {
- assert(ctx->is_gs_copy_shader);
- output_usage_mask =
- ctx->shader_info->info.gs.output_usage_mask[location];
- }
+ if ((slot_name == VARYING_SLOT_CLIP_DIST0 ||
+ slot_name == VARYING_SLOT_CLIP_DIST1) && !export_clip_dists)
+ continue;
- length = util_last_bit(output_usage_mask);
+ radv_export_param(ctx, param_count, outputs[i].values, usage_mask);
- for (j = 0; j < length; j++)
- slots[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, location, j));
+ assert(i < ARRAY_SIZE(outinfo->vs_output_param_offset));
+ outinfo->vs_output_param_offset[slot_name] = param_count++;
+ }
- for (i = length; i < 4; i++)
- slots[i] = LLVMGetUndef(ctx->ac.f32);
+ outinfo->param_exports = param_count;
+}
- target = V_008DFC_SQ_EXP_POS + 2 + (location - VARYING_SLOT_CLIP_DIST0);
- si_llvm_init_export_args(ctx, &slots[0], 0xf, target, &args);
- memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS],
- &args, sizeof(args));
+/* Generate export instructions for hardware VS shader stage or NGG GS stage
+ * (position and parameter data only).
+ */
+static void
+radv_llvm_export_vs(struct radv_shader_context *ctx,
+ struct radv_shader_output_values *outputs,
+ unsigned noutput,
+ struct radv_vs_output_info *outinfo,
+ bool export_clip_dists)
+{
+ LLVMValueRef psize_value = NULL, layer_value = NULL, viewport_value = NULL;
+ struct ac_export_args pos_args[4] = {};
+ unsigned pos_idx, index;
+ int i;
- if (export_clip_dists) {
- /* Export the clip/cull distances values to the next stage. */
- radv_export_param(ctx, param_count, &slots[0], 0xf);
- outinfo->vs_output_param_offset[location] = param_count++;
- }
+ /* Build position exports */
+ for (i = 0; i < noutput; i++) {
+ switch (outputs[i].slot_name) {
+ case VARYING_SLOT_POS:
+ si_llvm_init_export_args(ctx, outputs[i].values, 0xf,
+ V_008DFC_SQ_EXP_POS, &pos_args[0]);
+ break;
+ case VARYING_SLOT_PSIZ:
+ psize_value = outputs[i].values[0];
+ break;
+ case VARYING_SLOT_LAYER:
+ layer_value = outputs[i].values[0];
+ break;
+ case VARYING_SLOT_VIEWPORT:
+ viewport_value = outputs[i].values[0];
+ break;
+ case VARYING_SLOT_CLIP_DIST0:
+ case VARYING_SLOT_CLIP_DIST1:
+ index = 2 + outputs[i].slot_index;
+ si_llvm_init_export_args(ctx, outputs[i].values, 0xf,
+ V_008DFC_SQ_EXP_POS + index,
+ &pos_args[index]);
+ break;
+ default:
+ break;
}
}
- LLVMValueRef pos_values[4] = {ctx->ac.f32_0, ctx->ac.f32_0, ctx->ac.f32_0, ctx->ac.f32_1};
- if (ctx->output_mask & (1ull << VARYING_SLOT_POS)) {
- for (unsigned j = 0; j < 4; j++)
- pos_values[j] = radv_load_output(ctx, VARYING_SLOT_POS, j);
- }
- si_llvm_init_export_args(ctx, pos_values, 0xf, V_008DFC_SQ_EXP_POS, &pos_args[0]);
-
- if (ctx->output_mask & (1ull << VARYING_SLOT_PSIZ)) {
- outinfo->writes_pointsize = true;
- psize_value = radv_load_output(ctx, VARYING_SLOT_PSIZ, 0);
- }
-
- if (ctx->output_mask & (1ull << VARYING_SLOT_LAYER)) {
- outinfo->writes_layer = true;
- layer_value = radv_load_output(ctx, VARYING_SLOT_LAYER, 0);
- }
-
- if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) {
- outinfo->writes_viewport_index = true;
- viewport_index_value = radv_load_output(ctx, VARYING_SLOT_VIEWPORT, 0);
- }
-
- if (ctx->shader_info->info.so.num_outputs &&
- !ctx->is_gs_copy_shader) {
- /* The GS copy shader emission already emits streamout. */
- radv_emit_streamout(ctx, 0);
+ /* We need to add the position output manually if it's missing. */
+ if (!pos_args[0].out[0]) {
+ pos_args[0].enabled_channels = 0xf; /* writemask */
+ pos_args[0].valid_mask = 0; /* EXEC mask */
+ pos_args[0].done = 0; /* last export? */
+ pos_args[0].target = V_008DFC_SQ_EXP_POS;
+ pos_args[0].compr = 0; /* COMPR flag */
+ pos_args[0].out[0] = ctx->ac.f32_0; /* X */
+ pos_args[0].out[1] = ctx->ac.f32_0; /* Y */
+ pos_args[0].out[2] = ctx->ac.f32_0; /* Z */
+ pos_args[0].out[3] = ctx->ac.f32_1; /* W */
}
if (outinfo->writes_pointsize ||
/* GFX9 has the layer in out.z[10:0] and the viewport
* index in out.z[19:16].
*/
- LLVMValueRef v = viewport_index_value;
+ LLVMValueRef v = viewport_value;
v = ac_to_integer(&ctx->ac, v);
v = LLVMBuildShl(ctx->ac.builder, v,
LLVMConstInt(ctx->ac.i32, 16, false),
pos_args[1].out[2] = ac_to_float(&ctx->ac, v);
pos_args[1].enabled_channels |= 1 << 2;
} else {
- pos_args[1].out[3] = viewport_index_value;
+ pos_args[1].out[3] = viewport_value;
pos_args[1].enabled_channels |= 1 << 3;
}
}
}
+
for (i = 0; i < 4; i++) {
if (pos_args[i].out[0])
- num_pos_exports++;
+ outinfo->pos_exports++;
}
/* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
/* Specify the target we are exporting */
pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++;
- if (pos_idx == num_pos_exports)
+
+ if (pos_idx == outinfo->pos_exports)
+ /* Specify that this is the last export */
pos_args[i].done = 1;
+
ac_build_export(&ctx->ac, &pos_args[i]);
}
+ /* Build parameter exports */
+ radv_build_param_exports(ctx, outputs, noutput, outinfo, export_clip_dists);
+}
+
+static void
+handle_vs_outputs_post(struct radv_shader_context *ctx,
+ bool export_prim_id,
+ bool export_clip_dists,
+ struct radv_vs_output_info *outinfo)
+{
+ struct radv_shader_output_values *outputs;
+ unsigned noutput = 0;
+
+ if (ctx->options->key.has_multiview_view_index) {
+ LLVMValueRef* tmp_out = &ctx->abi.outputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)];
+ if(!*tmp_out) {
+ for(unsigned i = 0; i < 4; ++i)
+ ctx->abi.outputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, i)] =
+ ac_build_alloca_undef(&ctx->ac, ctx->ac.f32, "");
+ }
+
+ LLVMBuildStore(ctx->ac.builder, ac_to_float(&ctx->ac, ctx->abi.view_index), *tmp_out);
+ ctx->output_mask |= 1ull << VARYING_SLOT_LAYER;
+ }
+
+ memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
+ sizeof(outinfo->vs_output_param_offset));
+ outinfo->pos_exports = 0;
+
+ if (ctx->output_mask & (1ull << VARYING_SLOT_PSIZ)) {
+ outinfo->writes_pointsize = true;
+ }
+
+ if (ctx->output_mask & (1ull << VARYING_SLOT_LAYER)) {
+ outinfo->writes_layer = true;
+ }
+
+ if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) {
+ outinfo->writes_viewport_index = true;
+ }
+
+ if (ctx->shader_info->info.so.num_outputs &&
+ !ctx->is_gs_copy_shader) {
+ /* The GS copy shader emission already emits streamout. */
+ radv_emit_streamout(ctx, 0);
+ }
+
+ /* Allocate a temporary array for the output values. */
+ unsigned num_outputs = util_bitcount64(ctx->output_mask) + export_prim_id;
+ outputs = malloc(num_outputs * sizeof(outputs[0]));
+
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
- LLVMValueRef values[4];
if (!(ctx->output_mask & (1ull << i)))
continue;
- if (i != VARYING_SLOT_LAYER &&
- i != VARYING_SLOT_PRIMITIVE_ID &&
- i < VARYING_SLOT_VAR0)
- continue;
-
- for (unsigned j = 0; j < 4; j++)
- values[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
-
- unsigned output_usage_mask;
+ outputs[noutput].slot_name = i;
+ outputs[noutput].slot_index = i == VARYING_SLOT_CLIP_DIST1;
if (ctx->stage == MESA_SHADER_VERTEX &&
!ctx->is_gs_copy_shader) {
- output_usage_mask =
+ outputs[noutput].usage_mask =
ctx->shader_info->info.vs.output_usage_mask[i];
} else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
- output_usage_mask =
+ outputs[noutput].usage_mask =
ctx->shader_info->info.tes.output_usage_mask[i];
} else {
assert(ctx->is_gs_copy_shader);
- output_usage_mask =
+ outputs[noutput].usage_mask =
ctx->shader_info->info.gs.output_usage_mask[i];
}
- radv_export_param(ctx, param_count, values, output_usage_mask);
+ for (unsigned j = 0; j < 4; j++) {
+ outputs[noutput].values[j] =
+ ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
+ }
- outinfo->vs_output_param_offset[i] = param_count++;
+ noutput++;
}
+ /* Export PrimitiveID. */
if (export_prim_id) {
- LLVMValueRef values[4];
-
- values[0] = ctx->vs_prim_id;
- for (unsigned j = 1; j < 4; j++)
- values[j] = ctx->ac.f32_0;
-
- radv_export_param(ctx, param_count, values, 0x1);
-
- outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] = param_count++;
outinfo->export_prim_id = true;
- }
- if (export_layer_id && layer_value) {
- LLVMValueRef values[4];
-
- values[0] = layer_value;
+ outputs[noutput].slot_name = VARYING_SLOT_PRIMITIVE_ID;
+ outputs[noutput].slot_index = 0;
+ outputs[noutput].usage_mask = 0x1;
+ outputs[noutput].values[0] = ctx->vs_prim_id;
for (unsigned j = 1; j < 4; j++)
- values[j] = ctx->ac.f32_0;
-
- radv_export_param(ctx, param_count, values, 0x1);
-
- outinfo->vs_output_param_offset[VARYING_SLOT_LAYER] = param_count++;
+ outputs[noutput].values[j] = ctx->ac.f32_0;
+ noutput++;
}
- outinfo->pos_exports = num_pos_exports;
- outinfo->param_exports = param_count;
+ radv_llvm_export_vs(ctx, outputs, noutput, outinfo, export_clip_dists);
+
+ free(outputs);
}
static void
LLVMValueRef wave_idx = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 24, 4);
vertex_idx = LLVMBuildOr(ctx->ac.builder, vertex_idx,
LLVMBuildMul(ctx->ac.builder, wave_idx,
- LLVMConstInt(ctx->ac.i32, 64, false), ""), "");
+ LLVMConstInt(ctx->ac.i32,
+ ctx->ac.wave_size, false), ""), "");
lds_base = LLVMBuildMul(ctx->ac.builder, vertex_idx,
LLVMConstInt(ctx->ac.i32, itemsize_dw, 0), "");
}
return ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 24, 4);
}
+static LLVMValueRef get_tgsize(struct radv_shader_context *ctx)
+{
+ return ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 28, 4);
+}
+
+static LLVMValueRef get_thread_id_in_tg(struct radv_shader_context *ctx)
+{
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef tmp;
+ tmp = LLVMBuildMul(builder, get_wave_id_in_tg(ctx),
+ LLVMConstInt(ctx->ac.i32, ctx->ac.wave_size, false), "");
+ return LLVMBuildAdd(builder, tmp, ac_get_thread_id(&ctx->ac), "");
+}
+
static LLVMValueRef ngg_get_vtx_cnt(struct radv_shader_context *ctx)
{
return ac_build_bfe(&ctx->ac, ctx->gs_tg_info,
false);
}
+static LLVMValueRef
+ngg_gs_get_vertex_storage(struct radv_shader_context *ctx)
+{
+ unsigned num_outputs = util_bitcount64(ctx->output_mask);
+
+ LLVMTypeRef elements[2] = {
+ LLVMArrayType(ctx->ac.i32, 4 * num_outputs),
+ LLVMArrayType(ctx->ac.i8, 4),
+ };
+ LLVMTypeRef type = LLVMStructTypeInContext(ctx->ac.context, elements, 2, false);
+ type = LLVMPointerType(LLVMArrayType(type, 0), AC_ADDR_SPACE_LDS);
+ return LLVMBuildBitCast(ctx->ac.builder, ctx->gs_ngg_emit, type, "");
+}
+
+/**
+ * Return a pointer to the LDS storage reserved for the N'th vertex, where N
+ * is in emit order; that is:
+ * - during the epilogue, N is the threadidx (relative to the entire threadgroup)
+ * - during vertex emit, i.e. while the API GS shader invocation is running,
+ * N = threadidx * gs_max_out_vertices + emitidx
+ *
+ * Goals of the LDS memory layout:
+ * 1. Eliminate bank conflicts on write for geometry shaders that have all emits
+ * in uniform control flow
+ * 2. Eliminate bank conflicts on read for export if, additionally, there is no
+ * culling
+ * 3. Agnostic to the number of waves (since we don't know it before compiling)
+ * 4. Allow coalescing of LDS instructions (ds_write_b128 etc.)
+ * 5. Avoid wasting memory.
+ *
+ * We use an AoS layout due to point 4 (this also helps point 3). In an AoS
+ * layout, elimination of bank conflicts requires that each vertex occupy an
+ * odd number of dwords. We use the additional dword to store the output stream
+ * index as well as a flag to indicate whether this vertex ends a primitive
+ * for rasterization.
+ *
+ * Swizzling is required to satisfy points 1 and 2 simultaneously.
+ *
+ * Vertices are stored in export order (gsthread * gs_max_out_vertices + emitidx).
+ * Indices are swizzled in groups of 32, which ensures point 1 without
+ * disturbing point 2.
+ *
+ * \return an LDS pointer to type {[N x i32], [4 x i8]}
+ */
+static LLVMValueRef
+ngg_gs_vertex_ptr(struct radv_shader_context *ctx, LLVMValueRef vertexidx)
+{
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef storage = ngg_gs_get_vertex_storage(ctx);
+
+ /* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */
+ unsigned write_stride_2exp = ffs(ctx->gs_max_out_vertices) - 1;
+ if (write_stride_2exp) {
+ LLVMValueRef row =
+ LLVMBuildLShr(builder, vertexidx,
+ LLVMConstInt(ctx->ac.i32, 5, false), "");
+ LLVMValueRef swizzle =
+ LLVMBuildAnd(builder, row,
+ LLVMConstInt(ctx->ac.i32, (1u << write_stride_2exp) - 1,
+ false), "");
+ vertexidx = LLVMBuildXor(builder, vertexidx, swizzle, "");
+ }
+
+ return ac_build_gep0(&ctx->ac, storage, vertexidx);
+}
+
+static LLVMValueRef
+ngg_gs_emit_vertex_ptr(struct radv_shader_context *ctx, LLVMValueRef gsthread,
+ LLVMValueRef emitidx)
+{
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef tmp;
+
+ tmp = LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false);
+ tmp = LLVMBuildMul(builder, tmp, gsthread, "");
+ const LLVMValueRef vertexidx = LLVMBuildAdd(builder, tmp, emitidx, "");
+ return ngg_gs_vertex_ptr(ctx, vertexidx);
+}
+
/* Send GS Alloc Req message from the first wave of the group to SPI.
* Message payload is:
* - bits 0..10: vertices in group
unsigned num_vertices = 3;
LLVMValueRef tmp;
- assert(ctx->stage == MESA_SHADER_VERTEX && !ctx->is_gs_copy_shader);
+ assert((ctx->stage == MESA_SHADER_VERTEX ||
+ ctx->stage == MESA_SHADER_TESS_EVAL) && !ctx->is_gs_copy_shader);
LLVMValueRef prims_in_wave = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 8, 8);
LLVMValueRef vtx_in_wave = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 0, 8);
/* TODO: streamout */
- /* TODO: VS primitive ID */
- if (ctx->options->key.vs.out.export_prim_id)
- assert(0);
+ /* Copy Primitive IDs from GS threads to the LDS address corresponding
+ * to the ES thread of the provoking vertex.
+ */
+ if (ctx->stage == MESA_SHADER_VERTEX &&
+ ctx->options->key.vs_common_out.export_prim_id) {
+ /* TODO: streamout */
+
+ ac_build_ifcc(&ctx->ac, is_gs_thread, 5400);
+ /* Extract the PROVOKING_VTX_INDEX field. */
+ LLVMValueRef provoking_vtx_in_prim =
+ LLVMConstInt(ctx->ac.i32, 0, false);
+
+ /* provoking_vtx_index = vtxindex[provoking_vtx_in_prim]; */
+ LLVMValueRef indices = ac_build_gather_values(&ctx->ac, vtxindex, 3);
+ LLVMValueRef provoking_vtx_index =
+ LLVMBuildExtractElement(builder, indices, provoking_vtx_in_prim, "");
+
+ LLVMBuildStore(builder, ctx->abi.gs_prim_id,
+ ac_build_gep0(&ctx->ac, ctx->esgs_ring, provoking_vtx_index));
+ ac_build_endif(&ctx->ac, 5400);
+ }
/* TODO: primitive culling */
/* Export per-vertex data (positions and parameters). */
ac_nir_build_if(&if_state, ctx, is_es_thread);
{
- handle_vs_outputs_post(ctx, ctx->options->key.vs.out.export_prim_id,
- ctx->options->key.vs.out.export_layer_id,
- ctx->options->key.vs.out.export_clip_dists,
- &ctx->shader_info->vs.outinfo);
+ struct radv_vs_output_info *outinfo =
+ ctx->stage == MESA_SHADER_TESS_EVAL ? &ctx->shader_info->tes.outinfo : &ctx->shader_info->vs.outinfo;
+
+ /* Exporting the primitive ID is handled below. */
+ /* TODO: use the new VS export path */
+ handle_vs_outputs_post(ctx, false,
+ ctx->options->key.vs_common_out.export_clip_dists,
+ outinfo);
+
+ if (ctx->options->key.vs_common_out.export_prim_id) {
+ unsigned param_count = outinfo->param_exports;
+ LLVMValueRef values[4];
+
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ /* Wait for GS stores to finish. */
+ ac_build_s_barrier(&ctx->ac);
+
+ tmp = ac_build_gep0(&ctx->ac, ctx->esgs_ring,
+ get_thread_id_in_tg(ctx));
+ values[0] = LLVMBuildLoad(builder, tmp, "");
+ } else {
+ assert(ctx->stage == MESA_SHADER_TESS_EVAL);
+ values[0] = ctx->abi.tes_patch_id;
+ }
+
+ values[0] = ac_to_float(&ctx->ac, values[0]);
+ for (unsigned j = 1; j < 4; j++)
+ values[j] = ctx->ac.f32_0;
+
+ radv_export_param(ctx, param_count, values, 0x1);
+
+ outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] = param_count++;
+ outinfo->export_prim_id = true;
+ outinfo->param_exports = param_count;
+ }
}
ac_nir_build_endif(&if_state);
}
+static void gfx10_ngg_gs_emit_prologue(struct radv_shader_context *ctx)
+{
+ /* Zero out the part of LDS scratch that is used to accumulate the
+ * per-stream generated primitive count.
+ */
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef scratchptr = ctx->gs_ngg_scratch;
+ LLVMValueRef tid = get_thread_id_in_tg(ctx);
+ LLVMBasicBlockRef merge_block;
+ LLVMValueRef cond;
+
+ LLVMValueRef fn = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx->ac.builder));
+ LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx->ac.context, fn, "");
+ merge_block = LLVMAppendBasicBlockInContext(ctx->ac.context, fn, "");
+
+ cond = LLVMBuildICmp(builder, LLVMIntULT, tid, LLVMConstInt(ctx->ac.i32, 4, false), "");
+ LLVMBuildCondBr(ctx->ac.builder, cond, then_block, merge_block);
+ LLVMPositionBuilderAtEnd(ctx->ac.builder, then_block);
+
+ LLVMValueRef ptr = ac_build_gep0(&ctx->ac, scratchptr, tid);
+ LLVMBuildStore(builder, ctx->ac.i32_0, ptr);
+
+ LLVMBuildBr(ctx->ac.builder, merge_block);
+ LLVMPositionBuilderAtEnd(ctx->ac.builder, merge_block);
+
+ ac_build_s_barrier(&ctx->ac);
+}
+
+static void gfx10_ngg_gs_emit_epilogue_1(struct radv_shader_context *ctx)
+{
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef i8_0 = LLVMConstInt(ctx->ac.i8, 0, false);
+ LLVMValueRef tmp;
+
+ /* Zero out remaining (non-emitted) primitive flags.
+ *
+ * Note: Alternatively, we could pass the relevant gs_next_vertex to
+ * the emit threads via LDS. This is likely worse in the expected
+ * typical case where each GS thread emits the full set of
+ * vertices.
+ */
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ unsigned num_components;
+
+ num_components =
+ ctx->shader_info->info.gs.num_stream_output_components[stream];
+ if (!num_components)
+ continue;
+
+ const LLVMValueRef gsthread = get_thread_id_in_tg(ctx);
+
+ ac_build_bgnloop(&ctx->ac, 5100);
+
+ const LLVMValueRef vertexidx =
+ LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
+ tmp = LLVMBuildICmp(builder, LLVMIntUGE, vertexidx,
+ LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), "");
+ ac_build_ifcc(&ctx->ac, tmp, 5101);
+ ac_build_break(&ctx->ac);
+ ac_build_endif(&ctx->ac, 5101);
+
+ tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
+ LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
+
+ tmp = ngg_gs_emit_vertex_ptr(ctx, gsthread, vertexidx);
+ LLVMValueRef gep_idx[3] = {
+ ctx->ac.i32_0, /* implied C-style array */
+ ctx->ac.i32_1, /* second entry of struct */
+ LLVMConstInt(ctx->ac.i32, stream, false),
+ };
+ tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
+ LLVMBuildStore(builder, i8_0, tmp);
+
+ ac_build_endloop(&ctx->ac, 5100);
+ }
+}
+
+static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx)
+{
+ const unsigned verts_per_prim = si_conv_gl_prim_to_vertices(ctx->gs_output_prim);
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef tmp, tmp2;
+
+ ac_build_s_barrier(&ctx->ac);
+
+ const LLVMValueRef tid = get_thread_id_in_tg(ctx);
+ LLVMValueRef num_emit_threads = ngg_get_prim_cnt(ctx);
+
+ /* TODO: streamout */
+
+ /* TODO: culling */
+
+ /* Determine vertex liveness. */
+ LLVMValueRef vertliveptr = ac_build_alloca(&ctx->ac, ctx->ac.i1, "vertexlive");
+
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5120);
+ {
+ for (unsigned i = 0; i < verts_per_prim; ++i) {
+ const LLVMValueRef primidx =
+ LLVMBuildAdd(builder, tid,
+ LLVMConstInt(ctx->ac.i32, i, false), "");
+
+ if (i > 0) {
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, primidx, num_emit_threads, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5121 + i);
+ }
+
+ /* Load primitive liveness */
+ tmp = ngg_gs_vertex_ptr(ctx, primidx);
+ LLVMValueRef gep_idx[3] = {
+ ctx->ac.i32_0, /* implicit C-style array */
+ ctx->ac.i32_1, /* second value of struct */
+ ctx->ac.i32_0, /* stream 0 */
+ };
+ tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
+ tmp = LLVMBuildLoad(builder, tmp, "");
+ const LLVMValueRef primlive =
+ LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+
+ tmp = LLVMBuildLoad(builder, vertliveptr, "");
+ tmp = LLVMBuildOr(builder, tmp, primlive, ""),
+ LLVMBuildStore(builder, tmp, vertliveptr);
+
+ if (i > 0)
+ ac_build_endif(&ctx->ac, 5121 + i);
+ }
+ }
+ ac_build_endif(&ctx->ac, 5120);
+
+ /* Inclusive scan addition across the current wave. */
+ LLVMValueRef vertlive = LLVMBuildLoad(builder, vertliveptr, "");
+ struct ac_wg_scan vertlive_scan = {};
+ vertlive_scan.op = nir_op_iadd;
+ vertlive_scan.enable_reduce = true;
+ vertlive_scan.enable_exclusive = true;
+ vertlive_scan.src = vertlive;
+ vertlive_scan.scratch = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, ctx->ac.i32_0);
+ vertlive_scan.waveidx = get_wave_id_in_tg(ctx);
+ vertlive_scan.numwaves = get_tgsize(ctx);
+ vertlive_scan.maxwaves = 8;
+
+ ac_build_wg_scan(&ctx->ac, &vertlive_scan);
+
+ /* Skip all exports (including index exports) when possible. At least on
+ * early gfx10 revisions this is also to avoid hangs.
+ */
+ LLVMValueRef have_exports =
+ LLVMBuildICmp(builder, LLVMIntNE, vertlive_scan.result_reduce, ctx->ac.i32_0, "");
+ num_emit_threads =
+ LLVMBuildSelect(builder, have_exports, num_emit_threads, ctx->ac.i32_0, "");
+
+ /* Allocate export space. Send this message as early as possible, to
+ * hide the latency of the SQ <-> SPI roundtrip.
+ *
+ * Note: We could consider compacting primitives for export as well.
+ * PA processes 1 non-null prim / clock, but it fetches 4 DW of
+ * prim data per clock and skips null primitives at no additional
+ * cost. So compacting primitives can only be beneficial when
+ * there are 4 or more contiguous null primitives in the export
+ * (in the common case of single-dword prim exports).
+ */
+ build_sendmsg_gs_alloc_req(ctx, vertlive_scan.result_reduce, num_emit_threads);
+
+ /* Setup the reverse vertex compaction permutation. We re-use stream 1
+ * of the primitive liveness flags, relying on the fact that each
+ * threadgroup can have at most 256 threads. */
+ ac_build_ifcc(&ctx->ac, vertlive, 5130);
+ {
+ tmp = ngg_gs_vertex_ptr(ctx, vertlive_scan.result_exclusive);
+ LLVMValueRef gep_idx[3] = {
+ ctx->ac.i32_0, /* implicit C-style array */
+ ctx->ac.i32_1, /* second value of struct */
+ ctx->ac.i32_1, /* stream 1 */
+ };
+ tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
+ tmp2 = LLVMBuildTrunc(builder, tid, ctx->ac.i8, "");
+ LLVMBuildStore(builder, tmp2, tmp);
+ }
+ ac_build_endif(&ctx->ac, 5130);
+
+ ac_build_s_barrier(&ctx->ac);
+
+ /* Export primitive data */
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5140);
+ {
+ struct ngg_prim prim = {};
+ prim.num_vertices = verts_per_prim;
+
+ tmp = ngg_gs_vertex_ptr(ctx, tid);
+ LLVMValueRef gep_idx[3] = {
+ ctx->ac.i32_0, /* implicit C-style array */
+ ctx->ac.i32_1, /* second value of struct */
+ ctx->ac.i32_0, /* primflag */
+ };
+ tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
+ tmp = LLVMBuildLoad(builder, tmp, "");
+ prim.isnull = LLVMBuildICmp(builder, LLVMIntEQ, tmp,
+ LLVMConstInt(ctx->ac.i8, 0, false), "");
+
+ for (unsigned i = 0; i < verts_per_prim; ++i) {
+ prim.index[i] = LLVMBuildSub(builder, vertlive_scan.result_exclusive,
+ LLVMConstInt(ctx->ac.i32, verts_per_prim - i - 1, false), "");
+ prim.edgeflag[i] = ctx->ac.i1false;
+ }
+
+ build_export_prim(ctx, &prim);
+ }
+ ac_build_endif(&ctx->ac, 5140);
+
+ /* Export position and parameter data */
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, vertlive_scan.result_reduce, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5145);
+ {
+ struct radv_vs_output_info *outinfo = &ctx->shader_info->vs.outinfo;
+ bool export_view_index = ctx->options->key.has_multiview_view_index;
+ struct radv_shader_output_values *outputs;
+ unsigned noutput = 0;
+
+ /* Allocate a temporary array for the output values. */
+ unsigned num_outputs = util_bitcount64(ctx->output_mask) + export_view_index;
+ outputs = calloc(num_outputs, sizeof(outputs[0]));
+
+ memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
+ sizeof(outinfo->vs_output_param_offset));
+ outinfo->pos_exports = 0;
+
+ tmp = ngg_gs_vertex_ptr(ctx, tid);
+ LLVMValueRef gep_idx[3] = {
+ ctx->ac.i32_0, /* implicit C-style array */
+ ctx->ac.i32_1, /* second value of struct */
+ ctx->ac.i32_1, /* stream 1: source data index */
+ };
+ tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
+ tmp = LLVMBuildLoad(builder, tmp, "");
+ tmp = LLVMBuildZExt(builder, tmp, ctx->ac.i32, "");
+ const LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tmp);
+
+ if (ctx->output_mask & (1ull << VARYING_SLOT_PSIZ)) {
+ outinfo->writes_pointsize = true;
+ }
+
+ if (ctx->output_mask & (1ull << VARYING_SLOT_LAYER)) {
+ outinfo->writes_layer = true;
+ }
+
+ if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) {
+ outinfo->writes_viewport_index = true;
+ }
+
+ unsigned out_idx = 0;
+ gep_idx[1] = ctx->ac.i32_0;
+ for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ if (!(ctx->output_mask & (1ull << i)))
+ continue;
+
+ outputs[noutput].slot_name = i;
+ outputs[noutput].slot_index = i == VARYING_SLOT_CLIP_DIST1;
+
+ outputs[noutput].usage_mask = ctx->shader_info->info.gs.output_usage_mask[i];
+ int length = util_last_bit(outputs[noutput].usage_mask);
+
+ for (unsigned j = 0; j < length; j++, out_idx++) {
+ gep_idx[2] = LLVMConstInt(ctx->ac.i32, out_idx, false);
+ tmp = LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
+ tmp = LLVMBuildLoad(builder, tmp, "");
+
+ LLVMTypeRef type = LLVMGetAllocatedType(ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
+ if (ac_get_type_size(type) == 2) {
+ tmp = ac_to_integer(&ctx->ac, tmp);
+ tmp = LLVMBuildTrunc(ctx->ac.builder, tmp, ctx->ac.i16, "");
+ }
+
+ outputs[noutput].values[j] = ac_to_float(&ctx->ac, tmp);
+ }
+
+ for (unsigned j = length; j < 4; j++)
+ outputs[noutput].values[j] = LLVMGetUndef(ctx->ac.f32);
+
+ noutput++;
+ }
+
+ /* Export ViewIndex. */
+ if (export_view_index) {
+ outinfo->writes_layer = true;
+
+ outputs[noutput].slot_name = VARYING_SLOT_LAYER;
+ outputs[noutput].slot_index = 0;
+ outputs[noutput].usage_mask = 0x1;
+ outputs[noutput].values[0] = ac_to_float(&ctx->ac, ctx->abi.view_index);
+ for (unsigned j = 1; j < 4; j++)
+ outputs[noutput].values[j] = ctx->ac.f32_0;
+ noutput++;
+ }
+
+ radv_llvm_export_vs(ctx, outputs, noutput, outinfo,
+ ctx->options->key.vs_common_out.export_clip_dists);
+ FREE(outputs);
+ }
+ ac_build_endif(&ctx->ac, 5145);
+}
+
+static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
+ unsigned stream,
+ LLVMValueRef *addrs)
+{
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef tmp;
+ const LLVMValueRef vertexidx =
+ LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
+
+ /* If this thread has already emitted the declared maximum number of
+ * vertices, skip the write: excessive vertex emissions are not
+ * supposed to have any effect.
+ */
+ const LLVMValueRef can_emit =
+ LLVMBuildICmp(builder, LLVMIntULT, vertexidx,
+ LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), "");
+ ac_build_kill_if_false(&ctx->ac, can_emit);
+
+ tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
+ tmp = LLVMBuildSelect(builder, can_emit, tmp, vertexidx, "");
+ LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
+
+ const LLVMValueRef vertexptr =
+ ngg_gs_emit_vertex_ptr(ctx, get_thread_id_in_tg(ctx), vertexidx);
+ unsigned out_idx = 0;
+ for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ unsigned output_usage_mask =
+ ctx->shader_info->info.gs.output_usage_mask[i];
+ uint8_t output_stream =
+ ctx->shader_info->info.gs.output_streams[i];
+ LLVMValueRef *out_ptr = &addrs[i * 4];
+ int length = util_last_bit(output_usage_mask);
+
+ if (!(ctx->output_mask & (1ull << i)) ||
+ output_stream != stream)
+ continue;
+
+ for (unsigned j = 0; j < length; j++, out_idx++) {
+ if (!(output_usage_mask & (1 << j)))
+ continue;
+
+ LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder,
+ out_ptr[j], "");
+ LLVMValueRef gep_idx[3] = {
+ ctx->ac.i32_0, /* implied C-style array */
+ ctx->ac.i32_0, /* first entry of struct */
+ LLVMConstInt(ctx->ac.i32, out_idx, false),
+ };
+ LLVMValueRef ptr = LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
+
+ out_val = ac_to_integer(&ctx->ac, out_val);
+ out_val = LLVMBuildZExtOrBitCast(ctx->ac.builder, out_val, ctx->ac.i32, "");
+
+ LLVMBuildStore(builder, out_val, ptr);
+ }
+ }
+ assert(out_idx * 4 <= ctx->gsvs_vertex_size);
+
+ /* Determine and store whether this vertex completed a primitive. */
+ const LLVMValueRef curverts = LLVMBuildLoad(builder, ctx->gs_curprim_verts[stream], "");
+
+ tmp = LLVMConstInt(ctx->ac.i32, si_conv_gl_prim_to_vertices(ctx->gs_output_prim) - 1, false);
+ const LLVMValueRef iscompleteprim =
+ LLVMBuildICmp(builder, LLVMIntUGE, curverts, tmp, "");
+
+ tmp = LLVMBuildAdd(builder, curverts, ctx->ac.i32_1, "");
+ LLVMBuildStore(builder, tmp, ctx->gs_curprim_verts[stream]);
+
+ LLVMValueRef gep_idx[3] = {
+ ctx->ac.i32_0, /* implied C-style array */
+ ctx->ac.i32_1, /* second struct entry */
+ LLVMConstInt(ctx->ac.i32, stream, false),
+ };
+ const LLVMValueRef primflagptr =
+ LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
+
+ tmp = LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i8, "");
+ LLVMBuildStore(builder, tmp, primflagptr);
+
+ tmp = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
+ tmp = LLVMBuildAdd(builder, tmp, LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i32, ""), "");
+ LLVMBuildStore(builder, tmp, ctx->gs_generated_prims[stream]);
+}
+
static void
write_tess_factors(struct radv_shader_context *ctx)
{
static void
emit_gs_epilogue(struct radv_shader_context *ctx)
{
+ if (ctx->options->key.vs_common_out.as_ngg) {
+ gfx10_ngg_gs_emit_epilogue_1(ctx);
+ return;
+ }
+
+ if (ctx->ac.chip_class >= GFX10)
+ LLVMBuildFence(ctx->ac.builder, LLVMAtomicOrderingRelease, false, "");
+
ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE, ctx->gs_wave_id);
}
switch (ctx->stage) {
case MESA_SHADER_VERTEX:
- if (ctx->options->key.vs.out.as_ls)
+ if (ctx->options->key.vs_common_out.as_ls)
handle_ls_outputs_post(ctx);
- else if (ctx->options->key.vs.out.as_ngg)
- break; /* handled outside of the shader body */
- else if (ctx->options->key.vs.out.as_es)
+ else if (ctx->options->key.vs_common_out.as_es)
handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info);
+ else if (ctx->options->key.vs_common_out.as_ngg)
+ break; /* handled outside of the shader body */
else
- handle_vs_outputs_post(ctx, ctx->options->key.vs.out.export_prim_id,
- ctx->options->key.vs.out.export_layer_id,
- ctx->options->key.vs.out.export_clip_dists,
+ handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
+ ctx->options->key.vs_common_out.export_clip_dists,
&ctx->shader_info->vs.outinfo);
break;
case MESA_SHADER_FRAGMENT:
handle_tcs_outputs_post(ctx);
break;
case MESA_SHADER_TESS_EVAL:
- if (ctx->options->key.tes.out.as_es)
+ if (ctx->options->key.vs_common_out.as_es)
handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info);
+ else if (ctx->options->key.vs_common_out.as_ngg)
+ break; /* handled outside of the shader body */
else
- handle_vs_outputs_post(ctx, ctx->options->key.tes.out.export_prim_id,
- ctx->options->key.tes.out.export_layer_id,
- ctx->options->key.tes.out.export_clip_dists,
+ handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
+ ctx->options->key.vs_common_out.export_clip_dists,
&ctx->shader_info->tes.outinfo);
break;
default:
case MESA_SHADER_GEOMETRY:
return;
case MESA_SHADER_VERTEX:
- if (ctx->options->key.vs.out.as_ls ||
- ctx->options->key.vs.out.as_es)
+ if (ctx->options->key.vs_common_out.as_ls ||
+ ctx->options->key.vs_common_out.as_es)
return;
outinfo = &ctx->shader_info->vs.outinfo;
break;
case MESA_SHADER_TESS_EVAL:
- if (ctx->options->key.vs.out.as_es)
+ if (ctx->options->key.vs_common_out.as_es)
return;
outinfo = &ctx->shader_info->tes.outinfo;
break;
{
if (ctx->options->chip_class <= GFX8 &&
(ctx->stage == MESA_SHADER_GEOMETRY ||
- ctx->options->key.vs.out.as_es || ctx->options->key.tes.out.as_es)) {
+ ctx->options->key.vs_common_out.as_es || ctx->options->key.vs_common_out.as_es)) {
unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS
: RING_ESGS_VS;
LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, ring, false);
*/
LLVMTypeRef v2i64 = LLVMVectorType(ctx->ac.i64, 2);
uint64_t stream_offset = 0;
- unsigned num_records = 64;
+ unsigned num_records = ctx->ac.wave_size;
LLVMValueRef base_ring;
base_ring =
ring = LLVMBuildInsertElement(ctx->ac.builder,
ring, tmp, ctx->ac.i32_0, "");
- stream_offset += stride * 64;
+ stream_offset += stride * ctx->ac.wave_size;
ring = LLVMBuildBitCast(ctx->ac.builder, ring,
ctx->ac.v4i32, "");
unsigned
radv_nir_get_max_workgroup_size(enum chip_class chip_class,
+ gl_shader_stage stage,
const struct nir_shader *nir)
{
- switch (nir->info.stage) {
- case MESA_SHADER_TESS_CTRL:
- return chip_class >= GFX7 ? 128 : 64;
- case MESA_SHADER_GEOMETRY:
- return chip_class >= GFX9 ? 128 : 64;
- case MESA_SHADER_COMPUTE:
- break;
- default:
- return 0;
- }
-
- unsigned max_workgroup_size = nir->info.cs.local_size[0] *
- nir->info.cs.local_size[1] *
- nir->info.cs.local_size[2];
- return max_workgroup_size;
+ const unsigned backup_sizes[] = {chip_class >= GFX9 ? 128 : 64, 1, 1};
+ return radv_get_max_workgroup_size(chip_class, stage, nir ? nir->info.cs.local_size : backup_sizes);
}
/* Fixup the HW not emitting the TCS regs if there are no HS threads. */
ctx->gs_wave_id = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 16, 8);
}
+/* Ensure that the esgs ring is declared.
+ *
+ * We declare it with 64KB alignment as a hint that the
+ * pointer value will always be 0.
+ */
+static void declare_esgs_ring(struct radv_shader_context *ctx)
+{
+ if (ctx->esgs_ring)
+ return;
+
+ assert(!LLVMGetNamedGlobal(ctx->ac.module, "esgs_ring"));
+
+ ctx->esgs_ring = LLVMAddGlobalInAddressSpace(
+ ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0),
+ "esgs_ring",
+ AC_ADDR_SPACE_LDS);
+ LLVMSetLinkage(ctx->esgs_ring, LLVMExternalLinkage);
+ LLVMSetAlignment(ctx->esgs_ring, 64 * 1024);
+}
static
LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
ctx.options = options;
ctx.shader_info = shader_info;
- ac_llvm_context_init(&ctx.ac, options->chip_class, options->family);
- ctx.context = ctx.ac.context;
- ctx.ac.module = ac_create_module(ac_llvm->tm, ctx.context);
-
enum ac_float_mode float_mode =
options->unsafe_math ? AC_FLOAT_MODE_UNSAFE_FP_MATH :
AC_FLOAT_MODE_DEFAULT;
- ctx.ac.builder = ac_create_builder(ctx.context, float_mode);
-
- memset(shader_info, 0, sizeof(*shader_info));
+ ac_llvm_context_init(&ctx.ac, ac_llvm, options->chip_class,
+ options->family, float_mode, options->wave_size,
+ options->wave_size);
+ ctx.context = ctx.ac.context;
radv_nir_shader_info_init(&shader_info->info);
for(int i = 0; i < shader_count; ++i)
radv_nir_shader_info_pass(shaders[i], options, &shader_info->info);
- for (i = 0; i < RADV_UD_MAX_SETS; i++)
+ for (i = 0; i < MAX_SETS; i++)
shader_info->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1;
for (i = 0; i < AC_UD_MAX_UD; i++)
shader_info->user_sgprs_locs.shader_data[i].sgpr_idx = -1;
for (int i = 0; i < shader_count; ++i) {
ctx.max_workgroup_size = MAX2(ctx.max_workgroup_size,
radv_nir_get_max_workgroup_size(ctx.options->chip_class,
- shaders[i]));
+ shaders[i]->info.stage,
+ shaders[i]));
}
if (ctx.ac.chip_class >= GFX10) {
- if (shaders[0]->info.stage == MESA_SHADER_VERTEX &&
- options->key.vs.out.as_ngg) {
+ if (is_pre_gs_stage(shaders[0]->info.stage) &&
+ options->key.vs_common_out.as_ngg) {
ctx.max_workgroup_size = 128;
}
}
ctx.abi.load_sampler_desc = radv_get_sampler_desc;
ctx.abi.load_resource = radv_load_resource;
ctx.abi.clamp_shadow_reference = false;
- ctx.abi.gfx9_stride_size_workaround = ctx.ac.chip_class == GFX9 && HAVE_LLVM < 0x800;
-
- /* Because the new raw/struct atomic intrinsics are buggy with LLVM 8,
- * we fallback to the old intrinsics for atomic buffer image operations
- * and thus we need to apply the indexing workaround...
- */
- ctx.abi.gfx9_stride_size_workaround_for_atomic = ctx.ac.chip_class == GFX9 && HAVE_LLVM < 0x900;
+ ctx.abi.robust_buffer_access = options->robust_buffer_access;
- bool is_ngg = is_pre_gs_stage(shaders[0]->info.stage) && ctx.options->key.vs.out.as_ngg;
+ bool is_ngg = is_pre_gs_stage(shaders[0]->info.stage) && ctx.options->key.vs_common_out.as_ngg;
if (shader_count >= 2 || is_ngg)
ac_init_exec_full_mask(&ctx.ac);
- if ((ctx.ac.family == CHIP_VEGA10 ||
- ctx.ac.family == CHIP_RAVEN) &&
+ if (options->has_ls_vgpr_init_bug &&
shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL)
ac_nir_fixup_ls_hs_input_vgprs(&ctx);
ctx.gs_next_vertex[i] =
ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
}
+ if (ctx.options->key.vs_common_out.as_ngg) {
+ for (unsigned i = 0; i < 4; ++i) {
+ ctx.gs_curprim_verts[i] =
+ ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
+ ctx.gs_generated_prims[i] =
+ ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
+ }
+
+ /* TODO: streamout */
+
+ LLVMTypeRef ai32 = LLVMArrayType(ctx.ac.i32, 8);
+ ctx.gs_ngg_scratch =
+ LLVMAddGlobalInAddressSpace(ctx.ac.module,
+ ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
+ LLVMSetInitializer(ctx.gs_ngg_scratch, LLVMGetUndef(ai32));
+ LLVMSetAlignment(ctx.gs_ngg_scratch, 4);
+
+ ctx.gs_ngg_emit = LLVMBuildIntToPtr(ctx.ac.builder, ctx.ac.i32_0,
+ LLVMPointerType(LLVMArrayType(ctx.ac.i32, 0), AC_ADDR_SPACE_LDS),
+ "ngg_emit");
+ }
+
ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out;
+ ctx.gs_output_prim = shaders[i]->info.gs.output_primitive;
ctx.abi.load_inputs = load_gs_input;
ctx.abi.emit_primitive = visit_end_primitive;
} else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
ctx.abi.emit_kill = radv_emit_kill;
}
- if (i)
+ if (shaders[i]->info.stage == MESA_SHADER_VERTEX &&
+ ctx.options->key.vs_common_out.as_ngg &&
+ ctx.options->key.vs_common_out.export_prim_id) {
+ declare_esgs_ring(&ctx);
+ }
+
+ bool nested_barrier = false;
+
+ if (i) {
+ if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY &&
+ ctx.options->key.vs_common_out.as_ngg) {
+ gfx10_ngg_gs_emit_prologue(&ctx);
+ nested_barrier = false;
+ } else {
+ nested_barrier = true;
+ }
+ }
+
+ if (nested_barrier) {
+ /* Execute a barrier before the second shader in
+ * a merged shader.
+ *
+ * Execute the barrier inside the conditional block,
+ * so that empty waves can jump directly to s_endpgm,
+ * which will also signal the barrier.
+ *
+ * This is possible in gfx9, because an empty wave
+ * for the second shader does not participate in
+ * the epilogue. With NGG, empty waves may still
+ * be required to export data (e.g. GS output vertices),
+ * so we cannot let them exit early.
+ *
+ * If the shader is TCS and the TCS epilog is present
+ * and contains a barrier, it will wait there and then
+ * reach s_endpgm.
+ */
ac_emit_barrier(&ctx.ac, ctx.stage);
+ }
nir_foreach_variable(variable, &shaders[i]->outputs)
scan_shader_output_decl(&ctx, variable, shaders[i], shaders[i]->info.stage);
}
if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT)
- handle_fs_inputs(&ctx, shaders[i]);
+ prepare_interp_optimize(&ctx, shaders[i]);
else if(shaders[i]->info.stage == MESA_SHADER_VERTEX)
handle_vs_inputs(&ctx, shaders[i]);
else if(shader_count >= 2 && shaders[i]->info.stage == MESA_SHADER_GEOMETRY)
/* This needs to be outside the if wrapping the shader body, as sometimes
* the HW generates waves with 0 es/vs threads. */
if (is_pre_gs_stage(shaders[i]->info.stage) &&
- ctx.options->key.vs.out.as_ngg &&
+ ctx.options->key.vs_common_out.as_ngg &&
i == shader_count - 1) {
handle_ngg_outputs_post(&ctx);
+ } else if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY &&
+ ctx.options->key.vs_common_out.as_ngg) {
+ gfx10_ngg_gs_emit_epilogue_2(&ctx);
}
if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
LLVMBuildRetVoid(ctx.ac.builder);
- if (options->dump_preoptir)
+ if (options->dump_preoptir) {
+ fprintf(stderr, "%s LLVM IR:\n\n",
+ radv_get_shader_name(shader_info,
+ shaders[shader_count - 1]->info.stage));
ac_dump_module(ctx.ac.module);
+ fprintf(stderr, "\n");
+ }
ac_llvm_finalize_module(&ctx, ac_llvm->passmgr, options);
struct radv_shader_binary **rbinary,
struct radv_shader_variant_info *shader_info,
gl_shader_stage stage,
+ const char *name,
const struct radv_nir_compiler_options *options)
{
char *elf_buffer = NULL;
size_t elf_size = 0;
char *llvm_ir_string = NULL;
- if (options->dump_shader)
+
+ if (options->dump_shader) {
+ fprintf(stderr, "%s LLVM IR:\n\n", name);
ac_dump_module(llvm_module);
+ fprintf(stderr, "\n");
+ }
if (options->record_llvm_ir) {
char *llvm_ir = LLVMPrintModuleToString(llvm_module);
break;
case MESA_SHADER_FRAGMENT:
shader_info->fs.early_fragment_test = nir->info.fs.early_fragment_tests;
+ shader_info->fs.post_depth_coverage = nir->info.fs.post_depth_coverage;
break;
case MESA_SHADER_GEOMETRY:
shader_info->gs.vertices_in = nir->info.gs.vertices_in;
shader_info->tes.spacing = nir->info.tess.spacing;
shader_info->tes.ccw = nir->info.tess.ccw;
shader_info->tes.point_mode = nir->info.tess.point_mode;
- shader_info->tes.as_es = options->key.tes.out.as_es;
- shader_info->tes.export_prim_id = options->key.tes.out.export_prim_id;
+ shader_info->tes.as_es = options->key.vs_common_out.as_es;
+ shader_info->tes.export_prim_id = options->key.vs_common_out.export_prim_id;
+ shader_info->is_ngg = options->key.vs_common_out.as_ngg;
break;
case MESA_SHADER_TESS_CTRL:
shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
break;
case MESA_SHADER_VERTEX:
- shader_info->vs.as_es = options->key.vs.out.as_es;
- shader_info->vs.as_ls = options->key.vs.out.as_ls;
- shader_info->vs.export_prim_id = options->key.vs.out.export_prim_id;
- shader_info->is_ngg = options->key.vs.out.as_ngg;
+ shader_info->vs.as_es = options->key.vs_common_out.as_es;
+ shader_info->vs.as_ls = options->key.vs_common_out.as_ls;
+ shader_info->vs.export_prim_id = options->key.vs_common_out.export_prim_id;
+ shader_info->is_ngg = options->key.vs_common_out.as_ngg;
break;
default:
break;
options);
ac_compile_llvm_module(ac_llvm, llvm_module, rbinary, shader_info,
- nir[nir_count - 1]->info.stage, options);
+ nir[nir_count - 1]->info.stage,
+ radv_get_shader_name(shader_info,
+ nir[nir_count - 1]->info.stage),
+ options);
for (int i = 0; i < nir_count; ++i)
ac_fill_shader_info(shader_info, nir[i], options);
/* Determine the ES type (VS or TES) for the GS on GFX9. */
- if (options->chip_class == GFX9) {
+ if (options->chip_class >= GFX9) {
if (nir_count == 2 &&
nir[1]->info.stage == MESA_SHADER_GEOMETRY) {
shader_info->gs.es_type = nir[0]->info.stage;
}
}
+ shader_info->info.wave_size = options->wave_size;
}
static void
radv_emit_streamout(ctx, stream);
if (stream == 0) {
- handle_vs_outputs_post(ctx, false, false, true,
+ handle_vs_outputs_post(ctx, false, true,
&ctx->shader_info->vs.outinfo);
}
ctx.options = options;
ctx.shader_info = shader_info;
- ac_llvm_context_init(&ctx.ac, options->chip_class, options->family);
- ctx.context = ctx.ac.context;
- ctx.ac.module = ac_create_module(ac_llvm->tm, ctx.context);
-
- ctx.is_gs_copy_shader = true;
-
enum ac_float_mode float_mode =
options->unsafe_math ? AC_FLOAT_MODE_UNSAFE_FP_MATH :
AC_FLOAT_MODE_DEFAULT;
- ctx.ac.builder = ac_create_builder(ctx.context, float_mode);
+ ac_llvm_context_init(&ctx.ac, ac_llvm, options->chip_class,
+ options->family, float_mode, 64, 64);
+ ctx.context = ctx.ac.context;
+
+ ctx.is_gs_copy_shader = true;
ctx.stage = MESA_SHADER_VERTEX;
radv_nir_shader_info_pass(geom_shader, options, &shader_info->info);
ac_llvm_finalize_module(&ctx, ac_llvm->passmgr, options);
ac_compile_llvm_module(ac_llvm, ctx.ac.module, rbinary, shader_info,
- MESA_SHADER_VERTEX, options);
+ MESA_SHADER_VERTEX, "GS Copy Shader", options);
(*rbinary)->is_gs_copy_shader = true;
}