radv: record if a render pass has depth/stencil resolve attachments
[mesa.git] / src / amd / vulkan / radv_pass.c
index 728b611320686f1994f3669724ef4c740436869e..688a17919bd482d1be660fe33afbdb03596bd3fd 100644 (file)
@@ -91,6 +91,10 @@ radv_render_pass_compile(struct radv_render_pass *pass)
                    subpass->depth_stencil_attachment->attachment == VK_ATTACHMENT_UNUSED)
                        subpass->depth_stencil_attachment = NULL;
 
+               if (subpass->ds_resolve_attachment &&
+                   subpass->ds_resolve_attachment->attachment == VK_ATTACHMENT_UNUSED)
+                       subpass->ds_resolve_attachment = NULL;
+
                for (uint32_t j = 0; j < subpass->attachment_count; j++) {
                        struct radv_subpass_attachment *subpass_att =
                                &subpass->attachments[j];
@@ -309,10 +313,15 @@ VkResult radv_CreateRenderPass(
 static unsigned
 radv_num_subpass_attachments2(const VkSubpassDescription2KHR *desc)
 {
+       const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve =
+               vk_find_struct_const(desc->pNext,
+                                    SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR);
+
        return desc->inputAttachmentCount +
               desc->colorAttachmentCount +
               (desc->pResolveAttachments ? desc->colorAttachmentCount : 0) +
-              (desc->pDepthStencilAttachment != NULL);
+              (desc->pDepthStencilAttachment != NULL) +
+              (ds_resolve && ds_resolve->pDepthStencilResolveAttachment);
 }
 
 VkResult radv_CreateRenderPass2KHR(
@@ -429,6 +438,22 @@ VkResult radv_CreateRenderPass2KHR(
                                .layout = desc->pDepthStencilAttachment->layout,
                        };
                }
+
+               const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve =
+                       vk_find_struct_const(desc->pNext,
+                                            SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR);
+
+               if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) {
+                       subpass->ds_resolve_attachment = p++;
+
+                       *subpass->ds_resolve_attachment = (struct radv_subpass_attachment) {
+                               .attachment =  ds_resolve->pDepthStencilResolveAttachment->attachment,
+                               .layout =      ds_resolve->pDepthStencilResolveAttachment->layout,
+                       };
+
+                       subpass->depth_resolve_mode = ds_resolve->depthResolveMode;
+                       subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode;
+               }
        }
 
        for (unsigned i = 0; i < pCreateInfo->dependencyCount; ++i) {