col_format |= cf << (4 * i);
}
- blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
-
- if (blend->mrt0_is_dual_src)
- col_format |= (col_format & 0xf) << 4;
- blend->spi_shader_col_format = col_format;
-
/* If the i-th target format is set, all previous target formats must
* be non-zero to avoid hangs.
*/
- num_targets = (util_last_bit(blend->spi_shader_col_format) + 3) / 4;
+ num_targets = (util_last_bit(col_format) + 3) / 4;
for (unsigned i = 0; i < num_targets; i++) {
- if (!(blend->spi_shader_col_format & (0xf << (i * 4))))
- blend->spi_shader_col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
+ if (!(col_format & (0xf << (i * 4)))) {
+ col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
+ }
}
+
+ blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
+
+ if (blend->mrt0_is_dual_src)
+ col_format |= (col_format & 0xf) << 4;
+ blend->spi_shader_col_format = col_format;
}
static bool
(1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
if (dst == VK_BLEND_FACTOR_ONE &&
- (src_allowed && (1u << src))) {
+ (src_allowed & (1u << src))) {
/* Addition is commutative, but floating point addition isn't
* associative: subtle changes can be introduced via different
* rounding. Be conservative, only enable for min and max.
pCreateInfo->pMultisampleState->rasterizationSamples > 1) {
uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples;
uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState);
- key.multisample = true;
- key.log2_num_samples = util_logbase2(num_samples);
+ key.num_samples = num_samples;
key.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
}
for(int i = 0; i < MESA_SHADER_STAGES; ++i)
keys[i].has_multiview_view_index = key->has_multiview_view_index;
- keys[MESA_SHADER_FRAGMENT].fs.multisample = key->multisample;
keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
keys[MESA_SHADER_FRAGMENT].fs.log2_ps_iter_samples = key->log2_ps_iter_samples;
- keys[MESA_SHADER_FRAGMENT].fs.log2_num_samples = key->log2_num_samples;
+ keys[MESA_SHADER_FRAGMENT].fs.num_samples = key->num_samples;
}
static void
}
static void
-radv_pipeline_generate_binning_state(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_binning_state(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
static void
-radv_pipeline_generate_depth_stencil_state(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct radv_graphics_pipeline_create_info *extra)
}
static void
-radv_pipeline_generate_blend_state(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_blend_state(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const struct radv_blend_state *blend)
{
static void
-radv_pipeline_generate_raster_state(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_raster_state(struct radeon_cmdbuf *cs,
const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
static void
-radv_pipeline_generate_multisample_state(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_multisample_state(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline)
{
struct radv_multisample_state *ms = &pipeline->graphics.ms;
radeon_set_context_reg(cs, R_028804_DB_EQAA, ms->db_eqaa);
radeon_set_context_reg(cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1);
-
- if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions) {
- uint32_t offset;
- struct radv_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_FRAGMENT, AC_UD_PS_SAMPLE_POS_OFFSET);
- uint32_t base_reg = pipeline->user_data_0[MESA_SHADER_FRAGMENT];
- if (loc->sgpr_idx == -1)
- return;
- assert(loc->num_sgprs == 1);
- assert(!loc->indirect);
- switch (pipeline->graphics.ms.num_samples) {
- default:
- offset = 0;
- break;
- case 2:
- offset = 1;
- break;
- case 4:
- offset = 3;
- break;
- case 8:
- offset = 7;
- break;
- case 16:
- offset = 15;
- break;
- }
-
- radeon_set_sh_reg(cs, base_reg + loc->sgpr_idx * 4, offset);
- }
}
static void
-radv_pipeline_generate_vgt_gs_mode(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *cs,
const struct radv_pipeline *pipeline)
{
const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
}
static void
-radv_pipeline_generate_hw_vs(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_hw_vs(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
struct radv_shader_variant *shader)
{
}
static void
-radv_pipeline_generate_hw_es(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_hw_es(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
struct radv_shader_variant *shader)
{
}
static void
-radv_pipeline_generate_hw_ls(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_hw_ls(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
struct radv_shader_variant *shader,
const struct radv_tessellation_state *tess)
}
static void
-radv_pipeline_generate_hw_hs(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_hw_hs(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
struct radv_shader_variant *shader,
const struct radv_tessellation_state *tess)
}
static void
-radv_pipeline_generate_vertex_shader(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const struct radv_tessellation_state *tess)
{
}
static void
-radv_pipeline_generate_tess_shaders(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const struct radv_tessellation_state *tess)
{
}
static void
-radv_pipeline_generate_geometry_shader(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const struct radv_gs_state *gs_state)
{
}
static void
-radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline)
{
struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
}
static void
-radv_pipeline_generate_fragment_shader(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline)
{
struct radv_shader_variant *ps;
}
static void
-radv_pipeline_generate_vgt_vertex_reuse(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline)
{
if (pipeline->device->physical_device->rad_info.family < CHIP_POLARIS10)