radv: Remove remaining hard coded references to VS.
[mesa.git] / src / amd / vulkan / radv_pipeline.c
index b95b4f85c0046e69b220bf64351ce0ef7b2de8a1..4369c3a6b1b755a293951f380225de52fc93e354 100644 (file)
 #include "nir/nir.h"
 #include "nir/nir_builder.h"
 #include "spirv/nir_spirv.h"
+#include "vk_util.h"
 
 #include <llvm-c/Core.h>
 #include <llvm-c/TargetMachine.h>
 
 #include "sid.h"
 #include "gfx9d.h"
-#include "r600d_common.h"
 #include "ac_binary.h"
 #include "ac_llvm_util.h"
 #include "ac_nir_to_llvm.h"
@@ -78,292 +78,25 @@ void radv_DestroyPipeline(
 
 static void radv_dump_pipeline_stats(struct radv_device *device, struct radv_pipeline *pipeline)
 {
-       unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
-       struct radv_shader_variant *var;
-       struct ac_shader_config *conf;
        int i;
-       FILE *file = stderr;
-       unsigned max_simd_waves;
-       unsigned lds_per_wave = 0;
-
-       switch (device->physical_device->rad_info.family) {
-       /* These always have 8 waves: */
-       case CHIP_POLARIS10:
-       case CHIP_POLARIS11:
-       case CHIP_POLARIS12:
-               max_simd_waves = 8;
-               break;
-       default:
-               max_simd_waves = 10;
-       }
 
        for (i = 0; i < MESA_SHADER_STAGES; i++) {
                if (!pipeline->shaders[i])
                        continue;
-               var = pipeline->shaders[i];
-
-               conf = &var->config;
-
-               if (i == MESA_SHADER_FRAGMENT) {
-                       lds_per_wave = conf->lds_size * lds_increment +
-                               align(var->info.fs.num_interp * 48, lds_increment);
-               }
 
-               if (conf->num_sgprs) {
-                       if (device->physical_device->rad_info.chip_class >= VI)
-                               max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs);
-                       else
-                               max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs);
-               }
-
-               if (conf->num_vgprs)
-                       max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
-
-               /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
-                * that PS can use.
-                */
-               if (lds_per_wave)
-                       max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
-
-               fprintf(file, "\n%s:\n",
-                       radv_get_shader_name(var, i));
-               if (i == MESA_SHADER_FRAGMENT) {
-                       fprintf(file, "*** SHADER CONFIG ***\n"
-                               "SPI_PS_INPUT_ADDR = 0x%04x\n"
-                               "SPI_PS_INPUT_ENA  = 0x%04x\n",
-                               conf->spi_ps_input_addr, conf->spi_ps_input_ena);
-               }
-               fprintf(file, "*** SHADER STATS ***\n"
-                       "SGPRS: %d\n"
-                       "VGPRS: %d\n"
-                       "Spilled SGPRs: %d\n"
-                       "Spilled VGPRs: %d\n"
-                       "Code Size: %d bytes\n"
-                       "LDS: %d blocks\n"
-                       "Scratch: %d bytes per wave\n"
-                       "Max Waves: %d\n"
-                       "********************\n\n\n",
-                       conf->num_sgprs, conf->num_vgprs,
-                       conf->spilled_sgprs, conf->spilled_vgprs, var->code_size,
-                       conf->lds_size, conf->scratch_bytes_per_wave,
-                       max_simd_waves);
-       }
-}
-
-static struct radv_shader_variant *
-radv_pipeline_compile(struct radv_pipeline *pipeline,
-                     struct radv_pipeline_cache *cache,
-                     struct radv_shader_module *module,
-                     const char *entrypoint,
-                     gl_shader_stage stage,
-                     const VkSpecializationInfo *spec_info,
-                     struct radv_pipeline_layout *layout,
-                     const struct ac_shader_variant_key *key)
-{
-       unsigned char sha1[20];
-       unsigned char gs_copy_sha1[20];
-       struct radv_shader_variant *variant;
-       nir_shader *nir;
-       void *code = NULL;
-       unsigned code_size = 0;
-
-       if (module->nir)
-               _mesa_sha1_compute(module->nir->info.name,
-                                  strlen(module->nir->info.name),
-                                  module->sha1);
-
-       radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key, 0);
-       if (stage == MESA_SHADER_GEOMETRY)
-               radv_hash_shader(gs_copy_sha1, module, entrypoint, spec_info,
-                                layout, key, 1);
-
-       variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
-                                                                cache,
-                                                                sha1);
-
-       if (stage == MESA_SHADER_GEOMETRY) {
-               pipeline->gs_copy_shader =
-                       radv_create_shader_variant_from_pipeline_cache(
-                               pipeline->device,
-                               cache,
-                               gs_copy_sha1);
-       }
-
-       if (variant &&
-           (stage != MESA_SHADER_GEOMETRY || pipeline->gs_copy_shader))
-               return variant;
-
-       nir = radv_shader_compile_to_nir(pipeline->device,
-                                        module, entrypoint, stage,
-                                        spec_info);
-       if (nir == NULL)
-               return NULL;
-
-       if (!variant) {
-               variant = radv_shader_variant_create(pipeline->device, nir,
-                                                    layout, key, &code,
-                                                    &code_size);
-       }
-
-       if (stage == MESA_SHADER_GEOMETRY && !pipeline->gs_copy_shader) {
-               void *gs_copy_code = NULL;
-               unsigned gs_copy_code_size = 0;
-               pipeline->gs_copy_shader = radv_create_gs_copy_shader(
-                       pipeline->device, nir, &gs_copy_code,
-                       &gs_copy_code_size, key->has_multiview_view_index);
-
-               if (pipeline->gs_copy_shader) {
-                       pipeline->gs_copy_shader =
-                               radv_pipeline_cache_insert_shader(cache,
-                                                                 gs_copy_sha1,
-                                                                 pipeline->gs_copy_shader,
-                                                                 gs_copy_code,
-                                                                 gs_copy_code_size);
-               }
-
-               free(gs_copy_code);
+               radv_shader_dump_stats(device, pipeline->shaders[i], i, stderr);
        }
-       if (!module->nir)
-               ralloc_free(nir);
-
-       if (variant)
-               variant = radv_pipeline_cache_insert_shader(cache, sha1, variant,
-                                                           code, code_size);
-
-       if (code)
-               free(code);
-       return variant;
 }
 
-static struct ac_shader_variant_key
-radv_compute_tes_key(bool as_es, bool export_prim_id)
+static uint32_t get_hash_flags(struct radv_device *device)
 {
-       struct ac_shader_variant_key key;
-       memset(&key, 0, sizeof(key));
-       key.tes.as_es = as_es;
-       /* export prim id only happens when no geom shader */
-       if (!as_es)
-               key.tes.export_prim_id = export_prim_id;
-       return key;
-}
+       uint32_t hash_flags = 0;
 
-static struct ac_shader_variant_key
-radv_compute_tcs_key(unsigned primitive_mode, unsigned input_vertices)
-{
-       struct ac_shader_variant_key key;
-       memset(&key, 0, sizeof(key));
-       key.tcs.primitive_mode = primitive_mode;
-       key.tcs.input_vertices = input_vertices;
-       return key;
-}
-
-static void
-radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
-                          struct radv_pipeline_cache *cache,
-                          struct radv_shader_module *tcs_module,
-                          struct radv_shader_module *tes_module,
-                          const char *tcs_entrypoint,
-                          const char *tes_entrypoint,
-                          const VkSpecializationInfo *tcs_spec_info,
-                          const VkSpecializationInfo *tes_spec_info,
-                          struct radv_pipeline_layout *layout,
-                          unsigned input_vertices,
-                          bool has_view_index)
-{
-       unsigned char tcs_sha1[20], tes_sha1[20];
-       struct radv_shader_variant *tes_variant = NULL, *tcs_variant = NULL;
-       nir_shader *tes_nir, *tcs_nir;
-       void *tes_code = NULL, *tcs_code = NULL;
-       unsigned tes_code_size = 0, tcs_code_size = 0;
-       struct ac_shader_variant_key tes_key;
-       struct ac_shader_variant_key tcs_key;
-
-       tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline),
-                                      pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input);
-       tes_key.has_multiview_view_index = has_view_index;
-       if (tes_module->nir)
-               _mesa_sha1_compute(tes_module->nir->info.name,
-                                  strlen(tes_module->nir->info.name),
-                                  tes_module->sha1);
-       radv_hash_shader(tes_sha1, tes_module, tes_entrypoint, tes_spec_info, layout, &tes_key, 0);
-
-       tes_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
-                                                                    cache,
-                                                                    tes_sha1);
-
-       if (tes_variant) {
-               tcs_key = radv_compute_tcs_key(tes_variant->info.tes.primitive_mode, input_vertices);
-
-               if (tcs_module->nir)
-                       _mesa_sha1_compute(tcs_module->nir->info.name,
-                                          strlen(tcs_module->nir->info.name),
-                                          tcs_module->sha1);
-
-               radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
-
-               tcs_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
-                                                                            cache,
-                                                                            tcs_sha1);
-       }
-
-       if (tcs_variant && tes_variant) {
-               pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
-               pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
-               return;
-       }
-
-       tes_nir = radv_shader_compile_to_nir(pipeline->device,
-                                            tes_module, tes_entrypoint, MESA_SHADER_TESS_EVAL,
-                                            tes_spec_info);
-       if (tes_nir == NULL)
-               return;
-
-       tcs_nir = radv_shader_compile_to_nir(pipeline->device,
-                                            tcs_module, tcs_entrypoint, MESA_SHADER_TESS_CTRL,
-                                            tcs_spec_info);
-       if (tcs_nir == NULL)
-               return;
-
-       nir_lower_tes_patch_vertices(tes_nir,
-                                    tcs_nir->info.tess.tcs_vertices_out);
-
-       tes_variant = radv_shader_variant_create(pipeline->device, tes_nir,
-                                                layout, &tes_key, &tes_code,
-                                                &tes_code_size);
-
-       tcs_key = radv_compute_tcs_key(tes_nir->info.tess.primitive_mode, input_vertices);
-       if (tcs_module->nir)
-               _mesa_sha1_compute(tcs_module->nir->info.name,
-                                  strlen(tcs_module->nir->info.name),
-                                  tcs_module->sha1);
-
-       radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
-
-       tcs_variant = radv_shader_variant_create(pipeline->device, tcs_nir,
-                                                layout, &tcs_key, &tcs_code,
-                                                &tcs_code_size);
-
-       if (!tes_module->nir)
-               ralloc_free(tes_nir);
-
-       if (!tcs_module->nir)
-               ralloc_free(tcs_nir);
-
-       if (tes_variant)
-               tes_variant = radv_pipeline_cache_insert_shader(cache, tes_sha1, tes_variant,
-                                                               tes_code, tes_code_size);
-
-       if (tcs_variant)
-               tcs_variant = radv_pipeline_cache_insert_shader(cache, tcs_sha1, tcs_variant,
-                                                               tcs_code, tcs_code_size);
-
-       if (tes_code)
-               free(tes_code);
-       if (tcs_code)
-               free(tcs_code);
-       pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
-       pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
-       return;
+       if (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH)
+               hash_flags |= RADV_HASH_SHADER_UNSAFE_MATH;
+       if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
+               hash_flags |= RADV_HASH_SHADER_SISCHED;
+       return hash_flags;
 }
 
 static VkResult
@@ -813,6 +546,7 @@ radv_pipeline_init_blend_state(struct radv_pipeline *pipeline,
                               const struct radv_graphics_pipeline_create_info *extra)
 {
        const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
+       const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
        struct radv_blend_state *blend = &pipeline->graphics.blend;
        unsigned mode = V_028808_CB_NORMAL;
        uint32_t blend_enable = 0, blend_need_alpha = 0;
@@ -838,6 +572,10 @@ radv_pipeline_init_blend_state(struct radv_pipeline *pipeline,
                S_028B70_ALPHA_TO_MASK_OFFSET2(2) |
                S_028B70_ALPHA_TO_MASK_OFFSET3(2);
 
+       if (vkms && vkms->alphaToCoverageEnable) {
+               blend->db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
+       }
+
        blend->cb_target_mask = 0;
        for (i = 0; i < vkblend->attachmentCount; i++) {
                const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
@@ -990,7 +728,6 @@ radv_pipeline_init_depth_stencil_state(struct radv_pipeline *pipeline,
        const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
        struct radv_depth_stencil_state *ds = &pipeline->graphics.ds;
 
-       memset(ds, 0, sizeof(*ds));
        if (!vkds)
                return;
 
@@ -1057,8 +794,6 @@ radv_pipeline_init_raster_state(struct radv_pipeline *pipeline,
        const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
        struct radv_raster_state *raster = &pipeline->graphics.raster;
 
-       memset(raster, 0, sizeof(*raster));
-
        raster->spi_interp_control =
                S_0286D4_FLAT_SHADE_ENA(1) |
                S_0286D4_PNT_SPRITE_ENA(1) |
@@ -1099,7 +834,6 @@ radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
                                     const VkGraphicsPipelineCreateInfo *pCreateInfo)
 {
        const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
-       struct radv_blend_state *blend = &pipeline->graphics.blend;
        struct radv_multisample_state *ms = &pipeline->graphics.ms;
        unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes;
        int ps_iter_samples = 1;
@@ -1128,8 +862,8 @@ radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
                S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
                S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
                S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
-               EG_S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
-               EG_S_028A4C_FORCE_EOV_REZ_ENABLE(1);
+               S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
+               S_028A4C_FORCE_EOV_REZ_ENABLE(1);
        ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9);
 
        if (ms->num_samples > 1) {
@@ -1144,15 +878,18 @@ radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
                ms->pa_sc_aa_config |= S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
                        S_028BE0_MAX_SAMPLE_DIST(radv_cayman_get_maxdist(log_samples)) |
                        S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples); /* CM_R_028BE0_PA_SC_AA_CONFIG */
-               ms->pa_sc_mode_cntl_1 |= EG_S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
+               ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
        }
 
-       if (vkms) {
-               if (vkms->alphaToCoverageEnable)
-                       blend->db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
+       const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
+               vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
+       if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
+               ms->pa_sc_mode_cntl_1 |= S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(1) |
+                                       S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7);
+       }
 
-               if (vkms->pSampleMask)
-                       mask = vkms->pSampleMask[0] & 0xffff;
+       if (vkms && vkms->pSampleMask) {
+               mask = vkms->pSampleMask[0] & 0xffff;
        }
 
        ms->pa_sc_aa_mask[0] = mask | (mask << 16);
@@ -1404,7 +1141,7 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
 }
 
 static struct ac_shader_variant_key
-radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls, bool export_prim_id)
+radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls)
 {
        struct ac_shader_variant_key key;
        const VkPipelineVertexInputStateCreateInfo *input_state =
@@ -1414,7 +1151,6 @@ radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es,
        key.vs.instance_rate_inputs = 0;
        key.vs.as_es = as_es;
        key.vs.as_ls = as_ls;
-       key.vs.export_prim_id = export_prim_id;
 
        for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
                unsigned binding;
@@ -1471,6 +1207,16 @@ static void si_multiwave_lds_size_workaround(struct radv_device *device,
                *lds_size = MAX2(*lds_size, 8);
 }
 
+struct radv_shader_variant *
+radv_get_vertex_shader(struct radv_pipeline *pipeline)
+{
+       if (pipeline->shaders[MESA_SHADER_VERTEX])
+               return pipeline->shaders[MESA_SHADER_VERTEX];
+       if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
+               return pipeline->shaders[MESA_SHADER_TESS_CTRL];
+       return pipeline->shaders[MESA_SHADER_GEOMETRY];
+}
+
 static void
 calculate_tess_state(struct radv_pipeline *pipeline,
                     const VkGraphicsPipelineCreateInfo *pCreateInfo)
@@ -1487,7 +1233,7 @@ calculate_tess_state(struct radv_pipeline *pipeline,
 
        /* This calculates how shader inputs and outputs among VS, TCS, and TES
         * are laid out in LDS. */
-       num_tcs_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outputs_written);
+       num_tcs_inputs = util_last_bit64(radv_get_vertex_shader(pipeline)->info.vs.outputs_written);
 
        num_tcs_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written); //tcs->outputs_written
        num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT
@@ -1592,14 +1338,22 @@ calculate_tess_state(struct radv_pipeline *pipeline,
                break;
        }
 
+       bool ccw = tes->info.tes.ccw;
+       const VkPipelineTessellationDomainOriginStateCreateInfoKHR *domain_origin_state =
+                     vk_find_struct_const(pCreateInfo->pTessellationState,
+                                          PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR);
+
+       if (domain_origin_state && domain_origin_state->domainOrigin != VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR)
+               ccw = !ccw;
+
        if (tes->info.tes.point_mode)
                topology = V_028B6C_OUTPUT_POINT;
        else if (tes->info.tes.primitive_mode == GL_ISOLINES)
                topology = V_028B6C_OUTPUT_LINE;
-       else if (tes->info.tes.ccw)
-               topology = V_028B6C_OUTPUT_TRIANGLE_CW;
-       else
+       else if (ccw)
                topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
+       else
+               topology = V_028B6C_OUTPUT_TRIANGLE_CW;
 
        if (pipeline->device->has_distributed_tess) {
                if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
@@ -1778,7 +1532,210 @@ static void calculate_ps_inputs(struct radv_pipeline *pipeline)
        pipeline->graphics.ps_input_cntl_num = ps_offset;
 }
 
-VkResult
+static void
+radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
+{
+       nir_shader* ordered_shaders[MESA_SHADER_STAGES];
+       int shader_count = 0;
+
+       if(shaders[MESA_SHADER_FRAGMENT]) {
+               ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT];
+       }
+       if(shaders[MESA_SHADER_GEOMETRY]) {
+               ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY];
+       }
+       if(shaders[MESA_SHADER_TESS_EVAL]) {
+               ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL];
+       }
+       if(shaders[MESA_SHADER_TESS_CTRL]) {
+               ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL];
+       }
+       if(shaders[MESA_SHADER_VERTEX]) {
+               ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
+       }
+
+       for (int i = 1; i < shader_count; ++i)  {
+               nir_remove_dead_variables(ordered_shaders[i],
+                                         nir_var_shader_out);
+               nir_remove_dead_variables(ordered_shaders[i - 1],
+                                         nir_var_shader_in);
+
+               bool progress = nir_remove_unused_varyings(ordered_shaders[i],
+                                                          ordered_shaders[i - 1]);
+
+               if (progress) {
+                       nir_lower_global_vars_to_local(ordered_shaders[i]);
+                       radv_optimize_nir(ordered_shaders[i]);
+                       nir_lower_global_vars_to_local(ordered_shaders[i - 1]);
+                       radv_optimize_nir(ordered_shaders[i - 1]);
+               }
+       }
+}
+
+static
+void radv_create_shaders(struct radv_pipeline *pipeline,
+                         struct radv_device *device,
+                         struct radv_pipeline_cache *cache,
+                         struct ac_shader_variant_key *keys,
+                         const VkPipelineShaderStageCreateInfo **pStages)
+{
+       struct radv_shader_module fs_m = {0};
+       struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
+       nir_shader *nir[MESA_SHADER_STAGES] = {0};
+       void *codes[MESA_SHADER_STAGES] = {0};
+       unsigned code_sizes[MESA_SHADER_STAGES] = {0};
+       unsigned char hash[20], gs_copy_hash[20];
+
+       for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
+               if (pStages[i]) {
+                       modules[i] = radv_shader_module_from_handle(pStages[i]->module);
+                       if (modules[i]->nir)
+                               _mesa_sha1_compute(modules[i]->nir->info.name,
+                                                  strlen(modules[i]->nir->info.name),
+                                                  modules[i]->sha1);
+               }
+       }
+
+       radv_hash_shaders(hash, pStages, pipeline->layout, keys, get_hash_flags(device));
+       memcpy(gs_copy_hash, hash, 20);
+       gs_copy_hash[0] ^= 1;
+
+       if (modules[MESA_SHADER_GEOMETRY]) {
+               struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
+               radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants);
+               pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
+       }
+
+       if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) &&
+           (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
+               for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
+                       if (pipeline->shaders[i])
+                               pipeline->active_stages |= mesa_to_vk_shader_stage(i);
+               }
+               return;
+       }
+
+       if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
+               nir_builder fs_b;
+               nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
+               fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
+               fs_m.nir = fs_b.shader;
+               modules[MESA_SHADER_FRAGMENT] = &fs_m;
+       }
+
+       for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
+               const VkPipelineShaderStageCreateInfo *stage = pStages[i];
+
+               if (!modules[i])
+                       continue;
+
+               nir[i] = radv_shader_compile_to_nir(device, modules[i],
+                                                   stage ? stage->pName : "main", i,
+                                                   stage ? stage->pSpecializationInfo : NULL);
+               pipeline->active_stages |= mesa_to_vk_shader_stage(i);
+       }
+
+       if (nir[MESA_SHADER_TESS_CTRL]) {
+               /* TODO: This is no longer used as a key we should refactor this */
+               if (keys)
+                       keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
+
+               nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
+       }
+
+       radv_link_shaders(pipeline, nir);
+
+       if (nir[MESA_SHADER_FRAGMENT]) {
+               pipeline->shaders[MESA_SHADER_FRAGMENT] =
+                       radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
+                                                  pipeline->layout, keys ? keys + MESA_SHADER_FRAGMENT : 0,
+                                                  &codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
+
+               /* TODO: These are no longer used as keys we should refactor this */
+               if (keys) {
+                       keys[MESA_SHADER_VERTEX].vs.export_prim_id =
+                               pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
+                       keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
+                               pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
+               }
+
+               pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
+       }
+
+       if (device->physical_device->rad_info.chip_class >= GFX9 &&
+           modules[MESA_SHADER_TESS_CTRL] && !pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
+               struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
+               struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
+               key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
+               pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
+                                                                                     pipeline->layout,
+                                                                                     &key, &codes[MESA_SHADER_TESS_CTRL],
+                                                                                     &code_sizes[MESA_SHADER_TESS_CTRL]);
+               modules[MESA_SHADER_VERTEX] = NULL;
+       }
+
+       if (device->physical_device->rad_info.chip_class >= GFX9 &&
+           modules[MESA_SHADER_GEOMETRY] && !pipeline->shaders[MESA_SHADER_GEOMETRY]) {
+               gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
+               struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
+               pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
+                                                                                    pipeline->layout,
+                                                                                    &keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY],
+                                                                                    &code_sizes[MESA_SHADER_GEOMETRY]);
+               modules[pre_stage] = NULL;
+       }
+
+       for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+               if(modules[i] && !pipeline->shaders[i]) {
+                       pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
+                                                                         pipeline->layout,
+                                                                         keys ? keys + i : 0, &codes[i],
+                                                                         &code_sizes[i]);
+               }
+       }
+
+       if(modules[MESA_SHADER_GEOMETRY]) {
+               void *gs_copy_code = NULL;
+               unsigned gs_copy_code_size = 0;
+               if (!pipeline->gs_copy_shader) {
+                       pipeline->gs_copy_shader = radv_create_gs_copy_shader(
+                                       device, nir[MESA_SHADER_GEOMETRY], &gs_copy_code,
+                                       &gs_copy_code_size,
+                                       keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
+               }
+
+               if (pipeline->gs_copy_shader) {
+                       void *code[MESA_SHADER_STAGES] = {0};
+                       unsigned code_size[MESA_SHADER_STAGES] = {0};
+                       struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
+
+                       code[MESA_SHADER_GEOMETRY] = gs_copy_code;
+                       code_size[MESA_SHADER_GEOMETRY] = gs_copy_code_size;
+                       variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
+
+                       radv_pipeline_cache_insert_shaders(device, cache,
+                                                          gs_copy_hash,
+                                                          variants,
+                                                          (const void**)code,
+                                                          code_size);
+               }
+               free(gs_copy_code);
+       }
+
+       radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
+                                          (const void**)codes, code_sizes);
+
+       for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+               free(codes[i]);
+               if (modules[i] && !modules[i]->nir && !pipeline->device->trace_bo)
+                       ralloc_free(nir[i]);
+       }
+
+       if (fs_m.nir)
+               ralloc_free(fs_m.nir);
+}
+
+static VkResult
 radv_pipeline_init(struct radv_pipeline *pipeline,
                   struct radv_device *device,
                   struct radv_pipeline_cache *cache,
@@ -1786,7 +1743,6 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
                   const struct radv_graphics_pipeline_create_info *extra,
                   const VkAllocationCallbacks *alloc)
 {
-       struct radv_shader_module fs_m = {0};
        VkResult result;
        bool has_view_index = false;
 
@@ -1801,102 +1757,52 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
        pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
 
        radv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
+       radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
+
        const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
-       struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
        for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
                gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
                pStages[stage] = &pCreateInfo->pStages[i];
-               modules[stage] = radv_shader_module_from_handle(pStages[stage]->module);
        }
 
-       radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
+       struct ac_shader_variant_key keys[MESA_SHADER_STAGES];
+       memset(keys, 0, sizeof(keys));
 
-       if (!modules[MESA_SHADER_FRAGMENT]) {
-               nir_builder fs_b;
-               nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
-               fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
-               fs_m.nir = fs_b.shader;
-               modules[MESA_SHADER_FRAGMENT] = &fs_m;
-       }
-
-       if (modules[MESA_SHADER_FRAGMENT]) {
-               struct ac_shader_variant_key key = {0};
-               key.fs.col_format = pipeline->graphics.blend.spi_shader_col_format;
-               if (pCreateInfo->pMultisampleState &&
-                   pCreateInfo->pMultisampleState->rasterizationSamples > 1)
-                       key.fs.multisample = true;
-
-               if (pipeline->device->physical_device->rad_info.chip_class < VI)
-                       radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.fs.is_int8, &key.fs.is_int10);
-
-               const VkPipelineShaderStageCreateInfo *stage = pStages[MESA_SHADER_FRAGMENT];
-
-               pipeline->shaders[MESA_SHADER_FRAGMENT] =
-                        radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_FRAGMENT],
-                                              stage ? stage->pName : "main",
-                                              MESA_SHADER_FRAGMENT,
-                                              stage ? stage->pSpecializationInfo : NULL,
-                                              pipeline->layout, &key);
-               pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
-       }
-
-       if (fs_m.nir)
-               ralloc_free(fs_m.nir);
-
-       if (modules[MESA_SHADER_VERTEX]) {
+       if (pStages[MESA_SHADER_VERTEX]) {
                bool as_es = false;
                bool as_ls = false;
-               bool export_prim_id = false;
-               if (modules[MESA_SHADER_TESS_CTRL])
+               if (pStages[MESA_SHADER_TESS_CTRL])
                        as_ls = true;
-               else if (modules[MESA_SHADER_GEOMETRY])
+               else if (pStages[MESA_SHADER_GEOMETRY])
                        as_es = true;
-               else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
-                       export_prim_id = true;
-               struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
-               key.has_multiview_view_index = has_view_index;
 
-               pipeline->shaders[MESA_SHADER_VERTEX] =
-                        radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX],
-                                              pStages[MESA_SHADER_VERTEX]->pName,
-                                              MESA_SHADER_VERTEX,
-                                              pStages[MESA_SHADER_VERTEX]->pSpecializationInfo,
-                                              pipeline->layout, &key);
-
-               pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX);
+               keys[MESA_SHADER_VERTEX] = radv_compute_vs_key(pCreateInfo, as_es, as_ls);
+               keys[MESA_SHADER_VERTEX].has_multiview_view_index = has_view_index;
        }
 
-       if (modules[MESA_SHADER_GEOMETRY]) {
-               struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false);
-               key.has_multiview_view_index = has_view_index;
+       if (pStages[MESA_SHADER_TESS_EVAL]) {
+               keys[MESA_SHADER_TESS_EVAL].has_multiview_view_index = has_view_index;
+               if (pStages[MESA_SHADER_GEOMETRY])
+                       keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
+       }
 
-               pipeline->shaders[MESA_SHADER_GEOMETRY] =
-                        radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY],
-                                              pStages[MESA_SHADER_GEOMETRY]->pName,
-                                              MESA_SHADER_GEOMETRY,
-                                              pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo,
-                                              pipeline->layout, &key);
+       if (pCreateInfo->pTessellationState)
+               keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
 
-               pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_GEOMETRY);
+       if (pStages[MESA_SHADER_GEOMETRY]) {
+               keys[MESA_SHADER_GEOMETRY] = radv_compute_vs_key(pCreateInfo, false, false);
+               keys[MESA_SHADER_GEOMETRY].has_multiview_view_index = has_view_index;
        }
 
-       if (modules[MESA_SHADER_TESS_EVAL]) {
-               assert(modules[MESA_SHADER_TESS_CTRL]);
+       if (pCreateInfo->pMultisampleState &&
+           pCreateInfo->pMultisampleState->rasterizationSamples > 1)
+               keys[MESA_SHADER_FRAGMENT].fs.multisample = true;
 
-               radv_tess_pipeline_compile(pipeline,
-                                          cache,
-                                          modules[MESA_SHADER_TESS_CTRL],
-                                          modules[MESA_SHADER_TESS_EVAL],
-                                          pStages[MESA_SHADER_TESS_CTRL]->pName,
-                                          pStages[MESA_SHADER_TESS_EVAL]->pName,
-                                          pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo,
-                                          pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo,
-                                          pipeline->layout,
-                                          pCreateInfo->pTessellationState->patchControlPoints,
-                                          has_view_index);
-               pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) |
-                       mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL);
-       }
+       keys[MESA_SHADER_FRAGMENT].fs.col_format = pipeline->graphics.blend.spi_shader_col_format;
+       if (pipeline->device->physical_device->rad_info.chip_class < VI)
+               radv_pipeline_compute_get_int_clamp(pCreateInfo, &keys[MESA_SHADER_FRAGMENT].fs.is_int8, &keys[MESA_SHADER_FRAGMENT].fs.is_int10);
+
+       radv_create_shaders(pipeline, device, cache, keys, pStages);
 
        radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra);
        radv_pipeline_init_raster_state(pipeline, pCreateInfo);
@@ -1937,7 +1843,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
                    !ps->info.fs.writes_sample_mask)
                        pipeline->graphics.blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
        }
-       
+
        unsigned z_order;
        pipeline->graphics.db_shader_control = 0;
        if (ps->info.fs.early_fragment_test || !ps->info.fs.writes_memory)
@@ -2080,6 +1986,13 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
                }
        }
 
+       pipeline->graphics.base_ia_multi_vgt_param =
+               S_028AA8_PRIMGROUP_SIZE(pipeline->graphics.primgroup_size - 1) |
+               /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
+               S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == VI ? 2 : 0) |
+               S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
+               S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
+
        const VkPipelineVertexInputStateCreateInfo *vi_info =
                pCreateInfo->pVertexInputState;
        struct radv_vertex_elements_info *velems = &pipeline->vertex_elements;
@@ -2119,14 +2032,21 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
        struct ac_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX,
                                                             AC_UD_VS_BASE_VERTEX_START_INSTANCE);
        if (loc->sgpr_idx != -1) {
-               pipeline->graphics.vtx_base_sgpr = radv_shader_stage_to_user_data_0(MESA_SHADER_VERTEX, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline));
+               pipeline->graphics.vtx_base_sgpr = radv_shader_stage_to_user_data_0(MESA_SHADER_VERTEX, device->physical_device->rad_info.chip_class, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline));
                pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
-               if (pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.needs_draw_id)
+               if (radv_get_vertex_shader(pipeline)->info.info.vs.needs_draw_id)
                        pipeline->graphics.vtx_emit_num = 3;
                else
                        pipeline->graphics.vtx_emit_num = 2;
        }
-       if (device->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
+
+       pipeline->graphics.vtx_reuse_depth = 30;
+       if (radv_pipeline_has_tess(pipeline) &&
+           pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) {
+               pipeline->graphics.vtx_reuse_depth = 14;
+       }
+
+       if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
                radv_dump_pipeline_stats(device, pipeline);
        }
 
@@ -2201,7 +2121,7 @@ static VkResult radv_compute_pipeline_create(
 {
        RADV_FROM_HANDLE(radv_device, device, _device);
        RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
-       RADV_FROM_HANDLE(radv_shader_module, module, pCreateInfo->stage.module);
+       const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
        struct radv_pipeline *pipeline;
        VkResult result;
 
@@ -2214,12 +2134,8 @@ static VkResult radv_compute_pipeline_create(
        pipeline->device = device;
        pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
 
-       pipeline->shaders[MESA_SHADER_COMPUTE] =
-                radv_pipeline_compile(pipeline, cache, module,
-                                      pCreateInfo->stage.pName,
-                                      MESA_SHADER_COMPUTE,
-                                      pCreateInfo->stage.pSpecializationInfo,
-                                      pipeline->layout, NULL);
+       pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
+       radv_create_shaders(pipeline, device, cache, NULL, pStages);
 
 
        pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
@@ -2231,7 +2147,7 @@ static VkResult radv_compute_pipeline_create(
 
        *pPipeline = radv_pipeline_to_handle(pipeline);
 
-       if (device->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
+       if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
                radv_dump_pipeline_stats(device, pipeline);
        }
        return VK_SUCCESS;