ac/shader: scan info about output PS declarations
[mesa.git] / src / amd / vulkan / radv_pipeline.c
index 6547637338421f114bca2ab35a5ddc8dc431ea56..8f872e7c149d8bfb4cf1c5f0dc1833ed06e91697 100644 (file)
@@ -2810,10 +2810,10 @@ radv_compute_db_shader_control(const struct radv_device *device,
        else
                z_order = V_02880C_LATE_Z;
 
-       return  S_02880C_Z_EXPORT_ENABLE(ps->info.fs.writes_z) |
-               S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.fs.writes_stencil) |
+       return  S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) |
+               S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) |
                S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
-               S_02880C_MASK_EXPORT_ENABLE(ps->info.fs.writes_sample_mask) |
+               S_02880C_MASK_EXPORT_ENABLE(ps->info.info.ps.writes_sample_mask) |
                S_02880C_Z_ORDER(z_order) |
                S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
                S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
@@ -2853,9 +2853,9 @@ radv_pipeline_generate_fragment_shader(struct radeon_winsys_cs *cs,
        radeon_set_context_reg(cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
 
        radeon_set_context_reg(cs, R_028710_SPI_SHADER_Z_FORMAT,
-                              ac_get_spi_shader_z_format(ps->info.fs.writes_z,
-                                                         ps->info.fs.writes_stencil,
-                                                         ps->info.fs.writes_sample_mask));
+                              ac_get_spi_shader_z_format(ps->info.info.ps.writes_z,
+                                                         ps->info.info.ps.writes_stencil,
+                                                         ps->info.info.ps.writes_sample_mask));
 
        if (pipeline->device->dfsm_allowed) {
                /* optimise this? */
@@ -3183,9 +3183,9 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
         */
        struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
        if (!blend.spi_shader_col_format) {
-               if (!ps->info.fs.writes_z &&
-                   !ps->info.fs.writes_stencil &&
-                   !ps->info.fs.writes_sample_mask)
+               if (!ps->info.info.ps.writes_z &&
+                   !ps->info.info.ps.writes_stencil &&
+                   !ps->info.info.ps.writes_sample_mask)
                        blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
        }