RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
unsigned col_format = 0;
+ unsigned num_targets;
for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) {
unsigned cf;
col_format |= cf << (4 * i);
}
+ /* If the i-th target format is set, all previous target formats must
+ * be non-zero to avoid hangs.
+ */
+ num_targets = (util_last_bit(col_format) + 3) / 4;
+ for (unsigned i = 0; i < num_targets; i++) {
+ if (!(col_format & (0xf << (i * 4)))) {
+ col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
+ }
+ }
+
blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
if (blend->mrt0_is_dual_src)
return false;
}
+/*
+ * Ordered so that for each i,
+ * radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]) == i.
+ */
+const VkFormat radv_fs_key_format_exemplars[NUM_META_FS_KEYS] = {
+ VK_FORMAT_R32_SFLOAT,
+ VK_FORMAT_R32G32_SFLOAT,
+ VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_R16G16B16A16_UNORM,
+ VK_FORMAT_R16G16B16A16_SNORM,
+ VK_FORMAT_R16G16B16A16_UINT,
+ VK_FORMAT_R16G16B16A16_SINT,
+ VK_FORMAT_R32G32B32A32_SFLOAT,
+ VK_FORMAT_R8G8B8A8_UINT,
+ VK_FORMAT_R8G8B8A8_SINT,
+ VK_FORMAT_A2R10G10B10_UINT_PACK32,
+ VK_FORMAT_A2R10G10B10_SINT_PACK32,
+};
+
unsigned radv_format_meta_fs_key(VkFormat format)
{
- unsigned col_format = si_choose_spi_color_format(format, false, false) - 1;
+ unsigned col_format = si_choose_spi_color_format(format, false, false);
+
+ assert(col_format != V_028714_SPI_SHADER_32_AR);
+ if (col_format >= V_028714_SPI_SHADER_32_AR)
+ --col_format; /* Skip V_028714_SPI_SHADER_32_AR since there is no such VkFormat */
+
+ --col_format; /* Skip V_028714_SPI_SHADER_ZERO */
bool is_int8 = format_is_int8(format);
bool is_int10 = format_is_int10(format);
(1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
if (dst == VK_BLEND_FACTOR_ONE &&
- (src_allowed && (1u << src))) {
+ (src_allowed & (1u << src))) {
/* Addition is commutative, but floating point addition isn't
* associative: subtle changes can be introduced via different
* rounding. Be conservative, only enable for min and max.
ps_iter_samples = ms->num_samples;
}
+ const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
+ vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
+ if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
+ /* Out-of-order rasterization is explicitly enabled by the
+ * application.
+ */
+ out_of_order_rast = true;
+ } else {
+ /* Determine if the driver can enable out-of-order
+ * rasterization internally.
+ */
+ out_of_order_rast =
+ radv_pipeline_out_of_order_rast(pipeline, blend, pCreateInfo);
+ }
+
ms->pa_sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
ms->pa_sc_aa_config = 0;
ms->db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
- S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
+ S_028804_INCOHERENT_EQAA_READS(1) |
+ S_028804_INTERPOLATE_COMP_Z(1) |
+ S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
ms->pa_sc_mode_cntl_1 =
S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
+ S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
+ S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
/* always 1: */
S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
pipeline->graphics.spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
}
- const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
- vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
- if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
- /* Out-of-order rasterization is explicitly enabled by the
- * application.
- */
- out_of_order_rast = true;
- } else {
- /* Determine if the driver can enable out-of-order
- * rasterization internally.
- */
- out_of_order_rast =
- radv_pipeline_out_of_order_rast(pipeline, blend, pCreateInfo);
- }
-
- if (out_of_order_rast) {
- ms->pa_sc_mode_cntl_1 |= S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(1) |
- S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7);
- }
-
if (vkms && vkms->pSampleMask) {
mask = vkms->pSampleMask[0] & 0xffff;
}
unsigned num_se = device->physical_device->rad_info.max_se;
unsigned wave_size = 64;
unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
- unsigned gs_vertex_reuse = 16 * num_se; /* GS_VERTEX_REUSE register (per SE) */
+ /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
+ * On VI+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
+ */
+ unsigned gs_vertex_reuse =
+ (device->physical_device->rad_info.chip_class >= VI ? 32 : 16) * num_se;
unsigned alignment = 256 * num_se;
/* The maximum size is 63.999 MB per SE. */
unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
gs->vgt_esgs_ring_itemsize * 4 * gs_info->gs.vertices_in;
unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
- gs_info->gs.max_gsvs_emit_size * 1; // no streams in VK (gs->max_gs_stream + 1);
+ gs_info->gs.max_gsvs_emit_size;
min_esgs_ring_size = align(min_esgs_ring_size, alignment);
esgs_ring_size = align(esgs_ring_size, alignment);
}
struct radv_shader_variant *
-radv_get_vertex_shader(struct radv_pipeline *pipeline)
-{
- if (pipeline->shaders[MESA_SHADER_VERTEX])
- return pipeline->shaders[MESA_SHADER_VERTEX];
- if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
- return pipeline->shaders[MESA_SHADER_TESS_CTRL];
- return pipeline->shaders[MESA_SHADER_GEOMETRY];
-}
-
-static struct radv_shader_variant *
-radv_get_tess_eval_shader(struct radv_pipeline *pipeline)
-{
- if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
- return pipeline->shaders[MESA_SHADER_TESS_EVAL];
- return pipeline->shaders[MESA_SHADER_GEOMETRY];
+radv_get_shader(struct radv_pipeline *pipeline,
+ gl_shader_stage stage)
+{
+ if (stage == MESA_SHADER_VERTEX) {
+ if (pipeline->shaders[MESA_SHADER_VERTEX])
+ return pipeline->shaders[MESA_SHADER_VERTEX];
+ if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
+ return pipeline->shaders[MESA_SHADER_TESS_CTRL];
+ if (pipeline->shaders[MESA_SHADER_GEOMETRY])
+ return pipeline->shaders[MESA_SHADER_GEOMETRY];
+ } else if (stage == MESA_SHADER_TESS_EVAL) {
+ if (!radv_pipeline_has_tess(pipeline))
+ return NULL;
+ if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
+ return pipeline->shaders[MESA_SHADER_TESS_EVAL];
+ if (pipeline->shaders[MESA_SHADER_GEOMETRY])
+ return pipeline->shaders[MESA_SHADER_GEOMETRY];
+ }
+ return pipeline->shaders[stage];
}
static struct radv_tessellation_state
S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
tess.num_patches = num_patches;
- struct radv_shader_variant *tes = radv_get_tess_eval_shader(pipeline);
+ struct radv_shader_variant *tes = radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL);
unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
switch (tes->info.tes.primitive_mode) {
ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
}
+ if (shader_count > 1) {
+ unsigned first = ordered_shaders[shader_count - 1]->info.stage;
+ unsigned last = ordered_shaders[0]->info.stage;
+
+ if (ordered_shaders[0]->info.stage == MESA_SHADER_FRAGMENT &&
+ ordered_shaders[1]->info.has_transform_feedback_varyings)
+ nir_link_xfb_varyings(ordered_shaders[1], ordered_shaders[0]);
+
+ for (int i = 0; i < shader_count; ++i) {
+ nir_variable_mode mask = 0;
+
+ if (ordered_shaders[i]->info.stage != first)
+ mask = mask | nir_var_shader_in;
+
+ if (ordered_shaders[i]->info.stage != last)
+ mask = mask | nir_var_shader_out;
+
+ nir_lower_io_to_scalar_early(ordered_shaders[i], mask);
+ radv_optimize_nir(ordered_shaders[i], false, false);
+ }
+ }
+
for (int i = 1; i < shader_count; ++i) {
nir_lower_io_arrays_to_elements(ordered_shaders[i],
ordered_shaders[i - 1]);
+ if (nir_link_constant_varyings(ordered_shaders[i],
+ ordered_shaders[i - 1]))
+ radv_optimize_nir(ordered_shaders[i - 1], false, false);
+
nir_remove_dead_variables(ordered_shaders[i],
nir_var_shader_out);
nir_remove_dead_variables(ordered_shaders[i - 1],
ac_lower_indirect_derefs(ordered_shaders[i],
pipeline->device->physical_device->rad_info.chip_class);
}
- radv_optimize_nir(ordered_shaders[i], false);
+ radv_optimize_nir(ordered_shaders[i], false, false);
if (nir_lower_global_vars_to_local(ordered_shaders[i - 1])) {
ac_lower_indirect_derefs(ordered_shaders[i - 1],
pipeline->device->physical_device->rad_info.chip_class);
}
- radv_optimize_nir(ordered_shaders[i - 1], false);
+ radv_optimize_nir(ordered_shaders[i - 1], false, false);
}
}
}
pCreateInfo->pMultisampleState->rasterizationSamples > 1) {
uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples;
uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState);
- key.multisample = true;
- key.log2_num_samples = util_logbase2(num_samples);
+ key.num_samples = num_samples;
key.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
}
for(int i = 0; i < MESA_SHADER_STAGES; ++i)
keys[i].has_multiview_view_index = key->has_multiview_view_index;
- keys[MESA_SHADER_FRAGMENT].fs.multisample = key->multisample;
keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
keys[MESA_SHADER_FRAGMENT].fs.log2_ps_iter_samples = key->log2_ps_iter_samples;
- keys[MESA_SHADER_FRAGMENT].fs.log2_num_samples = key->log2_num_samples;
+ keys[MESA_SHADER_FRAGMENT].fs.num_samples = key->num_samples;
}
static void
void radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_device *device,
struct radv_pipeline_cache *cache,
- struct radv_pipeline_key key,
+ const struct radv_pipeline_key *key,
const VkPipelineShaderStageCreateInfo **pStages,
const VkPipelineCreateFlags flags)
{
_mesa_sha1_compute(modules[i]->nir->info.name,
strlen(modules[i]->nir->info.name),
modules[i]->sha1);
+
+ pipeline->active_stages |= mesa_to_vk_shader_stage(i);
}
}
- radv_hash_shaders(hash, pStages, pipeline->layout, &key, get_hash_flags(device));
+ radv_hash_shaders(hash, pStages, pipeline->layout, key, get_hash_flags(device));
memcpy(gs_copy_hash, hash, 20);
gs_copy_hash[0] ^= 1;
if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) &&
(!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
- for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
- if (pipeline->shaders[i])
- pipeline->active_stages |= mesa_to_vk_shader_stage(i);
- }
return;
}
modules[MESA_SHADER_FRAGMENT] = &fs_m;
}
- /* Determine first and last stage. */
- unsigned first = MESA_SHADER_STAGES;
- unsigned last = 0;
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- if (!pStages[i])
- continue;
- if (first == MESA_SHADER_STAGES)
- first = i;
- last = i;
- }
-
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
const VkPipelineShaderStageCreateInfo *stage = pStages[i];
stage ? stage->pName : "main", i,
stage ? stage->pSpecializationInfo : NULL,
flags);
- pipeline->active_stages |= mesa_to_vk_shader_stage(i);
/* We don't want to alter meta shaders IR directly so clone it
* first.
if (nir[i]->info.name) {
nir[i] = nir_shader_clone(NULL, nir[i]);
}
-
- if (first != last) {
- nir_variable_mode mask = 0;
-
- if (i != first)
- mask = mask | nir_var_shader_in;
-
- if (i != last)
- mask = mask | nir_var_shader_out;
-
- if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)) {
- nir_lower_io_to_scalar_early(nir[i], mask);
- radv_optimize_nir(nir[i], false);
- }
- }
}
if (nir[MESA_SHADER_TESS_CTRL]) {
- nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
+ nir_lower_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out, NULL);
merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info);
}
nir_print_shader(nir[i], stderr);
}
- radv_fill_shader_keys(keys, &key, nir);
+ radv_fill_shader_keys(keys, key, nir);
if (nir[MESA_SHADER_FRAGMENT]) {
if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(codes[i]);
- if (modules[i]) {
+ if (nir[i]) {
if (!pipeline->device->keep_shader_info)
ralloc_free(nir[i]);
pipeline->device->physical_device->rad_info.max_se);
unsigned log_num_se = util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_se);
- unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_mode_cntl_1);
+ unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_aa_config);
unsigned ps_iter_samples = 1u << G_028804_PS_ITER_SAMPLES(pipeline->graphics.ms.db_eqaa);
unsigned effective_samples = total_samples;
unsigned color_bytes_per_pixel = 0;
}
const struct radv_bin_size_entry *color_entry = color_size_table[log_num_rb_per_se][log_num_se];
- while(color_entry->bpp <= color_bytes_per_pixel)
+ while(color_entry[1].bpp <= color_bytes_per_pixel)
++color_entry;
extent = color_entry->extent;
unsigned ds_bytes_per_pixel = 4 * (depth_coeff + stencil_coeff) * total_samples;
const struct radv_bin_size_entry *ds_entry = ds_size_table[log_num_rb_per_se][log_num_se];
- while(ds_entry->bpp <= ds_bytes_per_pixel)
+ while(ds_entry[1].bpp <= ds_bytes_per_pixel)
++ds_entry;
extent.width = MIN2(extent.width, ds_entry->extent.width);
}
static void
-radv_pipeline_generate_binning_state(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_binning_state(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
switch (pipeline->device->physical_device->rad_info.family) {
case CHIP_VEGA10:
case CHIP_VEGA12:
+ case CHIP_VEGA20:
context_states_per_bin = 1;
persistent_states_per_bin = 1;
fpovs_per_batch = 63;
break;
case CHIP_RAVEN:
+ case CHIP_RAVEN2:
context_states_per_bin = 6;
persistent_states_per_bin = 32;
fpovs_per_batch = 63;
static void
-radv_pipeline_generate_depth_stencil_state(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct radv_graphics_pipeline_create_info *extra)
}
static void
-radv_pipeline_generate_blend_state(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_blend_state(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const struct radv_blend_state *blend)
{
pipeline->graphics.cb_target_mask = blend->cb_target_mask;
}
+static const VkConservativeRasterizationModeEXT
+radv_get_conservative_raster_mode(const VkPipelineRasterizationStateCreateInfo *pCreateInfo)
+{
+ const VkPipelineRasterizationConservativeStateCreateInfoEXT *conservative_raster =
+ vk_find_struct_const(pCreateInfo->pNext, PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT);
+
+ if (!conservative_raster)
+ return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
+ return conservative_raster->conservativeRasterizationMode;
+}
static void
-radv_pipeline_generate_raster_state(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_raster_state(struct radeon_cmdbuf *cs,
+ struct radv_pipeline *pipeline,
const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
+ const VkConservativeRasterizationModeEXT mode =
+ radv_get_conservative_raster_mode(vkraster);
+ uint32_t pa_sc_conservative_rast = S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1);
radeon_set_context_reg(cs, R_028810_PA_CL_CLIP_CNTL,
- S_028810_PS_UCP_MODE(3) |
S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
S_028810_ZCLIP_NEAR_DISABLE(vkraster->depthClampEnable ? 1 : 0) |
S_028810_ZCLIP_FAR_DISABLE(vkraster->depthClampEnable ? 1 : 0) |
S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
S_028814_POLY_OFFSET_BACK_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
S_028814_POLY_OFFSET_PARA_ENABLE(vkraster->depthBiasEnable ? 1 : 0));
+
+ /* Conservative rasterization. */
+ if (mode != VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT) {
+ struct radv_multisample_state *ms = &pipeline->graphics.ms;
+
+ ms->pa_sc_aa_config |= S_028BE0_AA_MASK_CENTROID_DTMN(1);
+ ms->db_eqaa |= S_028804_ENABLE_POSTZ_OVERRASTERIZATION(1) |
+ S_028804_OVERRASTERIZATION_AMOUNT(4);
+
+ pa_sc_conservative_rast = S_028C4C_PREZ_AA_MASK_ENABLE(1) |
+ S_028C4C_POSTZ_AA_MASK_ENABLE(1) |
+ S_028C4C_CENTROID_SAMPLE_OVERRIDE(1);
+
+ if (mode == VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT) {
+ pa_sc_conservative_rast |=
+ S_028C4C_OVER_RAST_ENABLE(1) |
+ S_028C4C_OVER_RAST_SAMPLE_SELECT(0) |
+ S_028C4C_UNDER_RAST_ENABLE(0) |
+ S_028C4C_UNDER_RAST_SAMPLE_SELECT(1) |
+ S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(1);
+ } else {
+ assert(mode == VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT);
+ pa_sc_conservative_rast |=
+ S_028C4C_OVER_RAST_ENABLE(0) |
+ S_028C4C_OVER_RAST_SAMPLE_SELECT(1) |
+ S_028C4C_UNDER_RAST_ENABLE(1) |
+ S_028C4C_UNDER_RAST_SAMPLE_SELECT(0) |
+ S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(0);
+ }
+ }
+
+ radeon_set_context_reg(cs, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
+ pa_sc_conservative_rast);
}
static void
-radv_pipeline_generate_multisample_state(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_multisample_state(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline)
{
struct radv_multisample_state *ms = &pipeline->graphics.ms;
radeon_set_context_reg(cs, R_028804_DB_EQAA, ms->db_eqaa);
radeon_set_context_reg(cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1);
- if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions) {
- uint32_t offset;
- struct radv_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_FRAGMENT, AC_UD_PS_SAMPLE_POS_OFFSET);
- uint32_t base_reg = pipeline->user_data_0[MESA_SHADER_FRAGMENT];
- if (loc->sgpr_idx == -1)
- return;
- assert(loc->num_sgprs == 1);
- assert(!loc->indirect);
- switch (pipeline->graphics.ms.num_samples) {
- default:
- offset = 0;
- break;
- case 2:
- offset = 1;
- break;
- case 4:
- offset = 3;
- break;
- case 8:
- offset = 7;
- break;
- case 16:
- offset = 15;
- break;
- }
-
- radeon_set_sh_reg(cs, base_reg + loc->sgpr_idx * 4, offset);
- }
+ /* The exclusion bits can be set to improve rasterization efficiency
+ * if no sample lies on the pixel boundary (-8 sample offset). It's
+ * currently always TRUE because the driver doesn't support 16 samples.
+ */
+ bool exclusion = pipeline->device->physical_device->rad_info.chip_class >= CIK;
+ radeon_set_context_reg(cs, R_02882C_PA_SU_PRIM_FILTER_CNTL,
+ S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) |
+ S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
}
static void
-radv_pipeline_generate_vgt_gs_mode(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *cs,
const struct radv_pipeline *pipeline)
{
const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
}
static void
-radv_pipeline_generate_hw_vs(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_hw_vs(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
struct radv_shader_variant *shader)
{
}
static void
-radv_pipeline_generate_hw_es(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_hw_es(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
struct radv_shader_variant *shader)
{
}
static void
-radv_pipeline_generate_hw_ls(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_hw_ls(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
struct radv_shader_variant *shader,
const struct radv_tessellation_state *tess)
}
static void
-radv_pipeline_generate_hw_hs(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_hw_hs(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
struct radv_shader_variant *shader,
const struct radv_tessellation_state *tess)
}
static void
-radv_pipeline_generate_vertex_shader(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const struct radv_tessellation_state *tess)
{
}
static void
-radv_pipeline_generate_tess_shaders(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const struct radv_tessellation_state *tess)
{
}
static void
-radv_pipeline_generate_geometry_shader(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const struct radv_gs_state *gs_state)
{
struct radv_shader_variant *gs;
+ unsigned gs_max_out_vertices;
+ uint8_t *num_components;
+ uint8_t max_stream;
+ unsigned offset;
uint64_t va;
gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
if (!gs)
return;
- uint32_t gsvs_itemsize = gs->info.gs.max_gsvs_emit_size >> 2;
+ gs_max_out_vertices = gs->info.gs.vertices_out;
+ max_stream = gs->info.info.gs.max_stream;
+ num_components = gs->info.info.gs.num_stream_output_components;
- radeon_set_context_reg_seq(cs, R_028A60_VGT_GSVS_RING_OFFSET_1, 3);
- radeon_emit(cs, gsvs_itemsize);
- radeon_emit(cs, gsvs_itemsize);
- radeon_emit(cs, gsvs_itemsize);
+ offset = num_components[0] * gs_max_out_vertices;
- radeon_set_context_reg(cs, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize);
+ radeon_set_context_reg_seq(cs, R_028A60_VGT_GSVS_RING_OFFSET_1, 3);
+ radeon_emit(cs, offset);
+ if (max_stream >= 1)
+ offset += num_components[1] * gs_max_out_vertices;
+ radeon_emit(cs, offset);
+ if (max_stream >= 2)
+ offset += num_components[2] * gs_max_out_vertices;
+ radeon_emit(cs, offset);
+ if (max_stream >= 3)
+ offset += num_components[3] * gs_max_out_vertices;
+ radeon_set_context_reg(cs, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset);
radeon_set_context_reg(cs, R_028B38_VGT_GS_MAX_VERT_OUT, gs->info.gs.vertices_out);
- uint32_t gs_vert_itemsize = gs->info.gs.gsvs_vertex_size;
radeon_set_context_reg_seq(cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4);
- radeon_emit(cs, gs_vert_itemsize >> 2);
- radeon_emit(cs, 0);
- radeon_emit(cs, 0);
- radeon_emit(cs, 0);
+ radeon_emit(cs, num_components[0]);
+ radeon_emit(cs, (max_stream >= 1) ? num_components[1] : 0);
+ radeon_emit(cs, (max_stream >= 2) ? num_components[2] : 0);
+ radeon_emit(cs, (max_stream >= 3) ? num_components[3] : 0);
uint32_t gs_num_invocations = gs->info.gs.invocations;
radeon_set_context_reg(cs, R_028B90_VGT_GS_INSTANCE_CNT,
}
static void
-radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline)
{
struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
ps_offset++;
}
+ if (ps->info.info.ps.num_input_clips_culls) {
+ unsigned vs_offset;
+
+ vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0];
+ if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
+ ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false);
+ ++ps_offset;
+ }
+
+ vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1];
+ if (vs_offset != AC_EXP_PARAM_UNDEFINED &&
+ ps->info.info.ps.num_input_clips_culls > 4) {
+ ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false);
+ ++ps_offset;
+ }
+ }
+
for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
unsigned vs_offset;
bool flat_shade;
static uint32_t
radv_compute_db_shader_control(const struct radv_device *device,
+ const struct radv_pipeline *pipeline,
const struct radv_shader_variant *ps)
{
+ const struct radv_multisample_state *ms = &pipeline->graphics.ms;
unsigned z_order;
if (ps->info.fs.early_fragment_test || !ps->info.info.ps.writes_memory)
z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
bool disable_rbplus = device->physical_device->has_rbplus &&
!device->physical_device->rbplus_allowed;
+ /* Do not enable the gl_SampleMask fragment shader output if MSAA is
+ * disabled.
+ */
+ bool mask_export_enable = ms->num_samples > 1 &&
+ ps->info.info.ps.writes_sample_mask;
+
return S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) |
S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) |
S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
- S_02880C_MASK_EXPORT_ENABLE(ps->info.info.ps.writes_sample_mask) |
+ S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
S_02880C_Z_ORDER(z_order) |
S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
}
static void
-radv_pipeline_generate_fragment_shader(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline)
{
struct radv_shader_variant *ps;
radeon_emit(cs, ps->rsrc2);
radeon_set_context_reg(cs, R_02880C_DB_SHADER_CONTROL,
- radv_compute_db_shader_control(pipeline->device, ps));
+ radv_compute_db_shader_control(pipeline->device,
+ pipeline, ps));
radeon_set_context_reg(cs, R_0286CC_SPI_PS_INPUT_ENA,
ps->config.spi_ps_input_ena);
}
static void
-radv_pipeline_generate_vgt_vertex_reuse(struct radeon_winsys_cs *cs,
+radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline)
{
if (pipeline->device->physical_device->rad_info.family < CHIP_POLARIS10)
unsigned vtx_reuse_depth = 30;
if (radv_pipeline_has_tess(pipeline) &&
- radv_get_tess_eval_shader(pipeline)->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) {
+ radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) {
vtx_reuse_depth = 14;
}
radeon_set_context_reg(cs, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
radv_pipeline_generate_depth_stencil_state(&pipeline->cs, pipeline, pCreateInfo, extra);
radv_pipeline_generate_blend_state(&pipeline->cs, pipeline, blend);
- radv_pipeline_generate_raster_state(&pipeline->cs, pCreateInfo);
+ radv_pipeline_generate_raster_state(&pipeline->cs, pipeline, pCreateInfo);
radv_pipeline_generate_multisample_state(&pipeline->cs, pipeline);
radv_pipeline_generate_vgt_gs_mode(&pipeline->cs, pipeline);
radv_pipeline_generate_vertex_shader(&pipeline->cs, pipeline, tess);
else
ia_multi_vgt_param.primgroup_size = 128; /* recommended without a GS */
- ia_multi_vgt_param.partial_es_wave = false;
- if (pipeline->device->has_distributed_tess) {
- if (radv_pipeline_has_gs(pipeline)) {
- if (device->physical_device->rad_info.chip_class <= VI)
- ia_multi_vgt_param.partial_es_wave = true;
- }
- }
/* GS requirement. */
+ ia_multi_vgt_param.partial_es_wave = false;
if (radv_pipeline_has_gs(pipeline) && device->physical_device->rad_info.chip_class <= VI)
if (SI_GS_PER_ES / ia_multi_vgt_param.primgroup_size >= pipeline->device->gs_table_depth - 3)
ia_multi_vgt_param.partial_es_wave = true;
(pipeline->graphics.prim_restart_enable &&
(device->physical_device->rad_info.family < CHIP_POLARIS10 ||
(prim != V_008958_DI_PT_POINTLIST &&
- prim != V_008958_DI_PT_LINESTRIP &&
- prim != V_008958_DI_PT_TRISTRIP))))
+ prim != V_008958_DI_PT_LINESTRIP))))
ia_multi_vgt_param.wd_switch_on_eop = true;
}
if (radv_pipeline_has_tess(pipeline)) {
/* SWITCH_ON_EOI must be set if PrimID is used. */
if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
- radv_get_tess_eval_shader(pipeline)->info.info.uses_prim_id)
+ radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.info.uses_prim_id)
ia_multi_vgt_param.ia_switch_on_eoi = true;
}
/* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
if (device->has_distributed_tess) {
if (radv_pipeline_has_gs(pipeline)) {
+ if (device->physical_device->rad_info.chip_class <= VI)
+ ia_multi_vgt_param.partial_es_wave = true;
+
if (device->physical_device->rad_info.family == CHIP_TONGA ||
device->physical_device->rad_info.family == CHIP_FIJI ||
device->physical_device->rad_info.family == CHIP_POLARIS10 ||
}
}
+ /* Workaround for a VGT hang when strip primitive types are used with
+ * primitive restart.
+ */
+ if (pipeline->graphics.prim_restart_enable &&
+ (prim == V_008958_DI_PT_LINESTRIP ||
+ prim == V_008958_DI_PT_TRISTRIP ||
+ prim == V_008958_DI_PT_LINESTRIP_ADJ ||
+ prim == V_008958_DI_PT_TRISTRIP_ADJ)) {
+ ia_multi_vgt_param.partial_vs_wave = true;
+ }
+
ia_multi_vgt_param.base =
S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) |
/* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
}
}
+static struct radv_shader_variant *
+radv_pipeline_get_streamout_shader(struct radv_pipeline *pipeline)
+{
+ int i;
+
+ for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
+ struct radv_shader_variant *shader =
+ radv_get_shader(pipeline, i);
+
+ if (shader && shader->info.info.so.num_outputs > 0)
+ return shader;
+ }
+
+ return NULL;
+}
+
static VkResult
radv_pipeline_init(struct radv_pipeline *pipeline,
struct radv_device *device,
pStages[stage] = &pCreateInfo->pStages[i];
}
- radv_create_shaders(pipeline, device, cache,
- radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend, has_view_index),
- pStages, pCreateInfo->flags);
+ struct radv_pipeline_key key = radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend, has_view_index);
+ radv_create_shaders(pipeline, device, cache, &key, pStages, pCreateInfo->flags);
pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
radv_pipeline_init_multisample_state(pipeline, &blend, pCreateInfo);
if (loc->sgpr_idx != -1) {
pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
- if (radv_get_vertex_shader(pipeline)->info.info.vs.needs_draw_id)
+ if (radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.info.vs.needs_draw_id)
pipeline->graphics.vtx_emit_num = 3;
else
pipeline->graphics.vtx_emit_num = 2;
}
+ /* Find the last vertex shader stage that eventually uses streamout. */
+ pipeline->streamout_shader = radv_pipeline_get_streamout_shader(pipeline);
+
result = radv_pipeline_scratch_init(device, pipeline);
radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, &gs, prim, gs_out);
assert(pipeline->layout);
pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
- radv_create_shaders(pipeline, device, cache, (struct radv_pipeline_key) {0}, pStages, pCreateInfo->flags);
+ radv_create_shaders(pipeline, device, cache, &(struct radv_pipeline_key) {0}, pStages, pCreateInfo->flags);
pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;