uint32_t tf_param;
};
-struct radv_gs_state {
- uint32_t vgt_gs_onchip_cntl;
- uint32_t vgt_gs_max_prims_per_subgroup;
- uint32_t vgt_esgs_ring_itemsize;
- uint32_t lds_size;
-};
-
-struct radv_ngg_state {
- uint16_t ngg_emit_size; /* in dwords */
- uint32_t hw_max_esverts;
- uint32_t max_gsprims;
- uint32_t max_out_verts;
- uint32_t prim_amp_factor;
- uint32_t vgt_esgs_ring_itemsize;
- bool max_vert_out_per_gs_instance;
-};
-
bool radv_pipeline_has_ngg(const struct radv_pipeline *pipeline)
{
struct radv_shader_variant *variant = NULL;
hash_flags |= RADV_HASH_SHADER_PS_WAVE32;
if (device->physical_device->ge_wave_size == 32)
hash_flags |= RADV_HASH_SHADER_GE_WAVE32;
+ if (device->physical_device->use_aco)
+ hash_flags |= RADV_HASH_SHADER_ACO;
return hash_flags;
}
* except when early Z/S tests are requested.
*/
if (ps &&
- ps->info.info.ps.writes_memory &&
- ps->info.fs.early_fragment_test &&
+ ps->info.ps.writes_memory &&
+ ps->info.ps.early_fragment_test &&
!dsa_order_invariant.pass_set)
return false;
if (vkms)
ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
- if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
+ if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.force_persample) {
ps_iter_samples = ms->num_samples;
}
pipeline->dynamic_state.mask = states;
}
-static struct radv_gs_state
-calculate_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
- const struct radv_pipeline *pipeline)
+static void
+gfx9_get_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
+ const struct radv_pipeline *pipeline,
+ nir_shader **nir,
+ struct radv_shader_info *infos,
+ struct gfx9_gs_info *out)
{
- struct radv_gs_state gs = {0};
- struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
+ struct radv_shader_info *gs_info = &infos[MESA_SHADER_GEOMETRY];
struct radv_es_output_info *es_info;
if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
- es_info = radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
+ es_info = nir[MESA_SHADER_TESS_CTRL] ? &gs_info->tes.es_info : &gs_info->vs.es_info;
else
- es_info = radv_pipeline_has_tess(pipeline) ?
- &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info :
- &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
+ es_info = nir[MESA_SHADER_TESS_CTRL] ?
+ &infos[MESA_SHADER_TESS_EVAL].tes.es_info :
+ &infos[MESA_SHADER_VERTEX].vs.es_info;
unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
bool uses_adjacency;
uint32_t gs_prims_per_subgroup = gs_prims;
uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
- gs.lds_size = align(esgs_lds_size, 128) / 128;
- gs.vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
+ out->lds_size = align(esgs_lds_size, 128) / 128;
+ out->vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup);
- gs.vgt_gs_max_prims_per_subgroup = S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
- gs.vgt_esgs_ring_itemsize = esgs_itemsize;
+ out->vgt_gs_max_prims_per_subgroup = S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
+ out->vgt_esgs_ring_itemsize = esgs_itemsize;
assert(max_prims_per_subgroup <= max_out_prims);
-
- return gs;
}
static void clamp_gsprims_to_esverts(unsigned *max_gsprims, unsigned max_esverts,
}
static unsigned
-radv_get_num_input_vertices(struct radv_pipeline *pipeline)
+radv_get_num_input_vertices(nir_shader **nir)
{
- if (radv_pipeline_has_gs(pipeline)) {
- struct radv_shader_variant *gs =
- radv_get_shader(pipeline, MESA_SHADER_GEOMETRY);
+ if (nir[MESA_SHADER_GEOMETRY]) {
+ nir_shader *gs = nir[MESA_SHADER_GEOMETRY];
return gs->info.gs.vertices_in;
}
- if (radv_pipeline_has_tess(pipeline)) {
- struct radv_shader_variant *tes = radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL);
+ if (nir[MESA_SHADER_TESS_CTRL]) {
+ nir_shader *tes = nir[MESA_SHADER_TESS_EVAL];
- if (tes->info.tes.point_mode)
+ if (tes->info.tess.point_mode)
return 1;
- if (tes->info.tes.primitive_mode == GL_ISOLINES)
+ if (tes->info.tess.primitive_mode == GL_ISOLINES)
return 2;
return 3;
}
return 3;
}
-static struct radv_ngg_state
-calculate_ngg_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
- struct radv_pipeline *pipeline)
+static void
+gfx10_get_ngg_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
+ struct radv_pipeline *pipeline,
+ nir_shader **nir,
+ struct radv_shader_info *infos,
+ struct gfx10_ngg_info *ngg)
{
- struct radv_ngg_state ngg = {0};
- struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
+ struct radv_shader_info *gs_info = &infos[MESA_SHADER_GEOMETRY];
struct radv_es_output_info *es_info =
- radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
- unsigned gs_type = radv_pipeline_has_gs(pipeline) ? MESA_SHADER_GEOMETRY : MESA_SHADER_VERTEX;
- unsigned max_verts_per_prim = radv_get_num_input_vertices(pipeline);
+ nir[MESA_SHADER_TESS_CTRL] ? &gs_info->tes.es_info : &gs_info->vs.es_info;
+ unsigned gs_type = nir[MESA_SHADER_GEOMETRY] ? MESA_SHADER_GEOMETRY : MESA_SHADER_VERTEX;
+ unsigned max_verts_per_prim = radv_get_num_input_vertices(nir);
unsigned min_verts_per_prim =
gs_type == MESA_SHADER_GEOMETRY ? max_verts_per_prim : 1;
- unsigned gs_num_invocations = radv_pipeline_has_gs(pipeline) ? MAX2(gs_info->gs.invocations, 1) : 1;
+ unsigned gs_num_invocations = nir[MESA_SHADER_GEOMETRY] ? MAX2(gs_info->gs.invocations, 1) : 1;
bool uses_adjacency;
switch(pCreateInfo->pInputAssemblyState->topology) {
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
/* We can't allow using the whole LDS, because GS waves compete with
* other shader stages for LDS space.
*
- * Streamout can increase the ESGS buffer size later on, so be more
- * conservative with streamout and use 4K dwords. This may be suboptimal.
- *
- * Otherwise, use the limit of 7K dwords. The reason is that we need
- * to leave some headroom for the max_esverts increase at the end.
- *
* TODO: We should really take the shader's internal LDS use into
* account. The linker will fail if the size is greater than
* 8K dwords.
*/
- const unsigned max_lds_size = (0 /*gs_info->info.so.num_outputs*/ ? 4 : 7) * 1024 - 128;
+ const unsigned max_lds_size = 8 * 1024 - 768;
const unsigned target_lds_size = max_lds_size;
unsigned esvert_lds_size = 0;
unsigned gsprim_lds_size = 0;
esvert_lds_size = es_info->esgs_itemsize / 4;
gsprim_lds_size = (gs_info->gs.gsvs_vertex_size / 4 + 1) * max_out_verts_per_gsprim;
} else {
- /* TODO: This needs to be adjusted once LDS use for compaction
- * after culling is implemented. */
- /*
- if (es_info->info.so.num_outputs)
- esvert_lds_size = 4 * es_info->info.so.num_outputs + 1;
- */
+ /* VS and TES. */
+ /* LDS size for passing data from GS to ES. */
+ struct radv_streamout_info *so_info = nir[MESA_SHADER_TESS_CTRL]
+ ? &infos[MESA_SHADER_TESS_EVAL].so
+ : &infos[MESA_SHADER_VERTEX].so;
+
+ if (so_info->num_outputs)
+ esvert_lds_size = 4 * so_info->num_outputs + 1;
+
+ /* GS stores Primitive IDs (one DWORD) into LDS at the address
+ * corresponding to the ES thread of the provoking vertex. All
+ * ES threads load and export PrimitiveID for their thread.
+ */
+ if (!nir[MESA_SHADER_TESS_CTRL] &&
+ infos[MESA_SHADER_VERTEX].vs.outinfo.export_prim_id)
+ esvert_lds_size = MAX2(esvert_lds_size, 1);
}
unsigned max_gsprims = max_gsprims_base;
* this check passes, there is enough space for a full primitive without
* vertex reuse.
*/
- ngg.hw_max_esverts = max_esverts - max_verts_per_prim + 1;
- ngg.max_gsprims = max_gsprims;
- ngg.max_out_verts = max_out_vertices;
- ngg.prim_amp_factor = prim_amp_factor;
- ngg.max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
- ngg.ngg_emit_size = max_gsprims * gsprim_lds_size;
+ ngg->hw_max_esverts = max_esverts - max_verts_per_prim + 1;
+ ngg->max_gsprims = max_gsprims;
+ ngg->max_out_verts = max_out_vertices;
+ ngg->prim_amp_factor = prim_amp_factor;
+ ngg->max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
+ ngg->ngg_emit_size = max_gsprims * gsprim_lds_size;
+ ngg->esgs_ring_size = 4 * max_esverts * esvert_lds_size;
if (gs_type == MESA_SHADER_GEOMETRY) {
- ngg.vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
+ ngg->vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
} else {
- ngg.vgt_esgs_ring_itemsize = 1;
+ ngg->vgt_esgs_ring_itemsize = 1;
}
- pipeline->graphics.esgs_ring_size = 4 * max_esverts * esvert_lds_size;
-
- assert(ngg.hw_max_esverts >= 24); /* HW limitation */
+ pipeline->graphics.esgs_ring_size = ngg->esgs_ring_size;
- return ngg;
+ assert(ngg->hw_max_esverts >= 24); /* HW limitation */
}
static void
-calculate_gs_ring_sizes(struct radv_pipeline *pipeline, const struct radv_gs_state *gs)
+calculate_gs_ring_sizes(struct radv_pipeline *pipeline,
+ const struct gfx9_gs_info *gs)
{
struct radv_device *device = pipeline->device;
unsigned num_se = device->physical_device->rad_info.max_se;
unsigned alignment = 256 * num_se;
/* The maximum size is 63.999 MB per SE. */
unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
- struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
+ struct radv_shader_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
/* Calculate the minimum size. */
unsigned min_esgs_ring_size = align(gs->vgt_esgs_ring_itemsize * 4 * gs_vertex_reuse *
if (pipeline->device->physical_device->rad_info.chip_class < GFX8)
radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
+ if (pipeline->device->physical_device->rad_info.chip_class >= GFX10)
+ key.topology = pCreateInfo->pInputAssemblyState->topology;
+
return key;
}
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_offsets[i] = key->vertex_attribute_offsets[i];
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_strides[i] = key->vertex_attribute_strides[i];
}
+ keys[MESA_SHADER_VERTEX].vs.outprim = si_conv_prim_to_gs_out(key->topology);
if (nir[MESA_SHADER_TESS_CTRL]) {
keys[MESA_SHADER_VERTEX].vs_common_out.as_ls = true;
keys[MESA_SHADER_VERTEX].vs_common_out.as_es = true;
}
- if (device->physical_device->rad_info.chip_class >= GFX10 &&
- device->physical_device->rad_info.family != CHIP_NAVI14 &&
- !(device->instance->debug_flags & RADV_DEBUG_NO_NGG)) {
+ if (device->physical_device->use_ngg) {
if (nir[MESA_SHADER_TESS_CTRL]) {
keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = true;
} else {
* issues still:
* * GS primitives in pipeline statistic queries do not get
* updates. See dEQP-VK.query_pool.statistics_query.geometry_shader_primitives
- * * dEQP-VK.clipping.user_defined.clip_cull_distance_dynamic_index.*geom* failures
- * * Interactions with tessellation failing:
- * dEQP-VK.tessellation.geometry_interaction.passthrough.tessellate_isolines_passthrough_geometry_no_change
* * General issues with the last primitive missing/corrupt:
* https://bugs.freedesktop.org/show_bug.cgi?id=111248
*
keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = false;
}
- /* TODO: Implement streamout support for NGG. */
- gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;
+ if (!device->physical_device->use_ngg_streamout) {
+ gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;
- for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
- if (nir[i])
- last_xfb_stage = i;
- }
+ for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
+ if (nir[i])
+ last_xfb_stage = i;
+ }
- if (nir[last_xfb_stage] &&
- radv_nir_stage_uses_xfb(nir[last_xfb_stage])) {
- if (nir[MESA_SHADER_TESS_CTRL])
- keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
- else
- keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = false;
+ if (nir[last_xfb_stage] &&
+ radv_nir_stage_uses_xfb(nir[last_xfb_stage])) {
+ if (nir[MESA_SHADER_TESS_CTRL])
+ keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
+ else
+ keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = false;
+ }
}
}
keys[MESA_SHADER_FRAGMENT].fs.num_samples = key->num_samples;
}
+static void
+radv_fill_shader_info(struct radv_pipeline *pipeline,
+ struct radv_shader_variant_key *keys,
+ struct radv_shader_info *infos,
+ nir_shader **nir)
+{
+ unsigned active_stages = 0;
+ unsigned filled_stages = 0;
+
+ for (int i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (nir[i])
+ active_stages |= (1 << i);
+ }
+
+ if (nir[MESA_SHADER_FRAGMENT]) {
+ radv_nir_shader_info_init(&infos[MESA_SHADER_FRAGMENT]);
+ radv_nir_shader_info_pass(nir[MESA_SHADER_FRAGMENT],
+ pipeline->layout,
+ &keys[MESA_SHADER_FRAGMENT],
+ &infos[MESA_SHADER_FRAGMENT]);
+
+ /* TODO: These are no longer used as keys we should refactor this */
+ keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id =
+ infos[MESA_SHADER_FRAGMENT].ps.prim_id_input;
+ keys[MESA_SHADER_VERTEX].vs_common_out.export_layer_id =
+ infos[MESA_SHADER_FRAGMENT].ps.layer_input;
+ keys[MESA_SHADER_VERTEX].vs_common_out.export_clip_dists =
+ !!infos[MESA_SHADER_FRAGMENT].ps.num_input_clips_culls;
+ keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_prim_id =
+ infos[MESA_SHADER_FRAGMENT].ps.prim_id_input;
+ keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_layer_id =
+ infos[MESA_SHADER_FRAGMENT].ps.layer_input;
+ keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_clip_dists =
+ !!infos[MESA_SHADER_FRAGMENT].ps.num_input_clips_culls;
+
+ filled_stages |= (1 << MESA_SHADER_FRAGMENT);
+ }
+
+ if (pipeline->device->physical_device->rad_info.chip_class >= GFX9 &&
+ nir[MESA_SHADER_TESS_CTRL]) {
+ struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
+ struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
+ key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
+
+ radv_nir_shader_info_init(&infos[MESA_SHADER_TESS_CTRL]);
+
+ for (int i = 0; i < 2; i++) {
+ radv_nir_shader_info_pass(combined_nir[i],
+ pipeline->layout, &key,
+ &infos[MESA_SHADER_TESS_CTRL]);
+ }
+
+ keys[MESA_SHADER_TESS_EVAL].tes.num_patches =
+ infos[MESA_SHADER_TESS_CTRL].tcs.num_patches;
+ keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs =
+ util_last_bit64(infos[MESA_SHADER_TESS_CTRL].tcs.outputs_written);
+
+ filled_stages |= (1 << MESA_SHADER_VERTEX);
+ filled_stages |= (1 << MESA_SHADER_TESS_CTRL);
+ }
+
+ if (pipeline->device->physical_device->rad_info.chip_class >= GFX9 &&
+ nir[MESA_SHADER_GEOMETRY]) {
+ gl_shader_stage pre_stage = nir[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
+ struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
+
+ radv_nir_shader_info_init(&infos[MESA_SHADER_GEOMETRY]);
+
+ for (int i = 0; i < 2; i++) {
+ radv_nir_shader_info_pass(combined_nir[i],
+ pipeline->layout,
+ &keys[pre_stage],
+ &infos[MESA_SHADER_GEOMETRY]);
+ }
+
+ filled_stages |= (1 << pre_stage);
+ filled_stages |= (1 << MESA_SHADER_GEOMETRY);
+ }
+
+ active_stages ^= filled_stages;
+ while (active_stages) {
+ int i = u_bit_scan(&active_stages);
+
+ if (i == MESA_SHADER_TESS_CTRL) {
+ keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs =
+ util_last_bit64(infos[MESA_SHADER_VERTEX].vs.ls_outputs_written);
+ }
+
+ if (i == MESA_SHADER_TESS_EVAL) {
+ keys[MESA_SHADER_TESS_EVAL].tes.num_patches =
+ infos[MESA_SHADER_TESS_CTRL].tcs.num_patches;
+ keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs =
+ util_last_bit64(infos[MESA_SHADER_TESS_CTRL].tcs.outputs_written);
+ }
+
+ radv_nir_shader_info_init(&infos[i]);
+ radv_nir_shader_info_pass(nir[i], pipeline->layout,
+ &keys[i], &infos[i]);
+ }
+}
+
static void
merge_tess_info(struct shader_info *tes_info,
const struct shader_info *tcs_info)
(cache_hit ? VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT : 0);
}
+static
+bool radv_aco_supported_stage(gl_shader_stage stage, bool has_gs, bool has_ts)
+{
+ return (stage == MESA_SHADER_VERTEX && !has_gs && !has_ts) ||
+ stage == MESA_SHADER_FRAGMENT ||
+ stage == MESA_SHADER_COMPUTE;
+}
+
static
void radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_device *device,
const struct radv_pipeline_key *key,
const VkPipelineShaderStageCreateInfo **pStages,
const VkPipelineCreateFlags flags,
+ const VkGraphicsPipelineCreateInfo *pCreateInfo,
VkPipelineCreationFeedbackEXT *pipeline_feedback,
VkPipelineCreationFeedbackEXT **stage_feedbacks)
{
nir_shader *nir[MESA_SHADER_STAGES] = {0};
struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{{0}}}}};
+ struct radv_shader_info infos[MESA_SHADER_STAGES] = {0};
unsigned char hash[20], gs_copy_hash[20];
bool keep_executable_info = (flags & VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR) || device->keep_shader_info;
modules[MESA_SHADER_FRAGMENT] = &fs_m;
}
+ bool has_gs = modules[MESA_SHADER_GEOMETRY];
+ bool has_ts = modules[MESA_SHADER_TESS_CTRL] || modules[MESA_SHADER_TESS_EVAL];
+ bool use_aco = device->physical_device->use_aco;
+
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
const VkPipelineShaderStageCreateInfo *stage = pStages[i];
radv_start_feedback(stage_feedbacks[i]);
+ bool aco = use_aco && radv_aco_supported_stage(i, has_gs, has_ts);
nir[i] = radv_shader_compile_to_nir(device, modules[i],
stage ? stage->pName : "main", i,
stage ? stage->pSpecializationInfo : NULL,
- flags, pipeline->layout);
+ flags, pipeline->layout, aco);
/* We don't want to alter meta shaders IR directly so clone it
* first.
nir_lower_non_uniform_ssbo_access |
nir_lower_non_uniform_texture_access |
nir_lower_non_uniform_image_access);
- NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
+
+ bool aco = use_aco && radv_aco_supported_stage(i, has_gs, has_ts);
+ if (!aco)
+ NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
}
if (radv_can_dump_shader(device, modules[i], false))
nir_print_shader(nir[i], stderr);
}
+ if (nir[MESA_SHADER_FRAGMENT])
+ radv_lower_fs_io(nir[MESA_SHADER_FRAGMENT]);
+
radv_fill_shader_keys(device, keys, key, nir);
+ radv_fill_shader_info(pipeline, keys, infos, nir);
+
+ if ((nir[MESA_SHADER_VERTEX] &&
+ keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg) ||
+ (nir[MESA_SHADER_TESS_EVAL] &&
+ keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg)) {
+ struct gfx10_ngg_info *ngg_info;
+
+ if (nir[MESA_SHADER_GEOMETRY])
+ ngg_info = &infos[MESA_SHADER_GEOMETRY].ngg_info;
+ else if (nir[MESA_SHADER_TESS_CTRL])
+ ngg_info = &infos[MESA_SHADER_TESS_EVAL].ngg_info;
+ else
+ ngg_info = &infos[MESA_SHADER_VERTEX].ngg_info;
+
+ gfx10_get_ngg_info(pCreateInfo, pipeline, nir, infos, ngg_info);
+ } else if (nir[MESA_SHADER_GEOMETRY]) {
+ struct gfx9_gs_info *gs_info =
+ &infos[MESA_SHADER_GEOMETRY].gs_ring_info;
+
+ gfx9_get_gs_info(pCreateInfo, pipeline, nir, infos, gs_info);
+ }
+
if (nir[MESA_SHADER_FRAGMENT]) {
if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
radv_start_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT]);
+ bool aco = use_aco && radv_aco_supported_stage(MESA_SHADER_FRAGMENT, has_gs, has_ts);
pipeline->shaders[MESA_SHADER_FRAGMENT] =
radv_shader_variant_compile(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
pipeline->layout, keys + MESA_SHADER_FRAGMENT,
- keep_executable_info, &binaries[MESA_SHADER_FRAGMENT]);
+ infos + MESA_SHADER_FRAGMENT,
+ keep_executable_info, aco,
+ &binaries[MESA_SHADER_FRAGMENT]);
radv_stop_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT], false);
}
/* TODO: These are no longer used as keys we should refactor this */
keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id =
- pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.prim_id_input;
keys[MESA_SHADER_VERTEX].vs_common_out.export_layer_id =
- pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.layer_input;
keys[MESA_SHADER_VERTEX].vs_common_out.export_clip_dists =
- !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.num_input_clips_culls;
+ !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.num_input_clips_culls;
keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_prim_id =
- pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.prim_id_input;
keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_layer_id =
- pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.layer_input;
keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_clip_dists =
- !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.num_input_clips_culls;
+ !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.num_input_clips_culls;
}
if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_compile(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
pipeline->layout,
- &key, keep_executable_info,
- &binaries[MESA_SHADER_TESS_CTRL]);
+ &key, &infos[MESA_SHADER_TESS_CTRL], keep_executable_info,
+ false, &binaries[MESA_SHADER_TESS_CTRL]);
radv_stop_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL], false);
}
modules[MESA_SHADER_VERTEX] = NULL;
keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
- keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
+ keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written);
}
if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_compile(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
pipeline->layout,
- &keys[pre_stage], keep_executable_info,
- &binaries[MESA_SHADER_GEOMETRY]);
+ &keys[pre_stage], &infos[MESA_SHADER_GEOMETRY], keep_executable_info,
+ false, &binaries[MESA_SHADER_GEOMETRY]);
radv_stop_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY], false);
}
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
if(modules[i] && !pipeline->shaders[i]) {
if (i == MESA_SHADER_TESS_CTRL) {
- keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.ls_outputs_written);
+ keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.ls_outputs_written);
}
if (i == MESA_SHADER_TESS_EVAL) {
keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
- keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
+ keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written);
}
radv_start_feedback(stage_feedbacks[i]);
+ bool aco = use_aco && radv_aco_supported_stage(i, has_gs, has_ts);
pipeline->shaders[i] = radv_shader_variant_compile(device, modules[i], &nir[i], 1,
pipeline->layout,
- keys + i, keep_executable_info,
- &binaries[i]);
+ keys + i, infos + i,keep_executable_info,
+ aco, &binaries[i]);
radv_stop_feedback(stage_feedbacks[i], false);
}
struct radv_shader_binary *gs_copy_binary = NULL;
if (!pipeline->gs_copy_shader &&
!radv_pipeline_has_ngg(pipeline)) {
+ struct radv_shader_info info = {};
+ struct radv_shader_variant_key key = {};
+
+ key.has_multiview_view_index =
+ keys[MESA_SHADER_GEOMETRY].has_multiview_view_index;
+
+ radv_nir_shader_info_pass(nir[MESA_SHADER_GEOMETRY],
+ pipeline->layout, &key,
+ &info);
+
pipeline->gs_copy_shader = radv_create_gs_copy_shader(
- device, nir[MESA_SHADER_GEOMETRY], &gs_copy_binary,
- keep_executable_info,
+ device, nir[MESA_SHADER_GEOMETRY], &info,
+ &gs_copy_binary, keep_executable_info,
keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
}
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
VkExtent2D extent = {512, 512};
- unsigned sdp_interface_count;
-
- switch(pipeline->device->physical_device->rad_info.family) {
- case CHIP_NAVI10:
- case CHIP_NAVI12:
- sdp_interface_count = 16;
- break;
- case CHIP_NAVI14:
- sdp_interface_count = 8;
- break;
- default:
- unreachable("Unhandled GFX10 chip");
- }
-
const unsigned db_tag_size = 64;
const unsigned db_tag_count = 312;
const unsigned color_tag_size = 1024;
const unsigned fmask_tag_count = 44;
const unsigned rb_count = pipeline->device->physical_device->rad_info.num_render_backends;
- const unsigned pipe_count = MAX2(rb_count, sdp_interface_count);
+ const unsigned pipe_count = MAX2(rb_count, pipeline->device->physical_device->rad_info.num_sdp_interfaces);
const unsigned db_tag_part = (db_tag_count * rb_count / pipe_count) * db_tag_size * pipe_count;
const unsigned color_tag_part = (color_tag_count * rb_count / pipe_count) * color_tag_size * pipe_count;
color_bytes_per_pixel += vk_format_get_blocksize(format);
if (total_samples > 1) {
+ assert(samples_log <= 3);
const unsigned fmask_array[] = {0, 1, 1, 4};
fmask_bytes_per_pixel += fmask_array[samples_log];
}
static void
radv_pipeline_generate_binning_state(struct radeon_cmdbuf *ctx_cs,
struct radv_pipeline *pipeline,
- const VkGraphicsPipelineCreateInfo *pCreateInfo)
+ const VkGraphicsPipelineCreateInfo *pCreateInfo,
+ const struct radv_blend_state *blend)
{
if (pipeline->device->physical_device->rad_info.chip_class < GFX9)
return;
fpovs_per_batch = 63;
}
+ bool disable_start_of_prim = true;
+ uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
+
+ const struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
+
+ if (pipeline->device->dfsm_allowed && ps &&
+ !ps->info.ps.can_discard &&
+ !ps->info.ps.writes_memory &&
+ blend->cb_target_enabled_4bit) {
+ db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_AUTO);
+ disable_start_of_prim = (blend->blend_enable_4bit & blend->cb_target_enabled_4bit) != 0;
+ }
+
const uint32_t pa_sc_binner_cntl_0 =
S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
S_028C44_BIN_SIZE_X(bin_size.width == 16) |
S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size.height, 32)) - 5) |
S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) |
S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) |
- S_028C44_DISABLE_START_OF_PRIM(1) |
+ S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim) |
S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
S_028C44_OPTIMAL_BIN_SELECTION(1);
- uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
-
pipeline->graphics.binning.pa_sc_binner_cntl_0 = pa_sc_binner_cntl_0;
pipeline->graphics.binning.db_dfsm_control = db_dfsm_control;
} else
const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+ struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
struct radv_render_pass_attachment *attachment = NULL;
uint32_t db_depth_control = 0, db_stencil_control = 0;
uint32_t db_render_control = 0, db_render_override2 = 0;
db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
- if (!pCreateInfo->pRasterizationState->depthClampEnable) {
+ if (!pCreateInfo->pRasterizationState->depthClampEnable &&
+ ps->info.ps.writes_z) {
/* From VK_EXT_depth_range_unrestricted spec:
*
* "The behavior described in Primitive Clipping still applies.
vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
pipeline->device->physical_device->rad_info.chip_class);
- } else if (outinfo->export_prim_id || vs->info.info.uses_prim_id) {
+ } else if (outinfo->export_prim_id || vs->info.uses_prim_id) {
vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(1);
}
radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
- struct radv_shader_variant *shader,
- const struct radv_ngg_state *ngg_state)
+ struct radv_shader_variant *shader)
{
uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
gl_shader_stage es_type =
radv_pipeline_has_tess(pipeline) ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
struct radv_shader_variant *es =
es_type == MESA_SHADER_TESS_EVAL ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX];
+ const struct gfx10_ngg_info *ngg_state = &shader->info.ngg_info;
radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 2);
radeon_emit(cs, va >> 8);
outinfo->writes_layer ||
outinfo->writes_viewport_index;
bool es_enable_prim_id = outinfo->export_prim_id ||
- (es && es->info.info.uses_prim_id);
+ (es && es->info.uses_prim_id);
bool break_wave_at_eoi = false;
unsigned ge_cntl;
unsigned nparams;
struct radv_shader_variant *gs =
pipeline->shaders[MESA_SHADER_GEOMETRY];
- if (es_enable_prim_id || (gs && gs->info.info.uses_prim_id))
+ if (es_enable_prim_id || (gs && gs->info.uses_prim_id))
break_wave_at_eoi = true;
}
radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
- const struct radv_tessellation_state *tess,
- const struct radv_ngg_state *ngg)
+ const struct radv_tessellation_state *tess)
{
struct radv_shader_variant *vs;
else if (vs->info.vs.as_es)
radv_pipeline_generate_hw_es(cs, pipeline, vs);
else if (vs->info.is_ngg)
- radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, vs, ngg);
+ radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, vs);
else
radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, vs);
}
radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
- const struct radv_tessellation_state *tess,
- const struct radv_ngg_state *ngg)
+ const struct radv_tessellation_state *tess)
{
if (!radv_pipeline_has_tess(pipeline))
return;
if (tes) {
if (tes->info.is_ngg) {
- radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, tes, ngg);
+ radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, tes);
} else if (tes->info.tes.as_es)
radv_pipeline_generate_hw_es(cs, pipeline, tes);
else
radv_pipeline_generate_hw_gs(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
- struct radv_shader_variant *gs,
- const struct radv_gs_state *gs_state)
+ struct radv_shader_variant *gs)
{
+ const struct gfx9_gs_info *gs_state = &gs->info.gs_ring_info;
unsigned gs_max_out_vertices;
uint8_t *num_components;
uint8_t max_stream;
uint64_t va;
gs_max_out_vertices = gs->info.gs.vertices_out;
- max_stream = gs->info.info.gs.max_stream;
- num_components = gs->info.info.gs.num_stream_output_components;
+ max_stream = gs->info.gs.max_stream;
+ num_components = gs->info.gs.num_stream_output_components;
offset = num_components[0] * gs_max_out_vertices;
static void
radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
- struct radv_pipeline *pipeline,
- const struct radv_gs_state *gs_state,
- const struct radv_ngg_state *ngg_state)
+ struct radv_pipeline *pipeline)
{
struct radv_shader_variant *gs;
return;
if (gs->info.is_ngg)
- radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs, ngg_state);
+ radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs);
else
- radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs, gs_state);
+ radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs);
radeon_set_context_reg(ctx_cs, R_028B38_VGT_GS_MAX_VERT_OUT,
gs->info.gs.vertices_out);
unsigned ps_offset = 0;
- if (ps->info.info.ps.prim_id_input) {
+ if (ps->info.ps.prim_id_input) {
unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false);
}
}
- if (ps->info.info.ps.layer_input ||
- ps->info.info.needs_multiview_view_index) {
+ if (ps->info.ps.layer_input ||
+ ps->info.needs_multiview_view_index) {
unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
if (vs_offset != AC_EXP_PARAM_UNDEFINED)
ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false);
++ps_offset;
}
- if (ps->info.info.ps.has_pcoord) {
+ if (ps->info.ps.has_pcoord) {
unsigned val;
val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
ps_input_cntl[ps_offset] = val;
ps_offset++;
}
- if (ps->info.info.ps.num_input_clips_culls) {
+ if (ps->info.ps.num_input_clips_culls) {
unsigned vs_offset;
vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0];
vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1];
if (vs_offset != AC_EXP_PARAM_UNDEFINED &&
- ps->info.info.ps.num_input_clips_culls > 4) {
+ ps->info.ps.num_input_clips_culls > 4) {
ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false);
++ps_offset;
}
}
- for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
+ for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.ps.input_mask; ++i) {
unsigned vs_offset;
bool flat_shade;
bool float16;
- if (!(ps->info.fs.input_mask & (1u << i)))
+ if (!(ps->info.ps.input_mask & (1u << i)))
continue;
vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
continue;
}
- flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
- float16 = !!(ps->info.fs.float16_shaded_mask & (1u << ps_offset));
+ flat_shade = !!(ps->info.ps.flat_shaded_mask & (1u << ps_offset));
+ float16 = !!(ps->info.ps.float16_shaded_mask & (1u << ps_offset));
ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade, float16);
++ps_offset;
const struct radv_shader_variant *ps)
{
unsigned z_order;
- if (ps->info.fs.early_fragment_test || !ps->info.info.ps.writes_memory)
+ if (ps->info.ps.early_fragment_test || !ps->info.ps.writes_memory)
z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
else
z_order = V_02880C_LATE_Z;
bool disable_rbplus = device->physical_device->rad_info.has_rbplus &&
- !device->physical_device->rbplus_allowed;
+ !device->physical_device->rad_info.rbplus_allowed;
/* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
* but this appears to break Project Cars (DXVK). See
* https://bugs.freedesktop.org/show_bug.cgi?id=109401
*/
- bool mask_export_enable = ps->info.info.ps.writes_sample_mask;
+ bool mask_export_enable = ps->info.ps.writes_sample_mask;
- return S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) |
- S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) |
- S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
+ return S_02880C_Z_EXPORT_ENABLE(ps->info.ps.writes_z) |
+ S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.ps.writes_stencil) |
+ S_02880C_KILL_ENABLE(!!ps->info.ps.can_discard) |
S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
S_02880C_Z_ORDER(z_order) |
- S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
- S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps->info.fs.post_depth_coverage) |
- S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
- S_02880C_EXEC_ON_NOOP(ps->info.info.ps.writes_memory) |
+ S_02880C_DEPTH_BEFORE_SHADER(ps->info.ps.early_fragment_test) |
+ S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps->info.ps.post_depth_coverage) |
+ S_02880C_EXEC_ON_HIER_FAIL(ps->info.ps.writes_memory) |
+ S_02880C_EXEC_ON_NOOP(ps->info.ps.writes_memory) |
S_02880C_DUAL_QUAD_DISABLE(disable_rbplus);
}
ps->config.spi_ps_input_addr);
radeon_set_context_reg(ctx_cs, R_0286D8_SPI_PS_IN_CONTROL,
- S_0286D8_NUM_INTERP(ps->info.fs.num_interp) |
- S_0286D8_PS_W32_EN(ps->info.info.wave_size == 32));
+ S_0286D8_NUM_INTERP(ps->info.ps.num_interp) |
+ S_0286D8_PS_W32_EN(ps->info.wave_size == 32));
radeon_set_context_reg(ctx_cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
radeon_set_context_reg(ctx_cs, R_028710_SPI_SHADER_Z_FORMAT,
- ac_get_spi_shader_z_format(ps->info.info.ps.writes_z,
- ps->info.info.ps.writes_stencil,
- ps->info.info.ps.writes_sample_mask));
+ ac_get_spi_shader_z_format(ps->info.ps.writes_z,
+ ps->info.ps.writes_stencil,
+ ps->info.ps.writes_sample_mask));
if (pipeline->device->dfsm_allowed) {
/* optimise this? */
if (radv_pipeline_has_ngg(pipeline)) {
stages |= S_028B54_PRIMGEN_EN(1);
+ if (pipeline->streamout_shader)
+ stages |= S_028B54_NGG_WAVE_ID_EN(1);
} else if (radv_pipeline_has_gs(pipeline)) {
stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
}
uint8_t hs_size = 64, gs_size = 64, vs_size = 64;
if (radv_pipeline_has_tess(pipeline))
- hs_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.wave_size;
+ hs_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.wave_size;
if (pipeline->shaders[MESA_SHADER_GEOMETRY]) {
- vs_size = gs_size = pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.wave_size;
+ vs_size = gs_size = pipeline->shaders[MESA_SHADER_GEOMETRY]->info.wave_size;
if (pipeline->gs_copy_shader)
- vs_size = pipeline->gs_copy_shader->info.info.wave_size;
+ vs_size = pipeline->gs_copy_shader->info.wave_size;
} else if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
- vs_size = pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.info.wave_size;
+ vs_size = pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.wave_size;
else if (pipeline->shaders[MESA_SHADER_VERTEX])
- vs_size = pipeline->shaders[MESA_SHADER_VERTEX]->info.info.wave_size;
+ vs_size = pipeline->shaders[MESA_SHADER_VERTEX]->info.wave_size;
if (radv_pipeline_has_ngg(pipeline))
gs_size = vs_size;
static void
gfx10_pipeline_generate_ge_cntl(struct radeon_cmdbuf *ctx_cs,
struct radv_pipeline *pipeline,
- const struct radv_tessellation_state *tess,
- const struct radv_gs_state *gs_state)
+ const struct radv_tessellation_state *tess)
{
bool break_wave_at_eoi = false;
unsigned primgroup_size;
primgroup_size = tess->num_patches; /* must be a multiple of NUM_PATCHES */
vertgroup_size = 0;
} else if (radv_pipeline_has_gs(pipeline)) {
+ const struct gfx9_gs_info *gs_state =
+ &pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs_ring_info;
unsigned vgt_gs_onchip_cntl = gs_state->vgt_gs_onchip_cntl;
primgroup_size = G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl);
vertgroup_size = G_028A44_ES_VERTS_PER_SUBGRP(vgt_gs_onchip_cntl);
}
if (radv_pipeline_has_tess(pipeline)) {
- if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
- radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.info.uses_prim_id)
+ if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.uses_prim_id ||
+ radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.uses_prim_id)
break_wave_at_eoi = true;
}
const struct radv_graphics_pipeline_create_info *extra,
const struct radv_blend_state *blend,
const struct radv_tessellation_state *tess,
- const struct radv_gs_state *gs,
- const struct radv_ngg_state *ngg,
unsigned prim, unsigned gs_out)
{
struct radeon_cmdbuf *ctx_cs = &pipeline->ctx_cs;
radv_pipeline_generate_raster_state(ctx_cs, pipeline, pCreateInfo);
radv_pipeline_generate_multisample_state(ctx_cs, pipeline);
radv_pipeline_generate_vgt_gs_mode(ctx_cs, pipeline);
- radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline, tess, ngg);
- radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline, tess, ngg);
- radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline, gs, ngg);
+ radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline, tess);
+ radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline, tess);
+ radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline);
radv_pipeline_generate_fragment_shader(ctx_cs, cs, pipeline);
radv_pipeline_generate_ps_inputs(ctx_cs, pipeline);
radv_pipeline_generate_vgt_vertex_reuse(ctx_cs, pipeline);
- radv_pipeline_generate_binning_state(ctx_cs, pipeline, pCreateInfo);
+ radv_pipeline_generate_binning_state(ctx_cs, pipeline, pCreateInfo, blend);
if (pipeline->device->physical_device->rad_info.chip_class >= GFX10 && !radv_pipeline_has_ngg(pipeline))
- gfx10_pipeline_generate_ge_cntl(ctx_cs, pipeline, tess, gs);
+ gfx10_pipeline_generate_ge_cntl(ctx_cs, pipeline, tess);
radeon_set_context_reg(ctx_cs, R_0286E8_SPI_TMPRING_SIZE,
S_0286E8_WAVES(pipeline->max_waves) |
}
ia_multi_vgt_param.ia_switch_on_eoi = false;
- if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input)
+ if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.prim_id_input)
ia_multi_vgt_param.ia_switch_on_eoi = true;
if (radv_pipeline_has_gs(pipeline) &&
- pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
+ pipeline->shaders[MESA_SHADER_GEOMETRY]->info.uses_prim_id)
ia_multi_vgt_param.ia_switch_on_eoi = true;
if (radv_pipeline_has_tess(pipeline)) {
/* SWITCH_ON_EOI must be set if PrimID is used. */
- if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
- radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.info.uses_prim_id)
+ if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.uses_prim_id ||
+ radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.uses_prim_id)
ia_multi_vgt_param.ia_switch_on_eoi = true;
}
struct radv_shader_variant *shader =
radv_get_shader(pipeline, i);
- if (shader && shader->info.info.so.num_outputs > 0)
+ if (shader && shader->info.so.num_outputs > 0)
return shader;
}
}
struct radv_pipeline_key key = radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend, has_view_index);
- radv_create_shaders(pipeline, device, cache, &key, pStages, pCreateInfo->flags, pipeline_feedback, stage_feedbacks);
+ radv_create_shaders(pipeline, device, cache, &key, pStages, pCreateInfo->flags, pCreateInfo, pipeline_feedback, stage_feedbacks);
pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
radv_pipeline_init_multisample_state(pipeline, &blend, pCreateInfo);
*/
struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
if ((pipeline->device->physical_device->rad_info.chip_class <= GFX9 ||
- ps->info.fs.can_discard) &&
+ ps->info.ps.can_discard) &&
!blend.spi_shader_col_format) {
- if (!ps->info.info.ps.writes_z &&
- !ps->info.info.ps.writes_stencil &&
- !ps->info.info.ps.writes_sample_mask)
+ if (!ps->info.ps.writes_z &&
+ !ps->info.ps.writes_stencil &&
+ !ps->info.ps.writes_sample_mask)
blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
}
}
}
- struct radv_ngg_state ngg = {0};
- struct radv_gs_state gs = {0};
+ if (radv_pipeline_has_gs(pipeline) && !radv_pipeline_has_ngg(pipeline)) {
+ struct radv_shader_variant *gs =
+ pipeline->shaders[MESA_SHADER_GEOMETRY];
- if (radv_pipeline_has_ngg(pipeline)) {
- ngg = calculate_ngg_info(pCreateInfo, pipeline);
- } else if (radv_pipeline_has_gs(pipeline)) {
- gs = calculate_gs_info(pCreateInfo, pipeline);
- calculate_gs_ring_sizes(pipeline, &gs);
+ calculate_gs_ring_sizes(pipeline, &gs->info.gs_ring_info);
}
struct radv_tessellation_state tess = {0};
if (loc->sgpr_idx != -1) {
pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
- if (radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.info.vs.needs_draw_id)
+ if (radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.vs.needs_draw_id)
pipeline->graphics.vtx_emit_num = 3;
else
pipeline->graphics.vtx_emit_num = 2;
pipeline->streamout_shader = radv_pipeline_get_streamout_shader(pipeline);
result = radv_pipeline_scratch_init(device, pipeline);
- radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, &gs, &ngg, prim, gs_out);
+ radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, prim, gs_out);
return result;
}
unsigned max_waves_per_sh = 0;
uint64_t va;
- pipeline->cs.buf = malloc(20 * 4);
- pipeline->cs.max_dw = 20;
+ pipeline->cs.max_dw = device->physical_device->rad_info.chip_class >= GFX10 ? 22 : 20;
+ pipeline->cs.buf = malloc(pipeline->cs.max_dw * 4);
compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE];
va = radv_buffer_get_va(compute_shader->bo) + compute_shader->bo_offset;
radeon_set_sh_reg_seq(&pipeline->cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
radeon_emit(&pipeline->cs, compute_shader->config.rsrc1);
radeon_emit(&pipeline->cs, compute_shader->config.rsrc2);
+ if (device->physical_device->rad_info.chip_class >= GFX10) {
+ radeon_set_sh_reg(&pipeline->cs, R_00B8A0_COMPUTE_PGM_RSRC3, compute_shader->config.rsrc3);
+ }
radeon_set_sh_reg(&pipeline->cs, R_00B860_COMPUTE_TMPRING_SIZE,
S_00B860_WAVES(pipeline->max_waves) |
stage_feedbacks[MESA_SHADER_COMPUTE] = &creation_feedback->pPipelineStageCreationFeedbacks[0];
pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
- radv_create_shaders(pipeline, device, cache, &(struct radv_pipeline_key) {0}, pStages, pCreateInfo->flags, pipeline_feedback, stage_feedbacks);
+ radv_create_shaders(pipeline, device, cache, &(struct radv_pipeline_key) {0}, pStages, pCreateInfo->flags, NULL, pipeline_feedback, stage_feedbacks);
pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
{
uint32_t ret = 0;
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
- if (pipeline->shaders[i])
- ret += i == MESA_SHADER_GEOMETRY ? 2u : 1u;
+ if (!pipeline->shaders[i])
+ continue;
+
+ if (i == MESA_SHADER_GEOMETRY &&
+ !radv_pipeline_has_ngg(pipeline)) {
+ ret += 2u;
+ } else {
+ ret += 1u;
+ }
}
return ret;
--index;
- if (i == MESA_SHADER_GEOMETRY) {
+ if (i == MESA_SHADER_GEOMETRY &&
+ !radv_pipeline_has_ngg(pipeline)) {
if (!index) {
*stage = i;
return pipeline->gs_copy_shader;
desc_copy(pProperties[executable_idx].description, description);
++executable_idx;
- if (i == MESA_SHADER_GEOMETRY) {
+ if (i == MESA_SHADER_GEOMETRY &&
+ !radv_pipeline_has_ngg(pipeline)) {
assert(pipeline->gs_copy_shader);
if (executable_idx >= count)
break;
desc_copy(s->name, "Code size");
desc_copy(s->description, "Code size in bytes");
s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
- s->value.u64 = shader->code_size;
+ s->value.u64 = shader->exec_size;
}
++s;
}
++p;
- /* LLVM IR */
+ /* backend IR */
if (p < end) {
p->isText = true;
- desc_copy(p->name, "LLVM IR");
- desc_copy(p->description, "The LLVM IR after some optimizations");
- if (radv_copy_representation(p->pData, &p->dataSize, shader->llvm_ir_string) != VK_SUCCESS)
+ if (shader->aco_used) {
+ desc_copy(p->name, "ACO IR");
+ desc_copy(p->description, "The ACO IR after some optimizations");
+ } else {
+ desc_copy(p->name, "LLVM IR");
+ desc_copy(p->description, "The LLVM IR after some optimizations");
+ }
+ if (radv_copy_representation(p->pData, &p->dataSize, shader->ir_string) != VK_SUCCESS)
result = VK_INCOMPLETE;
}
++p;