#include "util/mesa-sha1.h"
#include "util/u_atomic.h"
+#include "radv_debug.h"
#include "radv_private.h"
+#include "radv_shader.h"
#include "nir/nir.h"
#include "nir/nir_builder.h"
#include "spirv/nir_spirv.h"
+#include "vk_util.h"
#include <llvm-c/Core.h>
#include <llvm-c/TargetMachine.h>
#include "sid.h"
#include "gfx9d.h"
-#include "r600d_common.h"
#include "ac_binary.h"
#include "ac_llvm_util.h"
#include "ac_nir_to_llvm.h"
#include "util/debug.h"
#include "ac_exp_param.h"
-void radv_shader_variant_destroy(struct radv_device *device,
- struct radv_shader_variant *variant);
-
-static const struct nir_shader_compiler_options nir_options = {
- .vertex_id_zero_based = true,
- .lower_scmp = true,
- .lower_flrp32 = true,
- .lower_fsat = true,
- .lower_fdiv = true,
- .lower_sub = true,
- .lower_pack_snorm_2x16 = true,
- .lower_pack_snorm_4x8 = true,
- .lower_pack_unorm_2x16 = true,
- .lower_pack_unorm_4x8 = true,
- .lower_unpack_snorm_2x16 = true,
- .lower_unpack_snorm_4x8 = true,
- .lower_unpack_unorm_2x16 = true,
- .lower_unpack_unorm_4x8 = true,
- .lower_extract_byte = true,
- .lower_extract_word = true,
- .max_unroll_iterations = 32
-};
-
-VkResult radv_CreateShaderModule(
- VkDevice _device,
- const VkShaderModuleCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkShaderModule* pShaderModule)
-{
- RADV_FROM_HANDLE(radv_device, device, _device);
- struct radv_shader_module *module;
-
- assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
- assert(pCreateInfo->flags == 0);
-
- module = vk_alloc2(&device->alloc, pAllocator,
- sizeof(*module) + pCreateInfo->codeSize, 8,
- VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
- if (module == NULL)
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
-
- module->nir = NULL;
- module->size = pCreateInfo->codeSize;
- memcpy(module->data, pCreateInfo->pCode, module->size);
-
- _mesa_sha1_compute(module->data, module->size, module->sha1);
-
- *pShaderModule = radv_shader_module_to_handle(module);
-
- return VK_SUCCESS;
-}
-
-void radv_DestroyShaderModule(
- VkDevice _device,
- VkShaderModule _module,
- const VkAllocationCallbacks* pAllocator)
-{
- RADV_FROM_HANDLE(radv_device, device, _device);
- RADV_FROM_HANDLE(radv_shader_module, module, _module);
-
- if (!module)
- return;
-
- vk_free2(&device->alloc, pAllocator, module);
-}
-
-
static void
radv_pipeline_destroy(struct radv_device *device,
struct radv_pipeline *pipeline,
radv_pipeline_destroy(device, pipeline, pAllocator);
}
-
-static void
-radv_optimize_nir(struct nir_shader *shader)
-{
- bool progress;
-
- do {
- progress = false;
-
- NIR_PASS_V(shader, nir_lower_vars_to_ssa);
- NIR_PASS_V(shader, nir_lower_alu_to_scalar);
- NIR_PASS_V(shader, nir_lower_phis_to_scalar);
-
- NIR_PASS(progress, shader, nir_copy_prop);
- NIR_PASS(progress, shader, nir_opt_remove_phis);
- NIR_PASS(progress, shader, nir_opt_dce);
- if (nir_opt_trivial_continues(shader)) {
- progress = true;
- NIR_PASS(progress, shader, nir_copy_prop);
- NIR_PASS(progress, shader, nir_opt_dce);
- }
- NIR_PASS(progress, shader, nir_opt_if);
- NIR_PASS(progress, shader, nir_opt_dead_cf);
- NIR_PASS(progress, shader, nir_opt_cse);
- NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
- NIR_PASS(progress, shader, nir_opt_algebraic);
- NIR_PASS(progress, shader, nir_opt_constant_folding);
- NIR_PASS(progress, shader, nir_opt_undef);
- NIR_PASS(progress, shader, nir_opt_conditional_discard);
- if (shader->options->max_unroll_iterations) {
- NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
- }
- } while (progress);
-}
-
-static nir_shader *
-radv_shader_compile_to_nir(struct radv_device *device,
- struct radv_shader_module *module,
- const char *entrypoint_name,
- gl_shader_stage stage,
- const VkSpecializationInfo *spec_info,
- bool dump)
-{
- if (strcmp(entrypoint_name, "main") != 0) {
- radv_finishme("Multiple shaders per module not really supported");
- }
-
- nir_shader *nir;
- nir_function *entry_point;
- if (module->nir) {
- /* Some things such as our meta clear/blit code will give us a NIR
- * shader directly. In that case, we just ignore the SPIR-V entirely
- * and just use the NIR shader */
- nir = module->nir;
- nir->options = &nir_options;
- nir_validate_shader(nir);
-
- assert(exec_list_length(&nir->functions) == 1);
- struct exec_node *node = exec_list_get_head(&nir->functions);
- entry_point = exec_node_data(nir_function, node, node);
- } else {
- uint32_t *spirv = (uint32_t *) module->data;
- assert(module->size % 4 == 0);
-
- uint32_t num_spec_entries = 0;
- struct nir_spirv_specialization *spec_entries = NULL;
- if (spec_info && spec_info->mapEntryCount > 0) {
- num_spec_entries = spec_info->mapEntryCount;
- spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
- for (uint32_t i = 0; i < num_spec_entries; i++) {
- VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
- const void *data = spec_info->pData + entry.offset;
- assert(data + entry.size <= spec_info->pData + spec_info->dataSize);
-
- spec_entries[i].id = spec_info->pMapEntries[i].constantID;
- if (spec_info->dataSize == 8)
- spec_entries[i].data64 = *(const uint64_t *)data;
- else
- spec_entries[i].data32 = *(const uint32_t *)data;
- }
- }
- const struct nir_spirv_supported_extensions supported_ext = {
- .draw_parameters = true,
- .float64 = true,
- .image_read_without_format = true,
- .image_write_without_format = true,
- .tessellation = true,
- };
- entry_point = spirv_to_nir(spirv, module->size / 4,
- spec_entries, num_spec_entries,
- stage, entrypoint_name, &supported_ext, &nir_options);
- nir = entry_point->shader;
- assert(nir->stage == stage);
- nir_validate_shader(nir);
-
- free(spec_entries);
-
- /* We have to lower away local constant initializers right before we
- * inline functions. That way they get properly initialized at the top
- * of the function and not at the top of its caller.
- */
- NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
- NIR_PASS_V(nir, nir_lower_returns);
- NIR_PASS_V(nir, nir_inline_functions);
-
- /* Pick off the single entrypoint that we want */
- foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
- if (func != entry_point)
- exec_node_remove(&func->node);
- }
- assert(exec_list_length(&nir->functions) == 1);
- entry_point->name = ralloc_strdup(entry_point, "main");
-
- NIR_PASS_V(nir, nir_remove_dead_variables,
- nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
-
- /* Now that we've deleted all but the main function, we can go ahead and
- * lower the rest of the constant initializers.
- */
- NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
- NIR_PASS_V(nir, nir_lower_system_values);
- NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
- }
-
- /* Vulkan uses the separate-shader linking model */
- nir->info.separate_shader = true;
-
- nir_shader_gather_info(nir, entry_point->impl);
-
- nir_variable_mode indirect_mask = 0;
- indirect_mask |= nir_var_shader_in;
- indirect_mask |= nir_var_local;
-
- nir_lower_indirect_derefs(nir, indirect_mask);
-
- static const nir_lower_tex_options tex_options = {
- .lower_txp = ~0,
- };
-
- nir_lower_tex(nir, &tex_options);
-
- nir_lower_vars_to_ssa(nir);
- nir_lower_var_copies(nir);
- nir_lower_global_vars_to_local(nir);
- nir_remove_dead_variables(nir, nir_var_local);
- radv_optimize_nir(nir);
-
- if (dump)
- nir_print_shader(nir, stderr);
-
- return nir;
-}
-
-static const char *radv_get_shader_name(struct radv_shader_variant *var,
- gl_shader_stage stage)
-{
- switch (stage) {
- case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
- case MESA_SHADER_GEOMETRY: return "Geometry Shader";
- case MESA_SHADER_FRAGMENT: return "Pixel Shader";
- case MESA_SHADER_COMPUTE: return "Compute Shader";
- case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
- case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
- default:
- return "Unknown shader";
- };
-
-}
static void radv_dump_pipeline_stats(struct radv_device *device, struct radv_pipeline *pipeline)
{
- unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
- struct radv_shader_variant *var;
- struct ac_shader_config *conf;
int i;
- FILE *file = stderr;
- unsigned max_simd_waves = 10;
- unsigned lds_per_wave = 0;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (!pipeline->shaders[i])
continue;
- var = pipeline->shaders[i];
-
- conf = &var->config;
-
- if (i == MESA_SHADER_FRAGMENT) {
- lds_per_wave = conf->lds_size * lds_increment +
- align(var->info.fs.num_interp * 48, lds_increment);
- }
-
- if (conf->num_sgprs) {
- if (device->physical_device->rad_info.chip_class >= VI)
- max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs);
- else
- max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs);
- }
- if (conf->num_vgprs)
- max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
-
- /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
- * that PS can use.
- */
- if (lds_per_wave)
- max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
-
- fprintf(file, "\n%s:\n",
- radv_get_shader_name(var, i));
- if (i == MESA_SHADER_FRAGMENT) {
- fprintf(file, "*** SHADER CONFIG ***\n"
- "SPI_PS_INPUT_ADDR = 0x%04x\n"
- "SPI_PS_INPUT_ENA = 0x%04x\n",
- conf->spi_ps_input_addr, conf->spi_ps_input_ena);
- }
- fprintf(file, "*** SHADER STATS ***\n"
- "SGPRS: %d\n"
- "VGPRS: %d\n"
- "Spilled SGPRs: %d\n"
- "Spilled VGPRs: %d\n"
- "Code Size: %d bytes\n"
- "LDS: %d blocks\n"
- "Scratch: %d bytes per wave\n"
- "Max Waves: %d\n"
- "********************\n\n\n",
- conf->num_sgprs, conf->num_vgprs,
- conf->spilled_sgprs, conf->spilled_vgprs, var->code_size,
- conf->lds_size, conf->scratch_bytes_per_wave,
- max_simd_waves);
- }
-}
-
-void radv_shader_variant_destroy(struct radv_device *device,
- struct radv_shader_variant *variant)
-{
- if (!p_atomic_dec_zero(&variant->ref_count))
- return;
-
- device->ws->buffer_destroy(variant->bo);
- free(variant);
-}
-
-static void radv_fill_shader_variant(struct radv_device *device,
- struct radv_shader_variant *variant,
- struct ac_shader_binary *binary,
- gl_shader_stage stage)
-{
- bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
- unsigned vgpr_comp_cnt = 0;
-
- if (scratch_enabled && !device->llvm_supports_spill)
- radv_finishme("shader scratch support only available with LLVM 4.0");
-
- variant->code_size = binary->code_size;
- variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
- S_00B12C_SCRATCH_EN(scratch_enabled);
-
- switch (stage) {
- case MESA_SHADER_TESS_EVAL:
- vgpr_comp_cnt = 3;
- /* fallthrough */
- case MESA_SHADER_TESS_CTRL:
- variant->rsrc2 |= S_00B42C_OC_LDS_EN(1);
- break;
- case MESA_SHADER_VERTEX:
- case MESA_SHADER_GEOMETRY:
- vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
- break;
- case MESA_SHADER_FRAGMENT:
- break;
- case MESA_SHADER_COMPUTE:
- variant->rsrc2 |=
- S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
- S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
- S_00B84C_TG_SIZE_EN(1) |
- S_00B84C_LDS_SIZE(variant->config.lds_size);
- break;
- default:
- unreachable("unsupported shader type");
- break;
+ radv_shader_dump_stats(device, pipeline->shaders[i], i, stderr);
}
-
- variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
- S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
- S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
- S_00B848_DX10_CLAMP(1) |
- S_00B848_FLOAT_MODE(variant->config.float_mode);
-
- variant->bo = device->ws->buffer_create(device->ws, binary->code_size, 256,
- RADEON_DOMAIN_VRAM, RADEON_FLAG_CPU_ACCESS);
-
- void *ptr = device->ws->buffer_map(variant->bo);
- memcpy(ptr, binary->code, binary->code_size);
- device->ws->buffer_unmap(variant->bo);
-
-
-}
-
-static struct radv_shader_variant *radv_shader_variant_create(struct radv_device *device,
- struct nir_shader *shader,
- struct radv_pipeline_layout *layout,
- const union ac_shader_variant_key *key,
- void** code_out,
- unsigned *code_size_out,
- bool dump)
-{
- struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
- enum radeon_family chip_family = device->physical_device->rad_info.family;
- LLVMTargetMachineRef tm;
- if (!variant)
- return NULL;
-
- struct ac_nir_compiler_options options = {0};
- options.layout = layout;
- if (key)
- options.key = *key;
-
- struct ac_shader_binary binary;
-
- options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
- options.family = chip_family;
- options.chip_class = device->physical_device->rad_info.chip_class;
- options.supports_spill = device->llvm_supports_spill;
- tm = ac_create_target_machine(chip_family, options.supports_spill);
- ac_compile_nir_shader(tm, &binary, &variant->config,
- &variant->info, shader, &options, dump);
- LLVMDisposeTargetMachine(tm);
-
- radv_fill_shader_variant(device, variant, &binary, shader->stage);
-
- if (code_out) {
- *code_out = binary.code;
- *code_size_out = binary.code_size;
- } else
- free(binary.code);
- free(binary.config);
- free(binary.rodata);
- free(binary.global_symbol_offsets);
- free(binary.relocs);
- free(binary.disasm_string);
- variant->ref_count = 1;
- return variant;
}
-static struct radv_shader_variant *
-radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline,
- struct nir_shader *nir,
- void** code_out,
- unsigned *code_size_out,
- bool dump_shader)
+static uint32_t get_hash_flags(struct radv_device *device)
{
- struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
- enum radeon_family chip_family = pipeline->device->physical_device->rad_info.family;
- LLVMTargetMachineRef tm;
- if (!variant)
- return NULL;
-
- struct ac_nir_compiler_options options = {0};
- struct ac_shader_binary binary;
- options.family = chip_family;
- options.chip_class = pipeline->device->physical_device->rad_info.chip_class;
- options.supports_spill = pipeline->device->llvm_supports_spill;
- tm = ac_create_target_machine(chip_family, options.supports_spill);
- ac_create_gs_copy_shader(tm, nir, &binary, &variant->config, &variant->info, &options, dump_shader);
- LLVMDisposeTargetMachine(tm);
-
- radv_fill_shader_variant(pipeline->device, variant, &binary, MESA_SHADER_VERTEX);
-
- if (code_out) {
- *code_out = binary.code;
- *code_size_out = binary.code_size;
- } else
- free(binary.code);
- free(binary.config);
- free(binary.rodata);
- free(binary.global_symbol_offsets);
- free(binary.relocs);
- free(binary.disasm_string);
- variant->ref_count = 1;
- return variant;
-}
+ uint32_t hash_flags = 0;
-static struct radv_shader_variant *
-radv_pipeline_compile(struct radv_pipeline *pipeline,
- struct radv_pipeline_cache *cache,
- struct radv_shader_module *module,
- const char *entrypoint,
- gl_shader_stage stage,
- const VkSpecializationInfo *spec_info,
- struct radv_pipeline_layout *layout,
- const union ac_shader_variant_key *key)
-{
- unsigned char sha1[20];
- unsigned char gs_copy_sha1[20];
- struct radv_shader_variant *variant;
- nir_shader *nir;
- void *code = NULL;
- unsigned code_size = 0;
- bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
-
- if (module->nir)
- _mesa_sha1_compute(module->nir->info.name,
- strlen(module->nir->info.name),
- module->sha1);
-
- radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key, 0);
- if (stage == MESA_SHADER_GEOMETRY)
- radv_hash_shader(gs_copy_sha1, module, entrypoint, spec_info,
- layout, key, 1);
-
- variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
- cache,
- sha1);
-
- if (stage == MESA_SHADER_GEOMETRY) {
- pipeline->gs_copy_shader =
- radv_create_shader_variant_from_pipeline_cache(
- pipeline->device,
- cache,
- gs_copy_sha1);
- }
-
- if (variant &&
- (stage != MESA_SHADER_GEOMETRY || pipeline->gs_copy_shader))
- return variant;
-
- nir = radv_shader_compile_to_nir(pipeline->device,
- module, entrypoint, stage,
- spec_info, dump);
- if (nir == NULL)
- return NULL;
-
- if (!variant) {
- variant = radv_shader_variant_create(pipeline->device, nir,
- layout, key, &code,
- &code_size, dump);
- }
-
- if (stage == MESA_SHADER_GEOMETRY && !pipeline->gs_copy_shader) {
- void *gs_copy_code = NULL;
- unsigned gs_copy_code_size = 0;
- pipeline->gs_copy_shader = radv_pipeline_create_gs_copy_shader(
- pipeline, nir, &gs_copy_code, &gs_copy_code_size, dump);
-
- if (pipeline->gs_copy_shader) {
- pipeline->gs_copy_shader =
- radv_pipeline_cache_insert_shader(cache,
- gs_copy_sha1,
- pipeline->gs_copy_shader,
- gs_copy_code,
- gs_copy_code_size);
- }
- }
- if (!module->nir)
- ralloc_free(nir);
-
- if (variant)
- variant = radv_pipeline_cache_insert_shader(cache, sha1, variant,
- code, code_size);
-
- if (code)
- free(code);
- return variant;
-}
-
-static union ac_shader_variant_key
-radv_compute_tes_key(bool as_es, bool export_prim_id)
-{
- union ac_shader_variant_key key;
- memset(&key, 0, sizeof(key));
- key.tes.as_es = as_es;
- /* export prim id only happens when no geom shader */
- if (!as_es)
- key.tes.export_prim_id = export_prim_id;
- return key;
-}
-
-static union ac_shader_variant_key
-radv_compute_tcs_key(unsigned primitive_mode, unsigned input_vertices)
-{
- union ac_shader_variant_key key;
- memset(&key, 0, sizeof(key));
- key.tcs.primitive_mode = primitive_mode;
- key.tcs.input_vertices = input_vertices;
- return key;
-}
-
-static void
-radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
- struct radv_pipeline_cache *cache,
- struct radv_shader_module *tcs_module,
- struct radv_shader_module *tes_module,
- const char *tcs_entrypoint,
- const char *tes_entrypoint,
- const VkSpecializationInfo *tcs_spec_info,
- const VkSpecializationInfo *tes_spec_info,
- struct radv_pipeline_layout *layout,
- unsigned input_vertices)
-{
- unsigned char tcs_sha1[20], tes_sha1[20];
- struct radv_shader_variant *tes_variant = NULL, *tcs_variant = NULL;
- nir_shader *tes_nir, *tcs_nir;
- void *tes_code = NULL, *tcs_code = NULL;
- unsigned tes_code_size = 0, tcs_code_size = 0;
- union ac_shader_variant_key tes_key;
- union ac_shader_variant_key tcs_key;
- bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
-
- tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline),
- pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input);
- if (tes_module->nir)
- _mesa_sha1_compute(tes_module->nir->info.name,
- strlen(tes_module->nir->info.name),
- tes_module->sha1);
- radv_hash_shader(tes_sha1, tes_module, tes_entrypoint, tes_spec_info, layout, &tes_key, 0);
-
- tes_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
- cache,
- tes_sha1);
-
- if (tes_variant) {
- tcs_key = radv_compute_tcs_key(tes_variant->info.tes.primitive_mode, input_vertices);
-
- if (tcs_module->nir)
- _mesa_sha1_compute(tcs_module->nir->info.name,
- strlen(tcs_module->nir->info.name),
- tcs_module->sha1);
-
- radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
-
- tcs_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
- cache,
- tcs_sha1);
- }
-
- if (tcs_variant && tes_variant) {
- pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
- pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
- return;
- }
-
- tes_nir = radv_shader_compile_to_nir(pipeline->device,
- tes_module, tes_entrypoint, MESA_SHADER_TESS_EVAL,
- tes_spec_info, dump);
- if (tes_nir == NULL)
- return;
-
- tcs_nir = radv_shader_compile_to_nir(pipeline->device,
- tcs_module, tcs_entrypoint, MESA_SHADER_TESS_CTRL,
- tcs_spec_info, dump);
- if (tcs_nir == NULL)
- return;
-
- nir_lower_tes_patch_vertices(tes_nir,
- tcs_nir->info.tess.tcs_vertices_out);
-
- tes_variant = radv_shader_variant_create(pipeline->device, tes_nir,
- layout, &tes_key, &tes_code,
- &tes_code_size, dump);
-
- tcs_key = radv_compute_tcs_key(tes_nir->info.tess.primitive_mode, input_vertices);
- if (tcs_module->nir)
- _mesa_sha1_compute(tcs_module->nir->info.name,
- strlen(tcs_module->nir->info.name),
- tcs_module->sha1);
-
- radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
-
- tcs_variant = radv_shader_variant_create(pipeline->device, tcs_nir,
- layout, &tcs_key, &tcs_code,
- &tcs_code_size, dump);
-
- if (!tes_module->nir)
- ralloc_free(tes_nir);
-
- if (!tcs_module->nir)
- ralloc_free(tcs_nir);
-
- if (tes_variant)
- tes_variant = radv_pipeline_cache_insert_shader(cache, tes_sha1, tes_variant,
- tes_code, tes_code_size);
-
- if (tcs_variant)
- tcs_variant = radv_pipeline_cache_insert_shader(cache, tcs_sha1, tcs_variant,
- tcs_code, tcs_code_size);
-
- if (tes_code)
- free(tes_code);
- if (tcs_code)
- free(tcs_code);
- pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
- pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
- return;
+ if (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH)
+ hash_flags |= RADV_HASH_SHADER_UNSAFE_MATH;
+ if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
+ hash_flags |= RADV_HASH_SHADER_SISCHED;
+ return hash_flags;
}
static VkResult
}
}
+static uint32_t si_translate_blend_opt_function(VkBlendOp op)
+{
+ switch (op) {
+ case VK_BLEND_OP_ADD:
+ return V_028760_OPT_COMB_ADD;
+ case VK_BLEND_OP_SUBTRACT:
+ return V_028760_OPT_COMB_SUBTRACT;
+ case VK_BLEND_OP_REVERSE_SUBTRACT:
+ return V_028760_OPT_COMB_REVSUBTRACT;
+ case VK_BLEND_OP_MIN:
+ return V_028760_OPT_COMB_MIN;
+ case VK_BLEND_OP_MAX:
+ return V_028760_OPT_COMB_MAX;
+ default:
+ return V_028760_OPT_COMB_BLEND_DISABLED;
+ }
+}
+
+static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor, bool is_alpha)
+{
+ switch (factor) {
+ case VK_BLEND_FACTOR_ZERO:
+ return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
+ case VK_BLEND_FACTOR_ONE:
+ return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
+ case VK_BLEND_FACTOR_SRC_COLOR:
+ return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
+ : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
+ case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
+ return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
+ : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
+ case VK_BLEND_FACTOR_SRC_ALPHA:
+ return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
+ case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
+ return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
+ case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
+ return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
+ : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
+ default:
+ return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
+ }
+}
+
+/**
+ * Get rid of DST in the blend factors by commuting the operands:
+ * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
+ */
+static void si_blend_remove_dst(unsigned *func, unsigned *src_factor,
+ unsigned *dst_factor, unsigned expected_dst,
+ unsigned replacement_src)
+{
+ if (*src_factor == expected_dst &&
+ *dst_factor == VK_BLEND_FACTOR_ZERO) {
+ *src_factor = VK_BLEND_FACTOR_ZERO;
+ *dst_factor = replacement_src;
+
+ /* Commuting the operands requires reversing subtractions. */
+ if (*func == VK_BLEND_OP_SUBTRACT)
+ *func = VK_BLEND_OP_REVERSE_SUBTRACT;
+ else if (*func == VK_BLEND_OP_REVERSE_SUBTRACT)
+ *func = VK_BLEND_OP_SUBTRACT;
+ }
+}
+
+static bool si_blend_factor_uses_dst(unsigned factor)
+{
+ return factor == VK_BLEND_FACTOR_DST_COLOR ||
+ factor == VK_BLEND_FACTOR_DST_ALPHA ||
+ factor == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
+ factor == VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA ||
+ factor == VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
+}
+
static bool is_dual_src(VkBlendFactor factor)
{
switch (factor) {
unsigned col_format = 0;
for (unsigned i = 0; i < (single_cb_enable ? 1 : subpass->color_count); ++i) {
- struct radv_render_pass_attachment *attachment;
unsigned cf;
- attachment = pass->attachments + subpass->color_attachments[i].attachment;
+ if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED) {
+ cf = V_028714_SPI_SHADER_ZERO;
+ } else {
+ struct radv_render_pass_attachment *attachment = pass->attachments + subpass->color_attachments[i].attachment;
- cf = si_choose_spi_color_format(attachment->format,
- blend_enable & (1 << i),
- blend_need_alpha & (1 << i));
+ cf = si_choose_spi_color_format(attachment->format,
+ blend_enable & (1 << i),
+ blend_need_alpha & (1 << i));
+ }
col_format |= cf << (4 * i);
}
desc->channel[channel].size == 8;
}
+static bool
+format_is_int10(VkFormat format)
+{
+ const struct vk_format_description *desc = vk_format_description(format);
+
+ if (desc->nr_channels != 4)
+ return false;
+ for (unsigned i = 0; i < 4; i++) {
+ if (desc->channel[i].pure_integer && desc->channel[i].size == 10)
+ return true;
+ }
+ return false;
+}
+
unsigned radv_format_meta_fs_key(VkFormat format)
{
unsigned col_format = si_choose_spi_color_format(format, false, false) - 1;
bool is_int8 = format_is_int8(format);
+ bool is_int10 = format_is_int10(format);
- return col_format + (is_int8 ? 3 : 0);
+ return col_format + (is_int8 ? 3 : is_int10 ? 5 : 0);
}
-static unsigned
-radv_pipeline_compute_is_int8(const VkGraphicsPipelineCreateInfo *pCreateInfo)
+static void
+radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo *pCreateInfo,
+ unsigned *is_int8, unsigned *is_int10)
{
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
- unsigned is_int8 = 0;
+ *is_int8 = 0;
+ *is_int10 = 0;
for (unsigned i = 0; i < subpass->color_count; ++i) {
struct radv_render_pass_attachment *attachment;
+ if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
+ continue;
+
attachment = pass->attachments + subpass->color_attachments[i].attachment;
if (format_is_int8(attachment->format))
- is_int8 |= 1 << i;
+ *is_int8 |= 1 << i;
+ if (format_is_int10(attachment->format))
+ *is_int10 |= 1 << i;
}
-
- return is_int8;
}
static void
const struct radv_graphics_pipeline_create_info *extra)
{
const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
+ const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
struct radv_blend_state *blend = &pipeline->graphics.blend;
unsigned mode = V_028808_CB_NORMAL;
uint32_t blend_enable = 0, blend_need_alpha = 0;
S_028B70_ALPHA_TO_MASK_OFFSET2(2) |
S_028B70_ALPHA_TO_MASK_OFFSET3(2);
+ if (vkms && vkms->alphaToCoverageEnable) {
+ blend->db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
+ }
+
blend->cb_target_mask = 0;
for (i = 0; i < vkblend->attachmentCount; i++) {
const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
unsigned blend_cntl = 0;
+ unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
VkBlendOp eqRGB = att->colorBlendOp;
VkBlendFactor srcRGB = att->srcColorBlendFactor;
VkBlendFactor dstRGB = att->dstColorBlendFactor;
VkBlendFactor srcA = att->srcAlphaBlendFactor;
VkBlendFactor dstA = att->dstAlphaBlendFactor;
- blend->sx_mrt0_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
+ blend->sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
if (!att->colorWriteMask)
continue;
dstA = VK_BLEND_FACTOR_ONE;
}
+ /* Blending optimizations for RB+.
+ * These transformations don't change the behavior.
+ *
+ * First, get rid of DST in the blend factors:
+ * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
+ */
+ si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB,
+ VK_BLEND_FACTOR_DST_COLOR,
+ VK_BLEND_FACTOR_SRC_COLOR);
+
+ si_blend_remove_dst(&eqA, &srcA, &dstA,
+ VK_BLEND_FACTOR_DST_COLOR,
+ VK_BLEND_FACTOR_SRC_COLOR);
+
+ si_blend_remove_dst(&eqA, &srcA, &dstA,
+ VK_BLEND_FACTOR_DST_ALPHA,
+ VK_BLEND_FACTOR_SRC_ALPHA);
+
+ /* Look up the ideal settings from tables. */
+ srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
+ dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
+ srcA_opt = si_translate_blend_opt_factor(srcA, true);
+ dstA_opt = si_translate_blend_opt_factor(dstA, true);
+
+ /* Handle interdependencies. */
+ if (si_blend_factor_uses_dst(srcRGB))
+ dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
+ if (si_blend_factor_uses_dst(srcA))
+ dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
+
+ if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE &&
+ (dstRGB == VK_BLEND_FACTOR_ZERO ||
+ dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
+ dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE))
+ dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
+
+ /* Set the final value. */
+ blend->sx_mrt_blend_opt[i] =
+ S_028760_COLOR_SRC_OPT(srcRGB_opt) |
+ S_028760_COLOR_DST_OPT(dstRGB_opt) |
+ S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
+ S_028760_ALPHA_SRC_OPT(srcA_opt) |
+ S_028760_ALPHA_DST_OPT(dstA_opt) |
+ S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
blend_cntl |= S_028780_ENABLE(1);
blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
dstRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
blend_need_alpha |= 1 << i;
}
- for (i = vkblend->attachmentCount; i < 8; i++)
+ for (i = vkblend->attachmentCount; i < 8; i++) {
blend->cb_blend_control[i] = 0;
+ blend->sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
+ }
+
+ /* disable RB+ for now */
+ if (pipeline->device->physical_device->has_rbplus)
+ blend->cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1);
if (blend->cb_target_mask)
blend->cb_color_control |= S_028808_MODE(mode);
const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
struct radv_depth_stencil_state *ds = &pipeline->graphics.ds;
- memset(ds, 0, sizeof(*ds));
if (!vkds)
return;
- ds->db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) |
- S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) |
- S_028800_ZFUNC(vkds->depthCompareOp) |
- S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0);
- if (vkds->stencilTestEnable) {
+ RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
+ struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+ if (subpass->depth_stencil_attachment.attachment == VK_ATTACHMENT_UNUSED)
+ return;
+
+ struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
+ bool has_depth_attachment = vk_format_is_depth(attachment->format);
+ bool has_stencil_attachment = vk_format_is_stencil(attachment->format);
+
+ if (has_depth_attachment) {
+ ds->db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) |
+ S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) |
+ S_028800_ZFUNC(vkds->depthCompareOp) |
+ S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0);
+ }
+
+ if (has_stencil_attachment && vkds->stencilTestEnable) {
ds->db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
ds->db_depth_control |= S_028800_STENCILFUNC(vkds->front.compareOp);
ds->db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds->front.failOp));
const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
struct radv_raster_state *raster = &pipeline->graphics.raster;
- memset(raster, 0, sizeof(*raster));
-
raster->spi_interp_control =
S_0286D4_FLAT_SHADE_ENA(1) |
S_0286D4_PNT_SPRITE_ENA(1) |
const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
- struct radv_blend_state *blend = &pipeline->graphics.blend;
struct radv_multisample_state *ms = &pipeline->graphics.ms;
unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes;
int ps_iter_samples = 1;
else
ms->num_samples = 1;
- if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.force_persample) {
+ if (vkms && vkms->sampleShadingEnable) {
+ ps_iter_samples = ceil(vkms->minSampleShading * ms->num_samples);
+ } else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
ps_iter_samples = ms->num_samples;
}
S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
- EG_S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
- EG_S_028A4C_FORCE_EOV_REZ_ENABLE(1);
+ S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
+ S_028A4C_FORCE_EOV_REZ_ENABLE(1);
ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9);
if (ms->num_samples > 1) {
ms->pa_sc_aa_config |= S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
S_028BE0_MAX_SAMPLE_DIST(radv_cayman_get_maxdist(log_samples)) |
S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples); /* CM_R_028BE0_PA_SC_AA_CONFIG */
- ms->pa_sc_mode_cntl_1 |= EG_S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
+ ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
}
- if (vkms) {
- if (vkms->alphaToCoverageEnable)
- blend->db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
+ const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
+ vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
+ if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
+ ms->pa_sc_mode_cntl_1 |= S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(1) |
+ S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7);
+ }
- if (vkms->pSampleMask)
- mask = vkms->pSampleMask[0] & 0xffff;
+ if (vkms && vkms->pSampleMask) {
+ mask = vkms->pSampleMask[0] & 0xffff;
}
ms->pa_sc_aa_mask[0] = mask | (mask << 16);
}
}
- pipeline->dynamic_state_mask = states;
+ pipeline->dynamic_state.mask = states;
}
-static union ac_shader_variant_key
-radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls, bool export_prim_id)
+static void calculate_gfx9_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
+ struct radv_pipeline *pipeline)
{
- union ac_shader_variant_key key;
- const VkPipelineVertexInputStateCreateInfo *input_state =
- pCreateInfo->pVertexInputState;
+ struct ac_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
+ struct ac_es_output_info *es_info = radv_pipeline_has_tess(pipeline) ?
+ &gs_info->tes.es_info : &gs_info->vs.es_info;
+ unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
+ bool uses_adjacency;
+ switch(pCreateInfo->pInputAssemblyState->topology) {
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+ uses_adjacency = false;
+ break;
+ default:
+ uses_adjacency = false;
+ break;
+ }
- memset(&key, 0, sizeof(key));
- key.vs.instance_rate_inputs = 0;
- key.vs.as_es = as_es;
- key.vs.as_ls = as_ls;
- key.vs.export_prim_id = export_prim_id;
+ /* All these are in dwords: */
+ /* We can't allow using the whole LDS, because GS waves compete with
+ * other shader stages for LDS space. */
+ const unsigned max_lds_size = 8 * 1024;
+ const unsigned esgs_itemsize = es_info->esgs_itemsize / 4;
+ unsigned esgs_lds_size;
- for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
- unsigned binding;
- binding = input_state->pVertexAttributeDescriptions[i].binding;
- if (input_state->pVertexBindingDescriptions[binding].inputRate)
- key.vs.instance_rate_inputs |= 1u << input_state->pVertexAttributeDescriptions[i].location;
+ /* All these are per subgroup: */
+ const unsigned max_out_prims = 32 * 1024;
+ const unsigned max_es_verts = 255;
+ const unsigned ideal_gs_prims = 64;
+ unsigned max_gs_prims, gs_prims;
+ unsigned min_es_verts, es_verts, worst_case_es_verts;
+
+ if (uses_adjacency || gs_num_invocations > 1)
+ max_gs_prims = 127 / gs_num_invocations;
+ else
+ max_gs_prims = 255;
+
+ /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
+ * Make sure we don't go over the maximum value.
+ */
+ if (gs_info->gs.vertices_out > 0) {
+ max_gs_prims = MIN2(max_gs_prims,
+ max_out_prims /
+ (gs_info->gs.vertices_out * gs_num_invocations));
}
- return key;
+ assert(max_gs_prims > 0);
+
+ /* If the primitive has adjacency, halve the number of vertices
+ * that will be reused in multiple primitives.
+ */
+ min_es_verts = gs_info->gs.vertices_in / (uses_adjacency ? 2 : 1);
+
+ gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
+ worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
+
+ /* Compute ESGS LDS size based on the worst case number of ES vertices
+ * needed to create the target number of GS prims per subgroup.
+ */
+ esgs_lds_size = esgs_itemsize * worst_case_es_verts;
+
+ /* If total LDS usage is too big, refactor partitions based on ratio
+ * of ESGS item sizes.
+ */
+ if (esgs_lds_size > max_lds_size) {
+ /* Our target GS Prims Per Subgroup was too large. Calculate
+ * the maximum number of GS Prims Per Subgroup that will fit
+ * into LDS, capped by the maximum that the hardware can support.
+ */
+ gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)),
+ max_gs_prims);
+ assert(gs_prims > 0);
+ worst_case_es_verts = MIN2(min_es_verts * gs_prims,
+ max_es_verts);
+
+ esgs_lds_size = esgs_itemsize * worst_case_es_verts;
+ assert(esgs_lds_size <= max_lds_size);
+ }
+
+ /* Now calculate remaining ESGS information. */
+ if (esgs_lds_size)
+ es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts);
+ else
+ es_verts = max_es_verts;
+
+ /* Vertices for adjacency primitives are not always reused, so restore
+ * it for ES_VERTS_PER_SUBGRP.
+ */
+ min_es_verts = gs_info->gs.vertices_in;
+
+ /* For normal primitives, the VGT only checks if they are past the ES
+ * verts per subgroup after allocating a full GS primitive and if they
+ * are, kick off a new subgroup. But if those additional ES verts are
+ * unique (e.g. not reused) we need to make sure there is enough LDS
+ * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
+ */
+ es_verts -= min_es_verts - 1;
+
+ uint32_t es_verts_per_subgroup = es_verts;
+ uint32_t gs_prims_per_subgroup = gs_prims;
+ uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
+ uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
+ pipeline->graphics.gs.lds_size = align(esgs_lds_size, 128) / 128;
+ pipeline->graphics.gs.vgt_gs_onchip_cntl =
+ S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
+ S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
+ S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup);
+ pipeline->graphics.gs.vgt_gs_max_prims_per_subgroup =
+ S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
+ pipeline->graphics.gs.vgt_esgs_ring_itemsize = esgs_itemsize;
+ assert(max_prims_per_subgroup <= max_out_prims);
}
static void
/* The maximum size is 63.999 MB per SE. */
unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
struct ac_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
- struct ac_es_output_info *es_info = radv_pipeline_has_tess(pipeline) ?
- &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info :
- &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
+ struct ac_es_output_info *es_info;
+ if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
+ es_info = radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
+ else
+ es_info = radv_pipeline_has_tess(pipeline) ?
+ &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info :
+ &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
/* Calculate the minimum size. */
unsigned min_esgs_ring_size = align(es_info->esgs_itemsize * gs_vertex_reuse *
esgs_ring_size = align(esgs_ring_size, alignment);
gsvs_ring_size = align(gsvs_ring_size, alignment);
- pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
+ if (pipeline->device->physical_device->rad_info.chip_class <= VI)
+ pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
+
pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
}
*lds_size = MAX2(*lds_size, 8);
}
+struct radv_shader_variant *
+radv_get_vertex_shader(struct radv_pipeline *pipeline)
+{
+ if (pipeline->shaders[MESA_SHADER_VERTEX])
+ return pipeline->shaders[MESA_SHADER_VERTEX];
+ if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
+ return pipeline->shaders[MESA_SHADER_TESS_CTRL];
+ return pipeline->shaders[MESA_SHADER_GEOMETRY];
+}
+
+static struct radv_shader_variant *
+radv_get_tess_eval_shader(struct radv_pipeline *pipeline)
+{
+ if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
+ return pipeline->shaders[MESA_SHADER_TESS_EVAL];
+ return pipeline->shaders[MESA_SHADER_GEOMETRY];
+}
+
static void
calculate_tess_state(struct radv_pipeline *pipeline,
const VkGraphicsPipelineCreateInfo *pCreateInfo)
/* This calculates how shader inputs and outputs among VS, TCS, and TES
* are laid out in LDS. */
- num_tcs_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outputs_written);
+ num_tcs_inputs = util_last_bit64(radv_get_vertex_shader(pipeline)->info.vs.outputs_written);
num_tcs_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written); //tcs->outputs_written
num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT
tess->num_patches = num_patches;
tess->num_tcs_input_cp = num_tcs_input_cp;
- struct radv_shader_variant *tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
+ struct radv_shader_variant *tes = radv_get_tess_eval_shader(pipeline);
unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
switch (tes->info.tes.primitive_mode) {
break;
}
+ bool ccw = tes->info.tes.ccw;
+ const VkPipelineTessellationDomainOriginStateCreateInfoKHR *domain_origin_state =
+ vk_find_struct_const(pCreateInfo->pTessellationState,
+ PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR);
+
+ if (domain_origin_state && domain_origin_state->domainOrigin != VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR)
+ ccw = !ccw;
+
if (tes->info.tes.point_mode)
topology = V_028B6C_OUTPUT_POINT;
else if (tes->info.tes.primitive_mode == GL_ISOLINES)
topology = V_028B6C_OUTPUT_LINE;
- else if (tes->info.tes.ccw)
- topology = V_028B6C_OUTPUT_TRIANGLE_CW;
- else
+ else if (ccw)
topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
+ else
+ topology = V_028B6C_OUTPUT_TRIANGLE_CW;
if (pipeline->device->has_distributed_tess) {
if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
[V_008958_DI_PT_2D_TRI_STRIP] = {0, 0},
};
-static uint32_t si_vgt_gs_mode(struct radv_shader_variant *gs)
+static uint32_t si_vgt_gs_mode(struct radv_shader_variant *gs,
+ enum chip_class chip_class)
{
unsigned gs_max_vert_out = gs->info.gs.vertices_out;
unsigned cut_mode;
return S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
S_028A40_CUT_MODE(cut_mode)|
- S_028A40_ES_WRITE_OPTIMIZE(1) |
- S_028A40_GS_WRITE_OPTIMIZE(1);
+ S_028A40_ES_WRITE_OPTIMIZE(chip_class <= VI) |
+ S_028A40_GS_WRITE_OPTIMIZE(1) |
+ S_028A40_ONCHIP(chip_class >= GFX9 ? 1 : 0);
}
-static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline)
+static struct ac_vs_output_info *get_vs_output_info(struct radv_pipeline *pipeline)
{
- struct radv_shader_variant *vs;
- vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]);
+ if (radv_pipeline_has_gs(pipeline))
+ return &pipeline->gs_copy_shader->info.vs.outinfo;
+ else if (radv_pipeline_has_tess(pipeline))
+ return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo;
+ else
+ return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo;
+}
- struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo;
+static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline)
+{
+ struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline);
pipeline->graphics.vgt_primitiveid_en = false;
pipeline->graphics.vgt_gs_mode = 0;
if (radv_pipeline_has_gs(pipeline)) {
- pipeline->graphics.vgt_gs_mode = si_vgt_gs_mode(pipeline->shaders[MESA_SHADER_GEOMETRY]);
+ pipeline->graphics.vgt_gs_mode = si_vgt_gs_mode(pipeline->shaders[MESA_SHADER_GEOMETRY],
+ pipeline->device->physical_device->rad_info.chip_class);
} else if (outinfo->export_prim_id) {
pipeline->graphics.vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
pipeline->graphics.vgt_primitiveid_en = true;
static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline)
{
- struct radv_shader_variant *vs;
- vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]);
-
- struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo;
+ struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline);
unsigned clip_dist_mask, cull_dist_mask, total_mask;
clip_dist_mask = outinfo->clip_dist_mask;
static void calculate_ps_inputs(struct radv_pipeline *pipeline)
{
- struct radv_shader_variant *ps, *vs;
- struct ac_vs_output_info *outinfo;
+ struct radv_shader_variant *ps;
+ struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline);
ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
- vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]);
-
- outinfo = &vs->info.vs.outinfo;
unsigned ps_offset = 0;
if (ps->info.fs.layer_input) {
unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
- if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
+ if (vs_offset != AC_EXP_PARAM_UNDEFINED)
pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
- ++ps_offset;
- }
+ else
+ pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true);
+ ++ps_offset;
}
if (ps->info.fs.has_pcoord) {
pipeline->graphics.ps_input_cntl_num = ps_offset;
}
-VkResult
-radv_pipeline_init(struct radv_pipeline *pipeline,
- struct radv_device *device,
- struct radv_pipeline_cache *cache,
- const VkGraphicsPipelineCreateInfo *pCreateInfo,
- const struct radv_graphics_pipeline_create_info *extra,
- const VkAllocationCallbacks *alloc)
+static void
+radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
{
- struct radv_shader_module fs_m = {0};
- VkResult result;
+ nir_shader* ordered_shaders[MESA_SHADER_STAGES];
+ int shader_count = 0;
- if (alloc == NULL)
- alloc = &device->alloc;
+ if(shaders[MESA_SHADER_FRAGMENT]) {
+ ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT];
+ }
+ if(shaders[MESA_SHADER_GEOMETRY]) {
+ ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY];
+ }
+ if(shaders[MESA_SHADER_TESS_EVAL]) {
+ ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL];
+ }
+ if(shaders[MESA_SHADER_TESS_CTRL]) {
+ ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL];
+ }
+ if(shaders[MESA_SHADER_VERTEX]) {
+ ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
+ }
- pipeline->device = device;
- pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
+ for (int i = 1; i < shader_count; ++i) {
+ nir_remove_dead_variables(ordered_shaders[i],
+ nir_var_shader_out);
+ nir_remove_dead_variables(ordered_shaders[i - 1],
+ nir_var_shader_in);
- radv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
- const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
+ bool progress = nir_remove_unused_varyings(ordered_shaders[i],
+ ordered_shaders[i - 1]);
+
+ if (progress) {
+ nir_lower_global_vars_to_local(ordered_shaders[i]);
+ radv_optimize_nir(ordered_shaders[i]);
+ nir_lower_global_vars_to_local(ordered_shaders[i - 1]);
+ radv_optimize_nir(ordered_shaders[i - 1]);
+ }
+ }
+}
+
+
+static struct radv_pipeline_key
+radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
+ const VkGraphicsPipelineCreateInfo *pCreateInfo,
+ bool has_view_index)
+{
+ const VkPipelineVertexInputStateCreateInfo *input_state =
+ pCreateInfo->pVertexInputState;
+ struct radv_pipeline_key key;
+ memset(&key, 0, sizeof(key));
+
+ key.has_multiview_view_index = has_view_index;
+
+ for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
+ unsigned binding;
+ binding = input_state->pVertexAttributeDescriptions[i].binding;
+ if (input_state->pVertexBindingDescriptions[binding].inputRate)
+ key.instance_rate_inputs |= 1u << input_state->pVertexAttributeDescriptions[i].location;
+ }
+
+ if (pCreateInfo->pTessellationState)
+ key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
+
+
+ if (pCreateInfo->pMultisampleState &&
+ pCreateInfo->pMultisampleState->rasterizationSamples > 1)
+ key.multisample = true;
+
+ key.col_format = pipeline->graphics.blend.spi_shader_col_format;
+ if (pipeline->device->physical_device->rad_info.chip_class < VI)
+ radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
+
+ return key;
+}
+
+static void
+radv_fill_shader_keys(struct ac_shader_variant_key *keys,
+ const struct radv_pipeline_key *key,
+ nir_shader **nir)
+{
+ keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
+
+ if (nir[MESA_SHADER_TESS_CTRL]) {
+ keys[MESA_SHADER_VERTEX].vs.as_ls = true;
+ keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices;
+ keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
+
+ keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
+ }
+
+ if (nir[MESA_SHADER_GEOMETRY]) {
+ if (nir[MESA_SHADER_TESS_CTRL])
+ keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
+ else
+ keys[MESA_SHADER_VERTEX].vs.as_es = true;
+ }
+
+ for(int i = 0; i < MESA_SHADER_STAGES; ++i)
+ keys[i].has_multiview_view_index = key->has_multiview_view_index;
+
+ keys[MESA_SHADER_FRAGMENT].fs.multisample = key->multisample;
+ keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
+ keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
+ keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
+}
+
+static
+void radv_create_shaders(struct radv_pipeline *pipeline,
+ struct radv_device *device,
+ struct radv_pipeline_cache *cache,
+ struct radv_pipeline_key key,
+ const VkPipelineShaderStageCreateInfo **pStages)
+{
+ struct radv_shader_module fs_m = {0};
struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
- for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
- gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
- pStages[stage] = &pCreateInfo->pStages[i];
- modules[stage] = radv_shader_module_from_handle(pStages[stage]->module);
+ nir_shader *nir[MESA_SHADER_STAGES] = {0};
+ void *codes[MESA_SHADER_STAGES] = {0};
+ unsigned code_sizes[MESA_SHADER_STAGES] = {0};
+ struct ac_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
+ unsigned char hash[20], gs_copy_hash[20];
+
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
+ if (pStages[i]) {
+ modules[i] = radv_shader_module_from_handle(pStages[i]->module);
+ if (modules[i]->nir)
+ _mesa_sha1_compute(modules[i]->nir->info.name,
+ strlen(modules[i]->nir->info.name),
+ modules[i]->sha1);
+ }
}
- radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
+ radv_hash_shaders(hash, pStages, pipeline->layout, &key, get_hash_flags(device));
+ memcpy(gs_copy_hash, hash, 20);
+ gs_copy_hash[0] ^= 1;
+
+ if (modules[MESA_SHADER_GEOMETRY]) {
+ struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
+ radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants);
+ pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
+ }
+
+ if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) &&
+ (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
+ if (pipeline->shaders[i])
+ pipeline->active_stages |= mesa_to_vk_shader_stage(i);
+ }
+ return;
+ }
- if (!modules[MESA_SHADER_FRAGMENT]) {
+ if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
nir_builder fs_b;
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
modules[MESA_SHADER_FRAGMENT] = &fs_m;
}
- if (modules[MESA_SHADER_FRAGMENT]) {
- union ac_shader_variant_key key;
- key.fs.col_format = pipeline->graphics.blend.spi_shader_col_format;
- key.fs.is_int8 = radv_pipeline_compute_is_int8(pCreateInfo);
+ /* Determine first and last stage. */
+ unsigned first = MESA_SHADER_STAGES;
+ unsigned last = 0;
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (!pStages[i])
+ continue;
+ if (first == MESA_SHADER_STAGES)
+ first = i;
+ last = i;
+ }
+
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
+ const VkPipelineShaderStageCreateInfo *stage = pStages[i];
+
+ if (!modules[i])
+ continue;
+
+ nir[i] = radv_shader_compile_to_nir(device, modules[i],
+ stage ? stage->pName : "main", i,
+ stage ? stage->pSpecializationInfo : NULL);
+ pipeline->active_stages |= mesa_to_vk_shader_stage(i);
+
+ /* We don't want to alter meta shaders IR directly so clone it
+ * first.
+ */
+ if (nir[i]->info.name) {
+ nir[i] = nir_shader_clone(NULL, nir[i]);
+ }
+
+ if (first != last) {
+ nir_variable_mode mask = 0;
+
+ if (i != first)
+ mask = mask | nir_var_shader_in;
+
+ if (i != last)
+ mask = mask | nir_var_shader_out;
+
+ nir_lower_io_to_scalar_early(nir[i], mask);
+ radv_optimize_nir(nir[i]);
+ }
+ }
+
+ if (nir[MESA_SHADER_TESS_CTRL]) {
+ nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
+ }
+
+ radv_link_shaders(pipeline, nir);
- const VkPipelineShaderStageCreateInfo *stage = pStages[MESA_SHADER_FRAGMENT];
+ for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+ if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
+ continue;
- pipeline->shaders[MESA_SHADER_FRAGMENT] =
- radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_FRAGMENT],
- stage ? stage->pName : "main",
- MESA_SHADER_FRAGMENT,
- stage ? stage->pSpecializationInfo : NULL,
- pipeline->layout, &key);
- pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
+ if (modules[i])
+ nir_print_shader(nir[i], stderr);
}
- if (fs_m.nir)
- ralloc_free(fs_m.nir);
+ radv_fill_shader_keys(keys, &key, nir);
- if (modules[MESA_SHADER_VERTEX]) {
- bool as_es = false;
- bool as_ls = false;
- bool export_prim_id = false;
- if (modules[MESA_SHADER_TESS_CTRL])
- as_ls = true;
- else if (modules[MESA_SHADER_GEOMETRY])
- as_es = true;
- else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
- export_prim_id = true;
- union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
+ if (nir[MESA_SHADER_FRAGMENT]) {
+ if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
+ pipeline->shaders[MESA_SHADER_FRAGMENT] =
+ radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
+ pipeline->layout, keys + MESA_SHADER_FRAGMENT,
+ &codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
+ }
- pipeline->shaders[MESA_SHADER_VERTEX] =
- radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX],
- pStages[MESA_SHADER_VERTEX]->pName,
- MESA_SHADER_VERTEX,
- pStages[MESA_SHADER_VERTEX]->pSpecializationInfo,
- pipeline->layout, &key);
+ /* TODO: These are no longer used as keys we should refactor this */
+ keys[MESA_SHADER_VERTEX].vs.export_prim_id =
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
+ keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
+ }
+
+ if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
+ if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
+ struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
+ struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
+ key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
+ pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
+ pipeline->layout,
+ &key, &codes[MESA_SHADER_TESS_CTRL],
+ &code_sizes[MESA_SHADER_TESS_CTRL]);
+ }
+ modules[MESA_SHADER_VERTEX] = NULL;
+ }
- pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX);
+ if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
+ gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
+ if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) {
+ struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
+ pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
+ pipeline->layout,
+ &keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY],
+ &code_sizes[MESA_SHADER_GEOMETRY]);
+ }
+ modules[pre_stage] = NULL;
}
- if (modules[MESA_SHADER_GEOMETRY]) {
- union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false);
+ for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+ if(modules[i] && !pipeline->shaders[i]) {
+ pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
+ pipeline->layout,
+ keys + i, &codes[i],
+ &code_sizes[i]);
+ }
+ }
- pipeline->shaders[MESA_SHADER_GEOMETRY] =
- radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY],
- pStages[MESA_SHADER_GEOMETRY]->pName,
- MESA_SHADER_GEOMETRY,
- pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo,
- pipeline->layout, &key);
+ if(modules[MESA_SHADER_GEOMETRY]) {
+ void *gs_copy_code = NULL;
+ unsigned gs_copy_code_size = 0;
+ if (!pipeline->gs_copy_shader) {
+ pipeline->gs_copy_shader = radv_create_gs_copy_shader(
+ device, nir[MESA_SHADER_GEOMETRY], &gs_copy_code,
+ &gs_copy_code_size,
+ keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
+ }
- pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_GEOMETRY);
+ if (pipeline->gs_copy_shader) {
+ void *code[MESA_SHADER_STAGES] = {0};
+ unsigned code_size[MESA_SHADER_STAGES] = {0};
+ struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
+
+ code[MESA_SHADER_GEOMETRY] = gs_copy_code;
+ code_size[MESA_SHADER_GEOMETRY] = gs_copy_code_size;
+ variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
+
+ radv_pipeline_cache_insert_shaders(device, cache,
+ gs_copy_hash,
+ variants,
+ (const void**)code,
+ code_size);
+ }
+ free(gs_copy_code);
}
- if (modules[MESA_SHADER_TESS_EVAL]) {
- assert(modules[MESA_SHADER_TESS_CTRL]);
+ radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
+ (const void**)codes, code_sizes);
- radv_tess_pipeline_compile(pipeline,
- cache,
- modules[MESA_SHADER_TESS_CTRL],
- modules[MESA_SHADER_TESS_EVAL],
- pStages[MESA_SHADER_TESS_CTRL]->pName,
- pStages[MESA_SHADER_TESS_EVAL]->pName,
- pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo,
- pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo,
- pipeline->layout,
- pCreateInfo->pTessellationState->patchControlPoints);
- pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) |
- mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL);
+ for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+ free(codes[i]);
+ if (modules[i] && !pipeline->device->keep_shader_info)
+ ralloc_free(nir[i]);
}
+ if (fs_m.nir)
+ ralloc_free(fs_m.nir);
+}
+
+static VkResult
+radv_pipeline_init(struct radv_pipeline *pipeline,
+ struct radv_device *device,
+ struct radv_pipeline_cache *cache,
+ const VkGraphicsPipelineCreateInfo *pCreateInfo,
+ const struct radv_graphics_pipeline_create_info *extra,
+ const VkAllocationCallbacks *alloc)
+{
+ VkResult result;
+ bool has_view_index = false;
+
+ RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
+ struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+ if (subpass->view_mask)
+ has_view_index = true;
+ if (alloc == NULL)
+ alloc = &device->alloc;
+
+ pipeline->device = device;
+ pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
+
+ radv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
+ radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
+
+ const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
+ for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
+ gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
+ pStages[stage] = &pCreateInfo->pStages[i];
+ }
+
+ radv_create_shaders(pipeline, device, cache,
+ radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, has_view_index),
+ pStages);
+
radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra);
radv_pipeline_init_raster_state(pipeline, pCreateInfo);
radv_pipeline_init_multisample_state(pipeline, pCreateInfo);
!ps->info.fs.writes_sample_mask)
pipeline->graphics.blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
}
-
+
unsigned z_order;
pipeline->graphics.db_shader_control = 0;
if (ps->info.fs.early_fragment_test || !ps->info.fs.writes_memory)
S_02880C_EXEC_ON_HIER_FAIL(ps->info.fs.writes_memory) |
S_02880C_EXEC_ON_NOOP(ps->info.fs.writes_memory);
+ if (pipeline->device->physical_device->has_rbplus)
+ pipeline->graphics.db_shader_control |= S_02880C_DUAL_QUAD_DISABLE(1);
+
pipeline->graphics.shader_z_format =
ps->info.fs.writes_sample_mask ? V_028710_SPI_SHADER_32_ABGR :
ps->info.fs.writes_stencil ? V_028710_SPI_SHADER_32_GR :
pipeline->graphics.vgt_shader_stages_en = stages;
- if (radv_pipeline_has_gs(pipeline))
+ if (radv_pipeline_has_gs(pipeline)) {
calculate_gs_ring_sizes(pipeline);
+ if (device->physical_device->rad_info.chip_class >= GFX9)
+ calculate_gfx9_gs_info(pCreateInfo, pipeline);
+ }
if (radv_pipeline_has_tess(pipeline)) {
if (pipeline->graphics.prim == V_008958_DI_PT_PATCH) {
calculate_tess_state(pipeline, pCreateInfo);
}
+ if (radv_pipeline_has_tess(pipeline))
+ pipeline->graphics.primgroup_size = pipeline->graphics.tess.num_patches;
+ else if (radv_pipeline_has_gs(pipeline))
+ pipeline->graphics.primgroup_size = 64;
+ else
+ pipeline->graphics.primgroup_size = 128; /* recommended without a GS */
+
+ pipeline->graphics.partial_es_wave = false;
+ if (pipeline->device->has_distributed_tess) {
+ if (radv_pipeline_has_gs(pipeline)) {
+ if (device->physical_device->rad_info.chip_class <= VI)
+ pipeline->graphics.partial_es_wave = true;
+ }
+ }
+ /* GS requirement. */
+ if (SI_GS_PER_ES / pipeline->graphics.primgroup_size >= pipeline->device->gs_table_depth - 3)
+ pipeline->graphics.partial_es_wave = true;
+
+ pipeline->graphics.wd_switch_on_eop = false;
+ if (device->physical_device->rad_info.chip_class >= CIK) {
+ unsigned prim = pipeline->graphics.prim;
+ /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
+ * 4 shader engines. Set 1 to pass the assertion below.
+ * The other cases are hardware requirements. */
+ if (device->physical_device->rad_info.max_se < 4 ||
+ prim == V_008958_DI_PT_POLYGON ||
+ prim == V_008958_DI_PT_LINELOOP ||
+ prim == V_008958_DI_PT_TRIFAN ||
+ prim == V_008958_DI_PT_TRISTRIP_ADJ ||
+ (pipeline->graphics.prim_restart_enable &&
+ (device->physical_device->rad_info.family < CHIP_POLARIS10 ||
+ (prim != V_008958_DI_PT_POINTLIST &&
+ prim != V_008958_DI_PT_LINESTRIP &&
+ prim != V_008958_DI_PT_TRISTRIP))))
+ pipeline->graphics.wd_switch_on_eop = true;
+ }
+
+ pipeline->graphics.ia_switch_on_eoi = false;
+ if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
+ pipeline->graphics.ia_switch_on_eoi = true;
+ if (radv_pipeline_has_gs(pipeline) &&
+ pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.uses_prim_id)
+ pipeline->graphics.ia_switch_on_eoi = true;
+ if (radv_pipeline_has_tess(pipeline)) {
+ /* SWITCH_ON_EOI must be set if PrimID is used. */
+ if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.uses_prim_id ||
+ radv_get_tess_eval_shader(pipeline)->info.tes.uses_prim_id)
+ pipeline->graphics.ia_switch_on_eoi = true;
+ }
+
+ pipeline->graphics.partial_vs_wave = false;
+ if (radv_pipeline_has_tess(pipeline)) {
+ /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
+ if ((device->physical_device->rad_info.family == CHIP_TAHITI ||
+ device->physical_device->rad_info.family == CHIP_PITCAIRN ||
+ device->physical_device->rad_info.family == CHIP_BONAIRE) &&
+ radv_pipeline_has_gs(pipeline))
+ pipeline->graphics.partial_vs_wave = true;
+ /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
+ if (device->has_distributed_tess) {
+ if (radv_pipeline_has_gs(pipeline)) {
+ if (device->physical_device->rad_info.family == CHIP_TONGA ||
+ device->physical_device->rad_info.family == CHIP_FIJI ||
+ device->physical_device->rad_info.family == CHIP_POLARIS10 ||
+ device->physical_device->rad_info.family == CHIP_POLARIS11 ||
+ device->physical_device->rad_info.family == CHIP_POLARIS12)
+ pipeline->graphics.partial_vs_wave = true;
+ } else {
+ pipeline->graphics.partial_vs_wave = true;
+ }
+ }
+ }
+
+ pipeline->graphics.base_ia_multi_vgt_param =
+ S_028AA8_PRIMGROUP_SIZE(pipeline->graphics.primgroup_size - 1) |
+ /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
+ S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == VI ? 2 : 0) |
+ S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
+ S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
+
const VkPipelineVertexInputStateCreateInfo *vi_info =
pCreateInfo->pVertexInputState;
+ struct radv_vertex_elements_info *velems = &pipeline->vertex_elements;
+
for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
const VkVertexInputAttributeDescription *desc =
&vi_info->pVertexAttributeDescriptions[i];
num_format = radv_translate_buffer_numformat(format_desc, first_non_void);
data_format = radv_translate_buffer_dataformat(format_desc, first_non_void);
- pipeline->va_rsrc_word3[loc] = S_008F0C_DST_SEL_X(si_map_swizzle(format_desc->swizzle[0])) |
+ velems->rsrc_word3[loc] = S_008F0C_DST_SEL_X(si_map_swizzle(format_desc->swizzle[0])) |
S_008F0C_DST_SEL_Y(si_map_swizzle(format_desc->swizzle[1])) |
S_008F0C_DST_SEL_Z(si_map_swizzle(format_desc->swizzle[2])) |
S_008F0C_DST_SEL_W(si_map_swizzle(format_desc->swizzle[3])) |
S_008F0C_NUM_FORMAT(num_format) |
S_008F0C_DATA_FORMAT(data_format);
- pipeline->va_format_size[loc] = format_desc->block.bits / 8;
- pipeline->va_offset[loc] = desc->offset;
- pipeline->va_binding[loc] = desc->binding;
- pipeline->num_vertex_attribs = MAX2(pipeline->num_vertex_attribs, loc + 1);
+ velems->format_size[loc] = format_desc->block.bits / 8;
+ velems->offset[loc] = desc->offset;
+ velems->binding[loc] = desc->binding;
+ velems->count = MAX2(velems->count, loc + 1);
}
for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
struct ac_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX,
AC_UD_VS_BASE_VERTEX_START_INSTANCE);
if (loc->sgpr_idx != -1) {
- pipeline->graphics.vtx_base_sgpr = radv_shader_stage_to_user_data_0(MESA_SHADER_VERTEX, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline));
+ pipeline->graphics.vtx_base_sgpr = radv_shader_stage_to_user_data_0(MESA_SHADER_VERTEX, device->physical_device->rad_info.chip_class, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline));
pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
- if (pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.needs_draw_id)
+ if (radv_get_vertex_shader(pipeline)->info.info.vs.needs_draw_id)
pipeline->graphics.vtx_emit_num = 3;
else
pipeline->graphics.vtx_emit_num = 2;
}
- if (device->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
+
+ pipeline->graphics.vtx_reuse_depth = 30;
+ if (radv_pipeline_has_tess(pipeline) &&
+ radv_get_tess_eval_shader(pipeline)->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) {
+ pipeline->graphics.vtx_reuse_depth = 14;
+ }
+
+ if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
radv_dump_pipeline_stats(device, pipeline);
}
{
RADV_FROM_HANDLE(radv_device, device, _device);
RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
- RADV_FROM_HANDLE(radv_shader_module, module, pCreateInfo->stage.module);
+ const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
struct radv_pipeline *pipeline;
VkResult result;
pipeline->device = device;
pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
- pipeline->shaders[MESA_SHADER_COMPUTE] =
- radv_pipeline_compile(pipeline, cache, module,
- pCreateInfo->stage.pName,
- MESA_SHADER_COMPUTE,
- pCreateInfo->stage.pSpecializationInfo,
- pipeline->layout, NULL);
+ pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
+ radv_create_shaders(pipeline, device, cache, (struct radv_pipeline_key) {0}, pStages);
pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
*pPipeline = radv_pipeline_to_handle(pipeline);
- if (device->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
+ if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
radv_dump_pipeline_stats(device, pipeline);
}
return VK_SUCCESS;