radv: drop radv_cmd_dirty_mask_t typedef
[mesa.git] / src / amd / vulkan / radv_pipeline.c
index 30a90ac9608f55868bcf02dcdd4c975a9bfebaa6..faffca83308063b240a766482c7738e8988aa885 100644 (file)
@@ -134,7 +134,7 @@ radv_pipeline_scratch_init(struct radv_device *device,
        if (scratch_bytes_per_wave && max_waves < min_waves) {
                /* Not really true at this moment, but will be true on first
                 * execution. Avoid having hanging shaders. */
-               return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+               return vk_error(VK_ERROR_OUT_OF_DEVICE_MEMORY);
        }
        pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
        pipeline->max_waves = max_waves;
@@ -1019,7 +1019,7 @@ static void
 radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
                                 const VkGraphicsPipelineCreateInfo *pCreateInfo)
 {
-       radv_cmd_dirty_mask_t states = RADV_CMD_DIRTY_DYNAMIC_ALL;
+       uint32_t states = RADV_CMD_DIRTY_DYNAMIC_ALL;
        RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
        struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
 
@@ -1137,31 +1137,9 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
                }
        }
 
-       pipeline->dynamic_state_mask = states;
+       pipeline->dynamic_state.mask = states;
 }
 
-static struct ac_shader_variant_key
-radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls)
-{
-       struct ac_shader_variant_key key;
-       const VkPipelineVertexInputStateCreateInfo *input_state =
-                                                pCreateInfo->pVertexInputState;
-
-       memset(&key, 0, sizeof(key));
-       key.vs.instance_rate_inputs = 0;
-       key.vs.as_es = as_es;
-       key.vs.as_ls = as_ls;
-
-       for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
-               unsigned binding;
-               binding = input_state->pVertexAttributeDescriptions[i].binding;
-               if (input_state->pVertexBindingDescriptions[binding].inputRate)
-                       key.vs.instance_rate_inputs |= 1u << input_state->pVertexAttributeDescriptions[i].location;
-       }
-       return key;
-}
-
-
 static void calculate_gfx9_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
                                    struct radv_pipeline *pipeline)
 {
@@ -1312,6 +1290,7 @@ calculate_gs_ring_sizes(struct radv_pipeline *pipeline)
        if (pipeline->device->physical_device->rad_info.chip_class <= VI)
                pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
 
+       pipeline->graphics.gs.vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
        pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
 }
 
@@ -1567,7 +1546,7 @@ static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline)
        }
 }
 
-static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline)
+static void calculate_vs_outinfo(struct radv_pipeline *pipeline)
 {
        struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline);
 
@@ -1579,7 +1558,7 @@ static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline)
        bool misc_vec_ena = outinfo->writes_pointsize ||
                outinfo->writes_layer ||
                outinfo->writes_viewport_index;
-       pipeline->graphics.pa_cl_vs_out_cntl =
+       pipeline->graphics.vs.pa_cl_vs_out_cntl =
                S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
                S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
                S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
@@ -1590,6 +1569,21 @@ static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline)
                cull_dist_mask << 8 |
                clip_dist_mask;
 
+       pipeline->graphics.vs.spi_shader_pos_format =
+               S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
+               S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
+                                           V_02870C_SPI_SHADER_4COMP :
+                                           V_02870C_SPI_SHADER_NONE) |
+               S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
+                                           V_02870C_SPI_SHADER_4COMP :
+                                           V_02870C_SPI_SHADER_NONE) |
+               S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
+                                           V_02870C_SPI_SHADER_4COMP :
+                                           V_02870C_SPI_SHADER_NONE);
+
+       pipeline->graphics.vs.spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo->param_exports) - 1);
+       /* only emitted on pre-VI */
+       pipeline->graphics.vs.vgt_reuse_off = S_028AB4_REUSE_OFF(outinfo->writes_viewport_index);
 }
 
 static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade)
@@ -1705,11 +1699,77 @@ radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
        }
 }
 
+
+static struct radv_pipeline_key
+radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
+                                    const VkGraphicsPipelineCreateInfo *pCreateInfo,
+                                    bool has_view_index)
+{
+       const VkPipelineVertexInputStateCreateInfo *input_state =
+                                                pCreateInfo->pVertexInputState;
+       struct radv_pipeline_key key;
+       memset(&key, 0, sizeof(key));
+
+       key.has_multiview_view_index = has_view_index;
+
+       for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
+               unsigned binding;
+               binding = input_state->pVertexAttributeDescriptions[i].binding;
+               if (input_state->pVertexBindingDescriptions[binding].inputRate)
+                       key.instance_rate_inputs |= 1u << input_state->pVertexAttributeDescriptions[i].location;
+       }
+
+       if (pCreateInfo->pTessellationState)
+               key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
+
+
+       if (pCreateInfo->pMultisampleState &&
+           pCreateInfo->pMultisampleState->rasterizationSamples > 1)
+               key.multisample = true;
+
+       key.col_format = pipeline->graphics.blend.spi_shader_col_format;
+       if (pipeline->device->physical_device->rad_info.chip_class < VI)
+               radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
+
+       return key;
+}
+
+static void
+radv_fill_shader_keys(struct ac_shader_variant_key *keys,
+                      const struct radv_pipeline_key *key,
+                      nir_shader **nir)
+{
+       keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
+
+       if (nir[MESA_SHADER_TESS_CTRL]) {
+               keys[MESA_SHADER_VERTEX].vs.as_ls = true;
+               keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices;
+               keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
+
+               keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
+       }
+
+       if (nir[MESA_SHADER_GEOMETRY]) {
+               if (nir[MESA_SHADER_TESS_CTRL])
+                       keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
+               else
+                       keys[MESA_SHADER_VERTEX].vs.as_es = true;
+       }
+
+       for(int i = 0; i < MESA_SHADER_STAGES; ++i)
+               keys[i].has_multiview_view_index = key->has_multiview_view_index;
+
+       keys[MESA_SHADER_FRAGMENT].fs.multisample = key->multisample;
+       keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
+       keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
+       keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
+}
+
 static
 void radv_create_shaders(struct radv_pipeline *pipeline,
                          struct radv_device *device,
                          struct radv_pipeline_cache *cache,
-                         struct ac_shader_variant_key *keys,
+                         struct radv_pipeline_key key,
                          const VkPipelineShaderStageCreateInfo **pStages)
 {
        struct radv_shader_module fs_m = {0};
@@ -1717,6 +1777,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
        nir_shader *nir[MESA_SHADER_STAGES] = {0};
        void *codes[MESA_SHADER_STAGES] = {0};
        unsigned code_sizes[MESA_SHADER_STAGES] = {0};
+       struct ac_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
        unsigned char hash[20], gs_copy_hash[20];
 
        for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
@@ -1729,7 +1790,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                }
        }
 
-       radv_hash_shaders(hash, pStages, pipeline->layout, keys, get_hash_flags(device));
+       radv_hash_shaders(hash, pStages, pipeline->layout, &key, get_hash_flags(device));
        memcpy(gs_copy_hash, hash, 20);
        gs_copy_hash[0] ^= 1;
 
@@ -1756,6 +1817,17 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                modules[MESA_SHADER_FRAGMENT] = &fs_m;
        }
 
+       /* Determine first and last stage. */
+       unsigned first = MESA_SHADER_STAGES;
+       unsigned last = 0;
+       for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+               if (!pStages[i])
+                       continue;
+               if (first == MESA_SHADER_STAGES)
+                       first = i;
+               last = i;
+       }
+
        for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
                const VkPipelineShaderStageCreateInfo *stage = pStages[i];
 
@@ -1766,6 +1838,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                                                    stage ? stage->pName : "main", i,
                                                    stage ? stage->pSpecializationInfo : NULL);
                pipeline->active_stages |= mesa_to_vk_shader_stage(i);
+
                /* We don't want to alter meta shaders IR directly so clone it
                 * first.
                 */
@@ -1773,34 +1846,49 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                        nir[i] = nir_shader_clone(NULL, nir[i]);
                }
 
+               if (first != last) {
+                       nir_variable_mode mask = 0;
+
+                       if (i != first)
+                               mask = mask | nir_var_shader_in;
+
+                       if (i != last)
+                               mask = mask | nir_var_shader_out;
+
+                       nir_lower_io_to_scalar_early(nir[i], mask);
+                       radv_optimize_nir(nir[i]);
+               }
        }
 
        if (nir[MESA_SHADER_TESS_CTRL]) {
-               /* TODO: This is no longer used as a key we should refactor this */
-               if (keys)
-                       keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
-
-               keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
                nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
        }
 
        radv_link_shaders(pipeline, nir);
 
+       for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+               if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
+                       continue;
+
+               if (modules[i])
+                       nir_print_shader(nir[i], stderr);
+       }
+
+       radv_fill_shader_keys(keys, &key, nir);
+
        if (nir[MESA_SHADER_FRAGMENT]) {
                if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
                        pipeline->shaders[MESA_SHADER_FRAGMENT] =
                               radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
-                                                         pipeline->layout, keys ? keys + MESA_SHADER_FRAGMENT : 0,
+                                                         pipeline->layout, keys + MESA_SHADER_FRAGMENT,
                                                          &codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
                }
 
                /* TODO: These are no longer used as keys we should refactor this */
-               if (keys) {
-                       keys[MESA_SHADER_VERTEX].vs.export_prim_id =
-                               pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
-                       keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
-                               pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
-               }
+               keys[MESA_SHADER_VERTEX].vs.export_prim_id =
+                       pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
+               keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
+                       pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
        }
 
        if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
@@ -1832,7 +1920,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                if(modules[i] && !pipeline->shaders[i]) {
                        pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
                                                                          pipeline->layout,
-                                                                         keys ? keys + i : 0, &codes[i],
+                                                                         keys + i, &codes[i],
                                                                          &code_sizes[i]);
                }
        }
@@ -1870,7 +1958,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
 
        for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
                free(codes[i]);
-               if (modules[i] && !pipeline->device->trace_bo)
+               if (modules[i] && !pipeline->device->keep_shader_info)
                        ralloc_free(nir[i]);
        }
 
@@ -1878,6 +1966,48 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                ralloc_free(fs_m.nir);
 }
 
+static uint32_t
+radv_pipeline_stage_to_user_data_0(struct radv_pipeline *pipeline,
+                                  gl_shader_stage stage, enum chip_class chip_class)
+{
+       bool has_gs = radv_pipeline_has_gs(pipeline);
+       bool has_tess = radv_pipeline_has_tess(pipeline);
+       switch (stage) {
+       case MESA_SHADER_FRAGMENT:
+               return R_00B030_SPI_SHADER_USER_DATA_PS_0;
+       case MESA_SHADER_VERTEX:
+               if (chip_class >= GFX9) {
+                       return has_tess ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
+                              has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
+                              R_00B130_SPI_SHADER_USER_DATA_VS_0;
+               }
+               if (has_tess)
+                       return R_00B530_SPI_SHADER_USER_DATA_LS_0;
+               else
+                       return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
+       case MESA_SHADER_GEOMETRY:
+               return chip_class >= GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
+                                           R_00B230_SPI_SHADER_USER_DATA_GS_0;
+       case MESA_SHADER_COMPUTE:
+               return R_00B900_COMPUTE_USER_DATA_0;
+       case MESA_SHADER_TESS_CTRL:
+               return chip_class >= GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
+                                           R_00B430_SPI_SHADER_USER_DATA_HS_0;
+       case MESA_SHADER_TESS_EVAL:
+               if (chip_class >= GFX9) {
+                       return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
+                              R_00B130_SPI_SHADER_USER_DATA_VS_0;
+               }
+               if (has_gs)
+                       return R_00B330_SPI_SHADER_USER_DATA_ES_0;
+               else
+                       return R_00B130_SPI_SHADER_USER_DATA_VS_0;
+       default:
+               unreachable("unknown shader");
+       }
+}
+
+
 static VkResult
 radv_pipeline_init(struct radv_pipeline *pipeline,
                   struct radv_device *device,
@@ -1908,44 +2038,9 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
                pStages[stage] = &pCreateInfo->pStages[i];
        }
 
-       struct ac_shader_variant_key keys[MESA_SHADER_STAGES];
-       memset(keys, 0, sizeof(keys));
-
-       if (pStages[MESA_SHADER_VERTEX]) {
-               bool as_es = false;
-               bool as_ls = false;
-               if (pStages[MESA_SHADER_TESS_CTRL])
-                       as_ls = true;
-               else if (pStages[MESA_SHADER_GEOMETRY])
-                       as_es = true;
-
-               keys[MESA_SHADER_VERTEX] = radv_compute_vs_key(pCreateInfo, as_es, as_ls);
-               keys[MESA_SHADER_VERTEX].has_multiview_view_index = has_view_index;
-       }
-
-       if (pStages[MESA_SHADER_TESS_EVAL]) {
-               keys[MESA_SHADER_TESS_EVAL].has_multiview_view_index = has_view_index;
-               if (pStages[MESA_SHADER_GEOMETRY])
-                       keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
-       }
-
-       if (pCreateInfo->pTessellationState)
-               keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
-
-       if (pStages[MESA_SHADER_GEOMETRY]) {
-               keys[MESA_SHADER_GEOMETRY] = radv_compute_vs_key(pCreateInfo, false, false);
-               keys[MESA_SHADER_GEOMETRY].has_multiview_view_index = has_view_index;
-       }
-
-       if (pCreateInfo->pMultisampleState &&
-           pCreateInfo->pMultisampleState->rasterizationSamples > 1)
-               keys[MESA_SHADER_FRAGMENT].fs.multisample = true;
-
-       keys[MESA_SHADER_FRAGMENT].fs.col_format = pipeline->graphics.blend.spi_shader_col_format;
-       if (pipeline->device->physical_device->rad_info.chip_class < VI)
-               radv_pipeline_compute_get_int_clamp(pCreateInfo, &keys[MESA_SHADER_FRAGMENT].fs.is_int8, &keys[MESA_SHADER_FRAGMENT].fs.is_int10);
-
-       radv_create_shaders(pipeline, device, cache, keys, pStages);
+       radv_create_shaders(pipeline, device, cache, 
+                           radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, has_view_index),
+                           pStages);
 
        radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra);
        radv_pipeline_init_raster_state(pipeline, pCreateInfo);
@@ -2014,7 +2109,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
                V_028710_SPI_SHADER_ZERO;
 
        calculate_vgt_gs_mode(pipeline);
-       calculate_pa_cl_vs_out_cntl(pipeline);
+       calculate_vs_outinfo(pipeline);
        calculate_ps_inputs(pipeline);
 
        for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -2175,10 +2270,13 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
                pipeline->binding_stride[desc->binding] = desc->stride;
        }
 
+       for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++)
+               pipeline->user_data_0[i] = radv_pipeline_stage_to_user_data_0(pipeline, i, device->physical_device->rad_info.chip_class);
+
        struct ac_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX,
                                                             AC_UD_VS_BASE_VERTEX_START_INSTANCE);
        if (loc->sgpr_idx != -1) {
-               pipeline->graphics.vtx_base_sgpr = radv_shader_stage_to_user_data_0(MESA_SHADER_VERTEX, device->physical_device->rad_info.chip_class, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline));
+               pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
                pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
                if (radv_get_vertex_shader(pipeline)->info.info.vs.needs_draw_id)
                        pipeline->graphics.vtx_emit_num = 3;
@@ -2214,12 +2312,11 @@ radv_graphics_pipeline_create(
        struct radv_pipeline *pipeline;
        VkResult result;
 
-       pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
-                              VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+       pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
+                             VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
        if (pipeline == NULL)
                return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 
-       memset(pipeline, 0, sizeof(*pipeline));
        result = radv_pipeline_init(pipeline, device, cache,
                                    pCreateInfo, extra, pAllocator);
        if (result != VK_SUCCESS) {
@@ -2271,19 +2368,18 @@ static VkResult radv_compute_pipeline_create(
        struct radv_pipeline *pipeline;
        VkResult result;
 
-       pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
-                              VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+       pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
+                             VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
        if (pipeline == NULL)
                return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 
-       memset(pipeline, 0, sizeof(*pipeline));
        pipeline->device = device;
        pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
 
        pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
-       radv_create_shaders(pipeline, device, cache, NULL, pStages);
-
+       radv_create_shaders(pipeline, device, cache, (struct radv_pipeline_key) {0}, pStages);
 
+       pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
        pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
        result = radv_pipeline_scratch_init(device, pipeline);
        if (result != VK_SUCCESS) {