struct radv_physical_device physicalDevices[RADV_MAX_DRM_DEVICES];
uint64_t debug_flags;
+ uint64_t perftest_flags;
};
VkResult radv_init_wsi(struct radv_physical_device *physical_device);
struct radv_cmd_state {
uint32_t vb_dirty;
radv_cmd_dirty_mask_t dirty;
- bool vertex_descriptors_dirty;
bool push_descriptors_dirty;
struct radv_pipeline * pipeline;
struct radv_descriptor_set * descriptors[MAX_SETS];
struct radv_attachment_state * attachments;
VkRect2D render_area;
- struct radv_buffer * index_buffer;
uint32_t index_type;
- uint32_t index_offset;
+ uint64_t index_va;
+ uint32_t max_index_count;
int32_t last_primitive_reset_en;
uint32_t last_primitive_reset_index;
enum radv_cmd_flush_bits flush_bits;
unsigned prim;
unsigned gs_out;
uint32_t vgt_gs_mode;
+ bool vgt_primitiveid_en;
bool prim_restart_enable;
unsigned esgs_ring_size;
unsigned gsvs_ring_size;
uint32_t ps_input_cntl_num;
uint32_t pa_cl_vs_out_cntl;
uint32_t vgt_shader_stages_en;
+ uint32_t vtx_base_sgpr;
+ uint8_t vtx_emit_num;
struct radv_prim_vertex_count prim_vertex_count;
bool can_use_guardband;
} graphics;
return pipeline->shaders[MESA_SHADER_TESS_EVAL] ? true : false;
}
+uint32_t radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs, bool has_tess);
+struct ac_userdata_info *radv_lookup_user_sgpr(struct radv_pipeline *pipeline,
+ gl_shader_stage stage,
+ int idx);
+
struct radv_graphics_pipeline_create_info {
bool use_rectlist;
bool db_depth_clear;