radv: emit shader descriptor pointers consecutively
[mesa.git] / src / amd / vulkan / radv_private.h
index e3eed887fae098e02005cee01f2337553f427e68..708cacf7708936faf0b5441cec682ac3f949b586 100644 (file)
 #include "ac_nir_to_llvm.h"
 #include "ac_gpu_info.h"
 #include "ac_surface.h"
+#include "ac_llvm_build.h"
 #include "radv_descriptor_set.h"
 #include "radv_extensions.h"
+#include "radv_cs.h"
 
 #include <llvm-c/TargetMachine.h>
 
@@ -624,7 +626,6 @@ struct radv_device {
        struct radeon_winsys_cs *empty_cs[RADV_MAX_QUEUE_FAMILIES];
 
        bool always_use_syncobj;
-       bool llvm_supports_spill;
        bool has_distributed_tess;
        bool pbb_allowed;
        bool dfsm_allowed;
@@ -1129,6 +1130,41 @@ bool radv_get_memory_fd(struct radv_device *device,
                        struct radv_device_memory *memory,
                        int *pFD);
 
+static inline void
+radv_emit_shader_pointer_head(struct radeon_winsys_cs *cs,
+                             unsigned sh_offset, unsigned pointer_count,
+                             bool use_32bit_pointers)
+{
+       radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count * (use_32bit_pointers ? 1 : 2), 0));
+       radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
+}
+
+static inline void
+radv_emit_shader_pointer_body(struct radv_device *device,
+                             struct radeon_winsys_cs *cs,
+                             uint64_t va, bool use_32bit_pointers)
+{
+       radeon_emit(cs, va);
+
+       if (use_32bit_pointers) {
+               assert(va == 0 ||
+                      (va >> 32) == device->physical_device->rad_info.address32_hi);
+       } else {
+               radeon_emit(cs, va >> 32);
+       }
+}
+
+static inline void
+radv_emit_shader_pointer(struct radv_device *device,
+                        struct radeon_winsys_cs *cs,
+                        uint32_t sh_offset, uint64_t va, bool global)
+{
+       bool use_32bit_pointers = HAVE_32BIT_POINTERS && !global;
+
+       radv_emit_shader_pointer_head(cs, sh_offset, 1, use_32bit_pointers);
+       radv_emit_shader_pointer_body(device, cs, va, use_32bit_pointers);
+}
+
 static inline struct radv_descriptor_state *
 radv_get_descriptors_state(struct radv_cmd_buffer *cmd_buffer,
                           VkPipelineBindPoint bind_point)