radv: fill shader info for all stages in the pipeline
[mesa.git] / src / amd / vulkan / radv_shader.c
index 66758bec588c3b74510cba4d94f145f5cb182817..146d85ade5a02dd73330f43e4d8bcb19d90fbcaf 100644 (file)
@@ -76,9 +76,54 @@ static const struct nir_shader_compiler_options nir_options = {
        .lower_fpow = true,
        .lower_mul_2x32_64 = true,
        .lower_rotate = true,
-       .max_unroll_iterations = 32
+       .max_unroll_iterations = 32,
+       .use_interpolated_input_intrinsics = true,
 };
 
+bool
+radv_can_dump_shader(struct radv_device *device,
+                    struct radv_shader_module *module,
+                    bool is_gs_copy_shader)
+{
+       if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
+               return false;
+
+       /* Only dump non-meta shaders, useful for debugging purposes. */
+       return (module && !module->nir) || is_gs_copy_shader;
+}
+
+bool
+radv_can_dump_shader_stats(struct radv_device *device,
+                          struct radv_shader_module *module)
+{
+       /* Only dump non-meta shader stats. */
+       return device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS &&
+              module && !module->nir;
+}
+
+unsigned shader_io_get_unique_index(gl_varying_slot slot)
+{
+       /* handle patch indices separate */
+       if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
+               return 0;
+       if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
+               return 1;
+       if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
+               return 2 + (slot - VARYING_SLOT_PATCH0);
+       if (slot == VARYING_SLOT_POS)
+               return 0;
+       if (slot == VARYING_SLOT_PSIZ)
+               return 1;
+       if (slot == VARYING_SLOT_CLIP_DIST0)
+               return 2;
+       if (slot == VARYING_SLOT_CLIP_DIST1)
+               return 3;
+       /* 3 is reserved for clip dist as well */
+       if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
+               return 4 + (slot - VARYING_SLOT_VAR0);
+       unreachable("illegal slot in get unique index\n");
+}
+
 VkResult radv_CreateShaderModule(
        VkDevice                                    _device,
        const VkShaderModuleCreateInfo*             pCreateInfo,
@@ -152,8 +197,10 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
 
                NIR_PASS(progress, shader, nir_opt_copy_prop_vars);
                NIR_PASS(progress, shader, nir_opt_dead_write_vars);
+               NIR_PASS(progress, shader, nir_remove_dead_variables,
+                        nir_var_function_temp);
 
-                NIR_PASS_V(shader, nir_lower_alu_to_scalar, NULL);
+                NIR_PASS_V(shader, nir_lower_alu_to_scalar, NULL, NULL);
                 NIR_PASS_V(shader, nir_lower_phis_to_scalar);
 
                 NIR_PASS(progress, shader, nir_copy_prop);
@@ -193,14 +240,14 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
                 }
 
                 NIR_PASS(progress, shader, nir_opt_undef);
-                NIR_PASS(progress, shader, nir_opt_conditional_discard);
                 if (shader->options->max_unroll_iterations) {
                         NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
                 }
         } while (progress && !optimize_conservatively);
 
+       NIR_PASS(progress, shader, nir_opt_conditional_discard);
         NIR_PASS(progress, shader, nir_opt_shrink_load);
-        NIR_PASS(progress, shader, nir_opt_move_load_ubo);
+        NIR_PASS(progress, shader, nir_opt_move, nir_move_load_ubo);
 }
 
 nir_shader *
@@ -250,7 +297,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                        .lower_ubo_ssbo_access_to_offsets = true,
                        .caps = {
                                .amd_gcn_shader = true,
-                               .amd_shader_ballot = device->instance->perftest_flags & RADV_PERFTEST_SHADER_BALLOT,
+                               .amd_shader_ballot = device->physical_device->use_shader_ballot,
                                .amd_trinary_minmax = true,
                                .derivative_group = true,
                                .descriptor_array_dynamic_indexing = true,
@@ -269,6 +316,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                                .int64_atomics = true,
                                .multiview = true,
                                .physical_storage_buffer_address = true,
+                               .post_depth_coverage = true,
                                .runtime_descriptor_array = true,
                                .shader_viewport_index_layer = true,
                                .stencil_export = true,
@@ -290,6 +338,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                        .phys_ssbo_addr_format = nir_address_format_64bit_global,
                        .push_const_addr_format = nir_address_format_logical,
                        .shared_addr_format = nir_address_format_32bit_offset,
+                       .frag_coord_is_sysval = true,
                };
                nir = spirv_to_nir(spirv, module->size / 4,
                                   spec_entries, num_spec_entries,
@@ -334,9 +383,14 @@ radv_shader_compile_to_nir(struct radv_device *device,
                NIR_PASS_V(nir, nir_split_var_copies);
                NIR_PASS_V(nir, nir_split_per_member_structs);
 
+               if (nir->info.stage == MESA_SHADER_FRAGMENT)
+                       NIR_PASS_V(nir, nir_lower_input_attachments, true);
+
                NIR_PASS_V(nir, nir_remove_dead_variables,
                           nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
 
+               NIR_PASS_V(nir, nir_propagate_invariant);
+
                NIR_PASS_V(nir, nir_lower_system_values);
                NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
                NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);
@@ -357,11 +411,11 @@ radv_shader_compile_to_nir(struct radv_device *device,
        nir_lower_vars_to_ssa(nir);
 
        if (nir->info.stage == MESA_SHADER_VERTEX ||
-           nir->info.stage == MESA_SHADER_GEOMETRY) {
+           nir->info.stage == MESA_SHADER_GEOMETRY ||
+           nir->info.stage == MESA_SHADER_FRAGMENT) {
                NIR_PASS_V(nir, nir_lower_io_to_temporaries,
                           nir_shader_get_entrypoint(nir), true, true);
-       } else if (nir->info.stage == MESA_SHADER_TESS_EVAL||
-                  nir->info.stage == MESA_SHADER_FRAGMENT) {
+       } else if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
                NIR_PASS_V(nir, nir_lower_io_to_temporaries,
                           nir_shader_get_entrypoint(nir), true, false);
        }
@@ -390,6 +444,13 @@ radv_shader_compile_to_nir(struct radv_device *device,
         */
        nir_lower_var_copies(nir);
 
+       /* Lower large variables that are always constant with load_constant
+        * intrinsics, which get turned into PC-relative loads from a data
+        * section next to the shader.
+        */
+       NIR_PASS_V(nir, nir_opt_large_constants,
+                  glsl_get_natural_size_align_bytes, 16);
+
        /* Indirect lowering must be called after the radv_optimize_nir() loop
         * has been called at least once. Otherwise indirect lowering can
         * bloat the instruction count of the loop and cause it to be
@@ -401,6 +462,89 @@ radv_shader_compile_to_nir(struct radv_device *device,
        return nir;
 }
 
+static int
+type_size_vec4(const struct glsl_type *type, bool bindless)
+{
+       return glsl_count_attribute_slots(type, false);
+}
+
+static nir_variable *
+find_layer_in_var(nir_shader *nir)
+{
+       nir_foreach_variable(var, &nir->inputs) {
+               if (var->data.location == VARYING_SLOT_LAYER) {
+                       return var;
+               }
+       }
+
+       nir_variable *var =
+               nir_variable_create(nir, nir_var_shader_in, glsl_int_type(), "layer id");
+       var->data.location = VARYING_SLOT_LAYER;
+       var->data.interpolation = INTERP_MODE_FLAT;
+       return var;
+}
+
+/* We use layered rendering to implement multiview, which means we need to map
+ * view_index to gl_Layer. The attachment lowering also uses needs to know the
+ * layer so that it can sample from the correct layer. The code generates a
+ * load from the layer_id sysval, but since we don't have a way to get at this
+ * information from the fragment shader, we also need to lower this to the
+ * gl_Layer varying.  This pass lowers both to a varying load from the LAYER
+ * slot, before lowering io, so that nir_assign_var_locations() will give the
+ * LAYER varying the correct driver_location.
+ */
+
+static bool
+lower_view_index(nir_shader *nir)
+{
+       bool progress = false;
+       nir_function_impl *entry = nir_shader_get_entrypoint(nir);
+       nir_builder b;
+       nir_builder_init(&b, entry);
+       
+       nir_variable *layer = NULL;
+       nir_foreach_block(block, entry) {
+               nir_foreach_instr_safe(instr, block) {
+                       if (instr->type != nir_instr_type_intrinsic)
+                               continue;
+
+                       nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
+                       if (load->intrinsic != nir_intrinsic_load_view_index &&
+                           load->intrinsic != nir_intrinsic_load_layer_id)
+                               continue;
+
+                       if (!layer)
+                               layer = find_layer_in_var(nir);
+
+                       b.cursor = nir_before_instr(instr);
+                       nir_ssa_def *def = nir_load_var(&b, layer);
+                       nir_ssa_def_rewrite_uses(&load->dest.ssa,
+                                                nir_src_for_ssa(def));
+
+                       nir_instr_remove(instr);
+                       progress = true;
+               }
+       }
+
+       return progress;
+}
+
+void
+radv_lower_fs_io(nir_shader *nir)
+{
+       NIR_PASS_V(nir, lower_view_index);
+       nir_assign_io_var_locations(&nir->inputs, &nir->num_inputs,
+                                   MESA_SHADER_FRAGMENT);
+
+       NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in, type_size_vec4, 0);
+
+       /* This pass needs actual constants */
+       nir_opt_constant_folding(nir);
+
+       NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_in);
+}
+
+
 void *
 radv_alloc_shader_memory(struct radv_device *device,
                         struct radv_shader_variant *shader)
@@ -434,7 +578,7 @@ radv_alloc_shader_memory(struct radv_device *device,
        slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
                                             RADEON_DOMAIN_VRAM,
                                             RADEON_FLAG_NO_INTERPROCESS_SHARING |
-                                            (device->physical_device->cpdma_prefetch_writes_memory ?
+                                            (device->physical_device->rad_info.cpdma_prefetch_writes_memory ?
                                                     0 : RADEON_FLAG_READ_ONLY),
                                             RADV_BO_PRIORITY_SHADER);
        slab->ptr = (char*)device->ws->buffer_map(slab->bo);
@@ -472,7 +616,7 @@ radv_get_shader_binary_size(size_t code_size)
 
 static void radv_postprocess_config(const struct radv_physical_device *pdevice,
                                    const struct ac_shader_config *config_in,
-                                   const struct radv_shader_variant_info *info,
+                                   const struct radv_shader_info *info,
                                    gl_shader_stage stage,
                                    struct ac_shader_config *config_out)
 {
@@ -540,13 +684,14 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
 
        config_out->rsrc2 = S_00B12C_USER_SGPR(info->num_user_sgprs) |
                            S_00B12C_SCRATCH_EN(scratch_enabled) |
-                           S_00B12C_SO_BASE0_EN(!!info->info.so.strides[0]) |
-                           S_00B12C_SO_BASE1_EN(!!info->info.so.strides[1]) |
-                           S_00B12C_SO_BASE2_EN(!!info->info.so.strides[2]) |
-                           S_00B12C_SO_BASE3_EN(!!info->info.so.strides[3]) |
-                           S_00B12C_SO_EN(!!info->info.so.num_outputs);
-
-       config_out->rsrc1 = S_00B848_VGPRS((num_vgprs - 1) / 4) |
+                           S_00B12C_SO_BASE0_EN(!!info->so.strides[0]) |
+                           S_00B12C_SO_BASE1_EN(!!info->so.strides[1]) |
+                           S_00B12C_SO_BASE2_EN(!!info->so.strides[2]) |
+                           S_00B12C_SO_BASE3_EN(!!info->so.strides[3]) |
+                           S_00B12C_SO_EN(!!info->so.num_outputs);
+
+       config_out->rsrc1 = S_00B848_VGPRS((num_vgprs - 1) /
+                                          (info->wave_size == 32 ? 8 : 4)) |
                            S_00B848_DX10_CLAMP(1) |
                            S_00B848_FLOAT_MODE(config_out->float_mode);
 
@@ -559,14 +704,21 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
 
        switch (stage) {
        case MESA_SHADER_TESS_EVAL:
-               if (info->tes.as_es) {
+               if (info->is_ngg) {
+                       config_out->rsrc1 |= S_00B228_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
+                       config_out->rsrc2 |= S_00B22C_OC_LDS_EN(1);
+               } else if (info->tes.as_es) {
                        assert(pdevice->rad_info.chip_class <= GFX8);
-                       vgpr_comp_cnt = info->info.uses_prim_id ? 3 : 2;
+                       vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
+
+                       config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1);
                } else {
-                       bool enable_prim_id = info->tes.export_prim_id || info->info.uses_prim_id;
+                       bool enable_prim_id = info->tes.export_prim_id || info->uses_prim_id;
                        vgpr_comp_cnt = enable_prim_id ? 3 : 2;
+
+                       config_out->rsrc1 |= S_00B128_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
+                       config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1);
                }
-               config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1);
                break;
        case MESA_SHADER_TESS_CTRL:
                if (pdevice->rad_info.chip_class >= GFX9) {
@@ -574,48 +726,66 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
                         * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
                         * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
                         */
-                       vgpr_comp_cnt = info->info.vs.needs_instance_id ? 2 : 1;
+                       if (pdevice->rad_info.chip_class >= GFX10) {
+                               vgpr_comp_cnt = info->vs.needs_instance_id ? 3 : 1;
+                       } else {
+                               vgpr_comp_cnt = info->vs.needs_instance_id ? 2 : 1;
+                       }
                } else {
                        config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1);
                }
+               config_out->rsrc1 |= S_00B428_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10) |
+                                    S_00B848_WGP_MODE(pdevice->rad_info.chip_class >= GFX10);
                break;
        case MESA_SHADER_VERTEX:
-               if (info->vs.as_ls) {
+               if (info->is_ngg) {
+                       config_out->rsrc1 |= S_00B228_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
+               } else if (info->vs.as_ls) {
                        assert(pdevice->rad_info.chip_class <= GFX8);
                        /* We need at least 2 components for LS.
                         * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
                         * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
                         */
-                       vgpr_comp_cnt = info->info.vs.needs_instance_id ? 2 : 1;
+                       vgpr_comp_cnt = info->vs.needs_instance_id ? 2 : 1;
                } else if (info->vs.as_es) {
                        assert(pdevice->rad_info.chip_class <= GFX8);
                        /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
-                       vgpr_comp_cnt = info->info.vs.needs_instance_id ? 1 : 0;
+                       vgpr_comp_cnt = info->vs.needs_instance_id ? 1 : 0;
                } else {
                        /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
                         * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
                         * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
                         */
-                       if (info->vs.export_prim_id) {
+                       if (info->vs.needs_instance_id && pdevice->rad_info.chip_class >= GFX10) {
+                               vgpr_comp_cnt = 3;
+                       } else if (info->vs.export_prim_id) {
                                vgpr_comp_cnt = 2;
-                       } else if (info->info.vs.needs_instance_id) {
+                       } else if (info->vs.needs_instance_id) {
                                vgpr_comp_cnt = 1;
                        } else {
                                vgpr_comp_cnt = 0;
                        }
+
+                       config_out->rsrc1 |= S_00B128_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
                }
                break;
        case MESA_SHADER_FRAGMENT:
+               config_out->rsrc1 |= S_00B028_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
+               break;
        case MESA_SHADER_GEOMETRY:
+               config_out->rsrc1 |= S_00B228_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10) |
+                                    S_00B848_WGP_MODE(pdevice->rad_info.chip_class >= GFX10);
                break;
        case MESA_SHADER_COMPUTE:
+               config_out->rsrc1 |= S_00B848_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10) |
+                                    S_00B848_WGP_MODE(pdevice->rad_info.chip_class >= GFX10);
                config_out->rsrc2 |=
-                       S_00B84C_TGID_X_EN(info->info.cs.uses_block_id[0]) |
-                       S_00B84C_TGID_Y_EN(info->info.cs.uses_block_id[1]) |
-                       S_00B84C_TGID_Z_EN(info->info.cs.uses_block_id[2]) |
-                       S_00B84C_TIDIG_COMP_CNT(info->info.cs.uses_thread_id[2] ? 2 :
-                                               info->info.cs.uses_thread_id[1] ? 1 : 0) |
-                       S_00B84C_TG_SIZE_EN(info->info.cs.uses_local_invocation_idx) |
+                       S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
+                       S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
+                       S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) |
+                       S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 :
+                                               info->cs.uses_thread_id[1] ? 1 : 0) |
+                       S_00B84C_TG_SIZE_EN(info->cs.uses_local_invocation_idx) |
                        S_00B84C_LDS_SIZE(config_in->lds_size);
                break;
        default:
@@ -623,16 +793,53 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
                break;
        }
 
-       if (pdevice->rad_info.chip_class >= GFX9 &&
-           stage == MESA_SHADER_GEOMETRY) {
+       if (pdevice->rad_info.chip_class >= GFX10 && info->is_ngg &&
+           (stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY)) {
+               unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
+               gl_shader_stage es_stage = stage;
+               if (stage == MESA_SHADER_GEOMETRY)
+                       es_stage = info->gs.es_type;
+
+               /* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
+               if (es_stage == MESA_SHADER_VERTEX) {
+                       es_vgpr_comp_cnt = info->vs.needs_instance_id ? 3 : 0;
+               } else if (es_stage == MESA_SHADER_TESS_EVAL) {
+                       bool enable_prim_id = info->tes.export_prim_id || info->uses_prim_id;
+                       es_vgpr_comp_cnt = enable_prim_id ? 3 : 2;
+               } else
+                       unreachable("Unexpected ES shader stage");
+
+               bool tes_triangles = stage == MESA_SHADER_TESS_EVAL &&
+                       info->tes.primitive_mode >= 4; /* GL_TRIANGLES */
+               if (info->uses_invocation_id || stage == MESA_SHADER_VERTEX) {
+                       gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
+               } else if (info->uses_prim_id) {
+                       gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
+               } else if (info->gs.vertices_in >= 3 || tes_triangles) {
+                       gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
+               } else {
+                       gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
+               }
+
+               config_out->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt) |
+                                    S_00B228_WGP_MODE(1);
+               config_out->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
+                                    S_00B22C_LDS_SIZE(config_in->lds_size) |
+                                    S_00B22C_OC_LDS_EN(es_stage == MESA_SHADER_TESS_EVAL);
+       } else if (pdevice->rad_info.chip_class >= GFX9 &&
+                  stage == MESA_SHADER_GEOMETRY) {
                unsigned es_type = info->gs.es_type;
                unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
 
                if (es_type == MESA_SHADER_VERTEX) {
                        /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
-                       es_vgpr_comp_cnt = info->info.vs.needs_instance_id ? 1 : 0;
+                       if (info->vs.needs_instance_id) {
+                               es_vgpr_comp_cnt = pdevice->rad_info.chip_class >= GFX10 ? 3 : 1;
+                       } else {
+                               es_vgpr_comp_cnt = 0;
+                       }
                } else if (es_type == MESA_SHADER_TESS_EVAL) {
-                       es_vgpr_comp_cnt = info->info.uses_prim_id ? 3 : 2;
+                       es_vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
                } else {
                        unreachable("invalid shader ES type");
                }
@@ -640,9 +847,9 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
                /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
                 * VGPR[0:4] are always loaded.
                 */
-               if (info->info.uses_invocation_id) {
+               if (info->uses_invocation_id) {
                        gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
-               } else if (info->info.uses_prim_id) {
+               } else if (info->uses_prim_id) {
                        gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
                } else if (info->gs.vertices_in >= 3) {
                        gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
@@ -661,48 +868,10 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
        }
 }
 
-static void radv_init_llvm_target()
-{
-       LLVMInitializeAMDGPUTargetInfo();
-       LLVMInitializeAMDGPUTarget();
-       LLVMInitializeAMDGPUTargetMC();
-       LLVMInitializeAMDGPUAsmPrinter();
-
-       /* For inline assembly. */
-       LLVMInitializeAMDGPUAsmParser();
-
-       /* Workaround for bug in llvm 4.0 that causes image intrinsics
-        * to disappear.
-        * https://reviews.llvm.org/D26348
-        *
-        * Workaround for bug in llvm that causes the GPU to hang in presence
-        * of nested loops because there is an exec mask issue. The proper
-        * solution is to fix LLVM but this might require a bunch of work.
-        * https://bugs.llvm.org/show_bug.cgi?id=37744
-        *
-        * "mesa" is the prefix for error messages.
-        */
-       if (HAVE_LLVM >= 0x0800) {
-               const char *argv[2] = { "mesa", "-simplifycfg-sink-common=false" };
-               LLVMParseCommandLineOptions(2, argv, NULL);
-
-       } else {
-               const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false",
-                                       "-amdgpu-skip-threshold=1" };
-               LLVMParseCommandLineOptions(3, argv, NULL);
-       }
-}
-
-static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT;
-
-static void radv_init_llvm_once(void)
-{
-       call_once(&radv_init_llvm_target_once_flag, radv_init_llvm_target);
-}
-
 struct radv_shader_variant *
 radv_shader_variant_create(struct radv_device *device,
-                          const struct radv_shader_binary *binary)
+                          const struct radv_shader_binary *binary,
+                          bool keep_shader_info)
 {
        struct ac_shader_config config = {0};
        struct ac_rtld_binary rtld_binary = {0};
@@ -717,20 +886,46 @@ radv_shader_variant_create(struct radv_device *device,
                unsigned num_lds_symbols = 0;
                const char *elf_data = (const char *)((struct radv_shader_binary_rtld *)binary)->data;
                size_t elf_size = ((struct radv_shader_binary_rtld *)binary)->elf_size;
+               unsigned esgs_ring_size = 0;
 
                if (device->physical_device->rad_info.chip_class >= GFX9 &&
                    binary->stage == MESA_SHADER_GEOMETRY && !binary->is_gs_copy_shader) {
+                       /* TODO: Do not hardcode this value */
+                       esgs_ring_size = 32 * 1024;
+               }
+
+               if (binary->info.is_ngg) {
+                       /* GS stores Primitive IDs into LDS at the address
+                        * corresponding to the ES thread of the provoking
+                        * vertex. All ES threads load and export PrimitiveID
+                        * for their thread.
+                        */
+                       if (binary->stage == MESA_SHADER_VERTEX &&
+                           binary->info.vs.export_prim_id) {
+                               /* TODO: Do not harcode this value */
+                               esgs_ring_size = 256 /* max_out_verts */ * 4;
+                       }
+               }
+
+               if (esgs_ring_size) {
                        /* We add this symbol even on LLVM <= 8 to ensure that
                         * shader->config.lds_size is set correctly below.
                         */
                        struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
                        sym->name = "esgs_ring";
-                       sym->size = 32 * 1024;
+                       sym->size = esgs_ring_size;
                        sym->align = 64 * 1024;
+
+                       /* Make sure to have LDS space for NGG scratch. */
+                       /* TODO: Compute this correctly somehow? */
+                       if (binary->info.is_ngg)
+                               sym->size -= 32;
                }
+
                struct ac_rtld_open_info open_info = {
                        .info = &device->physical_device->rad_info,
                        .shader_type = binary->stage,
+                       .wave_size = binary->info.wave_size,
                        .num_parts = 1,
                        .elf_ptrs = &elf_data,
                        .elf_sizes = &elf_size,
@@ -755,14 +950,16 @@ radv_shader_variant_create(struct radv_device *device,
                }
 
                variant->code_size = rtld_binary.rx_size;
+               variant->exec_size = rtld_binary.exec_size;
        } else {
                assert(binary->type == RADV_BINARY_TYPE_LEGACY);
                config = ((struct radv_shader_binary_legacy *)binary)->config;
-               variant->code_size  = radv_get_shader_binary_size(((struct radv_shader_binary_legacy *)binary)->code_size);
+               variant->code_size = radv_get_shader_binary_size(((struct radv_shader_binary_legacy *)binary)->code_size);
+               variant->exec_size = variant->code_size;
        }
 
-       variant->info = binary->variant_info;
-       radv_postprocess_config(device->physical_device, &config, &binary->variant_info,
+       variant->info = binary->info;
+       radv_postprocess_config(device->physical_device, &config, &binary->info,
                                binary->stage, &variant->config);
        
        void *dest_ptr = radv_alloc_shader_memory(device, variant);
@@ -781,18 +978,21 @@ radv_shader_variant_create(struct radv_device *device,
                        return NULL;
                }
 
-               const char *disasm_data;
-               size_t disasm_size;
-               if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm_data, &disasm_size)) {
-                       radv_shader_variant_destroy(device, variant);
-                       ac_rtld_close(&rtld_binary);
-                       return NULL;
-               }
+               if (keep_shader_info ||
+                   (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)) {
+                       const char *disasm_data;
+                       size_t disasm_size;
+                       if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm_data, &disasm_size)) {
+                               radv_shader_variant_destroy(device, variant);
+                               ac_rtld_close(&rtld_binary);
+                               return NULL;
+                       }
 
-               variant->llvm_ir_string = bin->llvm_ir_size ? strdup((const char*)(bin->data + bin->elf_size)) : NULL;
-               variant->disasm_string = malloc(disasm_size + 1);
-               memcpy(variant->disasm_string, disasm_data, disasm_size);
-               variant->disasm_string[disasm_size] = 0;
+                       variant->llvm_ir_string = bin->llvm_ir_size ? strdup((const char*)(bin->data + bin->elf_size)) : NULL;
+                       variant->disasm_string = malloc(disasm_size + 1);
+                       memcpy(variant->disasm_string, disasm_data, disasm_size);
+                       variant->disasm_string[disasm_size] = 0;
+               }
 
                ac_rtld_close(&rtld_binary);
        } else {
@@ -810,21 +1010,45 @@ radv_shader_variant_create(struct radv_device *device,
        return variant;
 }
 
+static char *
+radv_dump_nir_shaders(struct nir_shader * const *shaders,
+                      int shader_count)
+{
+       char *data = NULL;
+       char *ret = NULL;
+       size_t size = 0;
+       FILE *f = open_memstream(&data, &size);
+       if (f) {
+               for (int i = 0; i < shader_count; ++i)
+                       nir_print_shader(shaders[i], f);
+               fclose(f);
+       }
+
+       ret = malloc(size + 1);
+       if (ret) {
+               memcpy(ret, data, size);
+               ret[size] = 0;
+       }
+       free(data);
+       return ret;
+}
+
 static struct radv_shader_variant *
 shader_variant_compile(struct radv_device *device,
                       struct radv_shader_module *module,
                       struct nir_shader * const *shaders,
                       int shader_count,
                       gl_shader_stage stage,
+                      struct radv_shader_info *info,
                       struct radv_nir_compiler_options *options,
                       bool gs_copy_shader,
+                      bool keep_shader_info,
                       struct radv_shader_binary **binary_out)
 {
        enum radeon_family chip_family = device->physical_device->rad_info.family;
        enum ac_target_machine_options tm_options = 0;
        struct ac_llvm_compiler ac_llvm;
        struct radv_shader_binary *binary = NULL;
-       struct radv_shader_variant_info variant_info = {0};
        bool thread_compiler;
 
        options->family = chip_family;
@@ -832,10 +1056,21 @@ shader_variant_compile(struct radv_device *device,
        options->dump_shader = radv_can_dump_shader(device, module, gs_copy_shader);
        options->dump_preoptir = options->dump_shader &&
                                 device->instance->debug_flags & RADV_DEBUG_PREOPTIR;
-       options->record_llvm_ir = device->keep_shader_info;
+       options->record_llvm_ir = keep_shader_info;
        options->check_ir = device->instance->debug_flags & RADV_DEBUG_CHECKIR;
        options->tess_offchip_block_dw_size = device->tess_offchip_block_dw_size;
        options->address32_hi = device->physical_device->rad_info.address32_hi;
+       options->has_ls_vgpr_init_bug = device->physical_device->rad_info.has_ls_vgpr_init_bug;
+
+       if ((stage == MESA_SHADER_GEOMETRY && !options->key.vs_common_out.as_ngg) ||
+           gs_copy_shader)
+               options->wave_size = 64;
+       else if (stage == MESA_SHADER_COMPUTE)
+               options->wave_size = device->physical_device->cs_wave_size;
+       else if (stage == MESA_SHADER_FRAGMENT)
+               options->wave_size = device->physical_device->ps_wave_size;
+       else
+               options->wave_size = device->physical_device->ge_wave_size;
 
        if (options->supports_spill)
                tm_options |= AC_TM_SUPPORTS_SPILL;
@@ -847,23 +1082,25 @@ shader_variant_compile(struct radv_device *device,
                tm_options |= AC_TM_NO_LOAD_STORE_OPT;
 
        thread_compiler = !(device->instance->debug_flags & RADV_DEBUG_NOTHREADLLVM);
-       radv_init_llvm_once();
+       ac_init_llvm_once();
        radv_init_llvm_compiler(&ac_llvm,
                                thread_compiler,
-                               chip_family, tm_options);
+                               chip_family, tm_options,
+                               options->wave_size);
        if (gs_copy_shader) {
                assert(shader_count == 1);
                radv_compile_gs_copy_shader(&ac_llvm, *shaders, &binary,
-                                           &variant_info, options);
+                                           info, options);
        } else {
-               radv_compile_nir_shader(&ac_llvm, &binary, &variant_info,
+               radv_compile_nir_shader(&ac_llvm, &binary, info,
                                        shaders, shader_count, options);
        }
-       binary->variant_info = variant_info;
+       binary->info = *info;
 
        radv_destroy_llvm_compiler(&ac_llvm, thread_compiler);
 
-       struct radv_shader_variant *variant = radv_shader_variant_create(device, binary);
+       struct radv_shader_variant *variant = radv_shader_variant_create(device, binary,
+                                                                        keep_shader_info);
        if (!variant) {
                free(binary);
                return NULL;
@@ -874,9 +1111,9 @@ shader_variant_compile(struct radv_device *device,
        }
 
 
-       if (device->keep_shader_info) {
+       if (keep_shader_info) {
+               variant->nir_string = radv_dump_nir_shaders(shaders, shader_count);
                if (!gs_copy_shader && !module->nir) {
-                       variant->nir = *shaders;
                        variant->spirv = (uint32_t *)module->data;
                        variant->spirv_size = module->size;
                }
@@ -897,6 +1134,8 @@ radv_shader_variant_compile(struct radv_device *device,
                           int shader_count,
                           struct radv_pipeline_layout *layout,
                           const struct radv_shader_variant_key *key,
+                          struct radv_shader_info *info,
+                          bool keep_shader_info,
                           struct radv_shader_binary **binary_out)
 {
        struct radv_nir_compiler_options options = {0};
@@ -907,15 +1146,18 @@ radv_shader_variant_compile(struct radv_device *device,
 
        options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
        options.supports_spill = true;
+       options.robust_buffer_access = device->robust_buffer_access;
 
-       return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage,
-                                    &options, false, binary_out);
+       return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage, info,
+                                    &options, false, keep_shader_info, binary_out);
 }
 
 struct radv_shader_variant *
 radv_create_gs_copy_shader(struct radv_device *device,
                           struct nir_shader *shader,
+                          struct radv_shader_info *info,
                           struct radv_shader_binary **binary_out,
+                          bool keep_shader_info,
                           bool multiview)
 {
        struct radv_nir_compiler_options options = {0};
@@ -923,7 +1165,7 @@ radv_create_gs_copy_shader(struct radv_device *device,
        options.key.has_multiview_view_index = multiview;
 
        return shader_variant_compile(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
-                                    &options, true, binary_out);
+                                     info, &options, true, keep_shader_info, binary_out);
 }
 
 void
@@ -937,58 +1179,96 @@ radv_shader_variant_destroy(struct radv_device *device,
        list_del(&variant->slab_list);
        mtx_unlock(&device->shader_slab_mutex);
 
-       ralloc_free(variant->nir);
+       free(variant->nir_string);
        free(variant->disasm_string);
        free(variant->llvm_ir_string);
        free(variant);
 }
 
 const char *
-radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
+radv_get_shader_name(struct radv_shader_info *info,
+                    gl_shader_stage stage)
 {
        switch (stage) {
-       case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
-       case MESA_SHADER_GEOMETRY: return "Geometry Shader";
-       case MESA_SHADER_FRAGMENT: return "Pixel Shader";
-       case MESA_SHADER_COMPUTE: return "Compute Shader";
-       case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
-       case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
+       case MESA_SHADER_VERTEX:
+               if (info->vs.as_ls)
+                       return "Vertex Shader as LS";
+               else if (info->vs.as_es)
+                       return "Vertex Shader as ES";
+               else if (info->is_ngg)
+                       return "Vertex Shader as ESGS";
+               else
+                       return "Vertex Shader as VS";
+       case MESA_SHADER_TESS_CTRL:
+               return "Tessellation Control Shader";
+       case MESA_SHADER_TESS_EVAL:
+               if (info->tes.as_es)
+                       return "Tessellation Evaluation Shader as ES";
+               else if (info->is_ngg)
+                       return "Tessellation Evaluation Shader as ESGS";
+               else
+                       return "Tessellation Evaluation Shader as VS";
+       case MESA_SHADER_GEOMETRY:
+               return "Geometry Shader";
+       case MESA_SHADER_FRAGMENT:
+               return "Pixel Shader";
+       case MESA_SHADER_COMPUTE:
+               return "Compute Shader";
        default:
                return "Unknown shader";
        };
 }
 
-static void
-generate_shader_stats(struct radv_device *device,
-                     struct radv_shader_variant *variant,
-                     gl_shader_stage stage,
-                     struct _mesa_string_buffer *buf)
+unsigned
+radv_get_max_workgroup_size(enum chip_class chip_class,
+                            gl_shader_stage stage,
+                            const unsigned *sizes)
+{
+       switch (stage) {
+       case MESA_SHADER_TESS_CTRL:
+               return chip_class >= GFX7 ? 128 : 64;
+       case MESA_SHADER_GEOMETRY:
+               return chip_class >= GFX9 ? 128 : 64;
+       case MESA_SHADER_COMPUTE:
+               break;
+       default:
+               return 0;
+       }
+
+       unsigned max_workgroup_size = sizes[0] * sizes[1] * sizes[2];
+       return max_workgroup_size;
+}
+
+unsigned
+radv_get_max_waves(struct radv_device *device,
+                   struct radv_shader_variant *variant,
+                   gl_shader_stage stage)
 {
        enum chip_class chip_class = device->physical_device->rad_info.chip_class;
        unsigned lds_increment = chip_class >= GFX7 ? 512 : 256;
-       struct ac_shader_config *conf;
+       uint8_t wave_size = variant->info.wave_size;
+       struct ac_shader_config *conf = &variant->config;
        unsigned max_simd_waves;
        unsigned lds_per_wave = 0;
 
-       max_simd_waves = ac_get_max_simd_waves(device->physical_device->rad_info.family);
-
-       conf = &variant->config;
+       max_simd_waves = ac_get_max_wave64_per_simd(device->physical_device->rad_info.family);
 
        if (stage == MESA_SHADER_FRAGMENT) {
                lds_per_wave = conf->lds_size * lds_increment +
-                              align(variant->info.fs.num_interp * 48,
+                              align(variant->info.ps.num_interp * 48,
                                     lds_increment);
        } else if (stage == MESA_SHADER_COMPUTE) {
                unsigned max_workgroup_size =
-                               radv_nir_get_max_workgroup_size(chip_class, variant->nir);
+                       radv_get_max_workgroup_size(chip_class, stage, variant->info.cs.block_size);
                lds_per_wave = (conf->lds_size * lds_increment) /
-                              DIV_ROUND_UP(max_workgroup_size, 64);
+                              DIV_ROUND_UP(max_workgroup_size, wave_size);
        }
 
        if (conf->num_sgprs)
                max_simd_waves =
                        MIN2(max_simd_waves,
-                            ac_get_num_physical_sgprs(chip_class) / conf->num_sgprs);
+                            ac_get_num_physical_sgprs(&device->physical_device->rad_info) /
+                            conf->num_sgprs);
 
        if (conf->num_vgprs)
                max_simd_waves =
@@ -1001,6 +1281,18 @@ generate_shader_stats(struct radv_device *device,
        if (lds_per_wave)
                max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
 
+       return max_simd_waves;
+}
+
+static void
+generate_shader_stats(struct radv_device *device,
+                     struct radv_shader_variant *variant,
+                     gl_shader_stage stage,
+                     struct _mesa_string_buffer *buf)
+{
+       struct ac_shader_config *conf = &variant->config;
+       unsigned max_simd_waves = radv_get_max_waves(device, variant, stage);
+
        if (stage == MESA_SHADER_FRAGMENT) {
                _mesa_string_buffer_printf(buf, "*** SHADER CONFIG ***\n"
                                           "SPI_PS_INPUT_ADDR = 0x%04x\n"
@@ -1021,7 +1313,7 @@ generate_shader_stats(struct radv_device *device,
                                   "********************\n\n\n",
                                   conf->num_sgprs, conf->num_vgprs,
                                   conf->spilled_sgprs, conf->spilled_vgprs,
-                                  variant->info.private_mem_vgprs, variant->code_size,
+                                  variant->info.private_mem_vgprs, variant->exec_size,
                                   conf->lds_size, conf->scratch_bytes_per_wave,
                                   max_simd_waves);
 }
@@ -1036,7 +1328,7 @@ radv_shader_dump_stats(struct radv_device *device,
 
        generate_shader_stats(device, variant, stage, buf);
 
-       fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
+       fprintf(file, "\n%s:\n", radv_get_shader_name(&variant->info, stage));
        fprintf(file, "%s", buf->buf);
 
        _mesa_string_buffer_destroy(buf);
@@ -1073,11 +1365,11 @@ radv_GetShaderInfoAMD(VkDevice _device,
                        VkShaderStatisticsInfoAMD statistics = {};
                        statistics.shaderStageMask = shaderStage;
                        statistics.numPhysicalVgprs = RADV_NUM_PHYSICAL_VGPRS;
-                       statistics.numPhysicalSgprs = ac_get_num_physical_sgprs(device->physical_device->rad_info.chip_class);
+                       statistics.numPhysicalSgprs = ac_get_num_physical_sgprs(&device->physical_device->rad_info);
                        statistics.numAvailableSgprs = statistics.numPhysicalSgprs;
 
                        if (stage == MESA_SHADER_COMPUTE) {
-                               unsigned *local_size = variant->nir->info.cs.local_size;
+                               unsigned *local_size = variant->info.cs.block_size;
                                unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2];
 
                                statistics.numAvailableVgprs = statistics.numPhysicalVgprs /
@@ -1109,7 +1401,7 @@ radv_GetShaderInfoAMD(VkDevice _device,
        case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
                buf = _mesa_string_buffer_create(NULL, 1024);
 
-               _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
+               _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(&variant->info, stage));
                _mesa_string_buffer_printf(buf, "%s\n\n", variant->llvm_ir_string);
                _mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
                generate_shader_stats(device, variant, stage, buf);