nir: allow specifying a set of opcodes in lower_alu_to_scalar
[mesa.git] / src / amd / vulkan / radv_shader.c
index e05961339ca0769cc0ede54cf6a54010e28f2596..17d6c5bc33adeff28116e7354b0fbdfb08368129 100644 (file)
@@ -53,6 +53,7 @@
 static const struct nir_shader_compiler_options nir_options = {
        .vertex_id_zero_based = true,
        .lower_scmp = true,
+       .lower_flrp16 = true,
        .lower_flrp32 = true,
        .lower_flrp64 = true,
        .lower_device_index_to_zero = true,
@@ -71,6 +72,7 @@ static const struct nir_shader_compiler_options nir_options = {
        .lower_extract_word = true,
        .lower_ffma = true,
        .lower_fpow = true,
+       .lower_mul_2x32_64 = true,
        .max_unroll_iterations = 32
 };
 
@@ -118,16 +120,37 @@ void radv_DestroyShaderModule(
 }
 
 void
-radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively)
+radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
+                  bool allow_copies)
 {
         bool progress;
+        unsigned lower_flrp =
+                (shader->options->lower_flrp16 ? 16 : 0) |
+                (shader->options->lower_flrp32 ? 32 : 0) |
+                (shader->options->lower_flrp64 ? 64 : 0);
 
         do {
                 progress = false;
 
+               NIR_PASS(progress, shader, nir_split_array_vars, nir_var_function_temp);
+               NIR_PASS(progress, shader, nir_shrink_vec_array_vars, nir_var_function_temp);
+
                 NIR_PASS_V(shader, nir_lower_vars_to_ssa);
                NIR_PASS_V(shader, nir_lower_pack);
-                NIR_PASS_V(shader, nir_lower_alu_to_scalar);
+
+               if (allow_copies) {
+                       /* Only run this pass in the first call to
+                        * radv_optimize_nir.  Later calls assume that we've
+                        * lowered away any copy_deref instructions and we
+                        *  don't want to introduce any more.
+                       */
+                       NIR_PASS(progress, shader, nir_opt_find_array_copies);
+               }
+
+               NIR_PASS(progress, shader, nir_opt_copy_prop_vars);
+               NIR_PASS(progress, shader, nir_opt_dead_write_vars);
+
+                NIR_PASS_V(shader, nir_lower_alu_to_scalar, NULL);
                 NIR_PASS_V(shader, nir_lower_phis_to_scalar);
 
                 NIR_PASS(progress, shader, nir_copy_prop);
@@ -139,12 +162,33 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively)
                        NIR_PASS(progress, shader, nir_opt_remove_phis);
                         NIR_PASS(progress, shader, nir_opt_dce);
                 }
-                NIR_PASS(progress, shader, nir_opt_if);
+                NIR_PASS(progress, shader, nir_opt_if, true);
                 NIR_PASS(progress, shader, nir_opt_dead_cf);
                 NIR_PASS(progress, shader, nir_opt_cse);
-                NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
-                NIR_PASS(progress, shader, nir_opt_algebraic);
+                NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true, true);
                 NIR_PASS(progress, shader, nir_opt_constant_folding);
+                NIR_PASS(progress, shader, nir_opt_algebraic);
+
+                if (lower_flrp != 0) {
+                        bool lower_flrp_progress = false;
+                        NIR_PASS(lower_flrp_progress,
+                                 shader,
+                                 nir_lower_flrp,
+                                 lower_flrp,
+                                 false /* always_precise */,
+                                 shader->options->lower_ffma);
+                        if (lower_flrp_progress) {
+                                NIR_PASS(progress, shader,
+                                         nir_opt_constant_folding);
+                                progress = true;
+                        }
+
+                        /* Nothing should rematerialize any flrps, so we only
+                         * need to do this lowering once.
+                         */
+                        lower_flrp = 0;
+                }
+
                 NIR_PASS(progress, shader, nir_opt_undef);
                 NIR_PASS(progress, shader, nir_opt_conditional_discard);
                 if (shader->options->max_unroll_iterations) {
@@ -162,7 +206,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
                           const char *entrypoint_name,
                           gl_shader_stage stage,
                           const VkSpecializationInfo *spec_info,
-                          const VkPipelineCreateFlags flags)
+                          const VkPipelineCreateFlags flags,
+                          const struct radv_pipeline_layout *layout)
 {
        nir_shader *nir;
        nir_function *entry_point;
@@ -172,7 +217,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                 * and just use the NIR shader */
                nir = module->nir;
                nir->options = &nir_options;
-               nir_validate_shader(nir);
+               nir_validate_shader(nir, "in internal shader");
 
                assert(exec_list_length(&nir->functions) == 1);
                struct exec_node *node = exec_list_get_head(&nir->functions);
@@ -202,29 +247,48 @@ radv_shader_compile_to_nir(struct radv_device *device,
                        }
                }
                const struct spirv_to_nir_options spirv_options = {
+                       .lower_ubo_ssbo_access_to_offsets = true,
                        .caps = {
+                               .derivative_group = true,
+                               .descriptor_array_dynamic_indexing = true,
+                               .descriptor_array_non_uniform_indexing = true,
+                               .descriptor_indexing = true,
                                .device_group = true,
                                .draw_parameters = true,
+                               .float16 = true,
                                .float64 = true,
+                               .gcn_shader = true,
+                               .geometry_streams = true,
                                .image_read_without_format = true,
                                .image_write_without_format = true,
-                               .tessellation = true,
+                               .int8 = true,
+                               .int16 = true,
                                .int64 = true,
+                               .int64_atomics = true,
                                .multiview = true,
+                               .physical_storage_buffer_address = true,
+                               .runtime_descriptor_array = true,
+                               .shader_viewport_index_layer = true,
+                               .stencil_export = true,
+                               .storage_8bit = true,
+                               .storage_16bit = true,
+                               .storage_image_ms = true,
+                               .subgroup_arithmetic = true,
                                .subgroup_ballot = true,
                                .subgroup_basic = true,
                                .subgroup_quad = true,
                                .subgroup_shuffle = true,
                                .subgroup_vote = true,
-                               .variable_pointers = true,
-                               .gcn_shader = true,
+                               .tessellation = true,
+                               .transform_feedback = true,
                                .trinary_minmax = true,
-                               .shader_viewport_index_layer = true,
-                               .descriptor_array_dynamic_indexing = true,
-                               .runtime_descriptor_array = true,
-                               .stencil_export = true,
-                               .storage_16bit = true,
+                               .variable_pointers = true,
                        },
+                       .ubo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
+                       .ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
+                       .phys_ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT64, 1),
+                       .push_const_ptr_type = glsl_uint_type(),
+                       .shared_ptr_type = glsl_uint_type(),
                };
                entry_point = spirv_to_nir(spirv, module->size / 4,
                                           spec_entries, num_spec_entries,
@@ -232,7 +296,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                                           &spirv_options, &nir_options);
                nir = entry_point->shader;
                assert(nir->info.stage == stage);
-               nir_validate_shader(nir);
+               nir_validate_shader(nir, "after spirv_to_nir");
 
                free(spec_entries);
 
@@ -240,10 +304,10 @@ radv_shader_compile_to_nir(struct radv_device *device,
                 * inline functions.  That way they get properly initialized at the top
                 * of the function and not at the top of its caller.
                 */
-               NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
+               NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
                NIR_PASS_V(nir, nir_lower_returns);
                NIR_PASS_V(nir, nir_inline_functions);
-               NIR_PASS_V(nir, nir_copy_prop);
+               NIR_PASS_V(nir, nir_opt_deref);
 
                /* Pick off the single entrypoint that we want */
                foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
@@ -274,6 +338,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
 
                NIR_PASS_V(nir, nir_lower_system_values);
                NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
+               NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);
        }
 
        /* Vulkan uses the separate-shader linking model */
@@ -283,6 +348,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
 
        static const nir_lower_tex_options tex_options = {
          .lower_txp = ~0,
+         .lower_tg4_offsets = true,
        };
 
        nir_lower_tex(nir, &tex_options);
@@ -300,10 +366,9 @@ radv_shader_compile_to_nir(struct radv_device *device,
        }
 
        nir_split_var_copies(nir);
-       nir_lower_var_copies(nir);
 
        nir_lower_global_vars_to_local(nir);
-       nir_remove_dead_variables(nir, nir_var_local);
+       nir_remove_dead_variables(nir, nir_var_function_temp);
        nir_lower_subgroups(nir, &(struct nir_lower_subgroups_options) {
                        .subgroup_size = 64,
                        .ballot_bit_size = 64,
@@ -314,8 +379,15 @@ radv_shader_compile_to_nir(struct radv_device *device,
                        .lower_vote_eq_to_ballot = 1,
                });
 
+       nir_lower_load_const_to_scalar(nir);
+
        if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
-               radv_optimize_nir(nir, false);
+               radv_optimize_nir(nir, false, true);
+
+       /* We call nir_lower_var_copies() after the first radv_optimize_nir()
+        * to remove any copies introduced by nir_opt_find_array_copies().
+        */
+       nir_lower_var_copies(nir);
 
        /* Indirect lowering must be called after the radv_optimize_nir() loop
         * has been called at least once. Otherwise indirect lowering can
@@ -323,7 +395,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
         * considered too large for unrolling.
         */
        ac_lower_indirect_derefs(nir, device->physical_device->rad_info.chip_class);
-       radv_optimize_nir(nir, flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT);
+       radv_optimize_nir(nir, flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT, false);
 
        return nir;
 }
@@ -362,7 +434,8 @@ radv_alloc_shader_memory(struct radv_device *device,
                                             RADEON_DOMAIN_VRAM,
                                             RADEON_FLAG_NO_INTERPROCESS_SHARING |
                                             (device->physical_device->cpdma_prefetch_writes_memory ?
-                                                    0 : RADEON_FLAG_READ_ONLY));
+                                                    0 : RADEON_FLAG_READ_ONLY),
+                                            RADV_BO_PRIORITY_SHADER);
        slab->ptr = (char*)device->ws->buffer_map(slab->bo);
        list_inithead(&slab->shaders);
 
@@ -408,7 +481,13 @@ radv_fill_shader_variant(struct radv_device *device,
 
        variant->code_size = radv_get_shader_binary_size(binary);
        variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
-                        S_00B12C_SCRATCH_EN(scratch_enabled);
+                        S_00B12C_USER_SGPR_MSB(variant->info.num_user_sgprs >> 5) |
+                        S_00B12C_SCRATCH_EN(scratch_enabled) |
+                        S_00B12C_SO_BASE0_EN(!!info->so.strides[0]) |
+                        S_00B12C_SO_BASE1_EN(!!info->so.strides[1]) |
+                        S_00B12C_SO_BASE2_EN(!!info->so.strides[2]) |
+                        S_00B12C_SO_BASE3_EN(!!info->so.strides[3]) |
+                        S_00B12C_SO_EN(!!info->so.num_outputs);
 
        variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
                S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
@@ -515,9 +594,15 @@ static void radv_init_llvm_target()
         *
         * "mesa" is the prefix for error messages.
         */
-       const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false",
-                               "-amdgpu-skip-threshold=1" };
-       LLVMParseCommandLineOptions(3, argv, NULL);
+       if (HAVE_LLVM >= 0x0800) {
+               const char *argv[2] = { "mesa", "-simplifycfg-sink-common=false" };
+               LLVMParseCommandLineOptions(2, argv, NULL);
+
+       } else {
+               const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false",
+                                       "-amdgpu-skip-threshold=1" };
+               LLVMParseCommandLineOptions(3, argv, NULL);
+       }
 }
 
 static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT;
@@ -567,7 +652,7 @@ shader_variant_create(struct radv_device *device,
 
        thread_compiler = !(device->instance->debug_flags & RADV_DEBUG_NOTHREADLLVM);
        radv_init_llvm_once();
-       radv_init_llvm_compiler(&ac_llvm, false,
+       radv_init_llvm_compiler(&ac_llvm,
                                thread_compiler,
                                chip_family, tm_options);
        if (gs_copy_shader) {
@@ -687,7 +772,8 @@ generate_shader_stats(struct radv_device *device,
                      gl_shader_stage stage,
                      struct _mesa_string_buffer *buf)
 {
-       unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
+       enum chip_class chip_class = device->physical_device->rad_info.chip_class;
+       unsigned lds_increment = chip_class >= CIK ? 512 : 256;
        struct ac_shader_config *conf;
        unsigned max_simd_waves;
        unsigned lds_per_wave = 0;
@@ -700,12 +786,17 @@ generate_shader_stats(struct radv_device *device,
                lds_per_wave = conf->lds_size * lds_increment +
                               align(variant->info.fs.num_interp * 48,
                                     lds_increment);
+       } else if (stage == MESA_SHADER_COMPUTE) {
+               unsigned max_workgroup_size =
+                               radv_nir_get_max_workgroup_size(chip_class, variant->nir);
+               lds_per_wave = (conf->lds_size * lds_increment) /
+                              DIV_ROUND_UP(max_workgroup_size, 64);
        }
 
        if (conf->num_sgprs)
                max_simd_waves =
                        MIN2(max_simd_waves,
-                            radv_get_num_physical_sgprs(device->physical_device) / conf->num_sgprs);
+                            ac_get_num_physical_sgprs(chip_class) / conf->num_sgprs);
 
        if (conf->num_vgprs)
                max_simd_waves =
@@ -790,7 +881,7 @@ radv_GetShaderInfoAMD(VkDevice _device,
                        VkShaderStatisticsInfoAMD statistics = {};
                        statistics.shaderStageMask = shaderStage;
                        statistics.numPhysicalVgprs = RADV_NUM_PHYSICAL_VGPRS;
-                       statistics.numPhysicalSgprs = radv_get_num_physical_sgprs(device->physical_device);
+                       statistics.numPhysicalSgprs = ac_get_num_physical_sgprs(device->physical_device->rad_info.chip_class);
                        statistics.numAvailableSgprs = statistics.numPhysicalSgprs;
 
                        if (stage == MESA_SHADER_COMPUTE) {
@@ -827,6 +918,7 @@ radv_GetShaderInfoAMD(VkDevice _device,
                buf = _mesa_string_buffer_create(NULL, 1024);
 
                _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
+               _mesa_string_buffer_printf(buf, "%s\n\n", variant->llvm_ir_string);
                _mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
                generate_shader_stats(device, variant, stage, buf);