RADEON_DOMAIN_VRAM,
RADEON_FLAG_NO_INTERPROCESS_SHARING |
(device->physical_device->cpdma_prefetch_writes_memory ?
- 0 : RADEON_FLAG_READ_ONLY));
+ 0 : RADEON_FLAG_READ_ONLY),
+ RADV_BO_PRIORITY_SHADER);
slab->ptr = (char*)device->ws->buffer_map(slab->bo);
list_inithead(&slab->shaders);