radv: fix dumping disassembly with RADV_DEBUG=shaders
[mesa.git] / src / amd / vulkan / radv_shader.c
index d3d073d1db81a9e80049d7788eed23cc14bca7cb..736388c555cb871f30b099cd990404375c6a2cd4 100644 (file)
 #include <llvm-c/Support.h>
 
 #include "sid.h"
-#include "gfx9d.h"
 #include "ac_binary.h"
 #include "ac_llvm_util.h"
 #include "ac_nir_to_llvm.h"
+#include "ac_rtld.h"
 #include "vk_format.h"
 #include "util/debug.h"
 #include "ac_exp_param.h"
@@ -59,6 +59,8 @@ static const struct nir_shader_compiler_options nir_options = {
        .lower_device_index_to_zero = true,
        .lower_fsat = true,
        .lower_fdiv = true,
+       .lower_bitfield_insert_to_bitfield_select = true,
+       .lower_bitfield_extract = true,
        .lower_sub = true,
        .lower_pack_snorm_2x16 = true,
        .lower_pack_snorm_4x8 = true,
@@ -73,7 +75,9 @@ static const struct nir_shader_compiler_options nir_options = {
        .lower_ffma = true,
        .lower_fpow = true,
        .lower_mul_2x32_64 = true,
-       .max_unroll_iterations = 32
+       .lower_rotate = true,
+       .max_unroll_iterations = 32,
+       .use_interpolated_input_intrinsics = true,
 };
 
 VkResult radv_CreateShaderModule(
@@ -124,6 +128,10 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
                   bool allow_copies)
 {
         bool progress;
+        unsigned lower_flrp =
+                (shader->options->lower_flrp16 ? 16 : 0) |
+                (shader->options->lower_flrp32 ? 32 : 0) |
+                (shader->options->lower_flrp64 ? 64 : 0);
 
         do {
                 progress = false;
@@ -146,7 +154,7 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
                NIR_PASS(progress, shader, nir_opt_copy_prop_vars);
                NIR_PASS(progress, shader, nir_opt_dead_write_vars);
 
-                NIR_PASS_V(shader, nir_lower_alu_to_scalar);
+                NIR_PASS_V(shader, nir_lower_alu_to_scalar, NULL);
                 NIR_PASS_V(shader, nir_lower_phis_to_scalar);
 
                 NIR_PASS(progress, shader, nir_copy_prop);
@@ -158,19 +166,40 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
                        NIR_PASS(progress, shader, nir_opt_remove_phis);
                         NIR_PASS(progress, shader, nir_opt_dce);
                 }
-                NIR_PASS(progress, shader, nir_opt_if);
+                NIR_PASS(progress, shader, nir_opt_if, true);
                 NIR_PASS(progress, shader, nir_opt_dead_cf);
                 NIR_PASS(progress, shader, nir_opt_cse);
                 NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true, true);
-                NIR_PASS(progress, shader, nir_opt_algebraic);
                 NIR_PASS(progress, shader, nir_opt_constant_folding);
+                NIR_PASS(progress, shader, nir_opt_algebraic);
+
+                if (lower_flrp != 0) {
+                        bool lower_flrp_progress = false;
+                        NIR_PASS(lower_flrp_progress,
+                                 shader,
+                                 nir_lower_flrp,
+                                 lower_flrp,
+                                 false /* always_precise */,
+                                 shader->options->lower_ffma);
+                        if (lower_flrp_progress) {
+                                NIR_PASS(progress, shader,
+                                         nir_opt_constant_folding);
+                                progress = true;
+                        }
+
+                        /* Nothing should rematerialize any flrps, so we only
+                         * need to do this lowering once.
+                         */
+                        lower_flrp = 0;
+                }
+
                 NIR_PASS(progress, shader, nir_opt_undef);
-                NIR_PASS(progress, shader, nir_opt_conditional_discard);
                 if (shader->options->max_unroll_iterations) {
                         NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
                 }
         } while (progress && !optimize_conservatively);
 
+       NIR_PASS(progress, shader, nir_opt_conditional_discard);
         NIR_PASS(progress, shader, nir_opt_shrink_load);
         NIR_PASS(progress, shader, nir_opt_move_load_ubo);
 }
@@ -181,10 +210,10 @@ radv_shader_compile_to_nir(struct radv_device *device,
                           const char *entrypoint_name,
                           gl_shader_stage stage,
                           const VkSpecializationInfo *spec_info,
-                          const VkPipelineCreateFlags flags)
+                          const VkPipelineCreateFlags flags,
+                          const struct radv_pipeline_layout *layout)
 {
        nir_shader *nir;
-       nir_function *entry_point;
        if (module->nir) {
                /* Some things such as our meta clear/blit code will give us a NIR
                 * shader directly.  In that case, we just ignore the SPIR-V entirely
@@ -194,8 +223,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
                nir_validate_shader(nir, "in internal shader");
 
                assert(exec_list_length(&nir->functions) == 1);
-               struct exec_node *node = exec_list_get_head(&nir->functions);
-               entry_point = exec_node_data(nir_function, node, node);
        } else {
                uint32_t *spirv = (uint32_t *) module->data;
                assert(module->size % 4 == 0);
@@ -223,21 +250,31 @@ radv_shader_compile_to_nir(struct radv_device *device,
                const struct spirv_to_nir_options spirv_options = {
                        .lower_ubo_ssbo_access_to_offsets = true,
                        .caps = {
+                               .amd_gcn_shader = true,
+                               .amd_shader_ballot = device->instance->perftest_flags & RADV_PERFTEST_SHADER_BALLOT,
+                               .amd_trinary_minmax = true,
+                               .derivative_group = true,
                                .descriptor_array_dynamic_indexing = true,
+                               .descriptor_array_non_uniform_indexing = true,
+                               .descriptor_indexing = true,
                                .device_group = true,
                                .draw_parameters = true,
+                               .float16 = true,
                                .float64 = true,
-                               .gcn_shader = true,
                                .geometry_streams = true,
                                .image_read_without_format = true,
                                .image_write_without_format = true,
+                               .int8 = true,
                                .int16 = true,
                                .int64 = true,
+                               .int64_atomics = true,
                                .multiview = true,
                                .physical_storage_buffer_address = true,
+                               .post_depth_coverage = true,
                                .runtime_descriptor_array = true,
                                .shader_viewport_index_layer = true,
                                .stencil_export = true,
+                               .storage_8bit = true,
                                .storage_16bit = true,
                                .storage_image_ms = true,
                                .subgroup_arithmetic = true,
@@ -248,22 +285,19 @@ radv_shader_compile_to_nir(struct radv_device *device,
                                .subgroup_vote = true,
                                .tessellation = true,
                                .transform_feedback = true,
-                               .trinary_minmax = true,
                                .variable_pointers = true,
-                               .storage_8bit = true,
-                               .int8 = true,
                        },
-                       .ubo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
-                       .ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
-                       .phys_ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT64, 1),
-                       .push_const_ptr_type = glsl_uint_type(),
-                       .shared_ptr_type = glsl_uint_type(),
+                       .ubo_addr_format = nir_address_format_32bit_index_offset,
+                       .ssbo_addr_format = nir_address_format_32bit_index_offset,
+                       .phys_ssbo_addr_format = nir_address_format_64bit_global,
+                       .push_const_addr_format = nir_address_format_logical,
+                       .shared_addr_format = nir_address_format_32bit_offset,
+                       .frag_coord_is_sysval = true,
                };
-               entry_point = spirv_to_nir(spirv, module->size / 4,
-                                          spec_entries, num_spec_entries,
-                                          stage, entrypoint_name,
-                                          &spirv_options, &nir_options);
-               nir = entry_point->shader;
+               nir = spirv_to_nir(spirv, module->size / 4,
+                                  spec_entries, num_spec_entries,
+                                  stage, entrypoint_name,
+                                  &spirv_options, &nir_options);
                assert(nir->info.stage == stage);
                nir_validate_shader(nir, "after spirv_to_nir");
 
@@ -280,11 +314,12 @@ radv_shader_compile_to_nir(struct radv_device *device,
 
                /* Pick off the single entrypoint that we want */
                foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
-                       if (func != entry_point)
+                       if (func->is_entrypoint)
+                               func->name = ralloc_strdup(func, "main");
+                       else
                                exec_node_remove(&func->node);
                }
                assert(exec_list_length(&nir->functions) == 1);
-               entry_point->name = ralloc_strdup(entry_point, "main");
 
                /* Make sure we lower constant initializers on output variables so that
                 * nir_remove_dead_variables below sees the corresponding stores
@@ -302,17 +337,21 @@ radv_shader_compile_to_nir(struct radv_device *device,
                NIR_PASS_V(nir, nir_split_var_copies);
                NIR_PASS_V(nir, nir_split_per_member_structs);
 
+               if (nir->info.stage == MESA_SHADER_FRAGMENT)
+                       NIR_PASS_V(nir, nir_lower_input_attachments, true);
+
                NIR_PASS_V(nir, nir_remove_dead_variables,
                           nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
 
                NIR_PASS_V(nir, nir_lower_system_values);
                NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
+               NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);
        }
 
        /* Vulkan uses the separate-shader linking model */
        nir->info.separate_shader = true;
 
-       nir_shader_gather_info(nir, entry_point->impl);
+       nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
 
        static const nir_lower_tex_options tex_options = {
          .lower_txp = ~0,
@@ -324,11 +363,11 @@ radv_shader_compile_to_nir(struct radv_device *device,
        nir_lower_vars_to_ssa(nir);
 
        if (nir->info.stage == MESA_SHADER_VERTEX ||
-           nir->info.stage == MESA_SHADER_GEOMETRY) {
+           nir->info.stage == MESA_SHADER_GEOMETRY ||
+           nir->info.stage == MESA_SHADER_FRAGMENT) {
                NIR_PASS_V(nir, nir_lower_io_to_temporaries,
                           nir_shader_get_entrypoint(nir), true, true);
-       } else if (nir->info.stage == MESA_SHADER_TESS_EVAL||
-                  nir->info.stage == MESA_SHADER_FRAGMENT) {
+       } else if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
                NIR_PASS_V(nir, nir_lower_io_to_temporaries,
                           nir_shader_get_entrypoint(nir), true, false);
        }
@@ -368,6 +407,151 @@ radv_shader_compile_to_nir(struct radv_device *device,
        return nir;
 }
 
+static void mark_16bit_fs_input(struct radv_shader_variant_info *shader_info,
+                                const struct glsl_type *type,
+                                int location)
+{
+       if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) {
+               unsigned attrib_count = glsl_count_attribute_slots(type, false);
+               if (glsl_type_is_16bit(type)) {
+                       shader_info->fs.float16_shaded_mask |= ((1ull << attrib_count) - 1) << location;
+               }
+       } else if (glsl_type_is_array(type)) {
+               unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false);
+               for (unsigned i = 0; i < glsl_get_length(type); ++i) {
+                       mark_16bit_fs_input(shader_info, glsl_get_array_element(type), location + i * stride);
+               }
+       } else {
+               assert(glsl_type_is_struct_or_ifc(type));
+               for (unsigned i = 0; i < glsl_get_length(type); i++) {
+                       mark_16bit_fs_input(shader_info, glsl_get_struct_field(type, i), location);
+                       location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false);
+               }
+       }
+}
+
+static void
+handle_fs_input_decl(struct radv_shader_variant_info *shader_info,
+                    struct nir_variable *variable)
+{
+       unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
+
+       if (variable->data.compact) {
+               unsigned component_count = variable->data.location_frac +
+                                          glsl_get_length(variable->type);
+               attrib_count = (component_count + 3) / 4;
+       } else {
+               mark_16bit_fs_input(shader_info, variable->type,
+                                   variable->data.driver_location);
+       }
+
+       uint64_t mask = ((1ull << attrib_count) - 1);
+
+       if (variable->data.interpolation == INTERP_MODE_FLAT)
+               shader_info->fs.flat_shaded_mask |= mask << variable->data.driver_location;
+
+       if (variable->data.location >= VARYING_SLOT_VAR0)
+               shader_info->fs.input_mask |= mask << (variable->data.location - VARYING_SLOT_VAR0);
+}
+
+static int
+type_size_vec4(const struct glsl_type *type, bool bindless)
+{
+       return glsl_count_attribute_slots(type, false);
+}
+
+static nir_variable *
+find_layer_in_var(nir_shader *nir)
+{
+       nir_foreach_variable(var, &nir->inputs) {
+               if (var->data.location == VARYING_SLOT_LAYER) {
+                       return var;
+               }
+       }
+
+       nir_variable *var =
+               nir_variable_create(nir, nir_var_shader_in, glsl_int_type(), "layer id");
+       var->data.location = VARYING_SLOT_LAYER;
+       var->data.interpolation = INTERP_MODE_FLAT;
+       return var;
+}
+
+/* We use layered rendering to implement multiview, which means we need to map
+ * view_index to gl_Layer. The attachment lowering also uses needs to know the
+ * layer so that it can sample from the correct layer. The code generates a
+ * load from the layer_id sysval, but since we don't have a way to get at this
+ * information from the fragment shader, we also need to lower this to the
+ * gl_Layer varying.  This pass lowers both to a varying load from the LAYER
+ * slot, before lowering io, so that nir_assign_var_locations() will give the
+ * LAYER varying the correct driver_location.
+ */
+
+static bool
+lower_view_index(nir_shader *nir)
+{
+       bool progress = false;
+       nir_function_impl *entry = nir_shader_get_entrypoint(nir);
+       nir_builder b;
+       nir_builder_init(&b, entry);
+       
+       nir_variable *layer = NULL;
+       nir_foreach_block(block, entry) {
+               nir_foreach_instr_safe(instr, block) {
+                       if (instr->type != nir_instr_type_intrinsic)
+                               continue;
+
+                       nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
+                       if (load->intrinsic != nir_intrinsic_load_view_index &&
+                           load->intrinsic != nir_intrinsic_load_layer_id)
+                               continue;
+
+                       if (!layer)
+                               layer = find_layer_in_var(nir);
+
+                       b.cursor = nir_before_instr(instr);
+                       nir_ssa_def *def = nir_load_var(&b, layer);
+                       nir_ssa_def_rewrite_uses(&load->dest.ssa,
+                                                nir_src_for_ssa(def));
+
+                       nir_instr_remove(instr);
+                       progress = true;
+               }
+       }
+
+       return progress;
+}
+
+/* Gather information needed to setup the vs<->ps linking registers in
+ * radv_pipeline_generate_ps_inputs().
+ */
+
+static void
+handle_fs_inputs(nir_shader *nir, struct radv_shader_variant_info *shader_info)
+{
+       shader_info->fs.num_interp = nir->num_inputs;
+       
+       nir_foreach_variable(variable, &nir->inputs)
+               handle_fs_input_decl(shader_info, variable);
+}
+
+static void
+lower_fs_io(nir_shader *nir, struct radv_shader_variant_info *shader_info)
+{
+       NIR_PASS_V(nir, lower_view_index);
+       nir_assign_io_var_locations(&nir->inputs, &nir->num_inputs,
+                                   MESA_SHADER_FRAGMENT);
+
+       handle_fs_inputs(nir, shader_info);
+
+       NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in, type_size_vec4, 0);
+
+       /* This pass needs actual constants */
+       nir_opt_constant_folding(nir);
+
+       NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_in);
+}
+
+
 void *
 radv_alloc_shader_memory(struct radv_device *device,
                         struct radv_shader_variant *shader)
@@ -432,78 +616,230 @@ radv_destroy_shader_slabs(struct radv_device *device)
 #define DEBUGGER_NUM_MARKERS           5
 
 static unsigned
-radv_get_shader_binary_size(struct ac_shader_binary *binary)
+radv_get_shader_binary_size(size_t code_size)
 {
-       return binary->code_size + DEBUGGER_NUM_MARKERS * 4;
+       return code_size + DEBUGGER_NUM_MARKERS * 4;
 }
 
-static void
-radv_fill_shader_variant(struct radv_device *device,
-                        struct radv_shader_variant *variant,
-                        struct ac_shader_binary *binary,
-                        gl_shader_stage stage)
+static void radv_postprocess_config(const struct radv_physical_device *pdevice,
+                                   const struct ac_shader_config *config_in,
+                                   const struct radv_shader_variant_info *info,
+                                   gl_shader_stage stage,
+                                   struct ac_shader_config *config_out)
 {
-       bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
-       struct radv_shader_info *info = &variant->info.info;
+       bool scratch_enabled = config_in->scratch_bytes_per_wave > 0;
        unsigned vgpr_comp_cnt = 0;
+       unsigned num_input_vgprs = info->num_input_vgprs;
+
+       if (stage == MESA_SHADER_FRAGMENT) {
+               num_input_vgprs = 0;
+               if (G_0286CC_PERSP_SAMPLE_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 2;
+               if (G_0286CC_PERSP_CENTER_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 2;
+               if (G_0286CC_PERSP_CENTROID_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 2;
+               if (G_0286CC_PERSP_PULL_MODEL_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 3;
+               if (G_0286CC_LINEAR_SAMPLE_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 2;
+               if (G_0286CC_LINEAR_CENTER_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 2;
+               if (G_0286CC_LINEAR_CENTROID_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 2;
+               if (G_0286CC_LINE_STIPPLE_TEX_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 1;
+               if (G_0286CC_POS_X_FLOAT_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 1;
+               if (G_0286CC_POS_Y_FLOAT_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 1;
+               if (G_0286CC_POS_Z_FLOAT_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 1;
+               if (G_0286CC_POS_W_FLOAT_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 1;
+               if (G_0286CC_FRONT_FACE_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 1;
+               if (G_0286CC_ANCILLARY_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 1;
+               if (G_0286CC_SAMPLE_COVERAGE_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 1;
+               if (G_0286CC_POS_FIXED_PT_ENA(config_in->spi_ps_input_addr))
+                       num_input_vgprs += 1;
+       }
+
+       unsigned num_vgprs = MAX2(config_in->num_vgprs, num_input_vgprs);
+       /* +3 for scratch wave offset and VCC */
+       unsigned num_sgprs = MAX2(config_in->num_sgprs, info->num_input_sgprs + 3);
+
+       *config_out = *config_in;
+       config_out->num_vgprs = num_vgprs;
+       config_out->num_sgprs = num_sgprs;
+
+       /* Enable 64-bit and 16-bit denormals, because there is no performance
+        * cost.
+        *
+        * If denormals are enabled, all floating-point output modifiers are
+        * ignored.
+        *
+        * Don't enable denormals for 32-bit floats, because:
+        * - Floating-point output modifiers would be ignored by the hw.
+        * - Some opcodes don't support denormals, such as v_mad_f32. We would
+        *   have to stop using those.
+        * - GFX6 & GFX7 would be very slow.
+        */
+       config_out->float_mode |= V_00B028_FP_64_DENORMS;
 
-       variant->code_size = radv_get_shader_binary_size(binary);
-       variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
-                        S_00B12C_USER_SGPR_MSB(variant->info.num_user_sgprs >> 5) |
-                        S_00B12C_SCRATCH_EN(scratch_enabled) |
-                        S_00B12C_SO_BASE0_EN(!!info->so.strides[0]) |
-                        S_00B12C_SO_BASE1_EN(!!info->so.strides[1]) |
-                        S_00B12C_SO_BASE2_EN(!!info->so.strides[2]) |
-                        S_00B12C_SO_BASE3_EN(!!info->so.strides[3]) |
-                        S_00B12C_SO_EN(!!info->so.num_outputs);
-
-       variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
-               S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
-               S_00B848_DX10_CLAMP(1) |
-               S_00B848_FLOAT_MODE(variant->config.float_mode);
+       config_out->rsrc2 = S_00B12C_USER_SGPR(info->num_user_sgprs) |
+                           S_00B12C_SCRATCH_EN(scratch_enabled);
+
+       config_out->rsrc1 = S_00B848_VGPRS((num_vgprs - 1) / 4) |
+                           S_00B848_DX10_CLAMP(1) |
+                           S_00B848_FLOAT_MODE(config_out->float_mode);
+
+       if (pdevice->rad_info.chip_class >= GFX10) {
+               config_out->rsrc2 |= S_00B22C_USER_SGPR_MSB_GFX10(info->num_user_sgprs >> 5);
+       } else {
+               config_out->rsrc1 |= S_00B228_SGPRS((num_sgprs - 1) / 8);
+               config_out->rsrc2 |= S_00B22C_USER_SGPR_MSB_GFX9(info->num_user_sgprs >> 5)  |
+                                    S_00B12C_SO_BASE0_EN(!!info->info.so.strides[0]) |
+                                    S_00B12C_SO_BASE1_EN(!!info->info.so.strides[1]) |
+                                    S_00B12C_SO_BASE2_EN(!!info->info.so.strides[2]) |
+                                    S_00B12C_SO_BASE3_EN(!!info->info.so.strides[3]) |
+                                    S_00B12C_SO_EN(!!info->info.so.num_outputs);
+       }
 
        switch (stage) {
        case MESA_SHADER_TESS_EVAL:
-               vgpr_comp_cnt = 3;
-               variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
+               if (info->is_ngg) {
+                       config_out->rsrc1 |= S_00B228_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
+                       config_out->rsrc2 |= S_00B22C_OC_LDS_EN(1);
+               } else if (info->tes.as_es) {
+                       assert(pdevice->rad_info.chip_class <= GFX8);
+                       vgpr_comp_cnt = info->info.uses_prim_id ? 3 : 2;
+
+                       config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1);
+               } else {
+                       bool enable_prim_id = info->tes.export_prim_id || info->info.uses_prim_id;
+                       vgpr_comp_cnt = enable_prim_id ? 3 : 2;
+
+                       config_out->rsrc1 |= S_00B128_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
+                       config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1);
+               }
                break;
        case MESA_SHADER_TESS_CTRL:
-               if (device->physical_device->rad_info.chip_class >= GFX9) {
-                       vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+               if (pdevice->rad_info.chip_class >= GFX9) {
+                       /* We need at least 2 components for LS.
+                        * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
+                        * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
+                        */
+                       if (pdevice->rad_info.chip_class >= GFX10) {
+                               vgpr_comp_cnt = info->info.vs.needs_instance_id ? 3 : 1;
+                       } else {
+                               vgpr_comp_cnt = info->info.vs.needs_instance_id ? 2 : 1;
+                       }
                } else {
-                       variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
+                       config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1);
                }
+               config_out->rsrc1 |= S_00B428_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10) |
+                                    S_00B848_WGP_MODE(pdevice->rad_info.chip_class >= GFX10);
                break;
        case MESA_SHADER_VERTEX:
-       case MESA_SHADER_GEOMETRY:
-               vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+               if (info->is_ngg) {
+                       config_out->rsrc1 |= S_00B228_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
+               } else if (info->vs.as_ls) {
+                       assert(pdevice->rad_info.chip_class <= GFX8);
+                       /* We need at least 2 components for LS.
+                        * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
+                        * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
+                        */
+                       vgpr_comp_cnt = info->info.vs.needs_instance_id ? 2 : 1;
+               } else if (info->vs.as_es) {
+                       assert(pdevice->rad_info.chip_class <= GFX8);
+                       /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
+                       vgpr_comp_cnt = info->info.vs.needs_instance_id ? 1 : 0;
+               } else {
+                       /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
+                        * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
+                        * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
+                        */
+                       if (info->vs.export_prim_id) {
+                               vgpr_comp_cnt = 2;
+                       } else if (info->info.vs.needs_instance_id) {
+                               vgpr_comp_cnt = 1;
+                       } else {
+                               vgpr_comp_cnt = 0;
+                       }
+
+                       config_out->rsrc1 |= S_00B128_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
+               }
                break;
        case MESA_SHADER_FRAGMENT:
+               config_out->rsrc1 |= S_00B028_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
+               break;
+       case MESA_SHADER_GEOMETRY:
+               config_out->rsrc1 |= S_00B228_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10) |
+                                    S_00B848_WGP_MODE(pdevice->rad_info.chip_class >= GFX10);
                break;
        case MESA_SHADER_COMPUTE:
-               variant->rsrc2 |=
-                       S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
-                       S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
-                       S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) |
-                       S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 :
-                                               info->cs.uses_thread_id[1] ? 1 : 0) |
-                       S_00B84C_TG_SIZE_EN(info->cs.uses_local_invocation_idx) |
-                       S_00B84C_LDS_SIZE(variant->config.lds_size);
+               config_out->rsrc1 |= S_00B848_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10) |
+                                    S_00B848_WGP_MODE(pdevice->rad_info.chip_class >= GFX10);
+               config_out->rsrc2 |=
+                       S_00B84C_TGID_X_EN(info->info.cs.uses_block_id[0]) |
+                       S_00B84C_TGID_Y_EN(info->info.cs.uses_block_id[1]) |
+                       S_00B84C_TGID_Z_EN(info->info.cs.uses_block_id[2]) |
+                       S_00B84C_TIDIG_COMP_CNT(info->info.cs.uses_thread_id[2] ? 2 :
+                                               info->info.cs.uses_thread_id[1] ? 1 : 0) |
+                       S_00B84C_TG_SIZE_EN(info->info.cs.uses_local_invocation_idx) |
+                       S_00B84C_LDS_SIZE(config_in->lds_size);
                break;
        default:
                unreachable("unsupported shader type");
                break;
        }
 
-       if (device->physical_device->rad_info.chip_class >= GFX9 &&
-           stage == MESA_SHADER_GEOMETRY) {
-               unsigned es_type = variant->info.gs.es_type;
+       if (pdevice->rad_info.chip_class >= GFX10 && info->is_ngg &&
+           (stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY)) {
+               unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
+               gl_shader_stage es_stage = stage;
+               if (stage == MESA_SHADER_GEOMETRY)
+                       es_stage = info->gs.es_type;
+
+               /* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
+               if (es_stage == MESA_SHADER_VERTEX) {
+                       es_vgpr_comp_cnt = info->info.vs.needs_instance_id ? 3 : 0;
+               } else if (es_stage == MESA_SHADER_TESS_EVAL) {
+                       bool enable_prim_id = info->tes.export_prim_id || info->info.uses_prim_id;
+                       es_vgpr_comp_cnt = enable_prim_id ? 3 : 2;
+               } else
+                       unreachable("Unexpected ES shader stage");
+
+               bool tes_triangles = stage == MESA_SHADER_TESS_EVAL &&
+                       info->tes.primitive_mode >= 4; /* GL_TRIANGLES */
+               if (info->info.uses_invocation_id || stage == MESA_SHADER_VERTEX) {
+                       gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
+               } else if (info->info.uses_prim_id) {
+                       gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
+               } else if (info->gs.vertices_in >= 3 || tes_triangles) {
+                       gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
+               } else {
+                       gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
+               }
+
+               config_out->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt) |
+                                    S_00B228_WGP_MODE(1);
+               config_out->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
+                                    S_00B22C_LDS_SIZE(config_in->lds_size) |
+                                    S_00B22C_OC_LDS_EN(es_stage == MESA_SHADER_TESS_EVAL);
+       } else if (pdevice->rad_info.chip_class >= GFX9 &&
+                  stage == MESA_SHADER_GEOMETRY) {
+               unsigned es_type = info->gs.es_type;
                unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
 
                if (es_type == MESA_SHADER_VERTEX) {
-                       es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+                       /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
+                       es_vgpr_comp_cnt = info->info.vs.needs_instance_id ? 1 : 0;
                } else if (es_type == MESA_SHADER_TESS_EVAL) {
-                       es_vgpr_comp_cnt = 3;
+                       es_vgpr_comp_cnt = info->info.uses_prim_id ? 3 : 2;
                } else {
                        unreachable("invalid shader ES type");
                }
@@ -511,34 +847,25 @@ radv_fill_shader_variant(struct radv_device *device,
                /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
                 * VGPR[0:4] are always loaded.
                 */
-               if (info->uses_invocation_id) {
+               if (info->info.uses_invocation_id) {
                        gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
-               } else if (info->uses_prim_id) {
+               } else if (info->info.uses_prim_id) {
                        gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
-               } else if (variant->info.gs.vertices_in >= 3) {
+               } else if (info->gs.vertices_in >= 3) {
                        gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
                } else {
                        gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
                }
 
-               variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
-               variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
-                                 S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL);
-       } else if (device->physical_device->rad_info.chip_class >= GFX9 &&
+               config_out->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
+               config_out->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
+                                        S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL);
+       } else if (pdevice->rad_info.chip_class >= GFX9 &&
                   stage == MESA_SHADER_TESS_CTRL) {
-               variant->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt);
+               config_out->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt);
        } else {
-               variant->rsrc1 |= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt);
+               config_out->rsrc1 |= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt);
        }
-
-       void *ptr = radv_alloc_shader_memory(device, variant);
-       memcpy(ptr, binary->code, binary->code_size);
-
-       /* Add end-of-code markers for the UMR disassembler. */
-       uint32_t *ptr32 = (uint32_t *)ptr + binary->code_size / 4;
-       for (unsigned i = 0; i < DEBUGGER_NUM_MARKERS; i++)
-               ptr32[i] = DEBUGGER_END_OF_CODE_MARKER;
-
 }
 
 static void radv_init_llvm_target()
@@ -580,26 +907,163 @@ static void radv_init_llvm_once(void)
        call_once(&radv_init_llvm_target_once_flag, radv_init_llvm_target);
 }
 
+struct radv_shader_variant *
+radv_shader_variant_create(struct radv_device *device,
+                          const struct radv_shader_binary *binary)
+{
+       struct ac_shader_config config = {0};
+       struct ac_rtld_binary rtld_binary = {0};
+       struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
+       if (!variant)
+               return NULL;
+
+       variant->ref_count = 1;
+
+       if (binary->type == RADV_BINARY_TYPE_RTLD) {
+               struct ac_rtld_symbol lds_symbols[1];
+               unsigned num_lds_symbols = 0;
+               const char *elf_data = (const char *)((struct radv_shader_binary_rtld *)binary)->data;
+               size_t elf_size = ((struct radv_shader_binary_rtld *)binary)->elf_size;
+               unsigned esgs_ring_size = 0;
+
+               if (device->physical_device->rad_info.chip_class >= GFX9 &&
+                   binary->stage == MESA_SHADER_GEOMETRY && !binary->is_gs_copy_shader) {
+                       /* TODO: Do not hardcode this value */
+                       esgs_ring_size = 32 * 1024;
+               }
+
+               if (binary->variant_info.is_ngg) {
+                       /* GS stores Primitive IDs into LDS at the address
+                        * corresponding to the ES thread of the provoking
+                        * vertex. All ES threads load and export PrimitiveID
+                        * for their thread.
+                        */
+                       if (binary->stage == MESA_SHADER_VERTEX &&
+                           binary->variant_info.vs.export_prim_id) {
+                               /* TODO: Do not harcode this value */
+                               esgs_ring_size = 256 /* max_out_verts */ * 4;
+                       }
+               }
+
+               if (esgs_ring_size) {
+                       /* We add this symbol even on LLVM <= 8 to ensure that
+                        * shader->config.lds_size is set correctly below.
+                        */
+                       struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
+                       sym->name = "esgs_ring";
+                       sym->size = esgs_ring_size;
+                       sym->align = 64 * 1024;
+
+                       /* Make sure to have LDS space for NGG scratch. */
+                       /* TODO: Compute this correctly somehow? */
+                       if (binary->variant_info.is_ngg)
+                               sym->size -= 32;
+               }
+               struct ac_rtld_open_info open_info = {
+                       .info = &device->physical_device->rad_info,
+                       .shader_type = binary->stage,
+                       .wave_size = 64,
+                       .num_parts = 1,
+                       .elf_ptrs = &elf_data,
+                       .elf_sizes = &elf_size,
+                       .num_shared_lds_symbols = num_lds_symbols,
+                       .shared_lds_symbols = lds_symbols,
+               };
+               
+               if (!ac_rtld_open(&rtld_binary, open_info)) {
+                       free(variant);
+                       return NULL;
+               }
+
+               if (!ac_rtld_read_config(&rtld_binary, &config)) {
+                       ac_rtld_close(&rtld_binary);
+                       free(variant);
+                       return NULL;
+               }
+
+               if (rtld_binary.lds_size > 0) {
+                       unsigned alloc_granularity = device->physical_device->rad_info.chip_class >= GFX7 ? 512 : 256;
+                       config.lds_size = align(rtld_binary.lds_size, alloc_granularity) / alloc_granularity;
+               }
+
+               variant->code_size = rtld_binary.rx_size;
+       } else {
+               assert(binary->type == RADV_BINARY_TYPE_LEGACY);
+               config = ((struct radv_shader_binary_legacy *)binary)->config;
+               variant->code_size  = radv_get_shader_binary_size(((struct radv_shader_binary_legacy *)binary)->code_size);
+       }
+
+       variant->info = binary->variant_info;
+       radv_postprocess_config(device->physical_device, &config, &binary->variant_info,
+                               binary->stage, &variant->config);
+       
+       void *dest_ptr = radv_alloc_shader_memory(device, variant);
+
+       if (binary->type == RADV_BINARY_TYPE_RTLD) {
+               struct radv_shader_binary_rtld* bin = (struct radv_shader_binary_rtld *)binary;
+               struct ac_rtld_upload_info info = {
+                       .binary = &rtld_binary,
+                       .rx_va = radv_buffer_get_va(variant->bo) + variant->bo_offset,
+                       .rx_ptr = dest_ptr, 
+               };
+
+               if (!ac_rtld_upload(&info)) {
+                       radv_shader_variant_destroy(device, variant);
+                       ac_rtld_close(&rtld_binary);
+                       return NULL;
+               }
+
+               if (device->keep_shader_info ||
+                   (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)) {
+                       const char *disasm_data;
+                       size_t disasm_size;
+                       if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm_data, &disasm_size)) {
+                               radv_shader_variant_destroy(device, variant);
+                               ac_rtld_close(&rtld_binary);
+                               return NULL;
+                       }
+
+                       variant->llvm_ir_string = bin->llvm_ir_size ? strdup((const char*)(bin->data + bin->elf_size)) : NULL;
+                       variant->disasm_string = malloc(disasm_size + 1);
+                       memcpy(variant->disasm_string, disasm_data, disasm_size);
+                       variant->disasm_string[disasm_size] = 0;
+               }
+
+               ac_rtld_close(&rtld_binary);
+       } else {
+               struct radv_shader_binary_legacy* bin = (struct radv_shader_binary_legacy *)binary;
+               memcpy(dest_ptr, bin->data, bin->code_size);
+
+               /* Add end-of-code markers for the UMR disassembler. */
+               uint32_t *ptr32 = (uint32_t *)dest_ptr + bin->code_size / 4;
+               for (unsigned i = 0; i < DEBUGGER_NUM_MARKERS; i++)
+                       ptr32[i] = DEBUGGER_END_OF_CODE_MARKER;
+
+               variant->llvm_ir_string = bin->llvm_ir_size ? strdup((const char*)(bin->data + bin->code_size)) : NULL;
+               variant->disasm_string = bin->disasm_size ? strdup((const char*)(bin->data + bin->code_size + bin->llvm_ir_size)) : NULL;
+       }
+       return variant;
+}
+
 static struct radv_shader_variant *
-shader_variant_create(struct radv_device *device,
-                     struct radv_shader_module *module,
-                     struct nir_shader * const *shaders,
-                     int shader_count,
-                     gl_shader_stage stage,
-                     struct radv_nir_compiler_options *options,
-                     bool gs_copy_shader,
-                     void **code_out,
-                     unsigned *code_size_out)
+shader_variant_compile(struct radv_device *device,
+                      struct radv_shader_module *module,
+                      struct nir_shader * const *shaders,
+                      int shader_count,
+                      gl_shader_stage stage,
+                      struct radv_nir_compiler_options *options,
+                      bool gs_copy_shader,
+                      struct radv_shader_binary **binary_out)
 {
        enum radeon_family chip_family = device->physical_device->rad_info.family;
        enum ac_target_machine_options tm_options = 0;
-       struct radv_shader_variant *variant;
-       struct ac_shader_binary binary;
        struct ac_llvm_compiler ac_llvm;
+       struct radv_shader_binary *binary = NULL;
+       struct radv_shader_variant_info variant_info = {0};
        bool thread_compiler;
-       variant = calloc(1, sizeof(struct radv_shader_variant));
-       if (!variant)
-               return NULL;
+
+       if (shaders[0]->info.stage == MESA_SHADER_FRAGMENT)
+               lower_fs_io(shaders[0], &variant_info);
 
        options->family = chip_family;
        options->chip_class = device->physical_device->rad_info.chip_class;
@@ -617,6 +1081,8 @@ shader_variant_create(struct radv_device *device,
                tm_options |= AC_TM_SISCHED;
        if (options->check_ir)
                tm_options |= AC_TM_CHECK_IR;
+       if (device->instance->debug_flags & RADV_DEBUG_NO_LOAD_STORE_OPT)
+               tm_options |= AC_TM_NO_LOAD_STORE_OPT;
 
        thread_compiler = !(device->instance->debug_flags & RADV_DEBUG_NOTHREADLLVM);
        radv_init_llvm_once();
@@ -626,53 +1092,50 @@ shader_variant_create(struct radv_device *device,
        if (gs_copy_shader) {
                assert(shader_count == 1);
                radv_compile_gs_copy_shader(&ac_llvm, *shaders, &binary,
-                                           &variant->config, &variant->info,
-                                           options);
+                                           &variant_info, options);
        } else {
-               radv_compile_nir_shader(&ac_llvm, &binary, &variant->config,
-                                       &variant->info, shaders, shader_count,
-                                       options);
+               radv_compile_nir_shader(&ac_llvm, &binary, &variant_info,
+                                       shaders, shader_count, options);
        }
+       binary->variant_info = variant_info;
 
        radv_destroy_llvm_compiler(&ac_llvm, thread_compiler);
 
-       radv_fill_shader_variant(device, variant, &binary, stage);
-
-       if (code_out) {
-               *code_out = binary.code;
-               *code_size_out = binary.code_size;
-       } else
-               free(binary.code);
-       free(binary.config);
-       free(binary.rodata);
-       free(binary.global_symbol_offsets);
-       free(binary.relocs);
-       variant->ref_count = 1;
+       struct radv_shader_variant *variant = radv_shader_variant_create(device, binary);
+       if (!variant) {
+               free(binary);
+               return NULL;
+       }
+
+       if (options->dump_shader) {
+               fprintf(stderr, "disasm:\n%s\n", variant->disasm_string);
+       }
+
 
        if (device->keep_shader_info) {
-               variant->disasm_string = binary.disasm_string;
-               variant->llvm_ir_string = binary.llvm_ir_string;
                if (!gs_copy_shader && !module->nir) {
                        variant->nir = *shaders;
                        variant->spirv = (uint32_t *)module->data;
                        variant->spirv_size = module->size;
                }
-       } else {
-               free(binary.disasm_string);
        }
 
+       if (binary_out)
+               *binary_out = binary;
+       else
+               free(binary);
+
        return variant;
 }
 
 struct radv_shader_variant *
-radv_shader_variant_create(struct radv_device *device,
+radv_shader_variant_compile(struct radv_device *device,
                           struct radv_shader_module *module,
                           struct nir_shader *const *shaders,
                           int shader_count,
                           struct radv_pipeline_layout *layout,
                           const struct radv_shader_variant_key *key,
-                          void **code_out,
-                          unsigned *code_size_out)
+                          struct radv_shader_binary **binary_out)
 {
        struct radv_nir_compiler_options options = {0};
 
@@ -683,23 +1146,22 @@ radv_shader_variant_create(struct radv_device *device,
        options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
        options.supports_spill = true;
 
-       return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage,
-                                    &options, false, code_out, code_size_out);
+       return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage,
+                                    &options, false, binary_out);
 }
 
 struct radv_shader_variant *
 radv_create_gs_copy_shader(struct radv_device *device,
                           struct nir_shader *shader,
-                          void **code_out,
-                          unsigned *code_size_out,
+                          struct radv_shader_binary **binary_out,
                           bool multiview)
 {
        struct radv_nir_compiler_options options = {0};
 
        options.key.has_multiview_view_index = multiview;
 
-       return shader_variant_create(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
-                                    &options, true, code_out, code_size_out);
+       return shader_variant_compile(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
+                                    &options, true, binary_out);
 }
 
 void
@@ -720,15 +1182,34 @@ radv_shader_variant_destroy(struct radv_device *device,
 }
 
 const char *
-radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
+radv_get_shader_name(struct radv_shader_variant_info *info,
+                    gl_shader_stage stage)
 {
        switch (stage) {
-       case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
-       case MESA_SHADER_GEOMETRY: return "Geometry Shader";
-       case MESA_SHADER_FRAGMENT: return "Pixel Shader";
-       case MESA_SHADER_COMPUTE: return "Compute Shader";
-       case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
-       case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
+       case MESA_SHADER_VERTEX:
+               if (info->vs.as_ls)
+                       return "Vertex Shader as LS";
+               else if (info->vs.as_es)
+                       return "Vertex Shader as ES";
+               else if (info->is_ngg)
+                       return "Vertex Shader as ESGS";
+               else
+                       return "Vertex Shader as VS";
+       case MESA_SHADER_TESS_CTRL:
+               return "Tessellation Control Shader";
+       case MESA_SHADER_TESS_EVAL:
+               if (info->tes.as_es)
+                       return "Tessellation Evaluation Shader as ES";
+               else if (info->is_ngg)
+                       return "Tessellation Evaluation Shader as ESGS";
+               else
+                       return "Tessellation Evaluation Shader as VS";
+       case MESA_SHADER_GEOMETRY:
+               return "Geometry Shader";
+       case MESA_SHADER_FRAGMENT:
+               return "Pixel Shader";
+       case MESA_SHADER_COMPUTE:
+               return "Compute Shader";
        default:
                return "Unknown shader";
        };
@@ -741,7 +1222,7 @@ generate_shader_stats(struct radv_device *device,
                      struct _mesa_string_buffer *buf)
 {
        enum chip_class chip_class = device->physical_device->rad_info.chip_class;
-       unsigned lds_increment = chip_class >= CIK ? 512 : 256;
+       unsigned lds_increment = chip_class >= GFX7 ? 512 : 256;
        struct ac_shader_config *conf;
        unsigned max_simd_waves;
        unsigned lds_per_wave = 0;
@@ -756,7 +1237,7 @@ generate_shader_stats(struct radv_device *device,
                                     lds_increment);
        } else if (stage == MESA_SHADER_COMPUTE) {
                unsigned max_workgroup_size =
-                               radv_nir_get_max_workgroup_size(chip_class, variant->nir);
+                       radv_nir_get_max_workgroup_size(chip_class, stage, variant->nir);
                lds_per_wave = (conf->lds_size * lds_increment) /
                               DIV_ROUND_UP(max_workgroup_size, 64);
        }
@@ -812,7 +1293,7 @@ radv_shader_dump_stats(struct radv_device *device,
 
        generate_shader_stats(device, variant, stage, buf);
 
-       fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
+       fprintf(file, "\n%s:\n", radv_get_shader_name(&variant->info, stage));
        fprintf(file, "%s", buf->buf);
 
        _mesa_string_buffer_destroy(buf);
@@ -843,7 +1324,7 @@ radv_GetShaderInfoAMD(VkDevice _device,
                if (!pInfo) {
                        *pInfoSize = sizeof(VkShaderStatisticsInfoAMD);
                } else {
-                       unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
+                       unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= GFX7 ? 512 : 256;
                        struct ac_shader_config *conf = &variant->config;
 
                        VkShaderStatisticsInfoAMD statistics = {};
@@ -885,7 +1366,7 @@ radv_GetShaderInfoAMD(VkDevice _device,
        case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
                buf = _mesa_string_buffer_create(NULL, 1024);
 
-               _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
+               _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(&variant->info, stage));
                _mesa_string_buffer_printf(buf, "%s\n\n", variant->llvm_ir_string);
                _mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
                generate_shader_stats(device, variant, stage, buf);