struct radv_nir_compiler_options *options,
bool gs_copy_shader,
bool keep_shader_info,
+ bool keep_statistic_info,
struct radv_shader_binary **binary_out)
{
enum radeon_family chip_family = device->physical_device->rad_info.family;
options->dump_preoptir = options->dump_shader &&
device->instance->debug_flags & RADV_DEBUG_PREOPTIR;
options->record_ir = keep_shader_info;
+ options->record_stats = keep_statistic_info;
options->check_ir = device->instance->debug_flags & RADV_DEBUG_CHECKIR;
options->tess_offchip_block_dw_size = device->tess_offchip_block_dw_size;
options->address32_hi = device->physical_device->rad_info.address32_hi;
struct radv_pipeline_layout *layout,
const struct radv_shader_variant_key *key,
struct radv_shader_info *info,
- bool keep_shader_info,
+ bool keep_shader_info, bool keep_statistic_info,
struct radv_shader_binary **binary_out)
{
struct radv_nir_compiler_options options = {0};
options.robust_buffer_access = device->robust_buffer_access;
return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage, info,
- &options, false, keep_shader_info, binary_out);
+ &options, false, keep_shader_info, keep_statistic_info, binary_out);
}
struct radv_shader_variant *
struct nir_shader *shader,
struct radv_shader_info *info,
struct radv_shader_binary **binary_out,
- bool keep_shader_info,
+ bool keep_shader_info, bool keep_statistic_info,
bool multiview)
{
struct radv_nir_compiler_options options = {0};
options.key.has_multiview_view_index = multiview;
return shader_variant_compile(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
- info, &options, true, keep_shader_info, binary_out);
+ info, &options, true, keep_shader_info, keep_statistic_info, binary_out);
}
void