ac: move ac_shader_info to radv folder
[mesa.git] / src / amd / vulkan / radv_shader.c
index a5e2826401b8ee52b53206ba345bed3f0c3c2deb..e11f19323f7e5716aad855342c82d4a1781d6616 100644 (file)
 #include "util/debug.h"
 #include "ac_exp_param.h"
 
+#include "util/string_buffer.h"
+
 static const struct nir_shader_compiler_options nir_options = {
        .vertex_id_zero_based = true,
        .lower_scmp = true,
        .lower_flrp32 = true,
+       .lower_flrp64 = true,
+       .lower_device_index_to_zero = true,
        .lower_fsat = true,
        .lower_fdiv = true,
        .lower_sub = true,
@@ -64,6 +68,8 @@ static const struct nir_shader_compiler_options nir_options = {
        .lower_extract_byte = true,
        .lower_extract_word = true,
        .lower_ffma = true,
+       .lower_fpow = true,
+       .vs_inputs_dual_locations = true,
        .max_unroll_iterations = 32
 };
 
@@ -144,6 +150,8 @@ radv_optimize_nir(struct nir_shader *shader)
                         NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
                 }
         } while (progress);
+
+        NIR_PASS(progress, shader, nir_opt_shrink_load);
 }
 
 nir_shader *
@@ -194,21 +202,29 @@ radv_shader_compile_to_nir(struct radv_device *device,
                                        spec_entries[i].data32 = *(const uint32_t *)data;
                        }
                }
-               const struct nir_spirv_supported_extensions supported_ext = {
-                       .draw_parameters = true,
-                       .float64 = true,
-                       .image_read_without_format = true,
-                       .image_write_without_format = true,
-                       .tessellation = true,
-                       .int64 = true,
-                       .multiview = true,
-                       .variable_pointers = true,
+               const struct spirv_to_nir_options spirv_options = {
+                       .caps = {
+                               .device_group = true,
+                               .draw_parameters = true,
+                               .float64 = true,
+                               .image_read_without_format = true,
+                               .image_write_without_format = true,
+                               .tessellation = true,
+                               .int64 = true,
+                               .multiview = true,
+                               .subgroup_basic = true,
+                               .variable_pointers = true,
+                       },
+                       .exts = {
+                               .AMD_gcn_shader = true,
+                       },
                };
                entry_point = spirv_to_nir(spirv, module->size / 4,
                                           spec_entries, num_spec_entries,
-                                          stage, entrypoint_name, &supported_ext, &nir_options);
+                                          stage, entrypoint_name,
+                                          &spirv_options, &nir_options);
                nir = entry_point->shader;
-               assert(nir->stage == stage);
+               assert(nir->info.stage == stage);
                nir_validate_shader(nir);
 
                free(spec_entries);
@@ -245,37 +261,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
 
        nir_shader_gather_info(nir, entry_point->impl);
 
-       /* While it would be nice not to have this flag, we are constrained
-        * by the reality that LLVM 5.0 doesn't have working VGPR indexing
-        * on GFX9.
-        */
-       bool llvm_has_working_vgpr_indexing =
-               device->physical_device->rad_info.chip_class <= VI;
-
-       /* TODO: Indirect indexing of GS inputs is unimplemented.
-        *
-        * TCS and TES load inputs directly from LDS or offchip memory, so
-        * indirect indexing is trivial.
-        */
-       nir_variable_mode indirect_mask = 0;
-       if (nir->stage == MESA_SHADER_GEOMETRY ||
-           (nir->stage != MESA_SHADER_TESS_CTRL &&
-            nir->stage != MESA_SHADER_TESS_EVAL &&
-            !llvm_has_working_vgpr_indexing)) {
-               indirect_mask |= nir_var_shader_in;
-       }
-
-       /* TODO: We shouldn't need to do this, however LLVM isn't currently
-        * smart enough to handle indirects without causing excess spilling
-        * causing the gpu to hang.
-        *
-        * See the following thread for more details of the problem:
-        * https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html
-        */
-       indirect_mask |= nir_var_local;
-
-       nir_lower_indirect_derefs(nir, indirect_mask);
-
        static const nir_lower_tex_options tex_options = {
          .lower_txp = ~0,
        };
@@ -286,10 +271,17 @@ radv_shader_compile_to_nir(struct radv_device *device,
        nir_lower_var_copies(nir);
        nir_lower_global_vars_to_local(nir);
        nir_remove_dead_variables(nir, nir_var_local);
-       radv_optimize_nir(nir);
+       ac_lower_indirect_derefs(nir, device->physical_device->rad_info.chip_class);
+       nir_lower_subgroups(nir, &(struct nir_lower_subgroups_options) {
+                       .subgroup_size = 64,
+                       .ballot_bit_size = 64,
+                       .lower_to_scalar = 1,
+                       .lower_subgroup_masks = 1,
+                       .lower_shuffle = 1,
+                       .lower_quad =  1,
+               });
 
-       if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
-               nir_print_shader(nir, stderr);
+       radv_optimize_nir(nir);
 
        return nir;
 }
@@ -325,7 +317,10 @@ radv_alloc_shader_memory(struct radv_device *device,
 
        slab->size = 256 * 1024;
        slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
-                                            RADEON_DOMAIN_VRAM, 0);
+                                            RADEON_DOMAIN_VRAM,
+                                            RADEON_FLAG_NO_INTERPROCESS_SHARING |
+                                            device->physical_device->cpdma_prefetch_writes_memory ?
+                                                    0 : RADEON_FLAG_READ_ONLY);
        slab->ptr = (char*)device->ws->buffer_map(slab->bo);
        list_inithead(&slab->shaders);
 
@@ -387,13 +382,18 @@ radv_fill_shader_variant(struct radv_device *device,
                break;
        case MESA_SHADER_FRAGMENT:
                break;
-       case MESA_SHADER_COMPUTE:
+       case MESA_SHADER_COMPUTE: {
+               struct radv_shader_info *info = &variant->info.info;
                variant->rsrc2 |=
-                       S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
-                       S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
-                       S_00B84C_TG_SIZE_EN(1) |
+                       S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
+                       S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
+                       S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) |
+                       S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 :
+                                               info->cs.uses_thread_id[1] ? 1 : 0) |
+                       S_00B84C_TG_SIZE_EN(info->cs.uses_local_invocation_idx) |
                        S_00B84C_LDS_SIZE(variant->config.lds_size);
                break;
+       }
        default:
                unreachable("unsupported shader type");
                break;
@@ -401,10 +401,33 @@ radv_fill_shader_variant(struct radv_device *device,
 
        if (device->physical_device->rad_info.chip_class >= GFX9 &&
            stage == MESA_SHADER_GEOMETRY) {
-               /* TODO: Figure out how many we actually need. */
-               variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(3);
-               variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(3) |
-                                 S_00B22C_OC_LDS_EN(1);
+               struct radv_shader_info *info = &variant->info.info;
+               unsigned es_type = variant->info.gs.es_type;
+               unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
+
+               if (es_type == MESA_SHADER_VERTEX) {
+                       es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+               } else if (es_type == MESA_SHADER_TESS_EVAL) {
+                       es_vgpr_comp_cnt = 3;
+               } else {
+                       unreachable("invalid shader ES type");
+               }
+
+               /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
+                * VGPR[0:4] are always loaded.
+                */
+               if (info->uses_invocation_id)
+                       gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
+               else if (info->uses_prim_id)
+                       gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
+               else if (variant->info.gs.vertices_in >= 3)
+                       gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
+               else
+                       gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
+
+               variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
+               variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
+                                 S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL);
        } else if (device->physical_device->rad_info.chip_class >= GFX9 &&
            stage == MESA_SHADER_TESS_CTRL)
                variant->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt);
@@ -427,7 +450,7 @@ shader_variant_create(struct radv_device *device,
                      unsigned *code_size_out)
 {
        enum radeon_family chip_family = device->physical_device->rad_info.family;
-       bool dump_shaders = device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS;
+       bool dump_shaders = radv_can_dump_shader(device, module);
        enum ac_target_machine_options tm_options = 0;
        struct radv_shader_variant *variant;
        struct ac_shader_binary binary;
@@ -439,6 +462,8 @@ shader_variant_create(struct radv_device *device,
 
        options->family = chip_family;
        options->chip_class = device->physical_device->rad_info.chip_class;
+       options->dump_preoptir = radv_can_dump_shader(device, module) &&
+                                device->instance->debug_flags & RADV_DEBUG_PREOPTIR;
 
        if (options->supports_spill)
                tm_options |= AC_TM_SUPPORTS_SPILL;
@@ -448,12 +473,13 @@ shader_variant_create(struct radv_device *device,
 
        if (gs_copy_shader) {
                assert(shader_count == 1);
-               ac_create_gs_copy_shader(tm, *shaders, &binary, &variant->config,
-                                        &variant->info, options, dump_shaders);
+               radv_compile_gs_copy_shader(tm, *shaders, &binary,
+                                           &variant->config, &variant->info,
+                                           options, dump_shaders);
        } else {
-               ac_compile_nir_shader(tm, &binary, &variant->config,
-                                     &variant->info, shaders, shader_count, options,
-                                     dump_shaders);
+               radv_compile_nir_shader(tm, &binary, &variant->config,
+                                       &variant->info, shaders, shader_count,
+                                       options, dump_shaders);
        }
 
        LLVMDisposeTargetMachine(tm);
@@ -471,7 +497,7 @@ shader_variant_create(struct radv_device *device,
        free(binary.relocs);
        variant->ref_count = 1;
 
-       if (device->trace_bo) {
+       if (device->keep_shader_info) {
                variant->disasm_string = binary.disasm_string;
                if (!gs_copy_shader && !module->nir) {
                        variant->nir = *shaders;
@@ -504,7 +530,7 @@ radv_shader_variant_create(struct radv_device *device,
        options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
        options.supports_spill = device->llvm_supports_spill;
 
-       return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->stage,
+       return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage,
                                     &options, false, code_out, code_size_out);
 }
 
@@ -539,45 +565,6 @@ radv_shader_variant_destroy(struct radv_device *device,
        free(variant);
 }
 
-uint32_t
-radv_shader_stage_to_user_data_0(gl_shader_stage stage, enum chip_class chip_class,
-                                bool has_gs, bool has_tess)
-{
-       switch (stage) {
-       case MESA_SHADER_FRAGMENT:
-               return R_00B030_SPI_SHADER_USER_DATA_PS_0;
-       case MESA_SHADER_VERTEX:
-               if (chip_class >= GFX9) {
-                       return has_tess ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
-                              has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
-                              R_00B130_SPI_SHADER_USER_DATA_VS_0;
-               }
-               if (has_tess)
-                       return R_00B530_SPI_SHADER_USER_DATA_LS_0;
-               else
-                       return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
-       case MESA_SHADER_GEOMETRY:
-               return chip_class >= GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
-                                           R_00B230_SPI_SHADER_USER_DATA_GS_0;
-       case MESA_SHADER_COMPUTE:
-               return R_00B900_COMPUTE_USER_DATA_0;
-       case MESA_SHADER_TESS_CTRL:
-               return chip_class >= GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
-                                           R_00B430_SPI_SHADER_USER_DATA_HS_0;
-       case MESA_SHADER_TESS_EVAL:
-               if (chip_class >= GFX9) {
-                       return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
-                              R_00B130_SPI_SHADER_USER_DATA_VS_0;
-               }
-               if (has_gs)
-                       return R_00B330_SPI_SHADER_USER_DATA_ES_0;
-               else
-                       return R_00B130_SPI_SHADER_USER_DATA_VS_0;
-       default:
-               unreachable("unknown shader");
-       }
-}
-
 const char *
 radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
 {
@@ -593,11 +580,20 @@ radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
        };
 }
 
-void
-radv_shader_dump_stats(struct radv_device *device,
-                      struct radv_shader_variant *variant,
-                      gl_shader_stage stage,
-                      FILE *file)
+static uint32_t
+get_total_sgprs(struct radv_device *device)
+{
+       if (device->physical_device->rad_info.chip_class >= VI)
+               return 800;
+       else
+               return 512;
+}
+
+static void
+generate_shader_stats(struct radv_device *device,
+                     struct radv_shader_variant *variant,
+                     gl_shader_stage stage,
+                     struct _mesa_string_buffer *buf)
 {
        unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
        struct ac_shader_config *conf;
@@ -623,12 +619,8 @@ radv_shader_dump_stats(struct radv_device *device,
                                     lds_increment);
        }
 
-       if (conf->num_sgprs) {
-               if (device->physical_device->rad_info.chip_class >= VI)
-                       max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs);
-               else
-                       max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs);
-       }
+       if (conf->num_sgprs)
+               max_simd_waves = MIN2(max_simd_waves, get_total_sgprs(device) / conf->num_sgprs);
 
        if (conf->num_vgprs)
                max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
@@ -639,27 +631,140 @@ radv_shader_dump_stats(struct radv_device *device,
        if (lds_per_wave)
                max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
 
+       if (stage == MESA_SHADER_FRAGMENT) {
+               _mesa_string_buffer_printf(buf, "*** SHADER CONFIG ***\n"
+                                          "SPI_PS_INPUT_ADDR = 0x%04x\n"
+                                          "SPI_PS_INPUT_ENA  = 0x%04x\n",
+                                          conf->spi_ps_input_addr, conf->spi_ps_input_ena);
+       }
+
+       _mesa_string_buffer_printf(buf, "*** SHADER STATS ***\n"
+                                  "SGPRS: %d\n"
+                                  "VGPRS: %d\n"
+                                  "Spilled SGPRs: %d\n"
+                                  "Spilled VGPRs: %d\n"
+                                  "PrivMem VGPRS: %d\n"
+                                  "Code Size: %d bytes\n"
+                                  "LDS: %d blocks\n"
+                                  "Scratch: %d bytes per wave\n"
+                                  "Max Waves: %d\n"
+                                  "********************\n\n\n",
+                                  conf->num_sgprs, conf->num_vgprs,
+                                  conf->spilled_sgprs, conf->spilled_vgprs,
+                                  variant->info.private_mem_vgprs, variant->code_size,
+                                  conf->lds_size, conf->scratch_bytes_per_wave,
+                                  max_simd_waves);
+}
+
+void
+radv_shader_dump_stats(struct radv_device *device,
+                      struct radv_shader_variant *variant,
+                      gl_shader_stage stage,
+                      FILE *file)
+{
+       struct _mesa_string_buffer *buf = _mesa_string_buffer_create(NULL, 256);
+
+       generate_shader_stats(device, variant, stage, buf);
+
        fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
+       fprintf(file, "%s", buf->buf);
 
-       if (stage == MESA_SHADER_FRAGMENT) {
-               fprintf(file, "*** SHADER CONFIG ***\n"
-                       "SPI_PS_INPUT_ADDR = 0x%04x\n"
-                       "SPI_PS_INPUT_ENA  = 0x%04x\n",
-                       conf->spi_ps_input_addr, conf->spi_ps_input_ena);
+       _mesa_string_buffer_destroy(buf);
+}
+
+VkResult
+radv_GetShaderInfoAMD(VkDevice _device,
+                     VkPipeline _pipeline,
+                     VkShaderStageFlagBits shaderStage,
+                     VkShaderInfoTypeAMD infoType,
+                     size_t* pInfoSize,
+                     void* pInfo)
+{
+       RADV_FROM_HANDLE(radv_device, device, _device);
+       RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
+       gl_shader_stage stage = vk_to_mesa_shader_stage(shaderStage);
+       struct radv_shader_variant *variant = pipeline->shaders[stage];
+       struct _mesa_string_buffer *buf;
+       VkResult result = VK_SUCCESS;
+
+       /* Spec doesn't indicate what to do if the stage is invalid, so just
+        * return no info for this. */
+       if (!variant)
+               return vk_error(VK_ERROR_FEATURE_NOT_PRESENT);
+
+       switch (infoType) {
+       case VK_SHADER_INFO_TYPE_STATISTICS_AMD:
+               if (!pInfo) {
+                       *pInfoSize = sizeof(VkShaderStatisticsInfoAMD);
+               } else {
+                       unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
+                       struct ac_shader_config *conf = &variant->config;
+
+                       VkShaderStatisticsInfoAMD statistics = {};
+                       statistics.shaderStageMask = shaderStage;
+                       statistics.numPhysicalVgprs = 256;
+                       statistics.numPhysicalSgprs = get_total_sgprs(device);
+                       statistics.numAvailableSgprs = statistics.numPhysicalSgprs;
+
+                       if (stage == MESA_SHADER_COMPUTE) {
+                               unsigned *local_size = variant->nir->info.cs.local_size;
+                               unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2];
+
+                               statistics.numAvailableVgprs = statistics.numPhysicalVgprs /
+                                                              ceil(workgroup_size / statistics.numPhysicalVgprs);
+
+                               statistics.computeWorkGroupSize[0] = local_size[0];
+                               statistics.computeWorkGroupSize[1] = local_size[1];
+                               statistics.computeWorkGroupSize[2] = local_size[2];
+                       } else {
+                               statistics.numAvailableVgprs = statistics.numPhysicalVgprs;
+                       }
+
+                       statistics.resourceUsage.numUsedVgprs = conf->num_vgprs;
+                       statistics.resourceUsage.numUsedSgprs = conf->num_sgprs;
+                       statistics.resourceUsage.ldsSizePerLocalWorkGroup = 32768;
+                       statistics.resourceUsage.ldsUsageSizeInBytes = conf->lds_size * lds_multiplier;
+                       statistics.resourceUsage.scratchMemUsageInBytes = conf->scratch_bytes_per_wave;
+
+                       size_t size = *pInfoSize;
+                       *pInfoSize = sizeof(statistics);
+
+                       memcpy(pInfo, &statistics, MIN2(size, *pInfoSize));
+
+                       if (size < *pInfoSize)
+                               result = VK_INCOMPLETE;
+               }
+
+               break;
+       case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
+               buf = _mesa_string_buffer_create(NULL, 1024);
+
+               _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
+               _mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
+               generate_shader_stats(device, variant, stage, buf);
+
+               /* Need to include the null terminator. */
+               size_t length = buf->length + 1;
+
+               if (!pInfo) {
+                       *pInfoSize = length;
+               } else {
+                       size_t size = *pInfoSize;
+                       *pInfoSize = length;
+
+                       memcpy(pInfo, buf->buf, MIN2(size, length));
+
+                       if (size < length)
+                               result = VK_INCOMPLETE;
+               }
+
+               _mesa_string_buffer_destroy(buf);
+               break;
+       default:
+               /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
+               result = VK_ERROR_FEATURE_NOT_PRESENT;
+               break;
        }
 
-       fprintf(file, "*** SHADER STATS ***\n"
-               "SGPRS: %d\n"
-               "VGPRS: %d\n"
-               "Spilled SGPRs: %d\n"
-               "Spilled VGPRs: %d\n"
-               "Code Size: %d bytes\n"
-               "LDS: %d blocks\n"
-               "Scratch: %d bytes per wave\n"
-               "Max Waves: %d\n"
-               "********************\n\n\n",
-               conf->num_sgprs, conf->num_vgprs,
-               conf->spilled_sgprs, conf->spilled_vgprs, variant->code_size,
-               conf->lds_size, conf->scratch_bytes_per_wave,
-               max_simd_waves);
+       return result;
 }