#include "sid.h"
#include "gfx9d.h"
-#include "r600d_common.h"
#include "ac_binary.h"
#include "ac_llvm_util.h"
#include "ac_nir_to_llvm.h"
#include "util/debug.h"
#include "ac_exp_param.h"
+#include "util/string_buffer.h"
+
static const struct nir_shader_compiler_options nir_options = {
.vertex_id_zero_based = true,
.lower_scmp = true,
.lower_flrp32 = true,
+ .lower_flrp64 = true,
+ .lower_device_index_to_zero = true,
.lower_fsat = true,
.lower_fdiv = true,
.lower_sub = true,
.lower_unpack_unorm_4x8 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
+ .lower_ffma = true,
+ .lower_fpow = true,
+ .vs_inputs_dual_locations = true,
.max_unroll_iterations = 32
};
vk_free2(&device->alloc, pAllocator, module);
}
-static void
+void
radv_optimize_nir(struct nir_shader *shader)
{
bool progress;
NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
}
} while (progress);
+
+ NIR_PASS(progress, shader, nir_opt_shrink_load);
+ NIR_PASS(progress, shader, nir_opt_move_load_ubo);
}
nir_shader *
uint32_t *spirv = (uint32_t *) module->data;
assert(module->size % 4 == 0);
- if (device->debug_flags & RADV_DEBUG_DUMP_SPIRV)
- radv_print_spirv(module, stderr);
+ if (device->instance->debug_flags & RADV_DEBUG_DUMP_SPIRV)
+ radv_print_spirv(spirv, module->size, stderr);
uint32_t num_spec_entries = 0;
struct nir_spirv_specialization *spec_entries = NULL;
spec_entries[i].data32 = *(const uint32_t *)data;
}
}
- const struct nir_spirv_supported_extensions supported_ext = {
- .draw_parameters = true,
- .float64 = true,
- .image_read_without_format = true,
- .image_write_without_format = true,
- .tessellation = true,
- .int64 = true,
- .multiview = true,
- .variable_pointers = true,
+ const struct spirv_to_nir_options spirv_options = {
+ .caps = {
+ .device_group = true,
+ .draw_parameters = true,
+ .float64 = true,
+ .image_read_without_format = true,
+ .image_write_without_format = true,
+ .tessellation = true,
+ .int64 = true,
+ .multiview = true,
+ .subgroup_basic = true,
+ .variable_pointers = true,
+ .gcn_shader = true,
+ .trinary_minmax = true,
+ .shader_viewport_index_layer = true,
+ },
};
entry_point = spirv_to_nir(spirv, module->size / 4,
spec_entries, num_spec_entries,
- stage, entrypoint_name, &supported_ext, &nir_options);
+ stage, entrypoint_name,
+ &spirv_options, &nir_options);
nir = entry_point->shader;
- assert(nir->stage == stage);
+ assert(nir->info.stage == stage);
nir_validate_shader(nir);
free(spec_entries);
assert(exec_list_length(&nir->functions) == 1);
entry_point->name = ralloc_strdup(entry_point, "main");
+ /* Make sure we lower constant initializers on output variables so that
+ * nir_remove_dead_variables below sees the corresponding stores
+ */
+ NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_shader_out);
+
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
nir_shader_gather_info(nir, entry_point->impl);
- nir_variable_mode indirect_mask = 0;
- indirect_mask |= nir_var_shader_in;
- indirect_mask |= nir_var_local;
-
- nir_lower_indirect_derefs(nir, indirect_mask);
-
static const nir_lower_tex_options tex_options = {
.lower_txp = ~0,
};
nir_lower_var_copies(nir);
nir_lower_global_vars_to_local(nir);
nir_remove_dead_variables(nir, nir_var_local);
+ nir_lower_subgroups(nir, &(struct nir_lower_subgroups_options) {
+ .subgroup_size = 64,
+ .ballot_bit_size = 64,
+ .lower_to_scalar = 1,
+ .lower_subgroup_masks = 1,
+ .lower_shuffle = 1,
+ .lower_quad = 1,
+ });
+
radv_optimize_nir(nir);
- if (device->debug_flags & RADV_DEBUG_DUMP_SHADERS)
- nir_print_shader(nir, stderr);
+ /* Indirect lowering must be called after the radv_optimize_nir() loop
+ * has been called at least once. Otherwise indirect lowering can
+ * bloat the instruction count of the loop and cause it to be
+ * considered too large for unrolling.
+ */
+ ac_lower_indirect_derefs(nir, device->physical_device->rad_info.chip_class);
+ radv_optimize_nir(nir);
return nir;
}
slab->size = 256 * 1024;
slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
- RADEON_DOMAIN_VRAM, 0);
+ RADEON_DOMAIN_VRAM,
+ RADEON_FLAG_NO_INTERPROCESS_SHARING |
+ device->physical_device->cpdma_prefetch_writes_memory ?
+ 0 : RADEON_FLAG_READ_ONLY);
slab->ptr = (char*)device->ws->buffer_map(slab->bo);
list_inithead(&slab->shaders);
variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
S_00B12C_SCRATCH_EN(scratch_enabled);
+ variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
+ S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
+ S_00B848_DX10_CLAMP(1) |
+ S_00B848_FLOAT_MODE(variant->config.float_mode);
+
switch (stage) {
case MESA_SHADER_TESS_EVAL:
vgpr_comp_cnt = 3;
- /* fallthrough */
+ variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
+ break;
case MESA_SHADER_TESS_CTRL:
- variant->rsrc2 |= S_00B42C_OC_LDS_EN(1);
+ if (device->physical_device->rad_info.chip_class >= GFX9)
+ vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+ else
+ variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
break;
case MESA_SHADER_VERTEX:
case MESA_SHADER_GEOMETRY:
break;
case MESA_SHADER_FRAGMENT:
break;
- case MESA_SHADER_COMPUTE:
+ case MESA_SHADER_COMPUTE: {
+ struct radv_shader_info *info = &variant->info.info;
variant->rsrc2 |=
- S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
- S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
- S_00B84C_TG_SIZE_EN(1) |
+ S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
+ S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
+ S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) |
+ S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 :
+ info->cs.uses_thread_id[1] ? 1 : 0) |
+ S_00B84C_TG_SIZE_EN(info->cs.uses_local_invocation_idx) |
S_00B84C_LDS_SIZE(variant->config.lds_size);
break;
+ }
default:
unreachable("unsupported shader type");
break;
}
- variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
- S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
- S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
- S_00B848_DX10_CLAMP(1) |
- S_00B848_FLOAT_MODE(variant->config.float_mode);
+ if (device->physical_device->rad_info.chip_class >= GFX9 &&
+ stage == MESA_SHADER_GEOMETRY) {
+ struct radv_shader_info *info = &variant->info.info;
+ unsigned es_type = variant->info.gs.es_type;
+ unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
+
+ if (es_type == MESA_SHADER_VERTEX) {
+ es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+ } else if (es_type == MESA_SHADER_TESS_EVAL) {
+ es_vgpr_comp_cnt = 3;
+ } else {
+ unreachable("invalid shader ES type");
+ }
+
+ /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
+ * VGPR[0:4] are always loaded.
+ */
+ if (info->uses_invocation_id)
+ gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
+ else if (info->uses_prim_id)
+ gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
+ else if (variant->info.gs.vertices_in >= 3)
+ gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
+ else
+ gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
+
+ variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
+ variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
+ S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL);
+ } else if (device->physical_device->rad_info.chip_class >= GFX9 &&
+ stage == MESA_SHADER_TESS_CTRL)
+ variant->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt);
+ else
+ variant->rsrc1 |= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt);
void *ptr = radv_alloc_shader_memory(device, variant);
memcpy(ptr, binary->code, binary->code_size);
static struct radv_shader_variant *
shader_variant_create(struct radv_device *device,
- struct nir_shader *shader,
+ struct radv_shader_module *module,
+ struct nir_shader * const *shaders,
+ int shader_count,
gl_shader_stage stage,
- struct ac_nir_compiler_options *options,
+ struct radv_nir_compiler_options *options,
bool gs_copy_shader,
void **code_out,
unsigned *code_size_out)
{
enum radeon_family chip_family = device->physical_device->rad_info.family;
- bool dump_shaders = device->debug_flags & RADV_DEBUG_DUMP_SHADERS;
enum ac_target_machine_options tm_options = 0;
struct radv_shader_variant *variant;
struct ac_shader_binary binary;
options->family = chip_family;
options->chip_class = device->physical_device->rad_info.chip_class;
+ options->dump_shader = radv_can_dump_shader(device, module);
+ options->dump_preoptir = options->dump_shader &&
+ device->instance->debug_flags & RADV_DEBUG_PREOPTIR;
+ options->record_llvm_ir = device->keep_shader_info;
+ options->tess_offchip_block_dw_size = device->tess_offchip_block_dw_size;
if (options->supports_spill)
tm_options |= AC_TM_SUPPORTS_SPILL;
tm = ac_create_target_machine(chip_family, tm_options);
if (gs_copy_shader) {
- ac_create_gs_copy_shader(tm, shader, &binary, &variant->config,
- &variant->info, options, dump_shaders);
+ assert(shader_count == 1);
+ radv_compile_gs_copy_shader(tm, *shaders, &binary,
+ &variant->config, &variant->info,
+ options);
} else {
- ac_compile_nir_shader(tm, &binary, &variant->config,
- &variant->info, shader, options,
- dump_shaders);
+ radv_compile_nir_shader(tm, &binary, &variant->config,
+ &variant->info, shaders, shader_count,
+ options);
}
LLVMDisposeTargetMachine(tm);
free(binary.relocs);
variant->ref_count = 1;
- if (device->trace_bo) {
+ if (device->keep_shader_info) {
variant->disasm_string = binary.disasm_string;
+ variant->llvm_ir_string = binary.llvm_ir_string;
+ if (!gs_copy_shader && !module->nir) {
+ variant->nir = *shaders;
+ variant->spirv = (uint32_t *)module->data;
+ variant->spirv_size = module->size;
+ }
} else {
free(binary.disasm_string);
}
struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device,
- struct nir_shader *shader,
+ struct radv_shader_module *module,
+ struct nir_shader *const *shaders,
+ int shader_count,
struct radv_pipeline_layout *layout,
- const struct ac_shader_variant_key *key,
+ const struct radv_shader_variant_key *key,
void **code_out,
unsigned *code_size_out)
{
- struct ac_nir_compiler_options options = {0};
+ struct radv_nir_compiler_options options = {0};
options.layout = layout;
if (key)
options.key = *key;
- options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
+ options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
options.supports_spill = device->llvm_supports_spill;
- return shader_variant_create(device, shader, shader->stage,
+ return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage,
&options, false, code_out, code_size_out);
}
unsigned *code_size_out,
bool multiview)
{
- struct ac_nir_compiler_options options = {0};
+ struct radv_nir_compiler_options options = {0};
options.key.has_multiview_view_index = multiview;
- return shader_variant_create(device, shader, MESA_SHADER_VERTEX,
+ return shader_variant_create(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
&options, true, code_out, code_size_out);
}
list_del(&variant->slab_list);
mtx_unlock(&device->shader_slab_mutex);
+ ralloc_free(variant->nir);
free(variant->disasm_string);
+ free(variant->llvm_ir_string);
free(variant);
}
-uint32_t
-radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs,
- bool has_tess)
-{
- switch (stage) {
- case MESA_SHADER_FRAGMENT:
- return R_00B030_SPI_SHADER_USER_DATA_PS_0;
- case MESA_SHADER_VERTEX:
- if (has_tess)
- return R_00B530_SPI_SHADER_USER_DATA_LS_0;
- else
- return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
- case MESA_SHADER_GEOMETRY:
- return R_00B230_SPI_SHADER_USER_DATA_GS_0;
- case MESA_SHADER_COMPUTE:
- return R_00B900_COMPUTE_USER_DATA_0;
- case MESA_SHADER_TESS_CTRL:
- return R_00B430_SPI_SHADER_USER_DATA_HS_0;
- case MESA_SHADER_TESS_EVAL:
- if (has_gs)
- return R_00B330_SPI_SHADER_USER_DATA_ES_0;
- else
- return R_00B130_SPI_SHADER_USER_DATA_VS_0;
- default:
- unreachable("unknown shader");
- }
-}
-
const char *
radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
{
};
}
-void
-radv_shader_dump_stats(struct radv_device *device,
- struct radv_shader_variant *variant,
- gl_shader_stage stage,
- FILE *file)
+static uint32_t
+get_total_sgprs(struct radv_device *device)
+{
+ if (device->physical_device->rad_info.chip_class >= VI)
+ return 800;
+ else
+ return 512;
+}
+
+static void
+generate_shader_stats(struct radv_device *device,
+ struct radv_shader_variant *variant,
+ gl_shader_stage stage,
+ struct _mesa_string_buffer *buf)
{
unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
struct ac_shader_config *conf;
lds_increment);
}
- if (conf->num_sgprs) {
- if (device->physical_device->rad_info.chip_class >= VI)
- max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs);
- else
- max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs);
- }
+ if (conf->num_sgprs)
+ max_simd_waves = MIN2(max_simd_waves, get_total_sgprs(device) / conf->num_sgprs);
if (conf->num_vgprs)
max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
if (lds_per_wave)
max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
+ if (stage == MESA_SHADER_FRAGMENT) {
+ _mesa_string_buffer_printf(buf, "*** SHADER CONFIG ***\n"
+ "SPI_PS_INPUT_ADDR = 0x%04x\n"
+ "SPI_PS_INPUT_ENA = 0x%04x\n",
+ conf->spi_ps_input_addr, conf->spi_ps_input_ena);
+ }
+
+ _mesa_string_buffer_printf(buf, "*** SHADER STATS ***\n"
+ "SGPRS: %d\n"
+ "VGPRS: %d\n"
+ "Spilled SGPRs: %d\n"
+ "Spilled VGPRs: %d\n"
+ "PrivMem VGPRS: %d\n"
+ "Code Size: %d bytes\n"
+ "LDS: %d blocks\n"
+ "Scratch: %d bytes per wave\n"
+ "Max Waves: %d\n"
+ "********************\n\n\n",
+ conf->num_sgprs, conf->num_vgprs,
+ conf->spilled_sgprs, conf->spilled_vgprs,
+ variant->info.private_mem_vgprs, variant->code_size,
+ conf->lds_size, conf->scratch_bytes_per_wave,
+ max_simd_waves);
+}
+
+void
+radv_shader_dump_stats(struct radv_device *device,
+ struct radv_shader_variant *variant,
+ gl_shader_stage stage,
+ FILE *file)
+{
+ struct _mesa_string_buffer *buf = _mesa_string_buffer_create(NULL, 256);
+
+ generate_shader_stats(device, variant, stage, buf);
+
fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
+ fprintf(file, "%s", buf->buf);
- if (stage == MESA_SHADER_FRAGMENT) {
- fprintf(file, "*** SHADER CONFIG ***\n"
- "SPI_PS_INPUT_ADDR = 0x%04x\n"
- "SPI_PS_INPUT_ENA = 0x%04x\n",
- conf->spi_ps_input_addr, conf->spi_ps_input_ena);
+ _mesa_string_buffer_destroy(buf);
+}
+
+VkResult
+radv_GetShaderInfoAMD(VkDevice _device,
+ VkPipeline _pipeline,
+ VkShaderStageFlagBits shaderStage,
+ VkShaderInfoTypeAMD infoType,
+ size_t* pInfoSize,
+ void* pInfo)
+{
+ RADV_FROM_HANDLE(radv_device, device, _device);
+ RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
+ gl_shader_stage stage = vk_to_mesa_shader_stage(shaderStage);
+ struct radv_shader_variant *variant = pipeline->shaders[stage];
+ struct _mesa_string_buffer *buf;
+ VkResult result = VK_SUCCESS;
+
+ /* Spec doesn't indicate what to do if the stage is invalid, so just
+ * return no info for this. */
+ if (!variant)
+ return vk_error(VK_ERROR_FEATURE_NOT_PRESENT);
+
+ switch (infoType) {
+ case VK_SHADER_INFO_TYPE_STATISTICS_AMD:
+ if (!pInfo) {
+ *pInfoSize = sizeof(VkShaderStatisticsInfoAMD);
+ } else {
+ unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
+ struct ac_shader_config *conf = &variant->config;
+
+ VkShaderStatisticsInfoAMD statistics = {};
+ statistics.shaderStageMask = shaderStage;
+ statistics.numPhysicalVgprs = 256;
+ statistics.numPhysicalSgprs = get_total_sgprs(device);
+ statistics.numAvailableSgprs = statistics.numPhysicalSgprs;
+
+ if (stage == MESA_SHADER_COMPUTE) {
+ unsigned *local_size = variant->nir->info.cs.local_size;
+ unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2];
+
+ statistics.numAvailableVgprs = statistics.numPhysicalVgprs /
+ ceil(workgroup_size / statistics.numPhysicalVgprs);
+
+ statistics.computeWorkGroupSize[0] = local_size[0];
+ statistics.computeWorkGroupSize[1] = local_size[1];
+ statistics.computeWorkGroupSize[2] = local_size[2];
+ } else {
+ statistics.numAvailableVgprs = statistics.numPhysicalVgprs;
+ }
+
+ statistics.resourceUsage.numUsedVgprs = conf->num_vgprs;
+ statistics.resourceUsage.numUsedSgprs = conf->num_sgprs;
+ statistics.resourceUsage.ldsSizePerLocalWorkGroup = 32768;
+ statistics.resourceUsage.ldsUsageSizeInBytes = conf->lds_size * lds_multiplier;
+ statistics.resourceUsage.scratchMemUsageInBytes = conf->scratch_bytes_per_wave;
+
+ size_t size = *pInfoSize;
+ *pInfoSize = sizeof(statistics);
+
+ memcpy(pInfo, &statistics, MIN2(size, *pInfoSize));
+
+ if (size < *pInfoSize)
+ result = VK_INCOMPLETE;
+ }
+
+ break;
+ case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
+ buf = _mesa_string_buffer_create(NULL, 1024);
+
+ _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
+ _mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
+ generate_shader_stats(device, variant, stage, buf);
+
+ /* Need to include the null terminator. */
+ size_t length = buf->length + 1;
+
+ if (!pInfo) {
+ *pInfoSize = length;
+ } else {
+ size_t size = *pInfoSize;
+ *pInfoSize = length;
+
+ memcpy(pInfo, buf->buf, MIN2(size, length));
+
+ if (size < length)
+ result = VK_INCOMPLETE;
+ }
+
+ _mesa_string_buffer_destroy(buf);
+ break;
+ default:
+ /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
+ result = VK_ERROR_FEATURE_NOT_PRESENT;
+ break;
}
- fprintf(file, "*** SHADER STATS ***\n"
- "SGPRS: %d\n"
- "VGPRS: %d\n"
- "Spilled SGPRs: %d\n"
- "Spilled VGPRs: %d\n"
- "Code Size: %d bytes\n"
- "LDS: %d blocks\n"
- "Scratch: %d bytes per wave\n"
- "Max Waves: %d\n"
- "********************\n\n\n",
- conf->num_sgprs, conf->num_vgprs,
- conf->spilled_sgprs, conf->spilled_vgprs, variant->code_size,
- conf->lds_size, conf->scratch_bytes_per_wave,
- max_simd_waves);
+ return result;
}