radv: store vertex attribute formats as pipeline keys
[mesa.git] / src / amd / vulkan / radv_shader.h
index 91f2e7f2a1201ab92622c35bb7be7cc508d8ae0a..0dc965b75f52f18e00f426ea61935365ea133706 100644 (file)
 
 #include "nir/nir.h"
 
+/* descriptor index into scratch ring offsets */
+#define RING_SCRATCH 0
+#define RING_ESGS_VS 1
+#define RING_ESGS_GS 2
+#define RING_GSVS_VS 3
+#define RING_GSVS_GS 4
+#define RING_HS_TESS_FACTOR 5
+#define RING_HS_TESS_OFFCHIP 6
+#define RING_PS_SAMPLE_POSITIONS 7
+
+// Match MAX_SETS from radv_descriptor_set.h
+#define RADV_UD_MAX_SETS MAX_SETS
+
+#define RADV_NUM_PHYSICAL_VGPRS 256
+
 struct radv_shader_module {
        struct nir_shader *nir;
        unsigned char sha1[20];
@@ -40,6 +55,249 @@ struct radv_shader_module {
        char data[0];
 };
 
+enum {
+       RADV_ALPHA_ADJUST_NONE = 0,
+       RADV_ALPHA_ADJUST_SNORM = 1,
+       RADV_ALPHA_ADJUST_SINT = 2,
+       RADV_ALPHA_ADJUST_SSCALED = 3,
+};
+
+struct radv_vs_variant_key {
+       uint32_t instance_rate_inputs;
+       uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
+       uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
+
+       /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
+        * so we may need to fix it up. */
+       uint64_t alpha_adjust;
+
+       uint32_t as_es:1;
+       uint32_t as_ls:1;
+       uint32_t export_prim_id:1;
+       uint32_t export_layer_id:1;
+};
+
+struct radv_tes_variant_key {
+       uint32_t as_es:1;
+       uint32_t export_prim_id:1;
+       uint32_t export_layer_id:1;
+       uint8_t num_patches;
+       uint8_t tcs_num_outputs;
+};
+
+struct radv_tcs_variant_key {
+       struct radv_vs_variant_key vs_key;
+       unsigned primitive_mode;
+       unsigned input_vertices;
+       unsigned num_inputs;
+       uint32_t tes_reads_tess_factors:1;
+};
+
+struct radv_fs_variant_key {
+       uint32_t col_format;
+       uint8_t log2_ps_iter_samples;
+       uint8_t num_samples;
+       uint32_t is_int8;
+       uint32_t is_int10;
+};
+
+struct radv_shader_variant_key {
+       union {
+               struct radv_vs_variant_key vs;
+               struct radv_fs_variant_key fs;
+               struct radv_tes_variant_key tes;
+               struct radv_tcs_variant_key tcs;
+       };
+       bool has_multiview_view_index;
+};
+
+struct radv_nir_compiler_options {
+       struct radv_pipeline_layout *layout;
+       struct radv_shader_variant_key key;
+       bool unsafe_math;
+       bool supports_spill;
+       bool clamp_shadow_reference;
+       bool dump_shader;
+       bool dump_preoptir;
+       bool record_llvm_ir;
+       bool check_ir;
+       enum radeon_family family;
+       enum chip_class chip_class;
+       uint32_t tess_offchip_block_dw_size;
+       uint32_t address32_hi;
+};
+
+enum radv_ud_index {
+       AC_UD_SCRATCH_RING_OFFSETS = 0,
+       AC_UD_PUSH_CONSTANTS = 1,
+       AC_UD_INLINE_PUSH_CONSTANTS = 2,
+       AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
+       AC_UD_VIEW_INDEX = 4,
+       AC_UD_STREAMOUT_BUFFERS = 5,
+       AC_UD_SHADER_START = 6,
+       AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
+       AC_UD_VS_BASE_VERTEX_START_INSTANCE,
+       AC_UD_VS_MAX_UD,
+       AC_UD_PS_MAX_UD,
+       AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
+       AC_UD_CS_MAX_UD,
+       AC_UD_GS_MAX_UD,
+       AC_UD_TCS_MAX_UD,
+       AC_UD_TES_MAX_UD,
+       AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
+};
+
+struct radv_stream_output {
+       uint8_t location;
+       uint8_t buffer;
+       uint16_t offset;
+       uint8_t component_mask;
+       uint8_t stream;
+};
+
+struct radv_streamout_info {
+       uint16_t num_outputs;
+       struct radv_stream_output outputs[MAX_SO_OUTPUTS];
+       uint16_t strides[MAX_SO_BUFFERS];
+       uint32_t enabled_stream_buffers_mask;
+};
+
+struct radv_shader_info {
+       bool loads_push_constants;
+       bool loads_dynamic_offsets;
+       uint8_t min_push_constant_used;
+       uint8_t max_push_constant_used;
+       bool has_only_32bit_push_constants;
+       bool has_indirect_push_constants;
+       uint8_t num_inline_push_consts;
+       uint8_t base_inline_push_consts;
+       uint32_t desc_set_used_mask;
+       bool needs_multiview_view_index;
+       bool uses_invocation_id;
+       bool uses_prim_id;
+       struct {
+               uint64_t ls_outputs_written;
+               uint8_t input_usage_mask[VERT_ATTRIB_MAX];
+               uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
+               bool has_vertex_buffers; /* needs vertex buffers and base/start */
+               bool needs_draw_id;
+               bool needs_instance_id;
+       } vs;
+       struct {
+               uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
+               uint8_t num_stream_output_components[4];
+               uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
+               uint8_t max_stream;
+       } gs;
+       struct {
+               uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
+       } tes;
+       struct {
+               bool force_persample;
+               bool needs_sample_positions;
+               bool uses_input_attachments;
+               bool writes_memory;
+               bool writes_z;
+               bool writes_stencil;
+               bool writes_sample_mask;
+               bool has_pcoord;
+               bool prim_id_input;
+               bool layer_input;
+               uint8_t num_input_clips_culls;
+       } ps;
+       struct {
+               bool uses_grid_size;
+               bool uses_block_id[3];
+               bool uses_thread_id[3];
+               bool uses_local_invocation_idx;
+       } cs;
+       struct {
+               uint64_t outputs_written;
+               uint64_t patch_outputs_written;
+       } tcs;
+
+       struct radv_streamout_info so;
+};
+
+struct radv_userdata_info {
+       int8_t sgpr_idx;
+       uint8_t num_sgprs;
+};
+
+struct radv_userdata_locations {
+       struct radv_userdata_info descriptor_sets[RADV_UD_MAX_SETS];
+       struct radv_userdata_info shader_data[AC_UD_MAX_UD];
+       uint32_t descriptor_sets_enabled;
+};
+
+struct radv_vs_output_info {
+       uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
+       uint8_t clip_dist_mask;
+       uint8_t cull_dist_mask;
+       uint8_t param_exports;
+       bool writes_pointsize;
+       bool writes_layer;
+       bool writes_viewport_index;
+       bool export_prim_id;
+       unsigned pos_exports;
+};
+
+struct radv_es_output_info {
+       uint32_t esgs_itemsize;
+};
+
+struct radv_shader_variant_info {
+       struct radv_userdata_locations user_sgprs_locs;
+       struct radv_shader_info info;
+       unsigned num_user_sgprs;
+       unsigned num_input_sgprs;
+       unsigned num_input_vgprs;
+       unsigned private_mem_vgprs;
+       bool need_indirect_descriptor_sets;
+       struct {
+               struct {
+                       struct radv_vs_output_info outinfo;
+                       struct radv_es_output_info es_info;
+                       unsigned vgpr_comp_cnt;
+                       bool as_es;
+                       bool as_ls;
+               } vs;
+               struct {
+                       unsigned num_interp;
+                       uint32_t input_mask;
+                       uint32_t flat_shaded_mask;
+                       bool can_discard;
+                       bool early_fragment_test;
+               } fs;
+               struct {
+                       unsigned block_size[3];
+               } cs;
+               struct {
+                       unsigned vertices_in;
+                       unsigned vertices_out;
+                       unsigned output_prim;
+                       unsigned invocations;
+                       unsigned gsvs_vertex_size;
+                       unsigned max_gsvs_emit_size;
+                       unsigned es_type; /* GFX9: VS or TES */
+               } gs;
+               struct {
+                       unsigned tcs_vertices_out;
+                       uint32_t num_patches;
+                       uint32_t lds_size;
+               } tcs;
+               struct {
+                       struct radv_vs_output_info outinfo;
+                       struct radv_es_output_info es_info;
+                       bool as_es;
+                       unsigned primitive_mode;
+                       enum gl_tess_spacing spacing;
+                       bool ccw;
+                       bool point_mode;
+               } tes;
+       };
+};
+
 struct radv_shader_variant {
        uint32_t ref_count;
 
@@ -47,7 +305,7 @@ struct radv_shader_variant {
        uint64_t bo_offset;
        struct ac_shader_config config;
        uint32_t code_size;
-       struct ac_shader_variant_info info;
+       struct radv_shader_variant_info info;
        unsigned rsrc1;
        unsigned rsrc2;
 
@@ -56,6 +314,7 @@ struct radv_shader_variant {
        uint32_t spirv_size;
        struct nir_shader *nir;
        char *disasm_string;
+       char *llvm_ir_string;
 
        struct list_head slab_list;
 };
@@ -69,14 +328,16 @@ struct radv_shader_slab {
 };
 
 void
-radv_optimize_nir(struct nir_shader *shader);
+radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
+                 bool allow_copies);
 
 nir_shader *
 radv_shader_compile_to_nir(struct radv_device *device,
                           struct radv_shader_module *module,
                           const char *entrypoint_name,
                           gl_shader_stage stage,
-                          const VkSpecializationInfo *spec_info);
+                          const VkSpecializationInfo *spec_info,
+                          const VkPipelineCreateFlags flags);
 
 void *
 radv_alloc_shader_memory(struct radv_device *device,
@@ -91,7 +352,7 @@ radv_shader_variant_create(struct radv_device *device,
                           struct nir_shader *const *shaders,
                           int shader_count,
                           struct radv_pipeline_layout *layout,
-                          const struct ac_shader_variant_key *key,
+                          const struct radv_shader_variant_key *key,
                           void **code_out,
                           unsigned *code_size_out);
 
@@ -115,11 +376,44 @@ radv_shader_dump_stats(struct radv_device *device,
 
 static inline bool
 radv_can_dump_shader(struct radv_device *device,
-                    struct radv_shader_module *module)
+                    struct radv_shader_module *module,
+                    bool is_gs_copy_shader)
 {
+       if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
+               return false;
+
        /* Only dump non-meta shaders, useful for debugging purposes. */
-       return !module->nir &&
-              device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS;
+       return (module && !module->nir) || is_gs_copy_shader;
+}
+
+static inline bool
+radv_can_dump_shader_stats(struct radv_device *device,
+                          struct radv_shader_module *module)
+{
+       /* Only dump non-meta shader stats. */
+       return device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS &&
+              module && !module->nir;
+}
+
+static inline unsigned shader_io_get_unique_index(gl_varying_slot slot)
+{
+       /* handle patch indices separate */
+       if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
+               return 0;
+       if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
+               return 1;
+       if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
+               return 2 + (slot - VARYING_SLOT_PATCH0);
+       if (slot == VARYING_SLOT_POS)
+               return 0;
+       if (slot == VARYING_SLOT_PSIZ)
+               return 1;
+       if (slot == VARYING_SLOT_CLIP_DIST0)
+               return 2;
+       /* 3 is reserved for clip dist as well */
+       if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
+               return 4 + (slot - VARYING_SLOT_VAR0);
+       unreachable("illegal slot in get unique index\n");
 }
 
 #endif