uint8_t num_input_clips_culls;
uint32_t input_mask;
uint32_t flat_shaded_mask;
+ uint32_t explicit_shaded_mask;
uint32_t float16_shaded_mask;
uint32_t num_interp;
bool can_discard;
radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
struct radv_shader_info *info,
struct radv_shader_binary **binary_out,
- bool multiview, bool keep_shader_info);
+ bool multiview, bool keep_shader_info,
+ bool use_aco);
void
radv_shader_variant_destroy(struct radv_device *device,