radv/gfx10: fix required subgroup size with VK_EXT_subgroup_size_control
[mesa.git] / src / amd / vulkan / radv_shader.h
index 131774bd8861944e7fa2747a43edac5d28c6e981..255e4ee277c587e88929002e7a6ded0375ffffe8 100644 (file)
@@ -148,7 +148,8 @@ enum radv_ud_index {
        AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
        AC_UD_VIEW_INDEX = 4,
        AC_UD_STREAMOUT_BUFFERS = 5,
-       AC_UD_SHADER_START = 6,
+       AC_UD_NGG_GS_STATE = 6,
+       AC_UD_SHADER_START = 7,
        AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
        AC_UD_VS_BASE_VERTEX_START_INSTANCE,
        AC_UD_VS_MAX_UD,
@@ -371,7 +372,6 @@ struct radv_shader_variant {
        struct radv_shader_info info;
 
        /* debug only */
-       bool aco_used;
        char *spirv;
        uint32_t spirv_size;
        char *nir_string;
@@ -404,7 +404,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                           const VkSpecializationInfo *spec_info,
                           const VkPipelineCreateFlags flags,
                           const struct radv_pipeline_layout *layout,
-                          bool use_aco);
+                          unsigned subgroup_size);
 
 void *
 radv_alloc_shader_memory(struct radv_device *device,
@@ -436,15 +436,13 @@ radv_shader_variant_compile(struct radv_device *device,
                            const struct radv_shader_variant_key *key,
                            struct radv_shader_info *info,
                            bool keep_shader_info,
-                           bool use_aco,
                            struct radv_shader_binary **binary_out);
 
 struct radv_shader_variant *
 radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
                           struct radv_shader_info *info,
                           struct radv_shader_binary **binary_out,
-                          bool multiview,  bool keep_shader_info,
-                          bool use_aco);
+                          bool multiview,  bool keep_shader_info);
 
 void
 radv_shader_variant_destroy(struct radv_device *device,
@@ -504,6 +502,82 @@ shader_io_get_unique_index(gl_varying_slot slot)
        unreachable("illegal slot in get unique index\n");
 }
 
+static inline unsigned
+calculate_tess_lds_size(unsigned tcs_num_input_vertices,
+                       unsigned tcs_num_output_vertices,
+                       unsigned tcs_num_inputs,
+                       unsigned tcs_num_patches,
+                       unsigned tcs_outputs_written,
+                       unsigned tcs_per_patch_outputs_written)
+{
+       unsigned num_tcs_outputs = util_last_bit64(tcs_outputs_written);
+       unsigned num_tcs_patch_outputs = util_last_bit64(tcs_per_patch_outputs_written);
+
+       unsigned input_vertex_size = tcs_num_inputs * 16;
+       unsigned output_vertex_size = num_tcs_outputs * 16;
+
+       unsigned input_patch_size = tcs_num_input_vertices * input_vertex_size;
+
+       unsigned pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
+       unsigned output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
+
+       unsigned output_patch0_offset = input_patch_size * tcs_num_patches;
+
+       return output_patch0_offset + output_patch_size * tcs_num_patches;
+}
+
+static inline unsigned
+get_tcs_num_patches(unsigned tcs_num_input_vertices,
+                       unsigned tcs_num_output_vertices,
+                       unsigned tcs_num_inputs,
+                       unsigned tcs_outputs_written,
+                       unsigned tcs_per_patch_outputs_written,
+                       unsigned tess_offchip_block_dw_size,
+                       enum chip_class chip_class,
+                       enum radeon_family family)
+{
+       uint32_t input_vertex_size = tcs_num_inputs * 16;
+       uint32_t input_patch_size = tcs_num_input_vertices * input_vertex_size;
+       uint32_t num_tcs_outputs = util_last_bit64(tcs_outputs_written);
+       uint32_t num_tcs_patch_outputs = util_last_bit64(tcs_per_patch_outputs_written);
+       uint32_t output_vertex_size = num_tcs_outputs * 16;
+       uint32_t pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
+       uint32_t output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
+
+       /* Ensure that we only need one wave per SIMD so we don't need to check
+        * resource usage. Also ensures that the number of tcs in and out
+        * vertices per threadgroup are at most 256.
+        */
+       unsigned num_patches = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices) * 4;
+       /* Make sure that the data fits in LDS. This assumes the shaders only
+        * use LDS for the inputs and outputs.
+        */
+       unsigned hardware_lds_size = 32768;
+
+       /* Looks like STONEY hangs if we use more than 32 KiB LDS in a single
+        * threadgroup, even though there is more than 32 KiB LDS.
+        *
+        * Test: dEQP-VK.tessellation.shader_input_output.barrier
+        */
+       if (chip_class >= GFX7 && family != CHIP_STONEY)
+               hardware_lds_size = 65536;
+
+       num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
+       /* Make sure the output data fits in the offchip buffer */
+       num_patches = MIN2(num_patches, (tess_offchip_block_dw_size * 4) / output_patch_size);
+       /* Not necessary for correctness, but improves performance. The
+        * specific value is taken from the proprietary driver.
+        */
+       num_patches = MIN2(num_patches, 40);
+
+       /* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
+       if (chip_class == GFX6) {
+               unsigned one_wave = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices);
+               num_patches = MIN2(num_patches, one_wave);
+       }
+       return num_patches;
+}
+
 void
 radv_lower_fs_io(nir_shader *nir);