#ifndef RADV_SHADER_H
#define RADV_SHADER_H
+#include "radv_debug.h"
#include "radv_private.h"
#include "nir/nir.h"
+/* descriptor index into scratch ring offsets */
+#define RING_SCRATCH 0
+#define RING_ESGS_VS 1
+#define RING_ESGS_GS 2
+#define RING_GSVS_VS 3
+#define RING_GSVS_GS 4
+#define RING_HS_TESS_FACTOR 5
+#define RING_HS_TESS_OFFCHIP 6
+#define RING_PS_SAMPLE_POSITIONS 7
+
+// Match MAX_SETS from radv_descriptor_set.h
+#define RADV_UD_MAX_SETS MAX_SETS
+
struct radv_shader_module {
struct nir_shader *nir;
unsigned char sha1[20];
char data[0];
};
+struct radv_vs_variant_key {
+ uint32_t instance_rate_inputs;
+ uint32_t as_es:1;
+ uint32_t as_ls:1;
+ uint32_t export_prim_id:1;
+};
+
+struct radv_tes_variant_key {
+ uint32_t as_es:1;
+ uint32_t export_prim_id:1;
+};
+
+struct radv_tcs_variant_key {
+ struct radv_vs_variant_key vs_key;
+ unsigned primitive_mode;
+ unsigned input_vertices;
+ uint32_t tes_reads_tess_factors:1;
+};
+
+struct radv_fs_variant_key {
+ uint32_t col_format;
+ uint8_t log2_ps_iter_samples;
+ uint8_t log2_num_samples;
+ uint32_t is_int8;
+ uint32_t is_int10;
+ uint32_t multisample : 1;
+};
+
+struct radv_shader_variant_key {
+ union {
+ struct radv_vs_variant_key vs;
+ struct radv_fs_variant_key fs;
+ struct radv_tes_variant_key tes;
+ struct radv_tcs_variant_key tcs;
+ };
+ bool has_multiview_view_index;
+};
+
+struct radv_nir_compiler_options {
+ struct radv_pipeline_layout *layout;
+ struct radv_shader_variant_key key;
+ bool unsafe_math;
+ bool supports_spill;
+ bool clamp_shadow_reference;
+ bool dump_shader;
+ bool dump_preoptir;
+ bool record_llvm_ir;
+ enum radeon_family family;
+ enum chip_class chip_class;
+};
+
+enum radv_ud_index {
+ AC_UD_SCRATCH_RING_OFFSETS = 0,
+ AC_UD_PUSH_CONSTANTS = 1,
+ AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
+ AC_UD_VIEW_INDEX = 3,
+ AC_UD_SHADER_START = 4,
+ AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
+ AC_UD_VS_BASE_VERTEX_START_INSTANCE,
+ AC_UD_VS_LS_TCS_IN_LAYOUT,
+ AC_UD_VS_MAX_UD,
+ AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
+ AC_UD_PS_MAX_UD,
+ AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
+ AC_UD_CS_MAX_UD,
+ AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
+ AC_UD_GS_MAX_UD,
+ AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
+ AC_UD_TCS_MAX_UD,
+ AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
+ AC_UD_TES_MAX_UD,
+ AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
+};
+struct radv_shader_info {
+ bool loads_push_constants;
+ uint32_t desc_set_used_mask;
+ bool needs_multiview_view_index;
+ bool uses_invocation_id;
+ bool uses_prim_id;
+ struct {
+ uint64_t ls_outputs_written;
+ uint8_t input_usage_mask[VERT_ATTRIB_MAX];
+ uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
+ bool has_vertex_buffers; /* needs vertex buffers and base/start */
+ bool needs_draw_id;
+ bool needs_instance_id;
+ } vs;
+ struct {
+ uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
+ } tes;
+ struct {
+ bool force_persample;
+ bool needs_sample_positions;
+ bool uses_input_attachments;
+ bool writes_memory;
+ bool writes_z;
+ bool writes_stencil;
+ bool writes_sample_mask;
+ bool has_pcoord;
+ bool prim_id_input;
+ bool layer_input;
+ } ps;
+ struct {
+ bool uses_grid_size;
+ bool uses_block_id[3];
+ bool uses_thread_id[3];
+ bool uses_local_invocation_idx;
+ } cs;
+ struct {
+ uint64_t outputs_written;
+ uint64_t patch_outputs_written;
+ } tcs;
+};
+
+struct radv_userdata_info {
+ int8_t sgpr_idx;
+ uint8_t num_sgprs;
+ bool indirect;
+ uint32_t indirect_offset;
+};
+
+struct radv_userdata_locations {
+ struct radv_userdata_info descriptor_sets[RADV_UD_MAX_SETS];
+ struct radv_userdata_info shader_data[AC_UD_MAX_UD];
+};
+
+struct radv_vs_output_info {
+ uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
+ uint8_t clip_dist_mask;
+ uint8_t cull_dist_mask;
+ uint8_t param_exports;
+ bool writes_pointsize;
+ bool writes_layer;
+ bool writes_viewport_index;
+ bool export_prim_id;
+ unsigned pos_exports;
+};
+
+struct radv_es_output_info {
+ uint32_t esgs_itemsize;
+};
+
+struct radv_shader_variant_info {
+ struct radv_userdata_locations user_sgprs_locs;
+ struct radv_shader_info info;
+ unsigned num_user_sgprs;
+ unsigned num_input_sgprs;
+ unsigned num_input_vgprs;
+ unsigned private_mem_vgprs;
+ bool need_indirect_descriptor_sets;
+ struct {
+ struct {
+ struct radv_vs_output_info outinfo;
+ struct radv_es_output_info es_info;
+ unsigned vgpr_comp_cnt;
+ bool as_es;
+ bool as_ls;
+ uint64_t outputs_written;
+ } vs;
+ struct {
+ unsigned num_interp;
+ uint32_t input_mask;
+ uint32_t flat_shaded_mask;
+ bool can_discard;
+ bool early_fragment_test;
+ } fs;
+ struct {
+ unsigned block_size[3];
+ } cs;
+ struct {
+ unsigned vertices_in;
+ unsigned vertices_out;
+ unsigned output_prim;
+ unsigned invocations;
+ unsigned gsvs_vertex_size;
+ unsigned max_gsvs_emit_size;
+ unsigned es_type; /* GFX9: VS or TES */
+ } gs;
+ struct {
+ unsigned tcs_vertices_out;
+ /* Which outputs are actually written */
+ uint64_t outputs_written;
+ /* Which patch outputs are actually written */
+ uint32_t patch_outputs_written;
+
+ } tcs;
+ struct {
+ struct radv_vs_output_info outinfo;
+ struct radv_es_output_info es_info;
+ bool as_es;
+ unsigned primitive_mode;
+ enum gl_tess_spacing spacing;
+ bool ccw;
+ bool point_mode;
+ } tes;
+ };
+};
+
struct radv_shader_variant {
uint32_t ref_count;
uint64_t bo_offset;
struct ac_shader_config config;
uint32_t code_size;
- struct ac_shader_variant_info info;
+ struct radv_shader_variant_info info;
unsigned rsrc1;
unsigned rsrc2;
uint32_t spirv_size;
struct nir_shader *nir;
char *disasm_string;
+ char *llvm_ir_string;
struct list_head slab_list;
};
char *ptr;
};
+void
+radv_optimize_nir(struct nir_shader *shader);
+
nir_shader *
radv_shader_compile_to_nir(struct radv_device *device,
struct radv_shader_module *module,
struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device,
struct radv_shader_module *module,
- struct nir_shader *shader,
+ struct nir_shader *const *shaders,
+ int shader_count,
struct radv_pipeline_layout *layout,
- const struct ac_shader_variant_key *key,
- void ** code_out,
+ const struct radv_shader_variant_key *key,
+ void **code_out,
unsigned *code_size_out);
struct radv_shader_variant *
radv_shader_variant_destroy(struct radv_device *device,
struct radv_shader_variant *variant);
-uint32_t
-radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs,
- bool has_tess);
-
const char *
radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
gl_shader_stage stage,
FILE *file);
+static inline bool
+radv_can_dump_shader(struct radv_device *device,
+ struct radv_shader_module *module)
+{
+ /* Only dump non-meta shaders, useful for debugging purposes. */
+ return device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS &&
+ module && !module->nir;
+}
+
+static inline bool
+radv_can_dump_shader_stats(struct radv_device *device,
+ struct radv_shader_module *module)
+{
+ /* Only dump non-meta shader stats. */
+ return device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS &&
+ module && !module->nir;
+}
+
+static inline unsigned shader_io_get_unique_index(gl_varying_slot slot)
+{
+ /* handle patch indices separate */
+ if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
+ return 0;
+ if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
+ return 1;
+ if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
+ return 2 + (slot - VARYING_SLOT_PATCH0);
+ if (slot == VARYING_SLOT_POS)
+ return 0;
+ if (slot == VARYING_SLOT_PSIZ)
+ return 1;
+ if (slot == VARYING_SLOT_CLIP_DIST0)
+ return 2;
+ /* 3 is reserved for clip dist as well */
+ if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
+ return 4 + (slot - VARYING_SLOT_VAR0);
+ unreachable("illegal slot in get unique index\n");
+}
+
#endif