radv: gather info about PS inputs in the shader info pass
[mesa.git] / src / amd / vulkan / radv_shader.h
index 1ef13968f97401070f1e409500206085ea66093a..b8770b8c999db01a403290a01056009cd8d3d832 100644 (file)
 #ifndef RADV_SHADER_H
 #define RADV_SHADER_H
 
-#include "radv_private.h"
+#include "ac_binary.h"
+#include "amd_family.h"
+#include "radv_constants.h"
 
 #include "nir/nir.h"
+#include "vulkan/vulkan.h"
+
+struct radv_device;
 
 struct radv_shader_module {
        struct nir_shader *nir;
@@ -39,6 +44,305 @@ struct radv_shader_module {
        char data[0];
 };
 
+enum {
+       RADV_ALPHA_ADJUST_NONE = 0,
+       RADV_ALPHA_ADJUST_SNORM = 1,
+       RADV_ALPHA_ADJUST_SINT = 2,
+       RADV_ALPHA_ADJUST_SSCALED = 3,
+};
+
+struct radv_vs_out_key {
+       uint32_t as_es:1;
+       uint32_t as_ls:1;
+       uint32_t as_ngg:1;
+       uint32_t export_prim_id:1;
+       uint32_t export_layer_id:1;
+       uint32_t export_clip_dists:1;
+};
+
+struct radv_vs_variant_key {
+       struct radv_vs_out_key out;
+
+       uint32_t instance_rate_inputs;
+       uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
+       uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
+       uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
+       uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
+       uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
+
+       /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
+        * so we may need to fix it up. */
+       uint64_t alpha_adjust;
+
+       /* For some formats the channels have to be shuffled. */
+       uint32_t post_shuffle;
+};
+
+struct radv_tes_variant_key {
+       struct radv_vs_out_key out;
+
+       uint8_t num_patches;
+       uint8_t tcs_num_outputs;
+};
+
+struct radv_tcs_variant_key {
+       struct radv_vs_variant_key vs_key;
+       unsigned primitive_mode;
+       unsigned input_vertices;
+       unsigned num_inputs;
+       uint32_t tes_reads_tess_factors:1;
+};
+
+struct radv_fs_variant_key {
+       uint32_t col_format;
+       uint8_t log2_ps_iter_samples;
+       uint8_t num_samples;
+       uint32_t is_int8;
+       uint32_t is_int10;
+};
+
+struct radv_shader_variant_key {
+       union {
+               struct radv_vs_variant_key vs;
+               struct radv_fs_variant_key fs;
+               struct radv_tes_variant_key tes;
+               struct radv_tcs_variant_key tcs;
+
+               /* A common prefix of the vs and tes keys. */
+               struct radv_vs_out_key vs_common_out;
+       };
+       bool has_multiview_view_index;
+};
+
+struct radv_nir_compiler_options {
+       struct radv_pipeline_layout *layout;
+       struct radv_shader_variant_key key;
+       bool unsafe_math;
+       bool supports_spill;
+       bool clamp_shadow_reference;
+       bool robust_buffer_access;
+       bool dump_shader;
+       bool dump_preoptir;
+       bool record_llvm_ir;
+       bool check_ir;
+       bool has_ls_vgpr_init_bug;
+       enum radeon_family family;
+       enum chip_class chip_class;
+       uint32_t tess_offchip_block_dw_size;
+       uint32_t address32_hi;
+       uint8_t wave_size;
+};
+
+enum radv_ud_index {
+       AC_UD_SCRATCH_RING_OFFSETS = 0,
+       AC_UD_PUSH_CONSTANTS = 1,
+       AC_UD_INLINE_PUSH_CONSTANTS = 2,
+       AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
+       AC_UD_VIEW_INDEX = 4,
+       AC_UD_STREAMOUT_BUFFERS = 5,
+       AC_UD_SHADER_START = 6,
+       AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
+       AC_UD_VS_BASE_VERTEX_START_INSTANCE,
+       AC_UD_VS_MAX_UD,
+       AC_UD_PS_MAX_UD,
+       AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
+       AC_UD_CS_MAX_UD,
+       AC_UD_GS_MAX_UD,
+       AC_UD_TCS_MAX_UD,
+       AC_UD_TES_MAX_UD,
+       AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
+};
+
+struct radv_stream_output {
+       uint8_t location;
+       uint8_t buffer;
+       uint16_t offset;
+       uint8_t component_mask;
+       uint8_t stream;
+};
+
+struct radv_streamout_info {
+       uint16_t num_outputs;
+       struct radv_stream_output outputs[MAX_SO_OUTPUTS];
+       uint16_t strides[MAX_SO_BUFFERS];
+       uint32_t enabled_stream_buffers_mask;
+};
+
+struct radv_shader_info {
+       bool loads_push_constants;
+       bool loads_dynamic_offsets;
+       uint8_t min_push_constant_used;
+       uint8_t max_push_constant_used;
+       bool has_only_32bit_push_constants;
+       bool has_indirect_push_constants;
+       uint8_t num_inline_push_consts;
+       uint8_t base_inline_push_consts;
+       uint32_t desc_set_used_mask;
+       bool needs_multiview_view_index;
+       bool uses_invocation_id;
+       bool uses_prim_id;
+       uint8_t wave_size;
+       struct {
+               uint64_t ls_outputs_written;
+               uint8_t input_usage_mask[VERT_ATTRIB_MAX];
+               uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
+               bool has_vertex_buffers; /* needs vertex buffers and base/start */
+               bool needs_draw_id;
+               bool needs_instance_id;
+       } vs;
+       struct {
+               uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
+               uint8_t num_stream_output_components[4];
+               uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
+               uint8_t max_stream;
+       } gs;
+       struct {
+               uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
+       } tes;
+       struct {
+               bool force_persample;
+               bool needs_sample_positions;
+               bool writes_memory;
+               bool writes_z;
+               bool writes_stencil;
+               bool writes_sample_mask;
+               bool has_pcoord;
+               bool prim_id_input;
+               bool layer_input;
+               uint8_t num_input_clips_culls;
+               uint32_t input_mask;
+               uint32_t flat_shaded_mask;
+               uint32_t float16_shaded_mask;
+               uint32_t num_interp;
+       } ps;
+       struct {
+               bool uses_grid_size;
+               bool uses_block_id[3];
+               bool uses_thread_id[3];
+               bool uses_local_invocation_idx;
+       } cs;
+       struct {
+               uint64_t outputs_written;
+               uint64_t patch_outputs_written;
+       } tcs;
+
+       struct radv_streamout_info so;
+};
+
+struct radv_userdata_info {
+       int8_t sgpr_idx;
+       uint8_t num_sgprs;
+};
+
+struct radv_userdata_locations {
+       struct radv_userdata_info descriptor_sets[MAX_SETS];
+       struct radv_userdata_info shader_data[AC_UD_MAX_UD];
+       uint32_t descriptor_sets_enabled;
+};
+
+struct radv_vs_output_info {
+       uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
+       uint8_t clip_dist_mask;
+       uint8_t cull_dist_mask;
+       uint8_t param_exports;
+       bool writes_pointsize;
+       bool writes_layer;
+       bool writes_viewport_index;
+       bool export_prim_id;
+       unsigned pos_exports;
+};
+
+struct radv_es_output_info {
+       uint32_t esgs_itemsize;
+};
+
+struct radv_shader_variant_info {
+       struct radv_userdata_locations user_sgprs_locs;
+       struct radv_shader_info info;
+       unsigned num_user_sgprs;
+       unsigned num_input_sgprs;
+       unsigned num_input_vgprs;
+       unsigned private_mem_vgprs;
+       bool need_indirect_descriptor_sets;
+       bool is_ngg;
+       struct {
+               struct {
+                       struct radv_vs_output_info outinfo;
+                       struct radv_es_output_info es_info;
+                       bool as_es;
+                       bool as_ls;
+                       bool export_prim_id;
+               } vs;
+               struct {
+                       bool can_discard;
+                       bool early_fragment_test;
+                       bool post_depth_coverage;
+               } fs;
+               struct {
+                       unsigned block_size[3];
+               } cs;
+               struct {
+                       unsigned vertices_in;
+                       unsigned vertices_out;
+                       unsigned output_prim;
+                       unsigned invocations;
+                       unsigned gsvs_vertex_size;
+                       unsigned max_gsvs_emit_size;
+                       unsigned es_type; /* GFX9: VS or TES */
+               } gs;
+               struct {
+                       unsigned tcs_vertices_out;
+                       uint32_t num_patches;
+                       uint32_t lds_size;
+               } tcs;
+               struct {
+                       struct radv_vs_output_info outinfo;
+                       struct radv_es_output_info es_info;
+                       bool as_es;
+                       unsigned primitive_mode;
+                       enum gl_tess_spacing spacing;
+                       bool ccw;
+                       bool point_mode;
+                       bool export_prim_id;
+               } tes;
+       };
+};
+
+enum radv_shader_binary_type {
+       RADV_BINARY_TYPE_LEGACY,
+       RADV_BINARY_TYPE_RTLD
+};
+
+struct radv_shader_binary {
+       enum radv_shader_binary_type type;
+       gl_shader_stage stage;
+       bool is_gs_copy_shader;
+
+       struct radv_shader_variant_info variant_info;
+
+       /* Self-referential size so we avoid consistency issues. */
+       uint32_t total_size;
+};
+
+struct radv_shader_binary_legacy {
+       struct radv_shader_binary base;
+       struct ac_shader_config config;
+       unsigned code_size;
+       unsigned llvm_ir_size;
+       unsigned disasm_size;
+       
+       /* data has size of code_size + llvm_ir_size + disasm_size + 2, where
+        * the +2 is for 0 of the ir strings. */
+       uint8_t data[0];
+};
+
+struct radv_shader_binary_rtld {
+       struct radv_shader_binary base;
+       unsigned elf_size;
+       unsigned llvm_ir_size;
+       uint8_t data[0];
+};
+
 struct radv_shader_variant {
        uint32_t ref_count;
 
@@ -46,15 +350,14 @@ struct radv_shader_variant {
        uint64_t bo_offset;
        struct ac_shader_config config;
        uint32_t code_size;
-       struct ac_shader_variant_info info;
-       unsigned rsrc1;
-       unsigned rsrc2;
+       struct radv_shader_variant_info info;
 
        /* debug only */
        uint32_t *spirv;
        uint32_t spirv_size;
-       struct nir_shader *nir;
+       char *nir_string;
        char *disasm_string;
+       char *llvm_ir_string;
 
        struct list_head slab_list;
 };
@@ -67,12 +370,21 @@ struct radv_shader_slab {
        char *ptr;
 };
 
+void
+radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
+                 bool allow_copies);
+bool
+radv_nir_lower_ycbcr_textures(nir_shader *shader,
+                             const struct radv_pipeline_layout *layout);
+
 nir_shader *
 radv_shader_compile_to_nir(struct radv_device *device,
                           struct radv_shader_module *module,
                           const char *entrypoint_name,
                           gl_shader_stage stage,
-                          const VkSpecializationInfo *spec_info);
+                          const VkSpecializationInfo *spec_info,
+                          const VkPipelineCreateFlags flags,
+                          const struct radv_pipeline_layout *layout);
 
 void *
 radv_alloc_shader_memory(struct radv_device *device,
@@ -83,28 +395,41 @@ radv_destroy_shader_slabs(struct radv_device *device);
 
 struct radv_shader_variant *
 radv_shader_variant_create(struct radv_device *device,
-                          struct radv_shader_module *module,
-                          struct nir_shader *shader,
-                          struct radv_pipeline_layout *layout,
-                          const struct ac_shader_variant_key *key,
-                          void ** code_out,
-                          unsigned *code_size_out);
+                          const struct radv_shader_binary *binary,
+                          bool keep_shader_info);
+struct radv_shader_variant *
+radv_shader_variant_compile(struct radv_device *device,
+                           struct radv_shader_module *module,
+                           struct nir_shader *const *shaders,
+                           int shader_count,
+                           struct radv_pipeline_layout *layout,
+                           const struct radv_shader_variant_key *key,
+                           bool keep_shader_info,
+                           struct radv_shader_binary **binary_out);
 
 struct radv_shader_variant *
 radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
-                          void **code_out, unsigned *code_size_out,
-                          bool multiview);
+                          struct radv_shader_binary **binary_out,
+                          bool multiview,  bool keep_shader_info);
 
 void
 radv_shader_variant_destroy(struct radv_device *device,
                            struct radv_shader_variant *variant);
 
-uint32_t
-radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs,
-                                bool has_tess);
+
+unsigned
+radv_get_max_waves(struct radv_device *device,
+                   struct radv_shader_variant *variant,
+                   gl_shader_stage stage);
+
+unsigned
+radv_get_max_workgroup_size(enum chip_class chip_class,
+                            gl_shader_stage stage,
+                            const unsigned *sizes);
 
 const char *
-radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
+radv_get_shader_name(struct radv_shader_variant_info *info,
+                    gl_shader_stage stage);
 
 void
 radv_shader_dump_stats(struct radv_device *device,
@@ -112,4 +437,16 @@ radv_shader_dump_stats(struct radv_device *device,
                       gl_shader_stage stage,
                       FILE *file);
 
+bool
+radv_can_dump_shader(struct radv_device *device,
+                    struct radv_shader_module *module,
+                    bool is_gs_copy_shader);
+
+bool
+radv_can_dump_shader_stats(struct radv_device *device,
+                          struct radv_shader_module *module);
+
+unsigned
+shader_io_get_unique_index(gl_varying_slot slot);
+
 #endif