radv: allow to set dynamic sample locations to the depth decompress pass
[mesa.git] / src / amd / vulkan / radv_shader.h
index 465c8d160fef744520a0ee747ecf0176851a2a21..bfd2787a1234f26e2292df0e1340b2f12bb9229e 100644 (file)
@@ -65,11 +65,18 @@ enum {
 struct radv_vs_variant_key {
        uint32_t instance_rate_inputs;
        uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
+       uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
+       uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
+       uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
+       uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
 
        /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
         * so we may need to fix it up. */
        uint64_t alpha_adjust;
 
+       /* For some formats the channels have to be shuffled. */
+       uint32_t post_shuffle;
+
        uint32_t as_es:1;
        uint32_t as_ls:1;
        uint32_t export_prim_id:1;
@@ -129,9 +136,11 @@ struct radv_nir_compiler_options {
 enum radv_ud_index {
        AC_UD_SCRATCH_RING_OFFSETS = 0,
        AC_UD_PUSH_CONSTANTS = 1,
-       AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
-       AC_UD_VIEW_INDEX = 3,
-       AC_UD_SHADER_START = 4,
+       AC_UD_INLINE_PUSH_CONSTANTS = 2,
+       AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
+       AC_UD_VIEW_INDEX = 4,
+       AC_UD_STREAMOUT_BUFFERS = 5,
+       AC_UD_SHADER_START = 6,
        AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
        AC_UD_VS_BASE_VERTEX_START_INSTANCE,
        AC_UD_VS_MAX_UD,
@@ -143,8 +152,31 @@ enum radv_ud_index {
        AC_UD_TES_MAX_UD,
        AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
 };
+
+struct radv_stream_output {
+       uint8_t location;
+       uint8_t buffer;
+       uint16_t offset;
+       uint8_t component_mask;
+       uint8_t stream;
+};
+
+struct radv_streamout_info {
+       uint16_t num_outputs;
+       struct radv_stream_output outputs[MAX_SO_OUTPUTS];
+       uint16_t strides[MAX_SO_BUFFERS];
+       uint32_t enabled_stream_buffers_mask;
+};
+
 struct radv_shader_info {
        bool loads_push_constants;
+       bool loads_dynamic_offsets;
+       uint8_t min_push_constant_used;
+       uint8_t max_push_constant_used;
+       bool has_only_32bit_push_constants;
+       bool has_indirect_push_constants;
+       uint8_t num_inline_push_consts;
+       uint8_t base_inline_push_consts;
        uint32_t desc_set_used_mask;
        bool needs_multiview_view_index;
        bool uses_invocation_id;
@@ -159,6 +191,8 @@ struct radv_shader_info {
        } vs;
        struct {
                uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
+               uint8_t num_stream_output_components[4];
+               uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
                uint8_t max_stream;
        } gs;
        struct {
@@ -187,12 +221,13 @@ struct radv_shader_info {
                uint64_t outputs_written;
                uint64_t patch_outputs_written;
        } tcs;
+
+       struct radv_streamout_info so;
 };
 
 struct radv_userdata_info {
        int8_t sgpr_idx;
        uint8_t num_sgprs;
-       bool indirect;
 };
 
 struct radv_userdata_locations {
@@ -237,6 +272,7 @@ struct radv_shader_variant_info {
                        unsigned num_interp;
                        uint32_t input_mask;
                        uint32_t flat_shaded_mask;
+                       uint32_t float16_shaded_mask;
                        bool can_discard;
                        bool early_fragment_test;
                } fs;
@@ -301,6 +337,9 @@ struct radv_shader_slab {
 void
 radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
                  bool allow_copies);
+bool
+radv_nir_lower_ycbcr_textures(nir_shader *shader,
+                             const struct radv_pipeline_layout *layout);
 
 nir_shader *
 radv_shader_compile_to_nir(struct radv_device *device,
@@ -308,7 +347,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
                           const char *entrypoint_name,
                           gl_shader_stage stage,
                           const VkSpecializationInfo *spec_info,
-                          const VkPipelineCreateFlags flags);
+                          const VkPipelineCreateFlags flags,
+                          const struct radv_pipeline_layout *layout);
 
 void *
 radv_alloc_shader_memory(struct radv_device *device,
@@ -381,16 +421,12 @@ static inline unsigned shader_io_get_unique_index(gl_varying_slot slot)
                return 1;
        if (slot == VARYING_SLOT_CLIP_DIST0)
                return 2;
+       if (slot == VARYING_SLOT_CLIP_DIST1)
+               return 3;
        /* 3 is reserved for clip dist as well */
        if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
                return 4 + (slot - VARYING_SLOT_VAR0);
        unreachable("illegal slot in get unique index\n");
 }
 
-static inline uint32_t
-radv_get_num_physical_sgprs(struct radv_physical_device *physical_device)
-{
-       return physical_device->rad_info.chip_class >= VI ? 800 : 512;
-}
-
 #endif