uint32_t instance_rate_inputs;
uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
+ uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
+ uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
+ uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
/* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
* so we may need to fix it up. */
uint64_t alpha_adjust;
+ /* For some formats the channels have to be shuffled. */
+ uint32_t post_shuffle;
+
uint32_t as_es:1;
uint32_t as_ls:1;
uint32_t export_prim_id:1;
void
radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
bool allow_copies);
+bool
+radv_nir_lower_ycbcr_textures(nir_shader *shader,
+ const struct radv_pipeline_layout *layout);
nir_shader *
radv_shader_compile_to_nir(struct radv_device *device,
const char *entrypoint_name,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info,
- const VkPipelineCreateFlags flags);
+ const VkPipelineCreateFlags flags,
+ const struct radv_pipeline_layout *layout);
void *
radv_alloc_shader_memory(struct radv_device *device,