args->shader_info->num_input_vgprs = 0;
args->shader_info->num_input_sgprs = 2;
args->shader_info->num_input_sgprs += args->ac.num_sgprs_used;
-
- if (stage != MESA_SHADER_FRAGMENT)
- args->shader_info->num_input_vgprs = args->ac.num_vgprs_used;
+ args->shader_info->num_input_vgprs = args->ac.num_vgprs_used;
uint8_t user_sgpr_idx = 0;