nir: use enum operator helper for nir_variable_mode and nir_metadata
[mesa.git] / src / amd / vulkan / radv_shader_info.c
index eca46c811578c44fa102fced0c278fd26190832c..2c8d4e0511fc57f2f1a608c1c0a7c41e29820fea 100644 (file)
@@ -403,7 +403,7 @@ gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
        unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
        int idx = var->data.location;
 
-       if (idx >= VERT_ATTRIB_GENERIC0 && idx <= VERT_ATTRIB_GENERIC15)
+       if (idx >= VERT_ATTRIB_GENERIC0 && idx < VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)
                info->vs.has_vertex_buffers = true;
 
        for (unsigned i = 0; i < attrib_count; ++i) {
@@ -679,14 +679,14 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
                info->loads_dynamic_offsets = true;
        }
 
-       nir_foreach_variable(variable, &nir->inputs)
+       nir_foreach_shader_in_variable(variable, nir)
                gather_info_input_decl(nir, variable, info, key);
 
        nir_foreach_block(block, func->impl) {
                gather_info_block(nir, block, info);
        }
 
-       nir_foreach_variable(variable, &nir->outputs)
+       nir_foreach_shader_out_variable(variable, nir)
                gather_info_output_decl(nir, variable, info, key);
 
        if (nir->info.stage == MESA_SHADER_VERTEX ||