case MESA_SHADER_VERTEX: {
nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
- if (var->data.mode == nir_var_shader_in) {
+ if (var && var->data.mode == nir_var_shader_in) {
unsigned idx = var->data.location;
uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
{
nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
- if (var->data.mode == nir_var_shader_out) {
+ if (var && var->data.mode == nir_var_shader_out) {
unsigned idx = var->data.location;
switch (nir->info.stage) {
}
}
+static void
+gather_push_constant_info(const nir_shader *nir,
+ const nir_intrinsic_instr *instr,
+ struct radv_shader_info *info)
+{
+ nir_const_value *cval = nir_src_as_const_value(instr->src[0]);
+ int base = nir_intrinsic_base(instr);
+ int range = nir_intrinsic_range(instr);
+
+ if (!cval) {
+ info->has_indirect_push_constants = true;
+ } else {
+ uint32_t min = base + cval->u32[0];
+ uint32_t max = min + instr->num_components * 4;
+
+ info->max_push_constant_used =
+ MAX2(max, info->max_push_constant_used);
+ info->min_push_constant_used =
+ MIN2(min, info->min_push_constant_used);
+ }
+
+ if (instr->dest.ssa.bit_size != 32)
+ info->has_only_32bit_push_constants = false;
+
+ info->loads_push_constants = true;
+}
+
static void
gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
info->uses_prim_id = true;
break;
case nir_intrinsic_load_push_constant:
- info->loads_push_constants = true;
+ gather_push_constant_info(nir, instr, info);
break;
case nir_intrinsic_vulkan_resource_index:
info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
}
mark_sampler_desc(var, info);
- if (nir_intrinsic_image_deref_store ||
- nir_intrinsic_image_deref_atomic_add ||
- nir_intrinsic_image_deref_atomic_min ||
- nir_intrinsic_image_deref_atomic_max ||
- nir_intrinsic_image_deref_atomic_and ||
- nir_intrinsic_image_deref_atomic_or ||
- nir_intrinsic_image_deref_atomic_xor ||
- nir_intrinsic_image_deref_atomic_exchange ||
- nir_intrinsic_image_deref_atomic_comp_swap) {
+ if (instr->intrinsic == nir_intrinsic_image_deref_store ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_add ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_min ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_max ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_and ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_or ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_xor ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_exchange ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_comp_swap) {
if (nir->info.stage == MESA_SHADER_FRAGMENT)
info->ps.writes_memory = true;
}
ralloc_free(xfb);
}
+void
+radv_nir_shader_info_init(struct radv_shader_info *info)
+{
+ /* Assume that shaders only have 32-bit push constants by default. */
+ info->min_push_constant_used = UINT8_MAX;
+ info->has_only_32bit_push_constants = true;
+}
+
void
radv_nir_shader_info_pass(const struct nir_shader *nir,
const struct radv_nir_compiler_options *options,
struct nir_function *func =
(struct nir_function *)exec_list_get_head_const(&nir->functions);
- if (options->layout && options->layout->dynamic_offset_count)
+ if (options->layout && options->layout->dynamic_offset_count &&
+ (options->layout->dynamic_shader_stages & mesa_to_vk_shader_stage(nir->info.stage))) {
info->loads_push_constants = true;
+ }
nir_foreach_variable(variable, &nir->inputs)
gather_info_input_decl(nir, variable, info);