struct radv_shader_info *info)
{
switch (instr->intrinsic) {
- case nir_intrinsic_interp_deref_at_sample:
+ case nir_intrinsic_load_barycentric_at_sample:
info->ps.needs_sample_positions = true;
break;
case nir_intrinsic_load_draw_id:
if (nir->info.stage == MESA_SHADER_FRAGMENT)
info->ps.layer_input = true;
break;
+ case nir_intrinsic_load_layer_id:
+ if (nir->info.stage == MESA_SHADER_FRAGMENT)
+ info->ps.layer_input = true;
+ break;
case nir_intrinsic_load_invocation_id:
info->uses_invocation_id = true;
break;
case nir_intrinsic_image_deref_atomic_comp_swap:
case nir_intrinsic_image_deref_size: {
nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
- const struct glsl_type *type = glsl_without_array(var->type);
-
- enum glsl_sampler_dim dim = glsl_get_sampler_dim(type);
- if (dim == GLSL_SAMPLER_DIM_SUBPASS ||
- dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
- info->ps.layer_input = true;
- info->ps.uses_input_attachments = true;
- }
mark_sampler_desc(var, info);
if (instr->intrinsic == nir_intrinsic_image_deref_store ||
static void
gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
- struct radv_shader_info *info)
+ struct radv_shader_info *info,
+ const struct radv_nir_compiler_options *options)
{
+ unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
int idx = var->data.location;
if (idx >= VERT_ATTRIB_GENERIC0 && idx <= VERT_ATTRIB_GENERIC15)
info->vs.has_vertex_buffers = true;
+
+ for (unsigned i = 0; i < attrib_count; ++i) {
+ unsigned attrib_index = var->data.location + i - VERT_ATTRIB_GENERIC0;
+
+ if (options->key.vs.instance_rate_inputs & (1u << attrib_index))
+ info->vs.needs_instance_id = true;
+ }
}
static void
static void
gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
- struct radv_shader_info *info)
+ struct radv_shader_info *info,
+ const struct radv_nir_compiler_options *options)
{
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
- gather_info_input_decl_vs(nir, var, info);
+ gather_info_input_decl_vs(nir, var, info, options);
break;
case MESA_SHADER_FRAGMENT:
gather_info_input_decl_ps(nir, var, info);
gather_info_output_decl_ps(nir, var, info);
break;
case MESA_SHADER_VERTEX:
- if (options->key.vs.as_ls)
+ if (options->key.vs.out.as_ls)
gather_info_output_decl_ls(nir, var, info);
break;
case MESA_SHADER_GEOMETRY:
}
nir_foreach_variable(variable, &nir->inputs)
- gather_info_input_decl(nir, variable, info);
+ gather_info_input_decl(nir, variable, info, options);
nir_foreach_block(block, func->impl) {
gather_info_block(nir, block, info);