-<vcxml gen="3.3" min_ver="33" max_ver="33">
+<vcxml gen="3.3" min_ver="33" max_ver="42">
<enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
<value name="NEVER" value="0"/>
<value name="TRIANGLE_FAN_TF" value="22"/>
</enum>
- <enum name="TMU Filter" prefix="V3D_TMU_FILTER">
+ <enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33">
<!-- Names are mip filter, min filter, mag filter -->
<value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
<value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
<value name="ANISOTROPIC_16_1" value="15"/>
</enum>
+ <enum name="Border Colour Mode" prefix="V3D_BORDER_COLOUR" min_ver="41">
+ <value name="0000" value="0"/>
+ <value name="0001" value="1"/>
+ <value name="1111" value="2"/>
+ <value name="Follows" value="7"/>
+ </enum>
+
+ <enum name="Wrap Mode" prefix="V3D_WRAP_MODE" min_ver="41">
+ <value name="Wrap mode REPEAT" value="0"/>
+ <value name="Wrap mode CLAMP" value="1"/>
+ <value name="Wrap mode MIRROR" value="2"/>
+ <value name="Wrap mode BORDER" value="3"/>
+ <value name="Wrap mode MIRROR_ONCE" value="4"/>
+ </enum>
+
+ <enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41">
+ <value name="Write ADD, Read Prefetch" value="0"/>
+ <value name="Write SUB, Read Clear" value="1"/>
+ <value name="Write XCHG, Read Flush" value="2"/>
+ <value name="Write CMPXCHG, Read Flush" value="3"/>
+ <value name="Write UMIN, Full L1 Clear" value="4"/>
+ <value name="Write UMAX" value="5"/>
+ <value name="Write SMIN" value="6"/>
+ <value name="Write SMAX" value="7"/>
+ <value name="Write AND, Read INC" value="8"/>
+ <value name="Write OR, Read DEC" value="9"/>
+ <value name="Write XOR, Read NOT" value="10"/>
+ <value name="Regular" value="15"/>
+ </enum>
+
<enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
<value name="unchanged" value="0"/>
<value name="zeroed" value="1"/>
<value name="depth_16" value="2"/>
</enum>
+ <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
+ <value name="none" value="0"/> <!-- no clamping -->
+ <value name="norm" value="1"/> <!-- [0,1] for f16 -->
+ <value name="pos" value="2"/> <!-- [0, for f16 -->
+ <value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
+ </enum>
+
<enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
<!--
Formats appear with their channels named from the low bits to
<value name="rgba8ui" value="34"/>
<value name="rg8ui" value="35"/>
<value name="r8ui" value="36"/>
- <value name="srgbx8" value="37"/>
- <value name="rgbx8" value="38"/>
+ <value name="srgbx8" value="37" max_ver="33"/>
+ <value name="rgbx8" value="38" max_ver="33"/>
+ <value name="bstc" value="39" min_ver="41"/>
+ <value name="d32f" value="40" min_ver="41"/>
+ <value name="d24" value="41" min_ver="41"/>
+ <value name="d16" value="42" min_ver="41"/>
+ <value name="d24s8" value="43" min_ver="41"/>
+ <value name="s8" value="44" min_ver="41"/>
</enum>
- <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS">
+ <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
<value name="depth_component32f" value="0"/>
<value name="depth_component24" value="1"/> <!-- depth low, pad high -->
<value name="depth_component16" value="2"/>
<field name="column number in supertiles" size="8" start="0" type="uint"/>
</packet>
- <packet code="24" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R"/>
+ <packet code="24" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/>
- <packet code="25" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R">
+ <packet code="25" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33">
<field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
<field name="Enable Z write" size="1" start="7" type="bool"/>
<field name="Enable Stencil write" size="1" start="6" type="bool"/>
<field name="Last Tile of Frame" size="1" start="0" type="bool"/>
</packet>
- <packet code="26" name="Reload Tile Colour Buffer" cl="R">
+ <packet code="25" name="Clear Tile Buffers" cl="R" min_ver="41">
+ <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
+ <field name="Clear all Render Targets" size="1" start="0" type="bool"/>
+ </packet>
+
+ <packet code="26" name="Reload Tile Colour Buffer" cl="R" max_ver="33">
<field name="Disable Colour Buffer load" size="8" start="8" type="uint"/>
<field name="Enable Z load" size="1" start="7" type="bool"/>
<field name="Enable Stencil load" size="1" start="6" type="bool"/>
</packet>
+ <packet code="26" name="End of Loads" cl="R" min_ver="41"/>
+
<packet code="27" name="End of Tile Marker" cl="R"/>
- <packet code="29" name="Store Tile Buffer General" cl="R">
+ <packet code="29" name="Store Tile Buffer General" cl="R" max_ver="33">
<field name="Address" size="24" start="24" type="address"/>
<field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
<field name="XOR UIF" size="1" start="10" type="bool"/>
</field>
</packet>
- <packet code="30" name="Load Tile Buffer General" cl="R">
+ <packet code="29" name="Store Tile Buffer General" cl="R" min_ver="41">
+ <field name="Address" size="32" start="64" type="address"/>
+
+ <!-- used for y flip -->
+ <field name="Height" size="16" start="48" type="uint"/>
+
+ <!-- height in ub for UIF, byte stride for raster -->
+ <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
+
+ <field name="R/B swap" size="1" start="20" type="bool"/>
+ <field name="Channel Reverse" size="1" start="19" type="bool"/>
+ <field name="Clear buffer being stored" size="1" start="18" type="bool"/>
+ <field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
+
+ <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
+
+ <field name="A dithered" size="1" start="9" type="bool"/>
+ <field name="BGR dithered" size="1" start="8" type="bool"/>
+
+ <field name="Flip Y" size="1" start="7" type="bool"/>
+
+ <field name="Memory Format" size="3" start="4" type="Memory Format"/>
+ <field name="Buffer to Store" size="4" start="0" type="uint">
+ <value name="Render target 0" value="0"/>
+ <value name="Render target 1" value="1"/>
+ <value name="Render target 2" value="2"/>
+ <value name="Render target 3" value="3"/>
+ <value name="None" value="8"/>
+ <value name="Z" value="9"/>
+ <value name="Stencil" value="10"/>
+ <value name="Z+Stencil" value="11"/>
+ </field>
+ </packet>
+
+ <packet code="30" name="Load Tile Buffer General" cl="R" max_ver="33">
<field name="Address" size="24" start="24" type="address"/>
<field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
<field name="XOR UIF" size="1" start="10" type="bool"/>
</field>
</packet>
- <packet code="32" name="Indexed Primitive List" cl="B">
+ <packet code="30" name="Load Tile Buffer General" cl="R" min_ver="41">
+ <field name="Address" size="32" start="64" type="address"/>
+
+ <!-- used for y flip -->
+ <field name="Height" size="16" start="48" type="uint"/>
+
+ <!-- height in ub for UIF, byte stride for raster -->
+ <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
+
+ <field name="R/B swap" size="1" start="20" type="bool"/>
+ <field name="Channel Reverse" size="1" start="19" type="bool"/>
+
+ <field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
+
+ <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
+
+ <field name="Flip Y" size="1" start="7" type="bool"/>
+
+ <field name="Memory Format" size="3" start="4" type="Memory Format"/>
+ <field name="Buffer to Load" size="4" start="0" type="uint">
+ <value name="Render target 0" value="0"/>
+ <value name="Render target 1" value="1"/>
+ <value name="Render target 2" value="2"/>
+ <value name="Render target 3" value="3"/>
+ <value name="None" value="8"/>
+ <value name="Z" value="9"/>
+ <value name="Stencil" value="10"/>
+ <value name="Z+Stencil" value="11"/>
+ </field>
+ </packet>
+
+ <packet code="32" name="Indexed Primitive List" cl="B" max_ver="33">
<field name="Minimum index" size="32" start="104" type="uint"/>
<field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
<field name="Maximum index" size="31" start="72" type="uint"/>
<field name="mode" size="5" start="0" type="Primitive"/>
</packet>
- <packet code="34" name="Indexed Instanced Primitive List" cl="B">
+ <packet code="32" name="Indexed Primitive List" cl="B" min_ver="41">
+ <field name="Index Offset" size="32" start="40" type="uint"/>
+
+ <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
+ <field name="Length" size="31" start="8" type="uint"/>
+
+ <field name="Index type" size="2" start="6" type="uint">
+ <value name="Index type 8-bit" value="0"/>
+ <value name="Index type 16-bit" value="1"/>
+ <value name="Index type 32-bit" value="2"/>
+ </field>
+
+ <field name="mode" size="6" start="0" type="Primitive"/>
+ </packet>
+
+ <packet code="34" name="Indexed Instanced Primitive List" cl="B" max_ver="33">
<field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
<field name="Maximum index" size="31" start="104" type="uint"/>
<field name="Address of Indices List" size="32" start="72" type="address"/>
<field name="mode" size="5" start="0" type="Primitive"/>
</packet>
+ <packet code="34" name="Indexed Instanced Primitive List" cl="B" min_ver="41">
+ <field name="Index Offset" size="32" start="72" type="uint"/>
+ <field name="Number of Instances" size="32" start="40" type="uint"/>
+ <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
+ <field name="Instance Length" size="31" start="8" type="uint"/>
+
+ <field name="Index type" size="2" start="6" type="uint">
+ <value name="Index type 8-bit" value="0"/>
+ <value name="Index type 16-bit" value="1"/>
+ <value name="Index type 32-bit" value="2"/>
+ </field>
+
+ <field name="mode" size="6" start="0" type="Primitive"/>
+ </packet>
+
<packet code="36" name="Vertex Array Primitives" cl="B">
<field name="Index of First Vertex" size="32" start="40" type="uint"/>
<field name="Length" size="32" start="8" type="uint"/>
<field name="Base Vertex" size="32" start="0" type="uint"/>
</packet>
+ <packet code="44" name="Index Buffer Setup" cl="B" min_ver="41">
+ <field name="Address" size="32" start="0" type="address"/>
+ <field name="Size" size="32" start="32" type="uint"/>
+ </packet>
+
<packet code="56" name="Primitive List Format">
<field name="data type" size="1" start="6" type="uint">
<value name="List Indexed" value="0"/>
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
</packet>
- <packet code="74" name="Transform Feedback Enable">
+ <packet code="73" name="Transform Feedback Buffer" min_ver="41">
+ <field name="Buffer Address" size="32" start="32" type="address"/>
+ <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
+ <field name="Buffer Number" size="2" start="0" type="uint"/>
+ </packet>
+
+ <packet code="74" name="Transform Feedback Enable" max_ver="33">
<field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
<field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
</packet>
+ <packet code="74" name="Transform Feedback Specs" min_ver="41">
+ <field name="Enable" size="1" start="7" type="bool"/>
+ <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
+ </packet>
+
<packet code="75" name="Flush Transform Feedback Data"/>
<struct name="Transform Feedback Output Data Spec">
<field name="Stencil Ref Value" size="8" start="0" type="uint"/>
</packet>
- <packet code="84" name="Blend Config">
+ <packet code="83" name="Blend Enables" min_ver="41">
+ <field name="Mask" size="8" start="0" type="uint"/>
+ </packet>
+
+ <packet code="84" name="Blend Config" max_ver="33">
+ <field name="VG Coverage Modes" size="2" start="28" type="uint"/>
+ <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
+ <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
+ <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
+ <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
+ <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
+ <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
+ </packet>
+
+ <packet code="84" name="Blend Config" min_ver="41">
<field name="VG Coverage Modes" size="2" start="28" type="uint"/>
+ <field name="Render Target Mask" size="4" start="24" type="uint"/>
<field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
<field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
<field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
<field name="Render Target 0 per colour component write masks" size="4" start="0" type="uint"/>
</packet>
+ <packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
+
+ <packet code="89" name="Centroid Flags" min_ver="41">
+ <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
+ <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
+ <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
+ <field name="Varying offset V0" size="4" start="0" type="uint"/>
+ </packet>
+
+ <packet code="91" name="Sample State" min_ver="41">
+ <field name="Coverage" size="16" start="16" type="uint"/> <!-- float-1-8-7 -->
+ <field name="Mask" size="4" start="0" type="uint"/>
+ </packet>
+
<packet code="92" name="Occlusion Query Counter">
<field name="address" size="32" start="0" type="address"/>
</packet>
<field name="Varying offset V0" size="4" start="0" type="uint"/>
</packet>
+ <packet code="99" name="Zero All Non-perspective Flags" min_ver="41"/>
+
+ <packet code="100" name="Non-perspective Flags" min_ver="41">
+ <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
+ <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
+ <field name="Action for Non-perspectivey Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
+ <field name="Varying offset V0" size="4" start="0" type="uint"/>
+ </packet>
+
<packet code="104" name="Point size">
<field name="Point Size" size="32" start="0" type="float"/>
</packet>
<field name="Line width" size="32" start="0" type="float"/>
</packet>
- <packet name="Depth Offset" code="106">
+ <packet name="Depth Offset" code="106" max_ver="33">
+ <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
+ <field name="Depth Offset Units" size="16" start="16" type="uint"/>
+ <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
+ </packet>
+
+ <packet name="Depth Offset" code="106" min_ver="41">
+ <field name="Limit" size="32" start="32" type="float"/>
<!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
<field name="Depth Offset Units" size="16" start="16" type="uint"/>
<field name="Depth Offset Factor" size="16" start="0" type="uint"/>
<field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
</packet>
- <packet name="Viewport Offset" code="108">
+ <packet name="Viewport Offset" code="108" max_ver="33">
<field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
<field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
</packet>
+ <packet name="Viewport Offset" code="108" min_ver="41">
+ <field name="Coarse Y" size="10" start="54" type="uint"/>
+ <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
+ <field name="Coarse X" size="10" start="22" type="uint"/>
+ <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
+ </packet>
+
<packet name="Clipper Z min/max clipping planes" code="109">
<field name="Maximum Zw" size="32" start="32" type="float"/>
<field name="Minimum Zw" size="32" start="0" type="float"/>
<field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
</packet>
- <packet code="120" name="Tile Binning Mode Configuration (Part1)">
+ <packet name="Number of Layers" code="119" min_ver="41">
+ <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
+ </packet>
+
+ <packet code="120" name="Tile Binning Mode Configuration (Part1)" max_ver="33">
<field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
<field name="sub-id" size="1" start="0" type="uint" default="0"/>
</packet>
- <packet code="120" name="Tile Binning Mode Configuration (Part2)" cl="B">
+ <packet code="120" name="Tile Binning Mode Configuration (Part1)" min_ver="41">
+
+ <field name="Height (in pixels)" size="12" start="48" type="uint" minus_one="true"/>
+ <field name="Width (in pixels)" size="12" start="32" type="uint" minus_one="true"/>
+
+ <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
+ <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
+
+ <field name="Maximum BPP of all render targets" size="2" start="12" type="uint">
+ <value name="Render target maximum 32bpp" value="0"/>
+ <value name="Render target maximum 64bpp" value="1"/>
+ <value name="Render target maximum 128bpp" value="2"/>
+ </field>
+
+ <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
+
+ <field name="tile allocation block size" size="2" start="4" type="uint">
+ <value name="tile allocation block size 64b" value="0"/>
+ <value name="tile allocation block size 128b" value="1"/>
+ <value name="tile allocation block size 256b" value="2"/>
+ </field>
+ <field name="tile allocation initial block size" size="2" start="2" type="uint">
+ <value name="tile allocation initial block size 64b" value="0"/>
+ <value name="tile allocation initial block size 128b" value="1"/>
+ <value name="tile allocation initial block size 256b" value="2"/>
+ </field>
+ </packet>
+
+ <packet code="120" name="Tile Binning Mode Configuration (Part2)" cl="B" max_ver="33">
<field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
<field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
<field name="sub-id" size="1" start="0" type="uint" default="1"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R" max_ver="33">
<field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
<field name="Enable Z Store" size="1" start="55" type="bool"/>
<field name="Enable Stencil Store" size="1" start="54" type="bool"/>
<field name="sub-id" size="4" start="0" type="uint" default="0"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R" min_ver="41">
+ <field name="Pad" size="12" start="52" type="uint"/>
+
+ <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
+ <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
+
+ <field name="Early-Z disable" size="1" start="46" type="bool"/>
+
+ <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
+ <value name="Early-Z direction LT/LE" value="0"/>
+ <value name="Early-Z direction GT/GE" value="1"/>
+ </field>
+
+ <field name="Select Coverage Mode" size="1" start="44" type="bool"/>
+ <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
+ <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
+
+ <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
+
+ <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
+ <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
+ <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
+
+ <field name="sub-id" size="4" start="0" type="uint" default="0"/>
+ </packet>
+
+ <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R" max_ver="33">
<field name="Address" size="32" start="32" type="address"/>
<field name="Pad" size="4" start="28" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="2"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Z/Stencil config)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R" min_ver="41">
+
+ <field name="Pad" size="28" start="34" type="uint"/>
+
+ <field name="Render Target 3 Clamp" size="2" start="32" type="Render Target Clamp"/>
+ <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
+ <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
+
+ <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
+ <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
+ <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
+
+ <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
+ <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
+ <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
+
+ <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
+ <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
+ <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
+
+ <field name="sub-id" size="4" start="0" type="uint" default="1"/>
+ </packet>
+
+ <packet code="121" name="Tile Rendering Mode Configuration (Z/Stencil config)" cl="R" max_ver="33">
<field name="Address" size="26" start="38" type="address"/>
<field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="1"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R" max_ver="33">
<field name="unused" size="16" start="48" type="uint"/>
<field name="Z Clear Value" size="32" start="16" type="float"/>
<field name="sub-id" size="4" start="0" type="uint" default="3"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R" min_ver="41">
+ <field name="unused" size="16" start="48" type="uint"/>
+
+ <field name="Z Clear Value" size="32" start="16" type="float"/>
+
+ <field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
+ <field name="sub-id" size="4" start="0" type="uint" default="2"/>
+ </packet>
+
+ <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R" max_ver="33">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
<field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="4"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R" min_ver="41">
+ <!-- Express this as a 56-bit field? -->
+ <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
+ <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
+
+ <field name="Render Target number" size="4" start="4" type="uint"/>
+ <field name="sub-id" size="4" start="0" type="uint" default="3"/>
+ </packet>
+
+ <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R" max_ver="33">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
<field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="5"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R" min_ver="41">
+ <!-- Express this as a 56-bit field? -->
+ <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
+ <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
+
+ <field name="Render Target number" size="4" start="4" type="uint"/>
+ <field name="sub-id" size="4" start="0" type="uint" default="4"/>
+ </packet>
+
+ <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R" max_ver="33">
<field name="pad" size="11" start="53" type="uint"/>
<field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
<!-- image height is for Y flipping -->
<field name="sub-id" size="4" start="0" type="uint" default="6"/>
</packet>
+ <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R" min_ver="41">
+ <field name="pad" size="11" start="53" type="uint"/>
+ <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
+ <!-- image height is for Y flipping -->
+ <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
+ <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
+
+ <field name="Render Target number" size="4" start="4" type="uint"/>
+ <field name="sub-id" size="4" start="0" type="uint" default="5"/>
+ </packet>
+
<packet code="124" name="Tile Coordinates">
<field name="tile row number" size="12" start="12" type="uint"/>
<field name="tile column number" size="12" start="0" type="uint"/>
</field>
</packet>
- <struct name="GL Shader State Record">
+ <struct name="GL Shader State Record" max_ver="33">
<field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
<field name="Enable clipping" size="1" start="1" type="bool"/>
<field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
</struct>
- <struct name="GL Shader State Attribute Record">
+ <struct name="GL Shader State Record" min_ver="41">
+ <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
+ <field name="Enable clipping" size="1" start="1" type="bool"/>
+
+ <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
+ <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
+ <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
+ <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
+ <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
+ <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
+
+ <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
+ <field name="Turn off early-z test" size="1" start="9" type="bool"/>
+ <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
+ <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
+ <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
+ <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
+ <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
+ <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
+ <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
+ <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
+ <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
+
+ <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
+
+ <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
+ <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
+
+ <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
+ <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
+
+ <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
+ <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
+
+ <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
+ <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
+
+ <field name="Address of default attribute values" size="32" start="8b" type="address"/>
+
+ <field name="Fragment Shader Code Address" size="32" start="12b" type="address"/>
+ <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
+ <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
+ <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
+ <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
+
+ <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
+ <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
+ <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
+ <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
+ <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
+
+ <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
+ <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
+ <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
+ <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
+ <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
+ </struct>
+
+ <struct name="Geometry Shader State Record" min_ver="41">
+ <field name="Geometry Bin Mode Shader Code Address" size="32" start="0b" type="address"/>
+ <field name="4-way threadable" size="1" start="0" type="bool"/>
+ <field name="Start in final thread section" size="1" start="1" type="bool"/>
+ <field name="Propagate NaNs" size="1" start="2" type="bool"/>
+ <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
+ <field name="Geometry Render Mode Shader Code Address" size="32" start="8b" type="address"/>
+ <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
+ </struct>
+
+ <struct name="Tessellation Shader State Record" min_ver="41">
+ <field name="Tessellation Bin Mode Control Shader Code Address" size="32" start="0b" type="address"/>
+ <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
+ <field name="Tessellation Render Mode Control Shader Code Address" size="32" start="8b" type="address"/>
+ <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
+
+ <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="32" start="16b" type="address"/>
+ <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
+ <field name="Tessellation Render Mode Evaluation Shader Code Address" size="32" start="24b" type="address"/>
+ <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
+ </struct>
+
+ <struct name="GL Shader State Attribute Record" max_ver="33">
+ <field name="Address" size="32" start="0" type="address"/>
+
+ <field name="Vec size" size="2" start="32" type="uint"/>
+ <field name="Type" size="3" start="34" type="uint">
+ <value name="Attribute half-float" value="1"/>
+ <value name="Attribute float" value="2"/>
+ <value name="Attribute fixed" value="3"/>
+ <value name="Attribute byte" value="4"/>
+ <value name="Attribute short" value="5"/>
+ <value name="Attribute int" value="6"/>
+ <value name="Attribute int2_10_10_10" value="7"/>
+ </field>
+ <field name="Signed int type" size="1" start="37" type="bool"/>
+ <field name="Normalized int type" size="1" start="38" type="bool"/>
+ <field name="Read as int/uint" size="1" start="39" type="bool"/>
+
+ <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
+ <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
+
+ <field name="Instance Divisor" size="16" start="6b" type="uint"/>
+ <field name="Stride" size="32" start="8b" type="uint"/>
+ </struct>
+
+ <struct name="GL Shader State Attribute Record" min_ver="41">
<field name="Address" size="32" start="0" type="address"/>
<field name="Vec size" size="2" start="32" type="uint"/>
<field name="Instance Divisor" size="16" start="6b" type="uint"/>
<field name="Stride" size="32" start="8b" type="uint"/>
+ <field name="Maximum Index" size="32" start="12b" type="uint"/>
</struct>
<struct name="VPM generic block write setup">
<field name="addr" size="13" start="0" type="uint"/>
</struct>
- <struct name="Texture Uniform Parameter 0 CFG_MODE=1">
+ <struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33">
<field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
<field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
</field>
</struct>
- <struct name="Texture Uniform Parameter 1 CFG_MODE=1">
+ <struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33">
<field name="Texture state record base address" size="28" start="4" type="address"/>
<field name="Return words of texture data" size="4" start="0" type="uint"/>
</struct>
- <struct name="Texture Shader State">
+ <struct name="TMU Config Parameter 0" min_ver="41">
+ <field name="Texture state address" size="32" start="0" type="address"/>
+ <field name="Return words of texture data" size="4" start="0" type="uint"/>
+ </struct>
+
+ <struct name="TMU Config Parameter 1" min_ver="41">
+ <field name="Sampler state address" size="32" start="0" type="address"/>
+ <field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
+ <field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
+ <field name="Output Type 32-bit" size="1" start="0" type="bool"/>
+ </struct>
+
+ <struct name="TMU Config Parameter 2" min_ver="41" max_ver="41">
+ <field name="Pad" size="24" start="8" type="uint"/>
+ <field name="Op" size="4" start="20" type="TMU Op"/>
+ <field name="Offset R" size="4" start="16" type="int"/>
+ <field name="Offset T" size="4" start="12" type="int"/>
+ <field name="Offset S" size="4" start="8" type="int"/>
+ <field name="Gather Mode" size="1" start="7" type="bool"/>
+ <field name="Gather Component" size="2" start="5" type="uint"/>
+ <field name="Coefficient Mode" size="1" start="4" type="bool"/>
+ <field name="Sample Number" size="2" start="2" type="uint"/>
+ <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
+ <field name="Offset Format 8" size="1" start="0" type="bool"/>
+ </struct>
+
+ <struct name="TMU Config Parameter 2" min_ver="42">
+ <field name="Pad" size="23" start="9" type="uint"/>
+ <field name="LOD Query" size="1" start="8" type="bool"/>
+ <field name="Op" size="4" start="20" type="TMU Op"/>
+ <field name="Offset R" size="4" start="16" type="int"/>
+ <field name="Offset T" size="4" start="12" type="int"/>
+ <field name="Offset S" size="4" start="8" type="int"/>
+ <field name="Gather Mode" size="1" start="7" type="bool"/>
+ <field name="Gather Component" size="2" start="5" type="uint"/>
+ <field name="Coefficient Mode" size="1" start="4" type="bool"/>
+ <field name="Sample Number" size="2" start="2" type="uint"/>
+ <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
+ <field name="Offset Format 8" size="1" start="0" type="bool"/>
+ </struct>
+
+ <struct name="Texture Shader State" max_ver="33">
<field name="UIF XOR disable" size="1" start="255" type="bool"/>
<field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
<field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
<field name="Filter" size="4" start="0" type="TMU Filter"/>
</struct>
+ <struct name="Texture Shader State" min_ver="41">
+ <field name="Pad" size="56" start="136" type="uint"/>
+ <field name="UIF XOR disable" size="1" start="135" type="bool"/>
+ <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
+ <field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
+ <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
+
+ <field name="Base Level" size="4" start="124" type="uint"/>
+ <field name="Max Level" size="4" start="120" type="uint"/>
+
+ <field name="Swizzle A" size="3" start="117" type="uint">
+ <value name="Swizzle Zero" value="0"/>
+ <value name="Swizzle One" value="1"/>
+ <value name="Swizzle Red" value="2"/>
+ <value name="Swizzle Green" value="3"/>
+ <value name="Swizzle Blue" value="4"/>
+ <value name="Swizzle Alpha" value="5"/>
+ </field>
+
+ <field name="Swizzle B" size="3" start="114" type="uint"/>
+ <field name="Swizzle G" size="3" start="111" type="uint"/>
+ <field name="Swizzle R" size="3" start="108" type="uint"/>
+ <field name="Extended" size="1" start="107" type="bool"/>
+
+ <field name="Texture type" size="7" start="100" type="uint"/>
+ <field name="Image Depth" size="14" start="86" type="uint"/>
+ <field name="Image Height" size="14" start="72" type="uint"/>
+ <field name="Image Width" size="14" start="58" type="uint"/>
+
+ <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
+
+ <field name="Texture base pointer" size="32" start="0" type="address"/>
+
+ <field name="Reverse Standard Border Colour" size="1" start="5" type="bool"/>
+ <field name="AHDR" size="1" start="4" type="bool"/>
+ <field name="sRGB" size="1" start="3" type="bool"/>
+ <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
+ <field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
+ <field name="Flip texture X Axis" size="1" start="0" type="bool"/>
+ </struct>
+
+ <struct name="Sampler State" min_ver="41">
+ <field name="Border colour Alpha" size="32" start="160" type="uint"/>
+ <field name="Border colour Blue" size="32" start="128" type="uint"/>
+ <field name="Border colour Green" size="32" start="96" type="uint"/>
+ <field name="Border colour Red" size="32" start="64" type="uint"/>
+
+ <field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
+ <field name="Border Colour Mode" size="3" start="58" type="Border Colour Mode"/>
+ <field name="Wrap I Border" size="1" start="57" type="bool"/>
+ <field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
+ <field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
+ <field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
+
+ <field name="Fixed Bias" size="16" start="32" type="s8.8"/>
+ <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
+ <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
+
+ <field name="sRGB Disable" size="1" start="7" type="bool"/>
+
+ <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
+
+ <field name="Anisotropy Enable" size="1" start="3" type="bool"/>
+ <field name="Mip filter Nearest" size="1" start="2" type="bool"/>
+ <field name="Min filter Nearest" size="1" start="1" type="bool"/>
+ <field name="Mag filter Nearest" size="1" start="0" type="bool"/>
+ </struct>
+
<enum name="Texture Data Formats">
<!--
most formats here have R in the low bits, A in the high bits.