static const struct debug_control debug_control[] = {
{ "cl", V3D_DEBUG_CL},
+ { "clif", V3D_DEBUG_CLIF},
{ "qpu", V3D_DEBUG_QPU},
{ "vir", V3D_DEBUG_VIR},
{ "nir", V3D_DEBUG_NIR},
{ "vs", V3D_DEBUG_VS},
{ "cs", V3D_DEBUG_CS},
{ "always_flush", V3D_DEBUG_ALWAYS_FLUSH},
+ { "precompile", V3D_DEBUG_PRECOMPILE},
{ NULL, 0 }
};