/* Not specifically a hardware limit, just coordination between compiler and
* driver.
*/
-#define V3D_MAX_TEXTURE_SAMPLERS 32
+#define V3D_MAX_TEXTURE_SAMPLERS 16
-#define V3D_MAX_MIP_LEVELS 12
+/* The HW can do 16384 (15), but we run into hangs when we expose that. */
+#define V3D_MAX_MIP_LEVELS 13
#define V3D_MAX_SAMPLES 4