v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.
[mesa.git] / src / broadcom / compiler / meson.build
index 3c6281956f1cacee175e8c129f5fc334ed73c72d..c80918db30fe9a36281a8a5f003fd940c04da0ac 100644 (file)
@@ -26,19 +26,27 @@ libbroadcom_compiler_files = files(
   'vir_lower_uniforms.c',
   'vir_opt_copy_propagate.c',
   'vir_opt_dead_code.c',
+  'vir_opt_small_immediates.c',
   'vir_register_allocate.c',
   'vir_to_qpu.c',
   'qpu_schedule.c',
   'qpu_validate.c',
+  'v3d33_tex.c',
+  'v3d40_tex.c',
+  'v3d33_vpm_setup.c',
   'v3d_compiler.h',
   'v3d_nir_lower_io.c',
+  'v3d_nir_lower_image_load_store.c',
+  'v3d_nir_lower_txf_ms.c',
 )
 
 libbroadcom_compiler = static_library(
-  ['broadcom_compiler', v3d_xml_pack, nir_opcodes_h, nir_builder_opcodes_h],
+  ['broadcom_compiler', v3d_xml_pack],
   libbroadcom_compiler_files,
   include_directories : [inc_common, inc_broadcom],
   c_args : [c_vis_args, no_override_init_args],
-  dependencies : [dep_libdrm, dep_valgrind],
+  dependencies : [dep_libdrm, dep_valgrind, idep_nir_headers],
   build_by_default : false,
 )
+
+v3d_libs += libbroadcom_compiler