switch (var->data.interpolation) {
case INTERP_MODE_NONE:
+ /* If a gl_FrontColor or gl_BackColor input has no interp
+ * qualifier, then flag it for glShadeModel() handling by the
+ * driver.
+ */
+ switch (var->data.location) {
+ case VARYING_SLOT_COL0:
+ case VARYING_SLOT_COL1:
+ case VARYING_SLOT_BFC0:
+ case VARYING_SLOT_BFC1:
+ BITSET_SET(c->shade_model_flags, i);
+ break;
+ default:
+ break;
+ }
+ /* FALLTHROUGH */
case INTERP_MODE_SMOOTH:
if (var->data.centroid) {
return vir_FADD(c, vir_FMUL(c, vary,
TLB_TYPE_DEPTH |
TLB_DEPTH_TYPE_PER_PIXEL |
0xffffff00);
+ } else if (c->s->info.fs.uses_discard) {
+ struct qinst *inst = vir_MOV_dest(c,
+ vir_reg(QFILE_TLBU, 0),
+ vir_reg(QFILE_NULL, 0));
+ vir_set_cond(inst, discard_cond);
+
+ inst->src[vir_get_implicit_uniform_src(inst)] =
+ vir_uniform_ui(c,
+ TLB_TYPE_DEPTH |
+ TLB_DEPTH_TYPE_INVARIANT |
+ 0xffffff00);
}
/* XXX: Performance improvement: Merge Z write and color writes TLB