bool sample_alpha_to_coverage;
bool sample_alpha_to_one;
bool clamp_color;
- bool swap_color_rb;
+ uint8_t nr_cbufs;
+ uint8_t swap_color_rb;
+ /* Mask of which render targets need to be written as 32-bit floats */
+ uint8_t f32_color_rb;
uint8_t alpha_test_func;
uint8_t logicop_func;
uint32_t point_sprite_mask;
uint32_t num_uniforms;
uint32_t num_outputs;
uint32_t output_position_index;
- nir_variable *output_color_var;
+ nir_variable *output_color_var[4];
uint32_t output_point_size_index;
uint32_t output_sample_mask_index;