QUNIFORM_SHARED_OFFSET,
};
-static inline uint32_t v3d_tmu_config_data_create(uint32_t unit, uint32_t value)
+static inline uint32_t v3d_unit_data_create(uint32_t unit, uint32_t value)
{
+ assert(value < (1 << 24));
return unit << 24 | value;
}
-static inline uint32_t v3d_tmu_config_data_get_unit(uint32_t data)
+static inline uint32_t v3d_unit_data_get_unit(uint32_t data)
{
return data >> 24;
}
-static inline uint32_t v3d_tmu_config_data_get_value(uint32_t data)
+static inline uint32_t v3d_unit_data_get_offset(uint32_t data)
{
return data & 0xffffff;
}
return slot.slot_and_component & 3;
}
-struct v3d_ubo_range {
- /**
- * offset in bytes from the start of the ubo where this range is
- * uploaded.
- *
- * Only set once used is set.
- */
- uint32_t dst_offset;
-
- /**
- * offset in bytes from the start of the gallium uniforms where the
- * data comes from.
- */
- uint32_t src_offset;
-
- /** size in bytes of this ubo range */
- uint32_t size;
-};
-
struct v3d_key {
void *shader_state;
struct {
bool uses_center_w;
bool writes_z;
- struct v3d_ubo_range *ubo_ranges;
- bool *ubo_range_used;
- uint32_t ubo_ranges_array_size;
- /** Number of uniform areas tracked in ubo_ranges. */
- uint32_t num_ubo_ranges;
- uint32_t next_ubo_dst_offset;
-
/* State for whether we're executing on each channel currently. 0 if
* yes, otherwise a block number + 1 that the channel jumped to.
*/
struct v3d_prog_data {
struct v3d_uniform_list uniforms;
- struct v3d_ubo_range *ubo_ranges;
- uint32_t num_ubo_ranges;
- uint32_t ubo_size;
uint32_t spill_size;
uint8_t threads;