/* Total number of components written, for the shader state record. */
uint32_t vpm_output_size;
+ /* Set if there should be separate VPM segments for input and output.
+ * If unset, vpm_input_size will be 0.
+ */
+ bool separate_segments;
+
/* Value to be programmed in VCM_CACHE_SIZE. */
uint8_t vcm_cache_size;
};