v3d: Rematerialize MOVs of uniforms instead of spilling them.
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
index 3995bb1e74fc599983f180f761f9fb4e572a9a40..5984d3ef5fe2a5d01f78a08fd01e27d1c3052421 100644 (file)
@@ -1152,4 +1152,8 @@ vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_branch_cond cond)
         vir_for_each_block(_block, c)                                   \
                 vir_for_each_inst(inst, _block)
 
+#define vir_for_each_inst_inorder_safe(inst, c)                         \
+        vir_for_each_block(_block, c)                                   \
+                vir_for_each_inst_safe(inst, _block)
+
 #endif /* V3D_COMPILER_H */