bool uses_center_w;
bool writes_z;
+ bool uses_implicit_point_line_varyings;
/* State for whether we're executing on each channel currently. 0 if
* yes, otherwise a block number + 1 that the channel jumped to.
bool writes_z;
bool disable_ez;
bool uses_center_w;
+ bool uses_implicit_point_line_varyings;
};
struct v3d_compute_prog_data {