*/
uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
+ uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
+
uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
bool uses_center_w;
*/
uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
+ uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
+
uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
bool writes_z;