v3d: Add a lowering pass for line smoothing
[mesa.git] / src / broadcom / compiler / v3d_nir_lower_io.c
index 855b9c44b46cebd15e0dfe0ca6d46e3da46b45d9..2d3d307ef2f6e10c9674849029118f01c79fc12a 100644 (file)
@@ -219,7 +219,6 @@ v3d_nir_lower_vpm_output(struct v3d_compile *c, nir_builder *b,
                 nir_intrinsic_instr *load =
                         nir_intrinsic_instr_create(b->shader,
                                                    nir_intrinsic_load_fb_layers_v3d);
-                load->num_components = 1;
                 nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
                 nir_builder_instr_insert(b, &load->instr);
                 nir_ssa_def *fb_layers = &load->dest.ssa;