nir_intrinsic_instr *load =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_load_fb_layers_v3d);
- load->num_components = 1;
nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
nir_builder_instr_insert(b, &load->instr);
nir_ssa_def *fb_layers = &load->dest.ssa;