return false;
}
-bool
-vir_is_float_input(struct qinst *inst)
-{
- /* XXX: More instrs */
- switch (inst->qpu.type) {
- case V3D_QPU_INSTR_TYPE_BRANCH:
- return false;
- case V3D_QPU_INSTR_TYPE_ALU:
- switch (inst->qpu.alu.add.op) {
- case V3D_QPU_A_FADD:
- case V3D_QPU_A_FSUB:
- case V3D_QPU_A_FMIN:
- case V3D_QPU_A_FMAX:
- case V3D_QPU_A_FTOIN:
- return true;
- default:
- break;
- }
-
- switch (inst->qpu.alu.mul.op) {
- case V3D_QPU_M_FMOV:
- case V3D_QPU_M_VFMUL:
- case V3D_QPU_M_FMUL:
- return true;
- default:
- break;
- }
- }
-
- return false;
-}
-
bool
vir_is_raw_mov(struct qinst *inst)
{