v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.
[mesa.git] / src / broadcom / compiler / vir.c
index 10105fbd8611e9ea7b2ff91ddd40097dc372ffcb..3efe41d3da94c7b0905e4a4687f66059b9b997fe 100644 (file)
@@ -132,38 +132,6 @@ vir_has_side_effects(struct v3d_compile *c, struct qinst *inst)
         return false;
 }
 
-bool
-vir_is_float_input(struct qinst *inst)
-{
-        /* XXX: More instrs */
-        switch (inst->qpu.type) {
-        case V3D_QPU_INSTR_TYPE_BRANCH:
-                return false;
-        case V3D_QPU_INSTR_TYPE_ALU:
-                switch (inst->qpu.alu.add.op) {
-                case V3D_QPU_A_FADD:
-                case V3D_QPU_A_FSUB:
-                case V3D_QPU_A_FMIN:
-                case V3D_QPU_A_FMAX:
-                case V3D_QPU_A_FTOIN:
-                        return true;
-                default:
-                        break;
-                }
-
-                switch (inst->qpu.alu.mul.op) {
-                case V3D_QPU_M_FMOV:
-                case V3D_QPU_M_VFMUL:
-                case V3D_QPU_M_FMUL:
-                        return true;
-                default:
-                        break;
-                }
-        }
-
-        return false;
-}
-
 bool
 vir_is_raw_mov(struct qinst *inst)
 {
@@ -777,21 +745,9 @@ v3d_fs_set_prog_data(struct v3d_compile *c,
                      struct v3d_fs_prog_data *prog_data)
 {
         v3d_set_fs_prog_data_inputs(c, prog_data);
-        prog_data->writes_z = (c->s->info.outputs_written &
-                               (1 << FRAG_RESULT_DEPTH));
-        prog_data->discard = (c->s->info.fs.uses_discard ||
-                              c->fs_key->sample_alpha_to_coverage);
+        prog_data->writes_z = c->writes_z;
+        prog_data->disable_ez = !c->s->info.fs.early_fragment_tests;
         prog_data->uses_center_w = c->uses_center_w;
-
-        /* If the shader has some side effects and hasn't allowed early
-         * fragment tests, disable them.
-         */
-        if (!c->s->info.fs.early_fragment_tests &&
-            (c->s->info.num_images ||
-             c->s->info.num_ssbos ||
-             c->s->info.num_abos)) {
-                prog_data->discard = true;
-        }
 }
 
 static void
@@ -888,6 +844,15 @@ v3d_nir_lower_fs_early(struct v3d_compile *c)
 {
         if (c->fs_key->int_color_rb || c->fs_key->uint_color_rb)
                 v3d_fixup_fs_output_types(c);
+
+        /* If the shader has no non-TLB side effects, we can promote it to
+         * enabling early_fragment_tests even if the user didn't.
+         */
+        if (!(c->s->info.num_images ||
+              c->s->info.num_ssbos ||
+              c->s->info.num_abos)) {
+                c->s->info.fs.early_fragment_tests = true;
+        }
 }
 
 static void