v3d: Add and use a define for the number of channels in a QPU invocation.
[mesa.git] / src / broadcom / compiler / vir.c
index 4f83f03c7b2b253401178753252397efd5341740..551542f33bb8b2c2486583ac751340f5b6e499bf 100644 (file)
@@ -628,7 +628,7 @@ v3d_vs_set_prog_data(struct v3d_compile *c,
          * batches.
          */
         assert(c->devinfo->vpm_size);
-        int sector_size = 16 * sizeof(uint32_t) * 8;
+        int sector_size = V3D_CHANNELS * sizeof(uint32_t) * 8;
         int vpm_size_in_sectors = c->devinfo->vpm_size / sector_size;
         int half_vpm = vpm_size_in_sectors / 2;
         int vpm_output_sectors = half_vpm - prog_data->vpm_input_size;