v3d: handle writes to gl_Layer from geometry shaders
[mesa.git] / src / broadcom / qpu / meson.build
index 8178ddbd53b91103f45fe4693bc3c85b9d882b03..c9cf7b9e92b6cc242e37f32fb973b3ebcfd72901 100644 (file)
@@ -33,7 +33,15 @@ libbroadcom_qpu = static_library(
   build_by_default : false,
 )
 
-test('qpu_disasm',
-  executable('qpu_disasm', 'tests/qpu_disasm.c',
-  link_with: [libbroadcom_qpu, libmesa_util],
-  include_directories: inc_common))
+v3d_libs += libbroadcom_qpu
+
+test(
+  'qpu_disasm',
+  executable(
+    'qpu_disasm', 'tests/qpu_disasm.c',
+    link_with: libbroadcom_qpu,
+    dependencies : idep_mesautil,
+    include_directories: inc_common
+  ),
+  suite : ['broadcom'],
+)